SuicidalInsanity Posted July 26, 2020 Author Share Posted July 26, 2020 M3X update v1.5 for KSP 1.9.1 1.10 is now up. I apologize for the wait. Grab it from SpaceDock | GitHub Changelog: Spoiler -New Part: Mk3 Heavy VTOL engine -New Part: Mk3 Ram Intake -Model Rework: Mk3 cockpit -Model Rework: Mk3 Turbofan -Fixes Hurricane prop attach node size -Fixes Taurus/Minotaur/Atlas texture -Fixes short Mk3-S2 adapter fuel qty. -Fixes decoupler crossfeed issue -Kerbals no longer hidden behind consoles in Mk3 Inline Cockpit IVA portrait cams -Fixes Firestorm drag cube -Mk3 Intake prices/masses/intake volumes brought inline with stock -All Mk3 parts now have correct breakingForce & breakingTorque values -Rework of variant part names and descriptions. -Fixes ShovelCockpit naming Quote Link to comment Share on other sites More sharing options...
Keithv708 Posted July 27, 2020 Share Posted July 27, 2020 Whay apologize for the wait you do this in your spare time but I am glad for the update though. Really life comes first the game comes second. Can not wait to try it when I get off work Quote Link to comment Share on other sites More sharing options...
Marxon Posted August 6, 2020 Share Posted August 6, 2020 Rather unfortunately it seems that I cannot get the lovely new Elephant vtol engines enough intake air no matter how hard I try given they want 255/s. Also worth noting is that in stack mount configuration their own intakes are counted as occluded and cannot contribute to the massive demand these engines have for air. Quote Link to comment Share on other sites More sharing options...
Gryphorim Posted August 6, 2020 Share Posted August 6, 2020 Anyone have screenshots of the model reworks in last patch? Quote Link to comment Share on other sites More sharing options...
SuicidalInsanity Posted August 7, 2020 Author Share Posted August 7, 2020 Elephant has been tweaked, should be more usable now. Also update to KSP 1.10.1 I guess. Grab from the Usual Places. Changelog: -Elephant Intake no longer occluded in stack mode -Elephant now permits radial attachment of parts to it when fairingless Quote Link to comment Share on other sites More sharing options...
lunian Posted January 1, 2021 Share Posted January 1, 2021 @SuicidalInsanity Hi, I've found something unusual with MK3 inline docking port drag parameters. While the docking port closed adjacent parts create a lot of drag, workaround of this issue is fly while docking port opened. This time I tried fresh ksp install with only this mod but no luck. https://imgur.com/a/wu2CQLZ Quote Link to comment Share on other sites More sharing options...
Lisias Posted May 16, 2021 Share Posted May 16, 2021 Hi, @SuicidalInsanity! I found something odd. I just installed Mk3 Expansion via CKAN to diagnose something completely unrelated (but since the user had this installed, so I had to have too), and found this problem on the localization file: #LOC_M3X_CSaddleTank_Name = Mk3 Short Trucated Saddletank #LOC_M3X_CSaddleTank_desc = A short fuselage extension saddletank designed to fit on the side of a Mk3 fuselage. This one is truncated to fit around an open mk3 cargo bay. <color="green">Has three variants.</color> #LOC_M3X_CSaddleTank_tags = mk3 m3x aircraft airplane fueltank jet ?lf only plane propellant tank extension There's a missing EoL between _Name and _desc . However, I just checked on GitHub and everything is perfectly fine there. Some distribution file is messed up somehow! Cheers! Quote Link to comment Share on other sites More sharing options...
SuicidalInsanity Posted May 23, 2021 Author Share Posted May 23, 2021 (edited) Apologies for the wait, M3X 1.6 is now up and available from the usual locations: SpaceDock | GitHub Changelog: - KSP 1.11.x update - New Part: Mk3 Cargo Container - Adds Cargo/Inventory part functionality - Fixes Mk3 Inline Docking Port dragcube - Adds optional MM patch to add stock heat/reactor decay mechanics to Sievert NTJ - Adds optional MM patch to add dual-cycle capability to Sievert NTJ - Adds System Heat compatibility MM patch - Localization fix for Short Truncated Saddletank The new optional patches can be found in M3X-1.6/Extras/Mk3Expansion/patches Edited May 23, 2021 by SuicidalInsanity Quote Link to comment Share on other sites More sharing options...
Apelsin Posted May 23, 2021 Share Posted May 23, 2021 Eyyy he's alive! Thanks for the update, been wanting SH compatability for a while now, was even planning on throwing something together myself. Quote Link to comment Share on other sites More sharing options...
