only drift Posted April 8, 2018 Share Posted April 8, 2018 (edited) hello small suggestion a bunker door has 2 wing and open side for helicopter Edited April 8, 2018 by only drift Quote Link to comment Share on other sites More sharing options...
only drift Posted April 9, 2018 Share Posted April 9, 2018 i found this but is no longer avaible Quote Link to comment Share on other sites More sharing options...
SpaceMouse Posted April 10, 2018 Share Posted April 10, 2018 A Mk3 to Mk2 ramp/adapter in that fashion is a interesting idea. If SI has no interest maybe I'll whip one up. Actually did a test with some part clipping and it fits rather well. Quote Link to comment Share on other sites More sharing options...
SuicidalInsanity Posted April 12, 2018 Author Share Posted April 12, 2018 Mk3 ramps are on the to-do list. I hadn't considered mk3-mk2 adapter ramps, but I can definitely see the appeal; I'll see what I can do. Quote Link to comment Share on other sites More sharing options...
Kebab Kerman Posted May 10, 2018 Share Posted May 10, 2018 Can we get a roofless Mk.3 cargo door? I've been trying to find one, but I can't. Quote Link to comment Share on other sites More sharing options...
Lisias Posted May 10, 2018 Share Posted May 10, 2018 (edited) On 4/9/2018 at 4:20 PM, only drift said: i found this [snip] but is no longer avaible Well, it's is being developed as SXT Continued. Go there, download it and see if you find what you want. Edited May 10, 2018 by Lisias fixing URL Quote Link to comment Share on other sites More sharing options...
HaydenTheKing Posted July 20, 2018 Share Posted July 20, 2018 Hey all how can i enable tweek scale on the big-s airbrake? Quote Link to comment Share on other sites More sharing options...
se5a Posted August 8, 2018 Share Posted August 8, 2018 Could we get the switchable types on the mk3 service bay like the mk2 service bay? Quote Link to comment Share on other sites More sharing options...
SuicidalInsanity Posted August 24, 2018 Author Share Posted August 24, 2018 I ain't dead. I think some ramps were promised? The Mk3 Service bay has been in need of a rework for forever. Togglable internals like the M2X one, with added LF/O option. Sorry about the slow rate of progress - I've had less and less available time to work on stuff of late, but I think I should be able to get an update out soon-ish. Quote Link to comment Share on other sites More sharing options...
JH4C Posted August 24, 2018 Share Posted August 24, 2018 59 minutes ago, SuicidalInsanity said: I think some ramps were promised? Those ramps are smashing, I really like the one that combines a Mk2 adaptor! Is the other a nosecone, either manned or drone? Doesn't matter if it isn't, just curious. Quote Link to comment Share on other sites More sharing options...
SpaceMouse Posted August 25, 2018 Share Posted August 25, 2018 (edited) On 8/23/2018 at 8:39 PM, SuicidalInsanity said: I ain't dead. I think some ramps were promised? The Mk3 Service bay has been in need of a rework for forever. Togglable internals like the M2X one, with added LF/O option. Sorry about the slow rate of progress - I've had less and less available time to work on stuff of late, but I think I should be able to get an update out soon-ish. Oooo! You've saved me effort! How well do 2.5m rovers fit in the 3.25 to 2.5 hatch? Looks like a real tight fit. Edited August 25, 2018 by SpaceMouse Quote Link to comment Share on other sites More sharing options...
SuicidalInsanity Posted August 28, 2018 Author Share Posted August 28, 2018 JH4C: It's a nose, yes, though no command capability. I suppose I could bolt a drone core module to it though. SpaceMouse: Depends on the rover. Something like a Mk2 rover will fit, if you don't mind scratching the paintjob, but size 2 stuff probably not. Quote Link to comment Share on other sites More sharing options...
SpaceMouse Posted August 29, 2018 Share Posted August 29, 2018 On 8/28/2018 at 12:37 AM, SuicidalInsanity said: JH4C: It's a nose, yes, though no command capability. I suppose I could bolt a drone core module to it though. SpaceMouse: Depends on the rover. Something like a Mk2 rover will fit, if you don't mind scratching the paintjob, but size 2 stuff probably not. Any possibility of a stretched version? Mk3 bays fit 2.5 size just fine, kinda seems like a waste. Quote Link to comment Share on other sites More sharing options...
JH4C Posted September 5, 2018 Share Posted September 5, 2018 On 8/28/2018 at 5:37 AM, SuicidalInsanity said: JH4C: It's a nose, yes, though no command capability. I suppose I could bolt a drone core module to it though. There's no shortage of command pods/blocks/panels, I'm sure they'd work just as well on this as they do on any other model. No need to put one on yourself. One other thing does occur though: with the discussion recently in your Mk2 Expansion's thread, if you do end up changing that one over to use B9 instead of IFS it would be lovely if you did the same with this one. Quote Link to comment Share on other sites More sharing options...
klgraham1013 Posted September 6, 2018 Share Posted September 6, 2018 I'd be interested in seeing if Bug #18017 (video) happens with your ramps. This would be the final test I would need to determine which part is at fault. I'm leaning toward the Squad Mk3 ramp. It will be nice to have a replacement if Squad doesn't fix it in 1.5.X. Quote Link to comment Share on other sites More sharing options...
