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[WIP][1.9.x-1.12.x] Scatterer-atmospheric scattering (0.0838 - 14/08/2022) Scattering improvements, in-game atmo generation and multi-sun support


blackrack

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1 hour ago, Philaphlous said:

Logically thinking here...if I'm using ssrss which uses rss..I need to do the rss configuration changes? So rename the folders and update the config file via the instructions in the op....?

No SSRSS has its own scatterer cfgs. You don’t need to touch anything. All you need to do is install scatterer and Module Manager takes care of the rest.

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Hi,

I am having a problem with some of my outermost planets being black forms with no texture, with the exception of some of the atmospheric planets which have a light haze around them, but no texture beneath. Most of the planets seem fine, and the ones on extrasolar work great too.

I am using OPM, New Horizons, and extrasolar. All of them work well with sve/eve, but only without scatterer installed. I installed all of them manually, and tried deleting the flare components from the scatterer install. Nothing seems to work. Other mods are installed, but none caused the black planets. 

I heard it might have something to do with sun flare or some such, but I have not had any luck finding a place to start.

Anyone have any ideas? I searched the thread and couldn't come up with a solution. :/

 

Edit 1: I added the "Other Worlds" mod which adds a new star circling the Kerbin system, and it fixed most, but not all of the black planets. I'm guessing it has to do with light, so I'm going to try boosting the light output on the "other worlds" star and see what happens. The side facing the new star shows textures, but the side facing Kerbin's star is still featureless on a couple planets...

Edit 2: All that did was make the textured side of the offending planets slightly more visible.

Edit 3: I changed the config file on scatterer from full sun flare replacement = true to false. That didn't seem to work either. I can't seem to get the config to stay as false long enough to test it.

Still at a loss. Also, I can't access the main menu options via ALT+F10...

Edited by TLTay
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When exporting the atmosphere from the ScattererTool into the game I had problems. The atmosphere in the game is different from the atmosphere that I created in the ScattererTool. I ask to help me with solving this problem. Thank you in advance!

I'm sorry for my english.

Spoiler

IpJYxwA.jpg

Spoiler

rMTxsC7.jpg

I already fixed this problem!

Edited by Danilka
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Has anyone come across an issue where the main menu settings for scatterer won't open? I can open open the settings with alt-F10/F11 or ctrl-alt-F10/F11 fine when a save is loaded and I can open it in the game settings menu, though the window that opens is blank, but at the main menu screen the shortcuts do nothing and showMenuOnStart is set to true. Id like to adjust things as scatterer is causing a 4Gb increase in ram usage.

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The atmo effect seems a bit exaggerated, permanent fog layer, but otherwise pretty excellent, however I'm taking off from minmus and my log is being spammed with: 

 

[EXC 14:12:09.905] NullReferenceException: Object reference not set to an instance of an object
       scatterer.RefractionCamera.OnPreCull ()
[EXC 14:12:09.923] NullReferenceException: Object reference not set to an instance of an object
       scatterer.RefractionCamera.OnPreCull ()
[EXC 14:12:09.940] NullReferenceException: Object reference not set to an instance of an object


 

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39 minutes ago, AlonzoTG said:

The atmo effect seems a bit exaggerated, permanent fog layer, but otherwise pretty excellent, however I'm taking off from minmus and my log is being spammed with: 

 

[EXC 14:12:09.905] NullReferenceException: Object reference not set to an instance of an object
       scatterer.RefractionCamera.OnPreCull ()
[EXC 14:12:09.923] NullReferenceException: Object reference not set to an instance of an object
       scatterer.RefractionCamera.OnPreCull ()
[EXC 14:12:09.940] NullReferenceException: Object reference not set to an instance of an object


 

Turn of ocean refractions in the main menu.

Edited by Galileo
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Hello everyone,

I was working on a lot of bug fixes in November but haven't been active since then.

It's getting difficult to keep track of issues now, and the forums aren't exactly adapted for this. Lots of issues aren't described in enough detail, often without logs, reproduction steps, mods used including versions used for all mods etc.

For correctly reporting issues I recommend reading this:

Please follow the template, if you're too lazy to even click that here's the copy-pasted example:

Quote
KSP: 0.23 Windows 32bit

Problem: Deadly Reentry destroys my RAPIER in closed-cycle mode

Mods installed:

Deadly Reentry Continued v4.1

Module Manager 1.5.0

Reproduction steps:

Build a simple craft with a Mk1 pod, a long tank, two radial intakes, and a RAPIER. Take off, switch to closed-cycle mode. Watch engine overheat and explode.

