dlrk Posted May 4, 2016 Share Posted May 4, 2016 Using MFT, is the Cryogenic tank type supposed to be available? All I have is default Quote Link to comment Share on other sites More sharing options...
Nnimrod Posted May 4, 2016 Share Posted May 4, 2016 Hey @Nertea just wanted to let you know that I really appreciate your work Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted May 9, 2016 Share Posted May 9, 2016 Does anyone know if any mod patch exisits for Cyo Engines that replaces Oxidizer by LqdOxygen? Quote Link to comment Share on other sites More sharing options...
Nnimrod Posted May 9, 2016 Share Posted May 9, 2016 5 hours ago, FreeThinker said: Does anyone know if any mod patch exisits for Cyo Engines that replaces Oxidizer by LqdOxygen? Pretty sure he includes a patch in the mod, in the extras folder Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted May 9, 2016 Share Posted May 9, 2016 30 minutes ago, Nnimrod said: Pretty sure he includes a patch in the mod, in the extras folder Nope, the extra content on contains a fix which modifies the Isp. there is no patch which fixes the volumes of hydrogen on the tanks and replaces Oxidizer by LqdOxygen Quote Link to comment Share on other sites More sharing options...
Nnimrod Posted May 9, 2016 Share Posted May 9, 2016 Just now, FreeThinker said: Nope, the extra content on contains a fix which modifies the Isp. there is no patch which fixes the volumes of hydrogen on the tanks and replaces Oxidizer by LqdOxygen I'm sorry, I misread your first post. Quote Link to comment Share on other sites More sharing options...
Dermeister Posted May 12, 2016 Share Posted May 12, 2016 Do these work good With Real fuels and RSS? Quote Link to comment Share on other sites More sharing options...
blowfish Posted May 12, 2016 Share Posted May 12, 2016 30 minutes ago, Dermeister said: Do these work good With Real fuels and RSS? There are configs for them in RF Stockalike and RO, yes. No idea if they work "well" Quote Link to comment Share on other sites More sharing options...
Dermeister Posted May 12, 2016 Share Posted May 12, 2016 thanks Because i'm struggling with stockalike configs in RSS i'm looking for that DV! lol 1 minute ago, blowfish said: There are configs for them in RF Stockalike and RO, yes. No idea if they work "well" thanks Because i'm struggling with stockalike configs in RSS i'm looking for that DV! lol Quote Link to comment Share on other sites More sharing options...
blowfish Posted May 12, 2016 Share Posted May 12, 2016 4 minutes ago, Dermeister said: thanks Because i'm struggling with stockalike configs in RSS i'm looking for that DV! lol It's worth noting that your setup might actually be harder than RO - the engines and fuel tanks will have realistic masses but everything else, e.g. command pods, still have their stock masses (unless you have some other mod to change that), so they will be overweight compared to the real things. Quote Link to comment Share on other sites More sharing options...
Dermeister Posted May 12, 2016 Share Posted May 12, 2016 (edited) 7 minutes ago, blowfish said: It's worth noting that your setup might actually be harder than RO - the engines and fuel tanks will have realistic masses but everything else, e.g. command pods, still have their stock masses (unless you have some other mod to change that), so they will be overweight compared to the real things. Yea probably. I don't wan to use RO because it's to much realisem. I don't want ot use lfie support and I don't like how it upscales the command pods and make the kerbals look Tiny. But I love the size of the earth ect. So i'm not sure what to do other than roll with Procedural parts and RF. Normally I play in 64k but I wanted to give earth a try. SO any suggestions other than using RO is welcomed! Atleast I got this to nearly orbit >_> mind you the cargo is a probe core with an antenna and a lil bit of rcs fuel... >_< lol Edited May 12, 2016 by Dermeister Quote Link to comment Share on other sites More sharing options...
blowfish Posted May 12, 2016 Share Posted May 12, 2016 (edited) 16 minutes ago, Dermeister said: Yea probably. I don't wan to use RO because it's to much realisem. I don't want ot use lfie support and I don't like how it upscales the command pods and make the kerbals look Tiny. But I love the size of the earth ect. So i'm not sure what to do other than roll with Procedural parts and RF. Normally I play in 64k but I wanted to give earth a try. SO any suggestions other than using RO is welcomed! *snip* Atleast I got this to nearly orbit >_> mind you the cargo is a probe core with an antenna and a lil bit of rcs fuel... >_< lol You could also try SMURFF, which changes the masses of many things to be real-ish. Not 100% sure it works well with RF but I think there's a good chance it will. Edited May 12, 2016 by blowfish Quote Link to comment Share on other sites More sharing options...
