mechanicH Posted February 26, 2017 Share Posted February 26, 2017 @SuicidalInsanity You weren't kidding about the chin adjustment huh....lol i have to basically redo 60% of my craft.... back to the hanger i go ....but the aero fix is much appreciated. Quote Link to comment Share on other sites More sharing options...
barfing_skull Posted March 3, 2017 Share Posted March 3, 2017 Greeting. Maybe I'm missing something here, but extra cooling I try and add to the Rontgen doesn't seem to actually be cooling it. I have NFE installed, so it's configured for that. I put a couple of extra stock radiators on there - attached directly to the Rontgen, but it doesn't cool down any faster than it does when the radiators are shut off. Unless I have the engine going, it doesn't seem to cool much at all when the reactor is at 100, and even then, it's insufficient. How do I cool this thing off more quickly? Obviously since it's in-atmosphere, any deployable radiator won't work. I don't know of any other mods for the current KSP version that provide better radiators. Maybe KSPI-E, but that's way more complicated than I want to deal with. Also, it doesn't seem to be producing any electric charge. Thoughts? Cheers, -BS Quote Link to comment Share on other sites More sharing options...
Rodger Posted March 3, 2017 Share Posted March 3, 2017 I don't know about extra radiators, but I think just running the engine cools it enough, and you're meant to shut it down when not in use? I haven't had much heat problems actually flying with one anyway, and at the speeds it goes at, you're going to get atmospheric cooling too. Quote Link to comment Share on other sites More sharing options...
SuicidalInsanity Posted March 3, 2017 Author Share Posted March 3, 2017 @barfing_skull: The apparent lack of cooling is most likely due to the Rontgen's 3000K operating temp with NFE; radiators don't reduce heat generation until the target core heat has been reached. If you're planning on turning the Rontgen's reactor on but not using the engine, it'll need 800kw of cooling, or 4 large stock radiator panels, but when in use, the engine will provide the necessary cooling for the reactor automatically without the need for external sources of heat control. Quote Link to comment Share on other sites More sharing options...
Fr8monkey Posted March 7, 2017 Share Posted March 7, 2017 Lots of pages and haven't found; but can anyone tell me how to use the D4-D Atomic Thermal Jet? It is full of Uranium and even have a air duct on plane. It just fizzes out on activation Quote Link to comment Share on other sites More sharing options...
SuicidalInsanity Posted March 8, 2017 Author Share Posted March 8, 2017 @Fr8monkey: I'm guessing you're using NFE? NFE adds reactor heat mechanics to nuclear engines; you'll need to start the jet's on-board reactor before the engine will generate thrust via either an action group or the right-click action menu. Quote Link to comment Share on other sites More sharing options...
Fr8monkey Posted March 8, 2017 Share Posted March 8, 2017 Oh. Guess I was having an 'Old Man Moment'... I'll mess with it and see what happens. Thank you for the response. Quote Link to comment Share on other sites More sharing options...
smurphy34 Posted March 8, 2017 Share Posted March 8, 2017 51 minutes ago, SuicidalInsanity said: @Fr8monkey: I'm guessing you're using NFE? NFE adds reactor heat mechanics to nuclear engines; you'll need to start the jet's on-board reactor before the engine will generate thrust via either an action group or the right-click action menu. I think there is also an issue with NFE that to get a reactor to start the vessel has to be staged. Quote Link to comment Share on other sites More sharing options...
folorot Posted March 13, 2017 Share Posted March 13, 2017 How do i turn off the smoke and other visual effects? specially the Jumpjet vtol engine. they produce unrealistic too much smoke and i loose 20-30 fps for using only 4 engines.... Quote Link to comment Share on other sites More sharing options...
MaverickSawyer Posted March 16, 2017 Share Posted March 16, 2017 On 3/3/2017 at 3:51 PM, SuicidalInsanity said: @barfing_skull: The apparent lack of cooling is most likely due to the Rontgen's 3000K operating temp with NFE; radiators don't reduce heat generation until the target core heat has been reached. If you're planning on turning the Rontgen's reactor on but not using the engine, it'll need 800kw of cooling, or 4 large stock radiator panels, but when in use, the engine will provide the necessary cooling for the reactor automatically without the need for external sources of heat control. Can confirm the issues with the Rontgen. I get two minutes of full, 100% power, then it hits 3400 Kelvin core temp and shuts down. Yes, I have Near Future installed, as well as Heat Control. Even slapped on some extra flush radiators and tried it. The extra radiators actually got COLDER as the engine ran and I accelerated. Kinda scratching my head here and very confused. This is a critical part of my plans for exploring Eve, and if it's not able to work at all, I've got a bit of a problem. Quote Link to comment Share on other sites More sharing options...