Log:

<link>Output_log.txt

Copy this, fill it in, add your log file and submit. Preferably submit your issue on github https://github.com/LGhassen/Scatterer/issues it will ease your life and mine.

I will add all of this info to the OP and probably my signature.

 

In the meantime, I released a new version with a few bug fixes I made from last time, changelog in the OP, I tested this with a few people and posted the dev versions here but got little feedback, let me know what new issues you find.

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Just now, blackrack said:

Unfortunately, not yet.

Unfortunately? That’s great news lol

also i haven’t checked yet, but have you looked into the white caps?

I figured out the issue for black volumetric clouds so that’s not a big issue any longer

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1 minute ago, Galileo said:

also i haven’t checked yet, but have you looked into the white caps?

Also not yet, I mostly posted this update to fix the refraction issues coming up all the time.

Full changelog:

0.0324
-Fix nullref spam with refractions on
-Fix ocean "stuck" in the screen and visible on the moon and other bodies
-Fix black sky in KSC view when reverting mission
-Fix halo issue and remove alternateSQRT option
-Fix atmospheres visible through other planets
-Fix nullref issue on planets without PQS
-Recompiled for 1.3.1

 

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so I've been staying off the latest Scatterer because it's messed up my atmospheres and I haven't wanted to bother taking the time to figure out why. Here's a look at Kerbin, Eve and Jool that I have custom configs for. The images alternate v0.0324 and then v0.0275 preview, which is the latest version that still has the atmospheres looking the same. Any ideas off the top of anyone's heads?

configs:

Spoiler

@Scatterer_atmosphere:FINAL
{	
  !Kerbin,* {}
	Kerbin
	{
		// night 1.60000002 | Day 2
		experimentalAtmoScale = 2
		
		// night 0 | Day 1
		mapSkyExtinctionRimFade = 1
		
		// night 1 | Day 3
		cloudColorMultiplier = 3
		
		// night 1 | Day 0.200000003
		cloudScatteringMultiplier = 0.200000003
		
		// night 1 | Day 0.0500000007
		cloudSkyIrradianceMultiplier = 0.0500000007
		
		// night 0.800000012 | Day 1
		mapAlphaGlobal = 1
		
		// night 0.779999971 | Day 0.8250
		m_mieG = 0.8250

		// night 35 | Day 50
		specG = 50

		// night 30 | Day 50
		specB = 50

		displayInterpolatedVariables = True
		mapExtinctionMultiplier = 0.899999976
		mapExtinctionTint = 1
		_mapExtinctionScatterIntensity = 1
		drawSkyOverClouds = True
		drawOverCloudsAltitude = 100000
		mapExposure = 0.0799999982
		mapSkyRimExposure = 0.0799999982
		volumetricsColorMultiplier = 1
		Rg = 600000
		Rt = 608490.375
		RL = 608632.125
		atmosphereGlobalScale = 1
		AVERAGE_GROUND_REFLECTANCE = 0.100000001
		HR = 10
		HM = 1.20000005
		BETA_MSca = 0.00400000019,0.00400000019,0.00400000019
		m_betaR = 0.00579999993,0.0135000004,0.0331000015
		rimBlend = 20
		rimpower = 600
		specR = 50
		shininess = 75
		assetPath = scatterer/config/Planets/Kerbin/Atmo
		configPoints
		{
			Item
			{
				// night 1 | Day 0
				skyextinctionRimFade = 0

