Nertea Posted April 29, 2015 Share Posted April 29, 2015 KSP 1.12.x Cryogenic Engines [2.0.7] Last Updated August 18, 2024 This modest part pack is designed to provide some new rocket engines that run either Liquid Hydrogen and Oxidizer or Liquid Methane and Oxidizer. Liquid Hydrogen Engines There are nine models provided, two in each of the 1.25, 1.875, 2.5 and 3.75m sizes and one in the 0.625,. These engines have better fuel efficiency than the KSP stock engines, up to 460s of Isp, but beware! They're more expensive and produce less thrust per unit weight. In addition, liquid hydrogen is less dense than liquid fuel, so for the same Delta-V, you will need more tank volume. Liquid Methane Engines There are ten models provided, two in each of the 0.625, 1.25, 1.875, 2.5 and 3.75m sizes. These engines sit between the Liquid Hydrogen and Liquid Fuel options in terms of efficiency, and don't have as much of a tank volume penalty. To store your new fuels, I've provided ModuleManager/B9PartSwitch configs that allow you to change the contents of stock tanks between LF/O, LH2/O, LCH4/O, LF, O, LH2 and LCH4. These should work with most mod tanks, but no promises. However, Liquid Hydrogen is very temperamental and without the proper storage it will slowly evaporate ("boil off"). You can activate cooling on all added tanks for a modest cost in Electric Charge, but this is inefficient. Therefore, I provide special cryogenic tanks bundled with the mod which have insulation to reduce the cost of cooling the tanks. Liquid Methane will also boil off, but more slowly than Liquid Hydrogen. This mod is designed to synergize well with Kerbal Atomics, and with the various Near Future Technologies mods I make. It is also fully integrated into the Community Tech Tree. Full Screenshot Gallery Frequently Asked Questions Q: Will you add feature/part xxx? A: I am now retired from KSP1 modding and will only be providing bugfixes. Q: Oxidizer isn't LOX, it's something else! A: You are completely free to do whatever you like and change it Q: How do I stop the engines from using LH2/O and use LF/O instead? A: Install the CryoEnginesLFO patch in the Extras folder. Dependencies (Required and Bundled) Module Manager B9 Part Switch Community Resource Pack Cryo Tanks Deployable Engines Dynamic Battery Storage Licensing All code and cfgs are distributed under the MIT License All art assets (textures, models, animations) are distributed under an All Rights Reserved License. All bundled mods are distributed under their own licenses. Download Mirrors Primary (SpaceDock) Secondary (CurseForge) Tertiary (GitHub) Issue Tracking and Source Special Thanks A big hand to Fraz86, who basically wrote the configs for fuel switching and balancing LH2 tanks :D. If you appreciate this project, please consider contributing to my caffeine addiction! I really appreciate it, and also helps justify this time sink to my wife , which results directly in more models. Quote Link to comment Share on other sites More sharing options...
theonegalen Posted April 29, 2015 Share Posted April 29, 2015 Awesome! The configurable tanks are going to be quite useful too! Quote Link to comment Share on other sites More sharing options...
Mecripp Posted April 29, 2015 Share Posted April 29, 2015 What a great job you have done, You have made some very happy kerbals Quote Link to comment Share on other sites More sharing options...
biohazard15 Posted April 29, 2015 Share Posted April 29, 2015 Looks great!Can they be used without Firespitter and its fuel-switching feature, i.e. as ordinary stock engines? Quote Link to comment Share on other sites More sharing options...
Kartoffelkuchen Posted April 29, 2015 Share Posted April 29, 2015 That looks really great, fantasctic modelling and texturing! Quote Link to comment Share on other sites More sharing options...
technerd89 Posted April 29, 2015 Share Posted April 29, 2015 I hate to ask such a question because it almost seems insulting to your work and original intent for these engines, but would you consider writing an optional config for using standard LF/O? Quote Link to comment Share on other sites More sharing options...
DavidBowman Posted April 29, 2015 Share Posted April 29, 2015 Well this one came out of the blue! (Actually, not!)That fuel-switching is also quite handy since stock game doesn't have enough LF-only tanks.I tip my spacesuit helmet to you...again!! Quote Link to comment Share on other sites More sharing options...
hieywiey Posted April 29, 2015 Share Posted April 29, 2015 Could boiloff be added as an option, to further enhance the realism? Quote Link to comment Share on other sites More sharing options...
KillAshley Posted April 29, 2015 Share Posted April 29, 2015 beautiful as always! shame i have to wait a little longer to put these to use! (i cant play without NF anymore ) Quote Link to comment Share on other sites More sharing options...
Nertea Posted April 29, 2015 Author Share Posted April 29, 2015 Yay y'all like it!Could boiloff be added as an option, to further enhance the realism?That's RealFuels' domain, when compatibility is added for that, you can use it for boiloff.I hate to ask such a question because it almost seems insulting to your work and original intent for these engines, but would you consider writing an optional config for using standard LF/O?It's in the Future Plans above. Quote Link to comment Share on other sites More sharing options...
biohazard15 Posted April 29, 2015 Share Posted April 29, 2015 Yay y'all like it!It's in the Future Plans above.This "patch" should be the standard, IMO - it would allow to use these engines even without MM. All other features (LH2, firespitter and such) should be optional MM patches. Quote Link to comment Share on other sites More sharing options...
ian9018 Posted April 29, 2015 Share Posted April 29, 2015 lf/o IS the standard, and OP wanted to do something different from that. That's why the lf/o configs will be MM patches. Quote Link to comment Share on other sites More sharing options...
