cakepie Posted May 18, 2017 Share Posted May 18, 2017 (edited) 15 hours ago, DStaal said: And yes, by my last test this is not working as described above. I had a generator designed to one-shot generate the 3000 in a few seconds, and it's power was being dumped overboard as far as I could tell. The same generator had worked pre-1.2. Found the solution to this, i.e. how to not dump the excess. The break in compatibility was probably caused by changes in resource handling in stock. On 12/30/2016 at 0:56 PM, JPLRepo said: What it does do is consume EC per physics step of the amount defined in the part config by the field "ChargeRate". This is defined as 30 EC units for all the DeepFreeze parts by default (of course you can change it if you so desire). As long as your vessel is generating 30 units per physics frame then it will continue to consume 30 units until the 3000 is met. Was able to verify that this is the case, so all is well, no issue on DF side of things. Worth mentioning that it's a little tricky trying to work with with a rate given per physics delta time, given pretty much all other resource generation/consumption is given per second. Edited May 19, 2017 by cake>pie phrasing Quote Link to comment Share on other sites More sharing options...
Japcsali Posted May 24, 2017 Share Posted May 24, 2017 Hello! Is it possible to change the settings after launching career mode? I would like to disable the Temperature Checking function . I tried to add a the " RegTempReqd = false " line to the config.cfg. but it does nothing Is there any hope, or it's time to start a new career? Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted May 25, 2017 Author Share Posted May 25, 2017 6 hours ago, Japcsali said: Hello! Is it possible to change the settings after launching career mode? I would like to disable the Temperature Checking function . I tried to add a the " RegTempReqd = false " line to the config.cfg. but it does nothing Is there any hope, or it's time to start a new career? What config file did you change? you have to change it in your save file for an already started game. Quote Link to comment Share on other sites More sharing options...
Japcsali Posted May 25, 2017 Share Posted May 25, 2017 15 hours ago, JPLRepo said: What config file did you change? you have to change it in your save file for an already started game. I added the line to to the config.cfg in the reposoft>deepfreeze>plugins>plugindata. Do I have to change the persistent savefile and the most recent quicksave too? And of course, thank you for your help! Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted May 28, 2017 Author Share Posted May 28, 2017 V0.23.5.0 published for KSP 1.3. It supports languages but currently all languages are in English. If you want to volunteer to translate this mod to a supported language drop me a PM. Change log: V0.23.5.0 Compile for KSP 1.3.0 Localization ready (but all in English) - Translation volunteers welcome. ;) If Infinite EC is turned on DeepFreeze will not consume EC. If in IVA/Internal camera view when you freeze the last kerbal will autmatically change the camera to flight view to avoid invalid camera reference. Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted May 28, 2017 Author Share Posted May 28, 2017 On 26 May 2017 at 3:34 AM, Japcsali said: I added the line to to the config.cfg in the reposoft>deepfreeze>plugins>plugindata. Do I have to change the persistent savefile and the most recent quicksave too? And of course, thank you for your help! You can change the settings for a save game via the settings - difficulty options button at the KSC. You don't have to edit the files. Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted May 28, 2017 Author Share Posted May 28, 2017 I forgot to mention. You can get backgroundprocessing mod here that will handle EC and Heat for unloaded vessels. Quote Link to comment Share on other sites More sharing options...
Rogirgg Posted June 8, 2017 Share Posted June 8, 2017 Why this mod is not in the CKSN? Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted June 8, 2017 Author Share Posted June 8, 2017 2 hours ago, Rogirgg said: Why this mod is not in the CKSN? Why is DeepFreeze not in CKAN? Because CKAN is a mod and I don't maintain it. I also don't support it. Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted June 18, 2017 Author Share Posted June 18, 2017 New release with Russian and Spanish texts. See the OP for download links. Thanks to @Artem Kerman for the Russian texts Thanks to @fitiales for the Spanish texts Edit: There is a known issue with the texts in the difficulty settings not aligning (overlapping) but that is a stock bug in 1.3. But you can still read them and the tooltips work fine if you hover over each setting. (Hopefully a Dev will fix it for 1.3.1) Quote Link to comment Share on other sites More sharing options...
Mikki Posted June 29, 2017 Share Posted June 29, 2017 Hi there, @JPLRepo For your personal amusement, your epic mod in serious action... Have a good time and greetings down under! Quote Link to comment Share on other sites More sharing options...