				// night 0.0125000002 | Day 0.0120000001
				viewdirOffset = 0.0120000001

				altitude = 200
				skyAlpha = 1
				skyExposure = 0
				skyRimExposure = 0.25
				postProcessAlpha = 0.949999988
				postProcessDepth = 0.0799999982
				postProcessExposure = 0.200000003
				skyExtinctionMultiplier = 1
				skyExtinctionTint = 1
				skyextinctionGroundFade = 0
				openglThreshold = 10
				edgeThreshold = 0.100000001
				_Post_Extinction_Tint = 1
				postExtinctionMultiplier = 1
				_GlobalOceanAlpha = 1
				_extinctionScatterIntensity = 1
			}
			Item
			{
				altitude = 1000
				skyAlpha = 1                        
				skyExposure = 0
				skyRimExposure = 0.25
				postProcessAlpha = 0.949999988
				postProcessDepth = 0.100000001
				postProcessExposure = 0.200000003
				skyExtinctionMultiplier = 1
				skyExtinctionTint = 1
				skyextinctionRimFade = 0            
				skyextinctionGroundFade = 0
				openglThreshold = 10
				edgeThreshold = 0.300000012
				viewdirOffset = 0
				_Post_Extinction_Tint = 1
				postExtinctionMultiplier = 1
				_GlobalOceanAlpha = 1
				_extinctionScatterIntensity = 1
			}
			Item
			{
				altitude = 5000
				skyAlpha = 1
				skyExposure = 0
				skyRimExposure = 0.25
				postProcessAlpha = 0.949999988
				postProcessDepth = 0.129999995
				postProcessExposure = 0.230000004
				skyExtinctionMultiplier = 1
				skyExtinctionTint = 1
				skyextinctionRimFade = 0
				skyextinctionGroundFade = 0
				openglThreshold = 10
				edgeThreshold = 0.5
				viewdirOffset = 0
				_Post_Extinction_Tint = 1
				postExtinctionMultiplier = 1
				_GlobalOceanAlpha = 1
				_extinctionScatterIntensity = 1
			}
			Item
			{
				altitude = 55000
				skyAlpha = 1
				skyExposure = 0
				skyRimExposure = 0.25
				postProcessAlpha = 0.949999988
				postProcessDepth = 0.200000003
				postProcessExposure = 0.230000004
				skyExtinctionMultiplier = 1
				skyExtinctionTint = 1
				skyextinctionRimFade = 1
				skyextinctionGroundFade = 1
				openglThreshold = 10
				edgeThreshold = 0.5
				viewdirOffset = 0
				_Post_Extinction_Tint = 1
				postExtinctionMultiplier = 1
				_GlobalOceanAlpha = 1
				_extinctionScatterIntensity = 1
			}
			Item
			{
				altitude = 100000
				skyAlpha = 1
				skyExposure = 0
				skyRimExposure = 0.129999995
				postProcessAlpha = 0.949999988
				postProcessDepth = 0.5
				postProcessExposure = 0.230000004
				skyExtinctionMultiplier = 1
				skyExtinctionTint = 0
				skyextinctionRimFade = 0
				skyextinctionGroundFade = 1
				openglThreshold = 10
				edgeThreshold = 0.5
				viewdirOffset = 0
				_Post_Extinction_Tint = 0.699999988
				postExtinctionMultiplier = 1
				_GlobalOceanAlpha = 0.5
				_extinctionScatterIntensity = 1
			}
			Item
			{
				altitude = 160000
				skyAlpha = 1
				skyExposure = 0.0799999982
				skyRimExposure = 0.0799999982
				postProcessAlpha = 0
				postProcessDepth = 0.5
				postProcessExposure = 0.230000004
				skyExtinctionMultiplier = 1
				skyExtinctionTint = 1
				skyextinctionRimFade = 0
				skyextinctionGroundFade = 0
				openglThreshold = 10
				edgeThreshold = 1
				viewdirOffset = 0
				_Post_Extinction_Tint = 0
				postExtinctionMultiplier = 0
				_GlobalOceanAlpha = 0
				_extinctionScatterIntensity = 1
			}
		}
	}  