Squiggsy Posted April 29, 2015 Share Posted April 29, 2015 Those are some lovely models and textures you got there, like really really wonderful good work! I will be testing these out in the morning Quote Link to comment Share on other sites More sharing options...
undercoveryankee Posted April 29, 2015 Share Posted April 29, 2015 Could boiloff be added as an option, to further enhance the realism?I'd say most people who care about boiloff will be using RealFuels. Quote Link to comment Share on other sites More sharing options...
_Augustus_ Posted April 29, 2015 Share Posted April 29, 2015 (edited) My game will stop loading parts if I have this installed.EDIT: It's FSFuelSwitch. I got rid of that config and made the engines LFO and that fixed it. Edited April 29, 2015 by _Augustus_ Quote Link to comment Share on other sites More sharing options...
biohazard15 Posted April 29, 2015 Share Posted April 29, 2015 lf/o IS the standard, and OP wanted to do something different from that. That's why the lf/o configs will be MM patches.That's exactly what I meant in my post. LF\O should be in part configs, and LH2 should be added as an optional patch. Quote Link to comment Share on other sites More sharing options...
technerd89 Posted April 29, 2015 Share Posted April 29, 2015 I really like how the heavy 3.75m engine resembles an RS-68 used on a Delta IV Heavy, kudos for that.I do have two questions. First, does your MM patch for the fuel tanks affect third-party tanks such as KW's? Frankly the stock tanks are fugly and I'll phase them out as soon as better modded tanks catch up to 1.0. Second, and the dumber of the two, what exactly the is the ...appeal of using these engines. Maybe I am a little plebeian, but theyre more expensive, and require considerably more fuel to get the same dV. Is high ISP their sole redeeming merit or is there something else to them? Quote Link to comment Share on other sites More sharing options...
Railgunner2160 Posted April 29, 2015 Share Posted April 29, 2015 Little bug report, The Volcano 1.25m engine doesn't seem to have the new launch effects, also the smoke trail appears offset......(Not the actual flame, the smoke trail...) Quote Link to comment Share on other sites More sharing options...
Starbuckminsterfullerton Posted April 29, 2015 Share Posted April 29, 2015 (edited) OMG yes, now I don't have to do this. I'm starting to think you can read my mind. Now all we need are some fuel tanks and I'll never have to use stock parts again. I'm working on a set that has a more standardized form than the random squad ones and was planning to include H2/LOX versions, but they won't approach this level of quality. I can't tell if you've done emissives yet, but if you haven't and plan to can I suggest doing the 'inside only' look, instead of making the whole bell orange?Also, can I ask how you determined the H2 fuel ratios for the stock tanks?Edit: also, I think Yucutan is spelled Yucatan. Edited April 30, 2015 by Starbuckminsterfullerton Quote Link to comment Share on other sites More sharing options...
undercoveryankee Posted April 29, 2015 Share Posted April 29, 2015 I really like how the heavy 3.75m engine resembles an RS-68 used on a Delta IV Heavy, kudos for that.I do have two questions. First, does your MM patch for the fuel tanks affect third-party tanks such as KW's? Frankly the stock tanks are fugly and I'll phase them out as soon as better modded tanks catch up to 1.0. Second, and the dumber of the two, what exactly the is the ...appeal of using these engines. Maybe I am a little plebeian, but theyre more expensive, and require considerably more fuel to get the same dV. Is high ISP their sole redeeming merit or is there something else to them?Yes to the fuel-tank patch affecting third-party tanks. It matches every installed part that contains LFO and doesn't already have an FSfuelSwitch.Advantage of these engines is 1) Isp, and 2) filling in some gaps in the stock lineup. The KS-68 Mars fits nicely between the stock Rhino and Mammoth. Quote Link to comment Share on other sites More sharing options...
Whirligig Girl Posted April 29, 2015 Share Posted April 29, 2015 (edited) Can someone make a MM config for the LV-N to give it LqdHydrogen fuel? EDIT: I just changed the NTR config from NearFuture to change it to LqdHydrogen instead of LiquidHydrogen Edited April 29, 2015 by GregroxMun Quote Link to comment Share on other sites More sharing options...
sp1989 Posted April 29, 2015 Share Posted April 29, 2015 No trench effects. Other then that I haven't seen any problems yet. Quote Link to comment Share on other sites More sharing options...
Mecripp Posted April 29, 2015 Share Posted April 29, 2015 No trench effects. Other then that I haven't seen any problems yet.Here is a dirty patch @PART[*]:HAS[@MODULE[ModuleEnginesFX],!MODULE[ModuleSurfaceFX]]:Final{ MODULE { name = ModuleSurfaceFX thrustProviderModuleIndex = 0 fxMax = 0.5 maxDistance = 50 falloff = 1.7 thrustTransformName = thrustTransform }} Quote Link to comment Share on other sites More sharing options...
undercoveryankee Posted April 29, 2015 Share Posted April 29, 2015 Can someone make a MM config for the LV-N to give it LqdHydrogen fuel? EDIT: I just changed the NTR config from NearFuture to change it to LqdHydrogen instead of LiquidHydrogenHere's a patch that targets every engine that uses LF without Oxidizer or IntakeAir, including the 3.75m NTR from the Taurus HCV. Will probably work for Atomic Age when I get those installed.@PART[*]:HAS[@MODULE[ModuleEngine*]:HAS[@PROPELLANT[LiquidFuel],!PROPELLANT[Oxidizer],!PROPELLANT[IntakeAir]]]{ @MODULE[ModuleEngine*] { @PROPELLANT[LiquidFuel] { @name = LqdHydrogen } }} Quote Link to comment Share on other sites More sharing options...
kaue4arp10 Posted April 30, 2015 Share Posted April 30, 2015 I really like this mod man, good work!(please add the LFO option) Quote Link to comment Share on other sites More sharing options...
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