ArrTeeD2 Posted April 28, 2015 Share Posted April 28, 2015 SCAnsat 10.0 is mostly compatible. Parts work, Big map has problems. Probably needs update to tech tree. Link to comment Share on other sites More sharing options...
Malah Posted April 28, 2015 Share Posted April 28, 2015 Hello, QuickScroll, QuickSearch, QuickIVA and QuickMute have been updated QuickScroll [v1.21]QuickSearch [v1.11]QuickIVA [v1.02]QuickMute [v1.02] Link to comment Share on other sites More sharing options...
Thnd3r Posted April 28, 2015 Share Posted April 28, 2015 [1.0] Chatterer v.0.9.0 has been updated Link to comment Share on other sites More sharing options...
meyerweb Posted April 28, 2015 Share Posted April 28, 2015 Either they work fine or they require an update. You can't have it both ways. What works, and why do you say they need updates?My experience with PlanetShine is that it pops an "update required [OK]" dialog when you launch KSP, saying that it requires 0.90, but it seems to work as expected once you play the game. I think that’s what the OP was trying to say. Link to comment Share on other sites More sharing options...
TriggerAu Posted April 28, 2015 Share Posted April 28, 2015 My three main mods are all good: Kerbal Alarm Clock (KAC) , Alternate Resource Panel (ARP) and Transfer Window Planner (TWP) Link to comment Share on other sites More sharing options...
sarbian Posted April 28, 2015 Share Posted April 28, 2015 SmokeScreen 2.6.0 is up Link to comment Share on other sites More sharing options...
Kurtvw Posted April 29, 2015 Share Posted April 29, 2015 My experience with PlanetShine is that it pops an "update required [OK]" dialog when you launch KSP, saying that it requires 0.90, but it seems to work as expected once you play the game. I think that’s what the OP was trying to say.Exactly correct -- Its functionally fine, but its throwing a message. Link to comment Share on other sites More sharing options...
Master Tao Posted April 29, 2015 Author Share Posted April 29, 2015 Hi Master Tao, sorry to poke you but you forgot to add Dang It to the list of known incompatible mods I didn't miss it, I'm just not awake in the middle of the night. Both Dang It! and Science Funding have been added to the list.Exactly correct -- Its functionally fine, but its throwing a message.Alright, I'll put them down as "mostly working" since it sounds like they just need a recompile with the new version number. Link to comment Share on other sites More sharing options...
Ippo Posted April 29, 2015 Share Posted April 29, 2015 I didn't miss it, I'm just not awake in the middle of the night. Both Dang It! and Science Funding have been added to the list.<jk>Why not?</jk>Sorry, I had seen science funding in the list and thought you had added it. I guess another mod did it Link to comment Share on other sites More sharing options...
nightingale Posted April 29, 2015 Share Posted April 29, 2015 (edited) Wider Contracts App and Waypoint Manager are both updated.EDIT: Contract Configurator too. Edited April 29, 2015 by nightingale Link to comment Share on other sites More sharing options...
hansman1982 Posted April 29, 2015 Share Posted April 29, 2015 KW Rocketry works to a degree.From what I can tell, the decouplers and fairings don't work but the fuel tanks and engines do.To get a fuel tank to work you have to use 2 of them and place them like sides together. Example, if top=A and bottom=B then you need two tanks placed ABBA and you will always need an even number of tanks so you can go ABBAABBA and so on. Link to comment Share on other sites More sharing options...
FreeThinker Posted April 29, 2015 Share Posted April 29, 2015 KSP Intersteller Extended has been updated for 1.0 (Current version 1.0.0)Alright, now that I'm aware of the problem, I can fix all the nodes. Link to comment Share on other sites More sharing options...
Tssha Posted April 29, 2015 Share Posted April 29, 2015 Docking Port Alignment Indicator: Mostly works. It's functional, but every time you launch a vehicle, it creates a duplicate icon in the toolbar. Once you get up to four or more launches in a single game session, it gets a little silly. Past 4, there are arrows for scrolling through the various duplicate icons. Link to comment Share on other sites More sharing options...