  !Jool,* {}
	Jool
	{
		displayInterpolatedVariables = True
		experimentalAtmoScale = 3
		mapExtinctionMultiplier = 1
		mapExtinctionTint = 0.699999988
		mapSkyExtinctionRimFade = 1
		_mapExtinctionScatterIntensity = 1
		drawSkyOverClouds = True
		drawOverCloudsAltitude = 100000
		mapExposure = 0.0700000003
		mapSkyRimExposure = 0.0700000003
		cloudColorMultiplier = 5
		cloudScatteringMultiplier = 0.075000003
		cloudSkyIrradianceMultiplier = 0.00499999989
		volumetricsColorMultiplier = 1
		mapAlphaGlobal = 1
		Rg = 6000000
		Rt = 6084904
		RL = 6086321
		atmosphereGlobalScale = 1
		AVERAGE_GROUND_REFLECTANCE = 0.100000001
		HR = 10
		HM = 1.20000005
		BETA_MSca = 0.00400000019,0.00400000019,0.00400000019
		m_betaR = 0.00579999993,0.0335000008,0.0131000001
		m_mieG = 0.850000024
		rimBlend = -20
		rimpower = 100
		specR = 1
		specG = 1
		specB = 1
		shininess = 10
		assetPath = scatterer/config/Planets/Jool/Atmo
		configPoints
		{
			Item
			{
				altitude = 1000
				skyAlpha = 1
				skyExposure = 0.0700000003
				skyRimExposure = 0.0700000003
				postProcessAlpha = 0.779999971
				postProcessDepth = 0.0599999987
				postProcessExposure = 0.230000004
				skyExtinctionMultiplier = 0
				skyExtinctionTint = 1
				skyextinctionRimFade = 0
				skyextinctionGroundFade = 0
				openglThreshold = 0
				edgeThreshold = 0
				viewdirOffset = 0
				_Post_Extinction_Tint = 0
				postExtinctionMultiplier = 0
				_GlobalOceanAlpha = 0
				_extinctionScatterIntensity = 1
			}
			Item
			{
				altitude = 5000
				skyAlpha = 1
				skyExposure = 0.0700000003
				skyRimExposure = 0.0700000003
				postProcessAlpha = 0.779999971
				postProcessDepth = 0.100000001
				postProcessExposure = 0.230000004
				skyExtinctionMultiplier = 0
				skyExtinctionTint = 1
				skyextinctionRimFade = 0
				skyextinctionGroundFade = 0
				openglThreshold = 0
				edgeThreshold = 0
				viewdirOffset = 0
				_Post_Extinction_Tint = 0
				postExtinctionMultiplier = 0
				_GlobalOceanAlpha = 0
				_extinctionScatterIntensity = 1
			}
			Item
			{
				altitude = 55000
				skyAlpha = 1
				skyExposure = 0.0700000003
				skyRimExposure = 0.0700000003
				postProcessAlpha = 0.779999971
				postProcessDepth = 0.800000012
				postProcessExposure = 0.230000004
				skyExtinctionMultiplier = 0
				skyExtinctionTint = 1
				skyextinctionRimFade = 0
				skyextinctionGroundFade = 0
				openglThreshold = 0
				edgeThreshold = 0
				viewdirOffset = 0
				_Post_Extinction_Tint = 0
				postExtinctionMultiplier = 0
				_GlobalOceanAlpha = 0
				_extinctionScatterIntensity = 1
			}
			Item
			{
				altitude = 160000
				skyAlpha = 1
				skyExposure = 0.0700000003
				skyRimExposure = 0.0700000003
				postProcessAlpha = 0.779999971
				postProcessDepth = 2.4000001
				postProcessExposure = 0.230000004
				skyExtinctionMultiplier = 1
				skyExtinctionTint = 0.699999988
				skyextinctionRimFade = 0
				skyextinctionGroundFade = 0
				openglThreshold = 0
				edgeThreshold = 0
				viewdirOffset = 0
				_Post_Extinction_Tint = 0
				postExtinctionMultiplier = 0
				_GlobalOceanAlpha = 0
				_extinctionScatterIntensity = 1
			}
			Item
			{
				altitude = 500000
				skyAlpha = 1
				skyExposure = 0.0700000003
				skyRimExposure = 0.0799999982
				postProcessAlpha = 0.779999971
				postProcessDepth = 2.4000001
				postProcessExposure = 0.230000004
				skyExtinctionMultiplier = 1
				skyExtinctionTint = 0.699999988
				skyextinctionRimFade = 0
				skyextinctionGroundFade = 0
				openglThreshold = 0
				edgeThreshold = 0
				viewdirOffset = 0
				_Post_Extinction_Tint = 0
				postExtinctionMultiplier = 0
				_GlobalOceanAlpha = 0
				_extinctionScatterIntensity = 1
			}
		}
	}
}

 

 

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12 minutes ago, Drew Kerman said:

so I've been staying off the latest Scatterer because it's messed up my atmospheres and I haven't wanted to bother taking the time to figure out why. Here's a look at Kerbin, Eve and Jool that I have custom configs for. The images alternate v0.0324 and then v0.0275 preview, which is the latest version that still has the atmospheres looking the same. Any ideas off the top of anyone's heads?