SuicidalInsanity Posted March 16, 2017 Author Share Posted March 16, 2017 (edited) @folorot: The engine FX? The only way I know of reducing/turning off engine FX is to edit the engine .cfgs and remove the various PREFAB_PARTICLE and MODEL_MULTI_PARTICLE code segments from the .cfg's EFFECTS section. @MaverickSawyer: What throttle are you running the Rontgen at, and what is the total radiator capacity attached to the Rontgen? I don't know if Heat Control is messing with things, but with just NFE, the Rontgen will only overheat (temp > 3000K) if running at less than 100% throttle without enough radiators/any radiators attached and active; the Rontgen will never overheat if 800kW of radiators are attached to it and active, regardless of throttle, though in practice a full 800kW is usually overkill, since 800kw of cooling assumes the throttle never goes above 0% Edited March 16, 2017 by SuicidalInsanity Quote Link to comment Share on other sites More sharing options...
Grand Ship Builder Posted March 17, 2017 Share Posted March 17, 2017 (edited) Bug: For some reason when I load the game, I don't receive the parts. Everything is downloaded properly. The only change I made is that I updated Interstellar Fuel Switch. Also, you should update Interstellar Fuel Switch. Mods: -KAX -BDArmory Continued -Updated IFS -This mod. Update: Redownloaded on Github without updating IFS, same result. Edited March 17, 2017 by Grand Ship Builder Update. Quote Link to comment Share on other sites More sharing options...
SuicidalInsanity Posted March 18, 2017 Author Share Posted March 18, 2017 (edited) @Grand Ship Builder: I'm going to need your Kerbal Space Program/KSP_Data/Output_Log.txt before i can tell what's wrong. If running the KSP_x64 version, it'll be in KSP_x64_Data instead Edited March 18, 2017 by SuicidalInsanity Quote Link to comment Share on other sites More sharing options...
Grand Ship Builder Posted March 18, 2017 Share Posted March 18, 2017 (edited) 14 minutes ago, SuicidalInsanity said: @Grand Ship Builder: I'm going to need your Kerbal Space Program/KSP_Data/Output_Log.txt before i can tell what's wrong. If running the KSP_x64 version, it'll be in KSP_x64_Data instead Do I have to have KSP running and which part of the Output_Log.txt? Edited March 18, 2017 by Grand Ship Builder Quote Link to comment Share on other sites More sharing options...
SuicidalInsanity Posted March 19, 2017 Author Share Posted March 19, 2017 @Grand Ship Builder: KSP will have to have been run, but does not need to be running for a output_log; as for which bit of the log, ideally the whole thing, if possible. If it isn't, then open it up and search for "Config(PART) Mk2Expansion", "Load(Model): Mk2Expansion/Parts/", and "PartLoader: Compiling Part 'Mk2Expansion/Parts/" and give me those sections. Quote Link to comment Share on other sites More sharing options...
Grand Ship Builder Posted March 19, 2017 Share Posted March 19, 2017 15 hours ago, SuicidalInsanity said: @Grand Ship Builder: KSP will have to have been run, but does not need to be running for a output_log; as for which bit of the log, ideally the whole thing, if possible. If it isn't, then open it up and search for "Config(PART) Mk2Expansion", "Load(Model): Mk2Expansion/Parts/", and "PartLoader: Compiling Part 'Mk2Expansion/Parts/" and give me those sections. is it okay if I censor? Quote Link to comment Share on other sites More sharing options...
Grand Ship Builder Posted March 19, 2017 Share Posted March 19, 2017 also you should update IFS now; it's getting annoying Quote Link to comment Share on other sites More sharing options...
SuicidalInsanity Posted March 19, 2017 Author Share Posted March 19, 2017 1 hour ago, Grand Ship Builder said: is it okay if I censor? Yes. Quote Link to comment Share on other sites More sharing options...
Grand Ship Builder Posted March 19, 2017 Share Posted March 19, 2017 50 minutes ago, SuicidalInsanity said: Yes. k Quote Link to comment Share on other sites More sharing options...
Grand Ship Builder Posted March 19, 2017 Share Posted March 19, 2017 Nevermind, I got it working using CKAN. Quote Link to comment Share on other sites More sharing options...
