Mike-NZ Posted May 23, 2015 Author Share Posted May 23, 2015 if it works I guess everyone has to do it? Link to comment Share on other sites More sharing options...
Mike-NZ Posted May 23, 2015 Author Share Posted May 23, 2015 no textureswitch option. I will keep trying... Link to comment Share on other sites More sharing options...
callumrooney98 Posted May 23, 2015 Share Posted May 23, 2015 (edited) note the landing gear is really bad they flex on landing and brake too hard Edited May 23, 2015 by callumrooney98 Link to comment Share on other sites More sharing options...
Drj3199 Posted May 23, 2015 Share Posted May 23, 2015 Could my problems flying it on launch be due to the aerodynamic issues or am i just a bad pilot? Link to comment Share on other sites More sharing options...
benjamin_arahal Posted May 23, 2015 Share Posted May 23, 2015 I made a videoreview of the mod to spread it to youtube, if you want to see, is this.https://www.youtube.com/watch?v=FEpd8RKY0LgI'm bad making videos, I know XD! Link to comment Share on other sites More sharing options...
Strikeeagle345 Posted May 23, 2015 Share Posted May 23, 2015 I do suffer from this thing coming apart on launch. It also does not want to stay on its back. I will always roll right side up one it reach 600mps approx. Link to comment Share on other sites More sharing options...
hieywiey Posted May 23, 2015 Share Posted May 23, 2015 It also does not want to stay on its back. I will always roll right side up one it reach 600mps approx.Probably due to you not throttling down to about 70-75% during maximum dynamic pressure, or when you are transitioning from subsonic to supersonic. It could also be an issue with the gimbaling. Link to comment Share on other sites More sharing options...
FlyMeToTheMinmus Posted May 23, 2015 Share Posted May 23, 2015 Probably due to you not throttling down to about 70-75% during maximum dynamic pressure, or when you are transitioning from subsonic to supersonic. It could also be an issue with the gimbaling.It's most likely the issues we've been seeing with the shuttle's aerodynamics, which are just being complicated by the max Q... basically the shuttle does not handle any kind of roll in atmosphere very well as we've been seeing with re entry.Can't say for sure though right now, so I'll give it a spin on the newest dl and have a look. Link to comment Share on other sites More sharing options...
Drj3199 Posted May 24, 2015 Share Posted May 24, 2015 I can't figure out how to launch this. It just wants to roll around and I can't keep it pointed anymore than five degrees above the horizon. Can someone please help me. And is anyone else having a problem with the launch tower retracting without staging it? Link to comment Share on other sites More sharing options...
Mike-NZ Posted May 24, 2015 Author Share Posted May 24, 2015 ok guys I have a fix coming up that should address these issues. hopefully today Link to comment Share on other sites More sharing options...
Drj3199 Posted May 24, 2015 Share Posted May 24, 2015 ok guys I have a fix coming up that should address these issues. hopefully todayawesome, I applaud all of your great work Link to comment Share on other sites More sharing options...
Mike-NZ Posted May 24, 2015 Author Share Posted May 24, 2015 @Benjamin_arahal, nice to have people who think enough of this mod to make a review!ps: the video comes up with an error, I cant view it- - - Updated - - -@cheech. I put your work up on the first page, your booster texture. amazing work buddy! Link to comment Share on other sites More sharing options...
benjamin_arahal Posted May 24, 2015 Share Posted May 24, 2015 I will make a new video and will eliminate this for solve the problems. Link to comment Share on other sites More sharing options...
Mike-NZ Posted May 24, 2015 Author Share Posted May 24, 2015 aw thanks Benjaminupdate:fancy new wheels on the way. just testing.next up is the next aero fix...also new booster decouplerand new pointy noseconewhatch this space Link to comment Share on other sites More sharing options...
Mike-NZ Posted May 24, 2015 Author Share Posted May 24, 2015 pointy noseconesyesssssssss. Link to comment Share on other sites More sharing options...
sp1989 Posted May 24, 2015 Share Posted May 24, 2015 ok guys I have a fix coming up that should address these issues. hopefully todayWonderful wonderful! Bravo! Very very small nit pick. What's the pipe going down the SRB? Is that just because they are turned the wrong direction? Link to comment Share on other sites More sharing options...
