Galileo Posted June 24, 2017 Share Posted June 24, 2017 2 hours ago, Gameslinx said: I meant to say "did not"... I completely overlooked that. My bad, you're right Drew Ok that makes much more sense lol Quote Link to comment Share on other sites More sharing options...
Tynton Posted June 25, 2017 Share Posted June 25, 2017 I'm trying to get a 'procedural scatterer' configuration to work for my Suthe mod. I can get all of the planets to work, barring Kerbin (renamed to Talia in Suthe), even replacing Kerbin with Talia entirely, works from a Kopernicus standpoint, but not for scatterer. Here's a comparison with its moon, Eaglio. For some reason, no matter what I attempt, even looking at other configurations that do the exact thing that I'm trying, Kerbin (Talia) does not work. Quote Link to comment Share on other sites More sharing options...
The Grand Teki Posted June 26, 2017 Share Posted June 26, 2017 @blackrack, do you have any plans for 1.3? If yes, will it take a long time to make? Quote Link to comment Share on other sites More sharing options...
TheRagingIrishman Posted June 26, 2017 Share Posted June 26, 2017 3 hours ago, The Grand Teki said: @blackrack, do you have any plans for 1.3? If yes, will it take a long time to make? dude read a bit of the thread before you ask this. he's working on it, it'll come out when it comes, to use it in 1.3 disable ocean shaders and everything will work fine Quote Link to comment Share on other sites More sharing options...
The Grand Teki Posted June 26, 2017 Share Posted June 26, 2017 45 minutes ago, TheRagingIrishman said: dude read a bit of the thread before you ask this. he's working on it, it'll come out when it comes, to use it in 1.3 disable ocean shaders and everything will work fine okay Quote Link to comment Share on other sites More sharing options...
Nhawks17 Posted June 26, 2017 Share Posted June 26, 2017 21 hours ago, Tynton said: -snip- What skybox are you using? That looks awesome Quote Link to comment Share on other sites More sharing options...
Tynton Posted June 26, 2017 Share Posted June 26, 2017 @Nhawks17 It's a Suthe themed SE skybox, it should be available in the most recent iterations of Suthe. Quote Link to comment Share on other sites More sharing options...
GreatGreengGoo Posted June 27, 2017 Share Posted June 27, 2017 If scatterer is a must have mod for you either turn off Ocean Shaders at start up (which results in the crappy looking stock oceans), or downgrade back down to 1.2.2 (which is what I did). Quote Link to comment Share on other sites More sharing options...
blackrack Posted June 28, 2017 Author Share Posted June 28, 2017 On 25/06/2017 at 8:31 PM, Tynton said: I'm trying to get a 'procedural scatterer' configuration to work for my Suthe mod. I can get all of the planets to work, barring Kerbin (renamed to Talia in Suthe), even replacing Kerbin with Talia entirely, works from a Kopernicus standpoint, but not for scatterer. Here's a comparison with its moon, Eaglio. For some reason, no matter what I attempt, even looking at other configurations that do the exact thing that I'm trying, Kerbin (Talia) does not work. Try to do the same thing as in RSS, set the transform name to Kerbin ie celestialBodyName = Talia transformName = Kerbin in the planetsList file Quote Link to comment Share on other sites More sharing options...
TheBeardyPenguin Posted June 28, 2017 Share Posted June 28, 2017 If I wanted the scatterer ocean but none of the atmospheric effects, which parts of the mod would I delete? I tried deleting certain parts and the sky went black XD Quote Link to comment Share on other sites More sharing options...
blackrack Posted June 28, 2017 Author Share Posted June 28, 2017 (edited) I made a quick fix for the 1.3 "flying tiles" bug, can you guys test it out? https://mega.nz/#!WMpHRTqT!1olc5ZunXlyeRwJoBVFkJLhClTzFPbgxlKD-9Z0cSV4 I haven't really tested well so can you guys report if it indeed fixes the issue and doesn't introduce any new ones? Also if there isn't worse performance and more stutters compared to previous version. 1 hour ago, TheBeardyPenguin said: If I wanted the scatterer ocean but none of the atmospheric effects, which parts of the mod would I delete? I tried deleting certain parts and the sky went black XD You can't at the moment. Edited June 28, 2017 by blackrack Quote Link to comment Share on other sites More sharing options...
mrpotato103 Posted June 28, 2017 Share Posted June 28, 2017 would you be able to upgrade this to 1.3 Quote Link to comment Share on other sites More sharing options...
blackrack Posted June 28, 2017 Author Share Posted June 28, 2017 13 minutes ago, mrpotato103 said: would you be able to upgrade this to 1.3 You better be trolling Quote Link to comment Share on other sites More sharing options...
mrpotato103 Posted June 28, 2017 Share Posted June 28, 2017 14 minutes ago, blackrack said: You better be trolling well i have a glitch where the ground becomes invisible and the mod also says its for 1.2.2 Quote Link to comment Share on other sites More sharing options...
blackrack Posted June 28, 2017 Author Share Posted June 28, 2017 3 minutes ago, mrpotato103 said: well i have a glitch where the ground becomes invisible and the mod also says its for 1.2.2 My answer is literally 2 posts above Quote Link to comment Share on other sites More sharing options...
mrpotato103 Posted June 28, 2017 Share Posted June 28, 2017 17 minutes ago, blackrack said: My answer is literally 2 posts above tell me if this is a glitch but is the kerbin sky suppose to super bright Quote Link to comment Share on other sites More sharing options...