Dermeister Posted May 12, 2016 Share Posted May 12, 2016 4 minutes ago, blowfish said: You could also try SMURFF, which changes the masses of many things to be real-ish. Not 100% sure it works well with RF but I think there's a good chance it will. Unless it's user error.. I literally tried to use that mod 2 hours ago. I don't know if I had to restart a new game or what but it din't work with 1.1.2 unless I accidently downloaded the wrong version. Have you tried it? did it work for you? Quote Link to comment Share on other sites More sharing options...
blowfish Posted May 12, 2016 Share Posted May 12, 2016 2 minutes ago, Dermeister said: Unless it's user error.. I literally tried to use that mod 2 hours ago. I don't know if I had to restart a new game or what but it din't work with 1.1.2 unless I accidently downloaded the wrong version. Have you tried it? did it work for you? It's just a set of patches so it shouldn't be very version specific assuming your other mods (especially ModuleManager) are up to date. If you're having specific problems with it I suggest posting in that thread and including logs! Quote Link to comment Share on other sites More sharing options...
Dermeister Posted May 12, 2016 Share Posted May 12, 2016 (edited) 15 minutes ago, blowfish said: It's just a set of patches so it shouldn't be very version specific assuming your other mods (especially ModuleManager) are up to date. If you're having specific problems with it I suggest posting in that thread and including logs! Ill try to reinstall it it might ofbeen user error I installed it.. It dosent seem to affect the game it's like it's not changing anything, Edited May 12, 2016 by Dermeister Quote Link to comment Share on other sites More sharing options...
NecroBones Posted May 13, 2016 Share Posted May 13, 2016 Some posts related directly to SMURFF have been moved to the SMURFF thread, as requested: Quote Link to comment Share on other sites More sharing options...
Nertea Posted May 18, 2016 Author Share Posted May 18, 2016 Update! KSP 1.1.2 Update bundled B9PartSwitch Update bundled CRP Fix switchable tank mass and cost issues We may of course have some remaining bugs but I think things are good. Thank @Kerbas_ad_astra for getting me on the path to fixifying the switchy patch. Quote Link to comment Share on other sites More sharing options...
p1t1o Posted May 18, 2016 Share Posted May 18, 2016 These work like a charm. I used to run a RealFuels setup with lots of bells and whistles, but even though there were so many fuel options for so many engines, I always found I was using Kerosene+LOx or LH2+LOx. So much wasted complexity (from my PoV). Having these installed in a stock(fuel) build is so much neater Plus neat extra engines! Looking forward to unlocking your atomics too. Great mod(s) Quote Link to comment Share on other sites More sharing options...
ChainiaC Posted May 18, 2016 Share Posted May 18, 2016 I love these engines! They're really shining in carreer since you get the smaller ones nice and early and they really help with building lighter and more efficient low tech vehicles. Light enough to lift up to 20km using balloons even Boiloff means you cannot use these engines on long voyages without active cooling, but that's a good balance. Thanks for updating! The jitter with symmetry is fixed! One thing though, I noticed that the engine exhaust is blue but the engines emit a red glow (running realplume and enginelight). Is this intended and some sort of real life effect, or is this an error in some config file? Quote Link to comment Share on other sites More sharing options...
Starbuckminsterfullerton Posted May 18, 2016 Share Posted May 18, 2016 Just saw the NFT update and thought, "no way he did CryoEngines too, the man is only human" but lo and behold it is done. Real reason I'm posting is just in case you didn't know SpaceDock has duplicate CryoEngine posts: one for 1.1 and one for 1.1.2. Quote Link to comment Share on other sites More sharing options...
Delta_8930 Posted May 19, 2016 Share Posted May 19, 2016 (edited) Awesome job. What is the easiest way to convert these engines so they run on LiquidFuel and Oxidizer? (This is for stock KSP and I'd like to balance the engines for running on LFO) Found the MM patch. Guess I skimmed past it too fast when I first downloaded this pack. Edited May 19, 2016 by Delta_8930 Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted May 19, 2016 Share Posted May 19, 2016 I prefer to see RO patches ... Quote Link to comment Share on other sites More sharing options...
blowfish Posted May 19, 2016 Share Posted May 19, 2016 3 hours ago, Gordon Dry said: I prefer to see RO patches ... Those are the domain of RO, not individual mods, and they already exist at any rate. Quote Link to comment Share on other sites More sharing options...
abserver Posted May 21, 2016 Share Posted May 21, 2016 Hi guys! I have a problem with this mod . One of the tanks has been losing fuel, but for some reason only one . Electricity on board is enough. What could be the problem? Quote Link to comment Share on other sites More sharing options...
Nertea Posted May 22, 2016 Author Share Posted May 22, 2016 On 5/21/2016 at 0:51 AM, abserver said: Hi guys! I have a problem with this mod . One of the tanks has been losing fuel, but for some reason only one . Electricity on board is enough. What could be the problem? That's... pretty weird. I'll investigate, could you please log an issue with as much data as you have on Github here? https://github.com/ChrisAdderley/CryoTanks/issues Quote Link to comment Share on other sites More sharing options...
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