Jimbodiah Posted July 17, 2017 Share Posted July 17, 2017 (edited) JPL, how can I check for DeepFreeze in MM? I tried NEEDS[DeepFreeze] and [REPOSoftTech] but it does not find it. LOL, I need a spellchecker... my bad. Time for glasses or just bedtime Edited July 17, 2017 by Jimbodiah Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 28, 2017 Share Posted July 28, 2017 Have a bit of a problem here. Val is on a rescue mission, was frozen, about 77 mods installed of various types. I unfroze her, no problem. She went EVA to get to the command pod, when she entered, there were two portraits for her. See the image below. Log file: https://www.dropbox.com/sh/hvnh4q8zl2csiy7/AABvDHHKh-dxGWw58MRxh_u3a?dl=0 Is this a bug, or something else? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 31, 2017 Share Posted July 31, 2017 On 7/28/2017 at 2:35 PM, linuxgurugamer said: Have a bit of a problem here. Val is on a rescue mission, was frozen, about 77 mods installed of various types. I unfroze her, no problem. She went EVA to get to the command pod, when she entered, there were two portraits for her. See the image below. Log file: https://www.dropbox.com/sh/hvnh4q8zl2csiy7/AABvDHHKh-dxGWw58MRxh_u3a?dl=0 Is this a bug, or something else? @JPLRepo did you see this, and any idea what's going on? Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted July 31, 2017 Author Share Posted July 31, 2017 27 minutes ago, linuxgurugamer said: @JPLRepo did you see this, and any idea what's going on? Probably a bug. - adds to list. had happened in the past but fixed.. hasnt been reported since. Will have to look into it. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 31, 2017 Share Posted July 31, 2017 Just now, JPLRepo said: Probably a bug. - adds to list. had happened in the past but fixed.. hasnt been reported since. Will have to look into it. Ok. Did you get the log (ie: can I delete it)? Is there anything else you need from me for this? Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted July 31, 2017 Author Share Posted July 31, 2017 10 minutes ago, linuxgurugamer said: Ok. Did you get the log (ie: can I delete it)? Is there anything else you need from me for this? Got it... dunno. Will have to look into it... when I can find the time. But thanks. Quote Link to comment Share on other sites More sharing options...
custume Posted July 31, 2017 Share Posted July 31, 2017 Hello @JPLRepo Found a strange clone bug with CRY 13000. Goes like this, I freeze a kerbal then after the thaw I have 2 of them heheheheheh. If I load the ship the extra one disappears but show up after some mins, them if I freeze that kerbal again the extra one (or) extras ones disappear, if I decouple that ship the extras ones show up again. The only fix I found is to freeze one of them again and the extras ones go away. If you like a save or something please let me know, is not a error so no logs (unless you like me to dump the logs but I don't see anything on them. Best regards Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted August 5, 2017 Author Share Posted August 5, 2017 On 7/31/2017 at 10:24 PM, linuxgurugamer said: Ok. Did you get the log (ie: can I delete it)? Is there anything else you need from me for this? Nothing in that log tells me anything. DeepFreeze messages nominal. Plenty of errors with your own mod in that log. But yeah, unless you can capture it again with the Verbose logging option on for DeepFreeze in the difficulty settings hard to tell. I can't reproduce. On 8/1/2017 at 8:34 AM, custume said: Hello @JPLRepo Found a strange clone bug with CRY 13000. Goes like this, I freeze a kerbal then after the thaw I have 2 of them heheheheheh. If I load the ship the extra one disappears but show up after some mins, them if I freeze that kerbal again the extra one (or) extras ones disappear, if I decouple that ship the extras ones show up again. The only fix I found is to freeze one of them again and the extras ones go away. If you like a save or something please let me know, is not a error so no logs (unless you like me to dump the logs but I don't see anything on them. Best regards Same with this... I can't reproduce. Freeze and thaw working fine. Need logs. Preferably with the Debug logging on in the Deep Freeze Difficulty settings. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 5, 2017 Share Posted August 5, 2017 1 minute ago, JPLRepo said: Plenty of errors with your own mod in that log. But yeah, unless you can capture it again with the Verbose logging option on for DeepFreeze in the difficulty settings hard to tell. I can't reproduce. Won't be hard, I'll get it for you either later today or tomorrow. I wasn't aware of the verbose logging option for it Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted August 5, 2017 Author Share Posted August 5, 2017 3 minutes ago, linuxgurugamer said: Won't be hard, I'll get it for you either later today or tomorrow. I wasn't aware of the verbose logging option for it Thanks. It will lag but dump bucketloads of useful info into the log. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 7, 2017 Share Posted August 7, 2017 Ok, here it is. The lag wasn't too bad. I did notice one thing which may or may not be relevent: I loaded up a save which had two pilots on board. The pilots are in the Mk1-2 command pod and need to go EVA to get to the freezer When I put Val into the freezer and then removed her, and got her back into the command pod, no problem. I had to put both of them in the freezer, freeze them, and then unfreeze them and get them back into the command pod. The extra white-noise pilot portrait only showed up after the 2nd pilot had reentered the command pod. https://www.dropbox.com/s/089yszerdmmln3h/outputLogWithDetailedLogging.zip?dl=0 Quote Link to comment Share on other sites More sharing options...
NomenNescio Posted August 10, 2017 Share Posted August 10, 2017 I'm loving the mod, but I'm noticing two things I think it needs. First some larger glykerol containers, and a way to produce more glykerol, I would imagine adding a new function to the standard factory modules should do the trick. Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted August 11, 2017 Author Share Posted August 11, 2017 22 hours ago, NomenNescio said: I'm loving the mod, but I'm noticing two things I think it needs. First some larger glykerol containers, and a way to produce more glykerol, I would imagine adding a new function to the standard factory modules should do the trick. Already planned. There was a forum user helping to organize and test the resources and recipes for ISRU of glykerol. But he seems to have disappeared from the forums. Will have to pick it up in my spare time at some stage. Quote Link to comment Share on other sites More sharing options...
hyperion9710 Posted August 30, 2017 Share Posted August 30, 2017 no glykerol refinery, right? and huge glykerol tank? well, hope to see it soon... Quote Link to comment Share on other sites More sharing options...
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