configs:

  Hide contents


@Scatterer_atmosphere:FINAL
{	
  !Kerbin,* {}
	Kerbin
	{
		// night 1.60000002 | Day 2
		experimentalAtmoScale = 2
		
		// night 0 | Day 1
		mapSkyExtinctionRimFade = 1
		
		// night 1 | Day 3
		cloudColorMultiplier = 3
		
		// night 1 | Day 0.200000003
		cloudScatteringMultiplier = 0.200000003
		
		// night 1 | Day 0.0500000007
		cloudSkyIrradianceMultiplier = 0.0500000007
		
		// night 0.800000012 | Day 1
		mapAlphaGlobal = 1
		
		// night 0.779999971 | Day 0.8250
		m_mieG = 0.8250

		// night 35 | Day 50
		specG = 50

		// night 30 | Day 50
		specB = 50

		displayInterpolatedVariables = True
		mapExtinctionMultiplier = 0.899999976
		mapExtinctionTint = 1
		_mapExtinctionScatterIntensity = 1
		drawSkyOverClouds = True
		drawOverCloudsAltitude = 100000
		mapExposure = 0.0799999982
		mapSkyRimExposure = 0.0799999982
		volumetricsColorMultiplier = 1
		Rg = 600000
		Rt = 608490.375
		RL = 608632.125
		atmosphereGlobalScale = 1
		AVERAGE_GROUND_REFLECTANCE = 0.100000001
		HR = 10
		HM = 1.20000005
		BETA_MSca = 0.00400000019,0.00400000019,0.00400000019
		m_betaR = 0.00579999993,0.0135000004,0.0331000015
		rimBlend = 20
		rimpower = 600
		specR = 50
		shininess = 75
		assetPath = scatterer/config/Planets/Kerbin/Atmo
		configPoints
		{
			Item
			{
				// night 1 | Day 0
				skyextinctionRimFade = 0

				// night 0.0125000002 | Day 0.0120000001
				viewdirOffset = 0.0120000001

				altitude = 200
				skyAlpha = 1
				skyExposure = 0
				skyRimExposure = 0.25
				postProcessAlpha = 0.949999988
				postProcessDepth = 0.0799999982
				postProcessExposure = 0.200000003
				skyExtinctionMultiplier = 1
				skyExtinctionTint = 1
				skyextinctionGroundFade = 0
				openglThreshold = 10
				edgeThreshold = 0.100000001
				_Post_Extinction_Tint = 1
				postExtinctionMultiplier = 1
				_GlobalOceanAlpha = 1
				_extinctionScatterIntensity = 1
			}
			Item
			{
				altitude = 1000
				skyAlpha = 1                        
				skyExposure = 0
				skyRimExposure = 0.25
				postProcessAlpha = 0.949999988
				postProcessDepth = 0.100000001
				postProcessExposure = 0.200000003
				skyExtinctionMultiplier = 1
				skyExtinctionTint = 1
				skyextinctionRimFade = 0            
				skyextinctionGroundFade = 0
				openglThreshold = 10
				edgeThreshold = 0.300000012
				viewdirOffset = 0
				_Post_Extinction_Tint = 1
				postExtinctionMultiplier = 1
				_GlobalOceanAlpha = 1
				_extinctionScatterIntensity = 1
			}
			Item
			{
				altitude = 5000
				skyAlpha = 1
				skyExposure = 0
				skyRimExposure = 0.25
				postProcessAlpha = 0.949999988
				postProcessDepth = 0.129999995
				postProcessExposure = 0.230000004
				skyExtinctionMultiplier = 1
				skyExtinctionTint = 1
				skyextinctionRimFade = 0
				skyextinctionGroundFade = 0
				openglThreshold = 10
				edgeThreshold = 0.5
				viewdirOffset = 0
				_Post_Extinction_Tint = 1
				postExtinctionMultiplier = 1
				_GlobalOceanAlpha = 1
				_extinctionScatterIntensity = 1
			}
			Item
			{
				altitude = 55000
				skyAlpha = 1
				skyExposure = 0
				skyRimExposure = 0.25
				postProcessAlpha = 0.949999988
				postProcessDepth = 0.200000003
				postProcessExposure = 0.230000004
				skyExtinctionMultiplier = 1
				skyExtinctionTint = 1
				skyextinctionRimFade = 1
				skyextinctionGroundFade = 1
				openglThreshold = 10
				edgeThreshold = 0.5
				viewdirOffset = 0
				_Post_Extinction_Tint = 1
				postExtinctionMultiplier = 1
				_GlobalOceanAlpha = 1
				_extinctionScatterIntensity = 1
			}
			Item
			{
				altitude = 100000
				skyAlpha = 1
				skyExposure = 0
				skyRimExposure = 0.129999995
				postProcessAlpha = 0.949999988
				postProcessDepth = 0.5
				postProcessExposure = 0.230000004
				skyExtinctionMultiplier = 1
				skyExtinctionTint = 0
				skyextinctionRimFade = 0
				skyextinctionGroundFade = 1
				openglThreshold = 10
				edgeThreshold = 0.5
				viewdirOffset = 0
				_Post_Extinction_Tint = 0.699999988
				postExtinctionMultiplier = 1
				_GlobalOceanAlpha = 0.5
				_extinctionScatterIntensity = 1
			}
			Item
			{
				altitude = 160000
				skyAlpha = 1
				skyExposure = 0.0799999982
				skyRimExposure = 0.0799999982
				postProcessAlpha = 0
				postProcessDepth = 0.5
				postProcessExposure = 0.230000004
				skyExtinctionMultiplier = 1
				skyExtinctionTint = 1
				skyextinctionRimFade = 0
				skyextinctionGroundFade = 0
				openglThreshold = 10
				edgeThreshold = 1
				viewdirOffset = 0
				_Post_Extinction_Tint = 0
				postExtinctionMultiplier = 0
				_GlobalOceanAlpha = 0
				_extinctionScatterIntensity = 1
			}
		}
	}  