MaverickSawyer Posted March 20, 2017 Share Posted March 20, 2017 On 3/15/2017 at 9:16 PM, SuicidalInsanity said: @folorot: The engine FX? The only way I know of reducing/turning off engine FX is to edit the engine .cfgs and remove the various PREFAB_PARTICLE and MODEL_MULTI_PARTICLE code segments from the .cfg's EFFECTS section. @MaverickSawyer: What throttle are you running the Rontgen at, and what is the total radiator capacity attached to the Rontgen? I don't know if Heat Control is messing with things, but with just NFE, the Rontgen will only overheat (temp > 3000K) if running at less than 100% throttle without enough radiators/any radiators attached and active; the Rontgen will never overheat if 800kW of radiators are attached to it and active, regardless of throttle, though in practice a full 800kW is usually overkill, since 800kw of cooling assumes the throttle never goes above 0% I was running at 100% power, full throttle, and had more than 800kw of radiator capacity. Quote Link to comment Share on other sites More sharing options...
SuicidalInsanity Posted March 21, 2017 Author Share Posted March 21, 2017 @MaverickSawyer: I just downloaded a fresh copy of KSP, grabbed the latest versions of M2X(1.7.35), NFE(0.8.6) and Heat Control(0.3.4) from SpaceDock, and spent over an hour testing the Rontgen; The Rontgen worked as it's supposed to, the Heat Control radiators, on the other hand, didn't. SpaceDock says the mod is outdated, might have something to do with it. Rontgen at 100% throttle cooled the reactor to 3000 if core temp was below that to begin with, or very slowly down to 3k if above it. Engine off and cooling with radiators only, Stock radiators cooled indefinitely, Heat Control radiators briefly provided core cooling and then stopped, resulting in core overheat. I was unable to get the core to overheat when the Rontgen was running and had active radiators, either HC or stock. Based on test results, your issues are probably linked to Heat Control in some way. If you remove the HC radiators and replace them with Stock ones, does the issue persist? Quote Link to comment Share on other sites More sharing options...
Rodger Posted March 21, 2017 Share Posted March 21, 2017 (edited) Yeah I've had issues with heat control too, though I haven't properly tested with stock radiators. And no idea what's different in their configs ether that could cause a problem. I was using your Stockalike Mining Expansion to make an asteroid tug, and even with some beefy Heat Control radiators it was overheating like crazy... I think it's time for me to actually properly test them out now. Edit: OK, still getting overheating with stock radiators... Using a Terravore (100kW), 2.5m ISRU (500kW), and 1.25m USI reactor (150kW), with 4x medium deployable radiators. Shouldn't that be 750kW required heating with 4x 250kW radiors, so no problem? Or am I misunderstanding core heat?http://i.imgur.com/qvoQtwm.png Just tested the rontgen with 4x stock large radiators and no thrust though, and it worked fine. Edited March 21, 2017 by Rodger Quote Link to comment Share on other sites More sharing options...
FellipeC Posted March 22, 2017 Share Posted March 22, 2017 I'm getting overheating issues too. Even running it at 100% Quote Link to comment Share on other sites More sharing options...
SuicidalInsanity Posted March 22, 2017 Author Share Posted March 22, 2017 4 hours ago, FellipeC said: I'm getting overheating issues too. Even running it at 100% First off, thanks for the video, I know what's going on now. Short answer, you're using an outdated version of M2X, and need at least the most recent version of the NFE patch (below). Long answer, earlier versions of M2X's NFE patch lacked an exhaustCooling value, which is why the Heat Rejected value for your Rontgen stays at 80kw instead of 880kw at full throttle. Replace the contents of your Mk2Expansion/Patches/Mk2X_NFE_Functionality.cfg with this: Spoiler @PART[M2X_Pluto]:NEEDS[NearFutureElectrical]:NEEDS[!KSPIntegration]:FOR[Mk2Expansion] { @mass = 2.8 !MODULE[ModuleActiveRadiator] {} !MODULE[ModuleAlternator] {} MODULE { name = FissionReactor StartActionName = Start Reactor StopActionName = Deactivate Reactor UseStagingIcon = true UseForcedActivation = false UseSpecializationBonus = false AutoShutdown = true DefaultShutoffTemp = 0.90 OverheatAnimation = ThermalAnim HeatGeneration = 65000 NominalTemperature = 3200 CriticalTemperature = 3600 MaximumTemperature = 3800 CoreDamageRate = 0.01 FuelName = EnrichedUranium GeneratesHeat = false FollowThrottle = true TemperatureModifier { key = 0 0 } INPUT_RESOURCE { ResourceName = EnrichedUranium Ratio = 0.0002 FlowMode = NO_FLOW } OUTPUT_RESOURCE { ResourceName = DepletedFuel Ratio = 0.0002 DumpExcess = false FlowMode = NO_FLOW } } MODULE { name = ModuleCoreHeat CoreTempGoal = 3200 //Internal temp goal - we don't transfer till we hit this point CoreToPartRatio = 0.1 //Scale back cooling if the part is this % of core temp CoreTempGoalAdjustment = 0 //Dynamic goal adjustment CoreEnergyMultiplier = 0.1 //What percentage of our core energy do we transfer to the part HeatRadiantMultiplier = 0.05 //If the core is hotter, how much heat radiates? CoolingRadiantMultiplier = 0 //If the core is colder, how much radiates? HeatTransferMultiplier = 0 //If the part is hotter, how much heat transfers in? CoolantTransferMultiplier = 0.01 //If the part is colder, how much of our energy can we transfer? radiatorCoolingFactor = 1 //How much energy we pull from core with an active radiator? >= 1 radiatorHeatingFactor = 0.01 //How much energy we push to the active radiator MaxCalculationWarp = 1000 //Based on how dramatic the changes are, this is the max rate of change CoreShutdownTemp = 3800 //At what core temperature do we shut down all generators on this part? MaxCoolant = 1300 //Maximum amount of radiator capacity we can consume - 50 = 1 small } MODULE { name = FissionFlowRadiator passiveCooling = 65 maxEnergyTransfer = 65000 overcoolFactor = 0.20 maxLinksAway = 1 isCoreRadiator = true exhaustCooling = 1300 } MODULE { name = FissionEngine HeatUsed = 1300 Priority = 2 TempIspScale { key = 300 0 key = 1000 0.2 key = 3200 1.0 key = 4000 1.3 } } MODULE { name = FissionGenerator Priority = 1 PowerGeneration = 20 HeatUsed = 65 } RESOURCE { name = EnrichedUranium amount = 55 maxAmount = 55 } RESOURCE { name = DepletedFuel amount = 0 maxAmount = 55 } MODULE { name = RadioactiveStorageContainer DangerousFuel = DepletedFuel SafeFuel = EnrichedUranium // What enginer level is needed to transfer the safe fuel EngineerLevelForSafe = 1 // What enginer level is needed to transfer the dangerous fuel EngineerLevelForDangerous = 3 // Max temp for transferring fuel into or out of the part MaxTempForTransfer = 400 // kW of heat per unit of waste HeatFluxPerWasteUnit = 5 } @MODULE[ModuleEnginesFX] { @heatProduction *= 0.1 } } @PART[M2X_AtomicJet]:NEEDS[NearFutureElectrical]:NEEDS[!KSPIntegration]:FOR[Mk2Expansion] { @mass = 2.8 MODULE { name = FissionReactor StartActionName = Start Reactor StopActionName = Deactivate Reactor UseStagingIcon = true UseForcedActivation = false UseSpecializationBonus = false AutoShutdown = true DefaultShutoffTemp = 0.90 HeatGeneration = 40000 NominalTemperature = 3000 CriticalTemperature = 3400 MaximumTemperature = 3800 CoreDamageRate = 0.01 FuelName = EnrichedUranium GeneratesHeat = false FollowThrottle = true TemperatureModifier { key = 0 0 } INPUT_RESOURCE { ResourceName = EnrichedUranium Ratio = 0.0002 FlowMode = NO_FLOW } OUTPUT_RESOURCE { ResourceName = DepletedFuel Ratio = 0.0002 DumpExcess = false FlowMode = NO_FLOW } } MODULE { name = ModuleCoreHeat CoreTempGoal = 3000 //Internal temp goal - we don't transfer till we hit this point CoreToPartRatio = 0.1 //Scale back cooling if the part is this % of core temp CoreTempGoalAdjustment = 0 //Dynamic goal adjustment CoreEnergyMultiplier = 0.1 //What percentage of our core energy do we transfer to the part HeatRadiantMultiplier = 0.05 //If the core is hotter, how much heat radiates? CoolingRadiantMultiplier = 0 //If the core is colder, how much radiates? HeatTransferMultiplier = 0 //If the part is hotter, how much heat transfers in? CoolantTransferMultiplier = 0.01 //If the part is colder, how much of our energy can we transfer? radiatorCoolingFactor = 1 //How much energy we pull from core with an active radiator? >= 1 radiatorHeatingFactor = 0.01 //How much energy we push to the active radiator MaxCalculationWarp = 1000 //Based on how dramatic