Orion Aerospace7 Posted May 23, 2021 Share Posted May 23, 2021 Hi, I tried installing this, and the game gets jammed the moment it tries loading the subsonic intake. I tried to open the model file for that part, but I can't. My computer says it is unreadable. This may apply to all the parts. Does anyone have any idea what's going on? Quote Link to comment Share on other sites More sharing options...
SuicidalInsanity Posted May 23, 2021 Author Share Posted May 23, 2021 Did you install CommunityResourcePack? It's bundled with M3X and is a dependency. Quote Link to comment Share on other sites More sharing options...
Orion Aerospace7 Posted May 23, 2021 Share Posted May 23, 2021 (edited) Oh. I didn't know I was supposed to. It works now! Edited May 23, 2021 by Orion Aerospace7 Installation sucessful. Quote Link to comment Share on other sites More sharing options...
Dominiquini Posted June 22, 2021 Share Posted June 22, 2021 Any chance for waterfall configs in the future? It's becoming a very popular visual mod nowdays, would be nice. Thanks. Quote Link to comment Share on other sites More sharing options...
Dominiquini Posted June 27, 2021 Share Posted June 27, 2021 The "Mk3 to Mk1 Adapter" is missing texture! Thanks Quote Link to comment Share on other sites More sharing options...
Dominiquini Posted July 8, 2021 Share Posted July 8, 2021 The part 'M3X_StructuralTube' throw this message every time I select it or load a ship that uses it! [ModuleCargoBay]: Module ModuleCargoBay is not an IScalarModule Thanks. Quote Link to comment Share on other sites More sharing options...
Tommy0604 Posted August 4, 2021 Share Posted August 4, 2021 with the new texture changes the mk3 docking ports are now plain white and the mapping for the textures has also changed, I hope there will be a fix in the next version Quote Link to comment Share on other sites More sharing options...
The-Grim-Sleeper Posted August 6, 2021 Share Posted August 6, 2021 I am vaguely under the impression that some of the shoulder/chine segments are slightly model and/or texture mismatched. 2 long Mk3 chine segments, placed end to end will not align, but if one of them is flipped, it will match up. Likewise, the long chine segments will rare line up properly with chine caps or chine RCS blocks. I don't know enough about 3D modeling to troubleshoot this issue. What can I do to help? Quote Link to comment Share on other sites More sharing options...
Brainpop14 Posted September 12, 2021 Share Posted September 12, 2021 Any word on 1.12.2? Quote Link to comment Share on other sites More sharing options...
planeticegaming Posted September 12, 2021 Share Posted September 12, 2021 On 8/5/2021 at 4:33 AM, Tommy0604 said: with the new texture changes the mk3 docking ports are now plain white and the mapping for the textures has also changed, I hope there will be a fix in the next version same with mk2 expansion and some engines Quote Link to comment Share on other sites More sharing options...
achroma Posted September 14, 2021 Share Posted September 14, 2021 Hi! I love your work, especially the cargo nose! If you find some spare time I'd like to request a hollow cargo version of the Mk3 T-Hub, Mk3 X-Hub and Mk3 L-Hub. So we can drive around inside wiggly cargo bays. Quote Link to comment Share on other sites More sharing options...