Nhawks17 Posted June 28, 2017 Share Posted June 28, 2017 17 minutes ago, mrpotato103 said: tell me if this is a glitch but is the kerbin sky suppose to super bright Yo man, it doesn't work with 1.3 right now. There have been posts throughout the last couple of pages saying so. You're new to the forums so you might not know that it is against the rules to ask about mod updates so just be patient like the rest of us I'm sure Blackrack is working as fast as he can to get us an update and it'll be hella worth it. Quote Link to comment Share on other sites More sharing options...
Vanamonde Posted June 28, 2017 Share Posted June 28, 2017 A post or two has been trimmed from this thread. We were all newbies once, guys, and we will all be newbies again the next time we join another forum. Please treat them the way you yourselves would like to be treated. Quote Link to comment Share on other sites More sharing options...
schplat Posted June 28, 2017 Share Posted June 28, 2017 @blackrack So far so good on the quick patch. No floating tiles, things look purdy. Quote Link to comment Share on other sites More sharing options...
AtleSt Posted June 28, 2017 Share Posted June 28, 2017 4 hours ago, blackrack said: I made a quick fix for the 1.3 "flying tiles" bug, can you guys test it out? https://mega.nz/#!WMpHRTqT!1olc5ZunXlyeRwJoBVFkJLhClTzFPbgxlKD-9Z0cSV4 I haven't really tested well so can you guys report if it indeed fixes the issue and doesn't introduce any new ones? Also if there isn't worse performance and more stutters compared to previous version. You can't at the moment. is this the expirimental version of scatterer or the normal version? Quote Link to comment Share on other sites More sharing options...
Tynton Posted June 29, 2017 Share Posted June 29, 2017 @blackrack I tried it earlier, and it didn't work. I'm getting the same result, and I'm wondering if, by chance, do I need to replace the atmospheric/ocean shaders for Talia? I'm losing new ideas onto what the problem could be, but "Talia" is a replacement for Kerbin (I deleted Kerbin in the .cfg, and made Talia be its clone replacement and to a degree it stopped lag from the game trying to search for the shaders). Quote Link to comment Share on other sites More sharing options...
Galileo Posted June 29, 2017 Share Posted June 29, 2017 The experimental version works flawlessly. Quote Link to comment Share on other sites More sharing options...
Robert DeLuca Posted June 29, 2017 Share Posted June 29, 2017 6 hours ago, blackrack said: I made a quick fix for the 1.3 "flying tiles" bug, can you guys test it out? https://mega.nz/#!WMpHRTqT!1olc5ZunXlyeRwJoBVFkJLhClTzFPbgxlKD-9Z0cSV4 I haven't really tested well so can you guys report if it indeed fixes the issue and doesn't introduce any new ones? Also if there isn't worse performance and more stutters compared to previous version. Yes, this fixes the floating tiles issue for sure. The game is beautiful again, but I noticed two issues: 1) Some weird artifacts on Duna when zoomed in close. They follow the contours of the terrain and phase in and out depending on the camera angle: 2) Entering and leaving the Jool system has a crazy long stutter, but it otherwise looks good. Eve and Kerbin look great. Thank you for your work. Quote Link to comment Share on other sites More sharing options...
AtleSt Posted June 29, 2017 Share Posted June 29, 2017 6 hours ago, blackrack said: I made a quick fix for the 1.3 "flying tiles" bug, can you guys test it out? https://mega.nz/#!WMpHRTqT!1olc5ZunXlyeRwJoBVFkJLhClTzFPbgxlKD-9Z0cSV4 I haven't really tested well so can you guys report if it indeed fixes the issue and doesn't introduce any new ones? Also if there isn't worse performance and more stutters compared to previous version. You can't at the moment. when i downloaded this water lost its physics, i still get crushed if i go to deep but nothing floats anymore. Quote Link to comment Share on other sites More sharing options...
Gordon Fecyk Posted June 29, 2017 Share Posted June 29, 2017 1 hour ago, AtleSt said: when i downloaded this water lost its physics, i still get crushed if i go to deep but nothing floats anymore I can confirm this behaviour. Mind you my installation is heavily modified; I really should try again with nothing but Scatterer. Video link in spoiler. Spoiler Quote Link to comment Share on other sites More sharing options...
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