Mike-NZ Posted May 24, 2015 Author Share Posted May 24, 2015 yeah wrong placement.I will get back to the tank retexture asap Link to comment Share on other sites More sharing options...
Strikeeagle345 Posted May 24, 2015 Share Posted May 24, 2015 With the added height of the new nose cones, you will need to make the boosters a tad bit shorter. The tip of the nose cones are now passing the starting point of the tank curve Link to comment Share on other sites More sharing options...
Mike-NZ Posted May 24, 2015 Author Share Posted May 24, 2015 Love the realism that much aye. No worries its good thing. How did we live with those old boosters? I will get onto it tonight hopefully Link to comment Share on other sites More sharing options...
Jeast Posted May 24, 2015 Share Posted May 24, 2015 I love the model (except for IVA) and really like how it fly's when you are at slow speed in athmosphere, but it is completely uncontrollable while reentering from space. Spins like hell. I hope this gets fixed (or maybe if you need help I would be able to do it?) Link to comment Share on other sites More sharing options...
Mike-NZ Posted May 24, 2015 Author Share Posted May 24, 2015 @jest. Adding a ton or reaction control wheel torque will do it but is cheap. I was thinking of lowering the centre of mas to just below or inline with the wings. But the oms engines will spin the shuttle in space. This thing has always lost control for me on re entry even on ksp 0.9.Has anyone made any spaceplane in the game thats controllable on reentry? Maybe I can copy some ideas but obviously I cant change the shape of the orbiter.I have spent more time so far getting it to land and fly right than reentry. My last few days so far have been spent on fixing other things. Youre welcome to have a go at modifying it to get it to handle better. Let me know how it goes.I also notice having the wings as lifting surfaces makes act strange when flying and having them as control surfaces works better . Link to comment Share on other sites More sharing options...
Mike-NZ Posted May 24, 2015 Author Share Posted May 24, 2015 Interesting. I notice jovzin seems to now be doing the shuttle. I wasnt aware of this. Although it seems he knew I was reworking it.I must admit he has done well with the textures and animations.There is no point in having two shuttles. One would assume that he has taken my 1.0 compatibility work and built on that to make something better. Who knows.Anyway what is your opinions on this. he hasnt contacted me so its odvious he want this to now be his.... Link to comment Share on other sites More sharing options...
iDisOrder Posted May 24, 2015 Share Posted May 24, 2015 (edited) I notice jovzin seems to now be doing the shuttle. I wasnt aware of this. Although it seems he knew I was reworking it.I must admit he has done well with the textures and animations.There is no point in having two shuttles. One would assume that he has taken my 1.0 compatibility work and built on that to make something better. Who knows.Anyway what is your opinions on this. he hasnt contacted me so its odvious he want this to now be his....I contacted each of you via PM informing the other of the work being done on this mod.as I said on his shuttle thread... it makes no sense for 2 talented people working separately on the same mod.We're a gaming/modding community.Communities work together for a common cause.He has mentioned some points that confuse me regarding Unity implementation and if you'd be willing to take on that challenge.(huh?...whaaa?)So again, instead of having two talented people either working on the same project separately or worse....giving up because the other is doing it would be a nightmare to the communityHis model of the shuttle looks like the one in this mod but he seems to be focusing on thatmaking it better, faster, strongermaybe you guys can do something like, idunno, u work on the boosters/tanks he does the shuttle and then you both tweak each others?(adding the Canadarm for instance)I'm retired now, but I ran 2 companies once upon a time.Last thing you wanna do is alienate creative/talented thinkersTEAMWORK DAMMIT!....backs away from the podium Edited May 24, 2015 by iDisOrder Link to comment Share on other sites More sharing options...
Mike-NZ Posted May 24, 2015 Author Share Posted May 24, 2015 I have sent him a detailed message so awaiting his reply- - - Updated - - -Anyway guys today should be the new wheels and aero update 3. Slso the stylish new proper booster decoupler. Hopefully. And if time the et with no pink stripe Link to comment Share on other sites More sharing options...
cheech420now Posted May 25, 2015 Share Posted May 25, 2015 The ET textures in the pack i sebt you have the pink strip removed already Link to comment Share on other sites More sharing options...
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