Araym Posted September 16, 2021 Share Posted September 16, 2021 (edited) Some textures are missing after some model swapt by Squad (namely: new docking ports from 1.12.2, but also a lack of update to past engine rework, as Mk3Expansion still uses the old deprecated textures)... For the part "M3X_size1adapter" (folder: "GameData/Mk3Expansion/Parts/FuelTank/mk3size1adapter") it lacks the placeholder "Mk3Adapters.dds" file: copy/paste it from any other Mk3Expansion tank nearby... it's just a placeolder texture needed then to kick the swap to the Squad texture itself by the part cfg file... All the other issues (waiting an update) are resolved by a nameless volunteer (a.k.a. "me") that has prepared some fast MM patches for 1.12.2 A "basic" ModuleManager patch file is needed to be created, plus a second whitelist file in case of ReStock users, complementary to the one already in the mod, to avoid eventually Restock itself will mess with texture loading (my list are ADDING the missing texture in a new whitelist: the old one is still needed!!!). Place them anywhere inside "GameData" folder (I made a "Mk3Expansion_MM" folder, to have them separated by the mod itself, but easy to find and be erased when it will be updated): Create a M3X_texture_fix.cfg file (mandatory for everyone) and copy/paste this code, to have the updated texture folder paths: @PART[M3X_Heavyprop] { !MODEL{} MODEL { model = Mk3Expansion/Parts/Engines/HeavyProp/Model texture = model002, Squad/zDeprecated/Parts/Engine/liquidEngineMainsail_v1/model002 texture = Jet Engines, Squad/Parts/Engine/jetEngines/Jet Engines texture = model000, Squad/zDeprecated/Parts/Engine/solidBoosterRT-10_v1/model000 texture = rotordisc, Mk3Expansion/Parts/Engines/HeavyProp/rotordisc } } @PART[M3X_Linearaerospike] { !MODEL{} MODEL { model = Mk3Expansion/Parts/Engines/LinearAerospike/Model texture = Mk3Adapters, Squad/Parts/FuelTank/adapterTanks/Mk3Adapters texture = Mk3CargoBay, Squad/Parts/Utility/mk3CargoBay/Mk3CargoBay texture = model002, Squad/zDeprecated/Parts/Engine/liquidEngineMainsail_v1/model002 texture = model004, Squad/zDeprecated/Parts/Engine/liquidEngineMainsail_v1/model004 } } @PART[M3X_ConcentricAerospike] { !MODEL{} MODEL { model = Mk3Expansion/Parts/Engines/ConcentricAerospike/Model texture = Mk3Fuselage, Squad/Parts/FuelTank/mk3Fuselage/Mk3Fuselage texture = Mk3CargoBay, Squad/Parts/Utility/mk3CargoBay/Mk3CargoBay texture = Mainsail2, Squad/zDeprecated/Parts/Engine/liquidEngineMainsail_v1/model002 texture = Mailsail_E, Squad/zDeprecated/Parts/Engine/liquidEngineMainsail_v1/model004 } } @PART[M3X_CLEAVER] { !MODEL{} MODEL { model = Mk3Expansion/Parts/Engines/CLEAVER/Model texture = Mk3Adapters, Squad/Parts/FuelTank/adapterTanks/Mk3Adapters texture = Mk1Structural, Squad/Parts/Structural/mk1Parts/Mk1Structural texture = Mk3CargoBay, Squad/Parts/Utility/mk3CargoBay/Mk3CargoBay texture = Turbojet_Emissive, Mk3Expansion/Parts/Engines/CLEAVER/Turbojet_Emissive texture = model002, Squad/zDeprecated/Parts/Engine/liquidEngineMainsail_v1/model002 texture = model004, Squad/zDeprecated/Parts/Engine/liquidEngineMainsail_v1/model004 } } @PART[M3X_serviceBay] { !MODEL{} MODEL { model = Mk3Expansion/Parts/FuelTank/ServiceBay/ServiceBay texture = Mk3Fuselage, Squad/Parts/FuelTank/mk3Fuselage/Mk3Fuselage texture = Mk3CargoBay, Squad/Parts/Utility/mk3CargoBay/Mk3CargoBay texture = ServiceBay, Squad/zDeprecated/Parts/Utility/ServiceBay_v1/ServiceBay texture = z-400BAttery000, Squad/Parts/Electrical/z-400Battery/model000 texture = model001, Squad/Parts/FuelTank/RCSTankRadial/model000 texture = RadialTanks, Squad/zDeprecated/Parts/FuelTank/FoilTanks_v1/RadialTanks texture = RadialTanks_N_NRM, Squad/zDeprecated/Parts/FuelTank/FoilTanks_v1/RadialTanks_N texture = ksp_r_xenonTank_diff, Squad/Parts/FuelTank/xenonTankRadial/ksp_r_xenonTank_diff } } @PART[M3X_StackDockingPort] { !MODEL{} MODEL { model = Mk3Expansion/Parts/Utility/DockingPorts/Stack texture = Mk3CargoBay, Squad/Parts/utility/mk3CargoBay/Mk3CargoBay texture = model000, Squad/zDeprecated/Parts/Utility/dockingPortSr_v1/model000 texture = Mk3Adapters, Squad/Parts/FuelTank/adapterTanks/Mk3Adapters } } @PART[M3X_InlineDockingPort] { !MODEL{} MODEL { model = Mk3Expansion/Parts/Utility/DockingPorts/Inline texture = Mk3CargoBay, Squad/Parts/utility/mk3CargoBay/Mk3CargoBay texture = model000, Squad/zDeprecated/Parts/Utility/dockingPortSr_v1/model000 texture = model001, Squad/Parts/FuelTank/RCSTankRadial/model000 } } @PART[M3X_AligningDockingPort] { !MODEL{} MODEL { model = Mk3Expansion/Parts/Utility/AlignedDockingPort/Model texture = model000, Squad/zDeprecated/Parts/Utility/dockingPortSr_v1/model000 } } ... then, create