the changes are, this is the max rate of change CoreShutdownTemp = 3800 //At what core temperature do we shut down all generators on this part? MaxCoolant = 800 //Maximum amount of radiator capacity we can consume - 50 = 1 small } MODULE { name = FissionFlowRadiator passiveCooling = 80 maxEnergyTransfer = 40000 overcoolFactor = 0.20 maxLinksAway = 1 isCoreRadiator = true exhaustCooling = 800 } MODULE { name = FissionEngine Priority = 1 HeatUsed = 800 TempIspScale { key = 300 0 key = 1000 0.2 key = 3200 1.0 key = 4000 1.3 } } MODULE { name = FissionGenerator Priority = 2 PowerGeneration = 1 HeatUsed = 65 } RESOURCE { name = EnrichedUranium amount = 40 maxAmount = 40 } RESOURCE { name = DepletedFuel amount = 0 maxAmount = 40 } MODULE { name = RadioactiveStorageContainer DangerousFuel = DepletedFuel SafeFuel = EnrichedUranium // What enginer level is needed to transfer the safe fuel EngineerLevelForSafe = 1 // What enginer level is needed to transfer the dangerous fuel EngineerLevelForDangerous = 3 // Max temp for transferring fuel into or out of the part MaxTempForTransfer = 400 // kW of heat per unit of waste HeatFluxPerWasteUnit = 5 } @MODULE[ModuleEnginesFX] { @heatProduction *= 0.1 } !MODULE[ModuleAlternator] {} } @PART[M2X_Reactor]:NEEDS[NearFutureElectrical]:NEEDS[!KSPIntegration]:FOR[Mk2Expansion] { @mass = 2.0 @description = A stripped down experimental fission reactor intended for use aboard aerospace assets that produces up to 500kW of electric power. Comes with integrated radiators. !MODULE[ModuleResourceConverter] {} !MODULE[ModuleOverheatDisplay] {} MODULE { name = FissionReactor StartActionName = Start Reactor StopActionName = Deactivate Reactor UseStagingIcon = true UseForcedActivation = true UseSpecializationBonus = false AutoShutdown = true DefaultShutoffTemp = 0.90 HeatGeneration = 15000 NominalTemperature = 800 CriticalTemperature = 1300 CoreDamageRate = 0.008 OverheatAnimation = Reactor_Heat FuelName = EnrichedUranium GeneratesHeat = false TemperatureModifier { key = 0 0 //60000 } INPUT_RESOURCE { ResourceName = EnrichedUranium Ratio = 0.00000140 FlowMode = NO_FLOW } OUTPUT_RESOURCE { ResourceName = DepletedFuel Ratio = 0.00000140 DumpExcess = false FlowMode = NO_FLOW } } !MODULE[ModuleCoreHeat] {} MODULE { name = ModuleCoreHeat CoreTempGoal = 800 //Internal temp goal - we don't transfer till we hit this point CoreToPartRatio = 0.1 //Scale back cooling if the part is this % of core temp CoreTempGoalAdjustment = 0 //Dynamic goal adjustment CoreEnergyMultiplier = 0.1 //What percentage of our core energy do we transfer to the part HeatRadiantMultiplier = 0.05 //If the core is hotter, how much heat radiates? CoolingRadiantMultiplier = 0 //If the core is colder, how much radiates? HeatTransferMultiplier = 0 //If the part is hotter, how much heat transfers in? CoolantTransferMultiplier = 0.01 //If the part is colder, how much of our energy can we transfer? radiatorCoolingFactor = 1 //How much energy we pull from core with an active radiator? >= 1 radiatorHeatingFactor = 0.01 //How much energy we push to the active radiator MaxCalculationWarp = 1000 //Based on how dramatic the changes are, this is the max rate of change CoreShutdownTemp = 6000 //At what core temperature do we shut down all generators on this part? MaxCoolant = 320 //Maximum amount of radiator capacity we can consume - 50 = 1 small } MODULE { name = FissionGenerator PowerGeneration = 500 HeatUsed = 300 } !RESOURCE[ElectricCharge] {} RESOURCE { name = ElectricCharge amount = 600 maxAmount = 600 } !RESOURCE[DepletedFuel] {} RESOURCE { name = DepletedFuel amount = 0 maxAmount = 90 } !RESOURCE[EnrichedUranium] {} RESOURCE { name = EnrichedUranium amount = 90 maxAmount = 90 } MODULE { name = RadioactiveStorageContainer DangerousFuel = DepletedFuel SafeFuel = EnrichedUranium // What enginer level is needed to transfer the safe fuel EngineerLevelForSafe = 1 // What enginer level is needed to transfer the dangerous fuel EngineerLevelForDangerous = 3 // Max temp for transferring fuel into or out of the part MaxTempForTransfer = 400 // kW of heat per unit of waste HeatFluxPerWasteUnit = 5 } } Quote Link to comment Share on other sites More sharing options...
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