  !Jool,* {}
	Jool
	{
		displayInterpolatedVariables = True
		experimentalAtmoScale = 3
		mapExtinctionMultiplier = 1
		mapExtinctionTint = 0.699999988
		mapSkyExtinctionRimFade = 1
		_mapExtinctionScatterIntensity = 1
		drawSkyOverClouds = True
		drawOverCloudsAltitude = 100000
		mapExposure = 0.0700000003
		mapSkyRimExposure = 0.0700000003
		cloudColorMultiplier = 5
		cloudScatteringMultiplier = 0.075000003
		cloudSkyIrradianceMultiplier = 0.00499999989
		volumetricsColorMultiplier = 1
		mapAlphaGlobal = 1
		Rg = 6000000
		Rt = 6084904
		RL = 6086321
		atmosphereGlobalScale = 1
		AVERAGE_GROUND_REFLECTANCE = 0.100000001
		HR = 10
		HM = 1.20000005
		BETA_MSca = 0.00400000019,0.00400000019,0.00400000019
		m_betaR = 0.00579999993,0.0335000008,0.0131000001
		m_mieG = 0.850000024
		rimBlend = -20
		rimpower = 100
		specR = 1
		specG = 1
		specB = 1
		shininess = 10
		assetPath = scatterer/config/Planets/Jool/Atmo
		configPoints
		{
			Item
			{
				altitude = 1000
				skyAlpha = 1
				skyExposure = 0.0700000003
				skyRimExposure = 0.0700000003
				postProcessAlpha = 0.779999971
				postProcessDepth = 0.0599999987
				postProcessExposure = 0.230000004
				skyExtinctionMultiplier = 0
				skyExtinctionTint = 1
				skyextinctionRimFade = 0
				skyextinctionGroundFade = 0
				openglThreshold = 0
				edgeThreshold = 0
				viewdirOffset = 0
				_Post_Extinction_Tint = 0
				postExtinctionMultiplier = 0
				_GlobalOceanAlpha = 0
				_extinctionScatterIntensity = 1
			}
			Item
			{
				altitude = 5000
				skyAlpha = 1
				skyExposure = 0.0700000003
				skyRimExposure = 0.0700000003
				postProcessAlpha = 0.779999971
				postProcessDepth = 0.100000001
				postProcessExposure = 0.230000004
				skyExtinctionMultiplier = 0
				skyExtinctionTint = 1
				skyextinctionRimFade = 0
				skyextinctionGroundFade = 0
				openglThreshold = 0
				edgeThreshold = 0
				viewdirOffset = 0
				_Post_Extinction_Tint = 0
				postExtinctionMultiplier = 0
				_GlobalOceanAlpha = 0
				_extinctionScatterIntensity = 1
			}
			Item
			{
				altitude = 55000
				skyAlpha = 1
				skyExposure = 0.0700000003
				skyRimExposure = 0.0700000003
				postProcessAlpha = 0.779999971
				postProcessDepth = 0.800000012
				postProcessExposure = 0.230000004
				skyExtinctionMultiplier = 0
				skyExtinctionTint = 1
				skyextinctionRimFade = 0
				skyextinctionGroundFade = 0
				openglThreshold = 0
				edgeThreshold = 0
				viewdirOffset = 0
				_Post_Extinction_Tint = 0
				postExtinctionMultiplier = 0
				_GlobalOceanAlpha = 0
				_extinctionScatterIntensity = 1
			}
			Item
			{
				altitude = 160000
				skyAlpha = 1
				skyExposure = 0.0700000003
				skyRimExposure = 0.0700000003
				postProcessAlpha = 0.779999971
				postProcessDepth = 2.4000001
				postProcessExposure = 0.230000004
				skyExtinctionMultiplier = 1
				skyExtinctionTint = 0.699999988
				skyextinctionRimFade = 0
				skyextinctionGroundFade = 0
				openglThreshold = 0
				edgeThreshold = 0
				viewdirOffset = 0
				_Post_Extinction_Tint = 0
				postExtinctionMultiplier = 0
				_GlobalOceanAlpha = 0
				_extinctionScatterIntensity = 1
			}
			Item
			{
				altitude = 500000
				skyAlpha = 1
				skyExposure = 0.0700000003
				skyRimExposure = 0.0799999982
				postProcessAlpha = 0.779999971
				postProcessDepth = 2.4000001
				postProcessExposure = 0.230000004
				skyExtinctionMultiplier = 1
				skyExtinctionTint = 0.699999988
				skyextinctionRimFade = 0
				skyextinctionGroundFade = 0
				openglThreshold = 0
				edgeThreshold = 0
				viewdirOffset = 0
				_Post_Extinction_Tint = 0
				postExtinctionMultiplier = 0
				_GlobalOceanAlpha = 0
				_extinctionScatterIntensity = 1
			}
		}
	}
}