also a new M3X_revised.restockwhitelist (safe net for ReStock users... not needed for anyone not using it) to have added the missing texture in a new whitelist (I prefer to have it in a separate file/folder, to find/remove it easily when the mod will be updated: DO NOT ERASE the one provided by the mod!!! This is a complementary file to it) Squad/zDeprecated/Parts/Engine/liquidEngineMainsail_v1/model002.dds Squad/zDeprecated/Parts/Engine/liquidEngineMainsail_v1/model004.dds Squad/zDeprecated/Parts/Engine/solidBoosterRT-10_v1/model000.dds Squad/zDeprecated/Parts/Utility/dockingPortSr_v1/model000.dds Squad/zDeprecated/Parts/FuelTank/FoilTanks_v1/RadialTanks.dds Squad/zDeprecated/Parts/FuelTank/FoilTanks_v1/RadialTanks_N.dds Squad/zDeprecated/Parts/Utility/ServiceBay_v1/ServiceBay.dds Let me know if anything else is missing (I could have, eventually, overlooked something). Enjoy and Space Safely! EDIT: At least for me, those patch are not totally working: the textures in the various parts present in "Squad/zDeprecated" folder are the needed one for make the patch work, but (at least for me) probably a combination of ReStock and some basegame rules, does not allow them to be loaded: I moved them out in a folder of my creation, adjusted the above patches accordingly, and the problem seem resolved, but, obviously, it's a workaround that has to be done on per player basis,, each instalment of the game, manually. Sorry if you are in the same situation, with missing textures, even after my advised patches... Edited September 17, 2021 by Araym Quote Link to comment Share on other sites More sharing options...
Araym Posted September 17, 2021 Share Posted September 17, 2021 BAD NEWS! Even if my MM patch, to change the model textures, are pointing to the right ones, somehow KSP is not really react to the part in "zDeprecated" folder. Dunno if its ReStock acting weird on my install, some typos made by me or the base game behaviour that avoid to load textures in those folder. As VERY ROUGH workaround, for myself, I simply took the needed textures, copied out of Squad folder in one of my own creation, and adjusted my above patches accordingly (with the new custom folder address, rather than the "Squad/zDeprecated/..." one). Obviously, that way, no need for any restockwhitelist. Quote Link to comment Share on other sites More sharing options...
OrdinaryKerman Posted September 17, 2021 Share Posted September 17, 2021 2 hours ago, Araym said: BAD NEWS! Even if my MM patch, to change the model textures, are pointing to the right ones, somehow KSP is not really react to the part in "zDeprecated" folder. Dunno if its ReStock acting weird on my install, some typos made by me or the base game behaviour that avoid to load textures in those folder. As VERY ROUGH workaround, for myself, I simply took the needed textures, copied out of Squad folder in one of my own creation, and adjusted my above patches accordingly (with the new custom folder address, rather than the "Squad/zDeprecated/..." one). Obviously, that way, no need for any restockwhitelist. The game doesn't load folders called 'zDeprecated' Quote Link to comment Share on other sites More sharing options...
Araym Posted September 17, 2021 Share Posted September 17, 2021 1 hour ago, OrdinaryKerman said: The game doesn't load folders called 'zDeprecated' I guessed it... ... the only alternative is manual move the needed files outside (I did it) or make a little script that, automatically, move the needed files (something alike was done for STX, that has a small bak file that fishes for the zDeprecated textures). Quote Link to comment Share on other sites More sharing options...
SuicidalInsanity Posted October 6, 2021 Author Share Posted October 6, 2021 (edited) Still alive here. Sorry about the delay, and many thanks to Araym for providing support while I was absent. Update 1.6.1 is now up at SpaceDock and GitHub, which fixes/reworks parts with missing textures, as well as some new stuff. Changelog: -KSP 1.12.x update -Part Rework: CLEAVER -New Part: Structural X fuselage -New Part: Structural T Fuselage -New part: Structural L Fuselage -Fixes missing texture on Cyclone Engine -Fixes missing texture on Hurricane Engine -Fixes missing texture on Service Bay -Fixes missing texture on Minotaur SRBs -Fixes missing Testure on Atlas SRB -Fixes missing texture on Linear Aerospike -Fixes missing texture on Service bay -Model Rework: Aligned Docking Port -Model Rework: Inline Docking Port -Model Rework: Stack Docking Port Edited October 6, 2021 by SuicidalInsanity Quote Link to comment Share on other sites More sharing options...
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