Ace76inDC Posted September 11, 2018 Share Posted September 11, 2018 This mod is great! Long time user, first time poster. Question, the CLEAVER engine is beyond cool, my only trouble is it feels like a cheat. I slapped it onto a nearly stock space shuttle with a only about 1000 units of liquid fuel and made 90,000m before flameout! I used hardly any fuel also. Question, I put the RAPIER and CLEAVER part files side by side, but I can't figure out what the discrepancy is. Is the ATM curve off or perhaps fuel use? I am thinking a small cheat will keep the CLEAVER effective but make it the same challenge to get to orbit as a RAPIER powered ship. Again, love the mod and thank you to all of the modders out there. As they say in Squad's home town, Saludos! Quote Link to comment Share on other sites More sharing options...
captainb Posted September 11, 2018 Share Posted September 11, 2018 Any chance for either a short or 'flat' 2.5 to Mk3 adapter? Quote Link to comment Share on other sites More sharing options...
SpaceMouse Posted September 11, 2018 Share Posted September 11, 2018 5 hours ago, captainb said: Any chance for either a short or 'flat' 2.5 to Mk3 adapter? If you flatten a MK3 adapter, it wouldn't be MK3 compatable anymore... Quote Link to comment Share on other sites More sharing options...
SuicidalInsanity Posted September 11, 2018 Author Share Posted September 11, 2018 Kigrahm1013: It's a stock bug, none of the M3X ramps exhibit similar hatred for deployable panels. Ace76inDC: The CLEAVER is basically 8 RAPIERs bolted together, the only difference between the two is the CLEAVER is a bit lighter than it should be, comparatively speaking, to the RAPIER; a quick test of a CLEAVER powered ship vs 8x RAPIER powered ship had both performing similarly and flaming out at ~29-30km. captainb: Yes. Quote Link to comment Share on other sites More sharing options...
Geonovast Posted September 22, 2018 Share Posted September 22, 2018 On 8/23/2018 at 7:39 PM, SuicidalInsanity said: The Mk3 Service bay has been in need of a rework for forever. Togglable internals like the M2X one, with added LF/O option. Would it be possible to get a completely empty Mk3 Service Bay in the interim? I don't need switchable anything, but I could really use an empty one for my shuttles. Wouldn't even need nodes inside. Thanks for all your work! Quote Link to comment Share on other sites More sharing options...
SuicidalInsanity Posted September 23, 2018 Author Share Posted September 23, 2018 The new Service Bay is empty with internal nodes by default, just like stock Service Bays. Toggling the internals adds/removes the interior cradle and fuel tanks. Quote Link to comment Share on other sites More sharing options...
Geonovast Posted September 23, 2018 Share Posted September 23, 2018 59 minutes ago, SuicidalInsanity said: The new Service Bay is empty with internal nodes by default, just like stock Service Bays. Toggling the internals adds/removes the interior cradle and fuel tanks. I'm not seeing that functionality. I downloaded a fresh copy, and fired it up in an otherwise stock game. No option. Thinking maybe it was an IFS issue, I went to that thread and made sure I got the newest version just in case there was an issue with the bundled one. Still not seeing it. Is there something I might be missing? Quote Link to comment Share on other sites More sharing options...
Nicky21 Posted September 25, 2018 Share Posted September 25, 2018 The Hades engine causes a game freeze when it flames out. The message i get is that the core temperature is exceeded, engine is shutting down then all the stars dissapear, al teh shps dissapear, the ui is present but nothing is there. If i try to reload, the game crashes. Quote Link to comment Share on other sites More sharing options...
SuicidalInsanity Posted October 18, 2018 Author Share Posted October 18, 2018 Mk3 Expansion 1.4.7. GitHub SpaceDock Changelog: Spoiler -KSP 1.5 update -New Part: Cargo Bay Nose -New Part: Mk2 Adapter Cargo Ramp -New Part: Mk3 Cargo Hatch -New Part: Radial Mount -New part: Mk3 Endplate -New Part: Short Size2 Adapter -Model Rework: Mk3 Service Bay -CLEAVER mass and price increased -Fixed Service Tank surface attach offset. -New Example Craft; Transport VTOL Adds USI LS compatibility patch -Conversion from from Interstellar FuelSwitch to B9 Part Switch Quote Link to comment Share on other sites More sharing options...
JH4C Posted October 18, 2018 Share Posted October 18, 2018 (edited) 9 hours ago, SuicidalInsanity said: Conversion from from Interstellar FuelSwitch to B9 Part Switch I love you. Installing! ETA: Quick note, I noticed the readme file still contains a link to the IFS licence, but not the B9 one. No biggie. Edited October 18, 2018 by JH4C Quote Link to comment Share on other sites More sharing options...
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