 

 

Your configs are old and outdated, look at the config file shipped in the most recent version and do a diff and you will see that you have variables missing: http://www.mergely.com/yXNJrPXx/

From a quick look, the most important one is:

EVEIntegration_preserveCloudColors = false

Also, the config structure for ModuleManager patches changed in 0.0320b, take a quick look at other mods (ie SVE, GPP etc) to see how to do it correctly.

Edited by blackrack
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1 minute ago, Drew Kerman said:

rats, that's pretty much what I expected but just wanted to make sure. I'll get it sorted

From an old exchange with @Galileo, what you need to do is swicth to the following structure

@Scatterer_atmosphere:FOR[SVE]
{
	@Atmo:HAS[#name[Duna]]
	{
		*scatterer config node*
		@configPoints
		{
			@Item
			{
				*scatterer config node*
			}
		}
	}
}

Here is an example here:

https://github.com/Galileo88/StockVisualEnhancements/blob/master/GameData/StockVisualEnhancements/SVE_Scatterer/Planets/Kerbin/atmo.cfg

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No planet packs installed, so there is only one sun.

 

Please disregard, it isn't caused by any of the above mods, it is being caused by something with Physics range extender and vessel mover... when I move a vessel or even cover terrain fast in a fast jet, this flickering happens... the effects just seem to be amplified by the mods I mentioned above.

 

Edited by TheKurgan
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KSP: 1.3.1.1891

Problem: The planet always appears as a white ball with 0 texture on the main menu and in map mode.

Mods installed: Scatterer + Galileo's Planet Pack (+ other possibly unrelated mods)

Reproduction steps: Unknown - this was not an issue on a previous install. Best possible steps are to install GPP + Scatterer

Log: At this link

 

EDIT: It appears this white sphere completely replaces the planetary texture.

EDIT NO. 2: It appears this sphere also replaces the texture of every  body. This includes the star (Ciro).

Edited by Unturned_Fighter
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