MAV3RICK Posted April 29, 2015 Share Posted April 29, 2015 http://forum.kerbalspaceprogram.com/threads/39512-0-24-2-Procedural-Fairings-3-09-procedural-costs-Win64-decoupler-fix-%28August-3%29Procedural fairings is updated. Link to comment Share on other sites More sharing options...
Streetwind Posted April 29, 2015 Share Posted April 29, 2015 Near Future Technologies: http://forum.kerbalspaceprogram.com/threads/52042-0-90-Near-Future-Technologies-%28working-on-1-0-era-updates%29Known incompatible:- Propulsion 0.4.0 (plugin broken, attachment nodes)- Construction 0.4.0 (attachment nodes)- Electrical 0.3.1 (plugin broken, attachment nodes)- Spacecraft 0.3.1 (attachment nodes, possibly plugin issues as well)Mostly compatible:- Solar 0.4.0 (appears to work since they're just solar panels, but may not behave as expected with vessel heat)Updates are work-in-progress. Link to comment Share on other sites More sharing options...
marc40k Posted April 29, 2015 Share Posted April 29, 2015 Could you please order the mods alphabetically? This would save us a lot of time. Link to comment Share on other sites More sharing options...
devikwolf Posted April 29, 2015 Share Posted April 29, 2015 (edited) ASET "ALCOR" mod v0.9 seems to be mostly functional. I had to tweak the bottom node of the capsule to get bottom attach to work correctly. IVA could not be tested when I ran it, since I didn't have a functioning RPM release at the time, but I'll test further tonight. Edited April 29, 2015 by devikwolf Clarified version & link Link to comment Share on other sites More sharing options...
kadavi1202 Posted April 29, 2015 Share Posted April 29, 2015 Good Day, Homegrown Rockets is no longer working due to attachment issues Link to comment Share on other sites More sharing options...
devikwolf Posted April 29, 2015 Share Posted April 29, 2015 Fusebox 0.90 appears mostly functional thus far. Only glitch I'm seeing is that if you drag the window too quickly, it will drop, as if you'd released the mouse button. Link to comment Share on other sites More sharing options...
AmbApe Posted April 29, 2015 Share Posted April 29, 2015 flight"]kerbal flight indicators seems to be working. havent had a problem with it yet Link to comment Share on other sites More sharing options...
FreeThinker Posted April 29, 2015 Share Posted April 29, 2015 KSPI-E for KSP 1.0 is currently fundamentally broken, I'm working on fixing it Link to comment Share on other sites More sharing options...
Blu_C Posted April 30, 2015 Share Posted April 30, 2015 Precise Node appears to be mostly functional. There are reports of it throwing NRE's, though from the sound of it the problem seems to be somehow linked to the lowest level of tracking station. Link to comment Share on other sites More sharing options...
Streetwind Posted April 30, 2015 Share Posted April 30, 2015 Known compatible, update required:- Stockalike Station Parts Expansion 0.3.0Known incompatible:- Mark IV Spaceplane System v1.1.2 (stock aero changes broke everything, pending full rework) Link to comment Share on other sites More sharing options...
AOA1 Posted April 30, 2015 Share Posted April 30, 2015 Not sure if this was already said, but NovaPunch 2.08 (for 0.90) appears to work just fine, besides the unbalanced thrust values.http://forum.kerbalspaceprogram.com/threads/3870-0-90-NovaPunch-2-08-Dec-17th-0-90-Compatibility-Minor-Update Link to comment Share on other sites More sharing options...
devikwolf Posted April 30, 2015 Share Posted April 30, 2015 ASET "ALCOR" mod v0.9 seems to be mostly functional. I had to tweak the bottom node of the capsule to get bottom attach to work correctly. IVA could not be tested when I ran it, since I didn't have a functioning RPM release at the time, but I'll test further tonight.To follow up on my earlier posting, IVA does not appear to be functioning at all (all interior surfaces are untextured). Link to comment Share on other sites More sharing options...
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