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Devnote Tuesday: Slow News Day II


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It's probably going to be a part.

Suggested things in this thread:

  1. Magic boulder
  2. Clamshell Fairings
  3. Stock part reflection
  4. Something to do with heat
  5. Sound overhaul
  6. Dedicated radiator part
  7. Landing site approximation
  8. Life support
  9. Resource transfer pipes
  10. Better ISRU or more resources
  11. Cryogenic fuel for the NERVA with special tanks
  12. Landing lights on the runway (Ed's note-These already exist)
  13. Terrain based radalt (Ed's note-Outside of IVA)
  14. Landing lights on all landing gear / legs
  15. Increased heat resistance on aero parts
  16. A fuel switch option to toggle tanks between LF+Ox, LF only, Ox only

At this point RoverDude says that the new feature has already been guessed in this thread:

"Side note... the correct answer has been guessed in this thread. As well as the thread in general discussion where I provide additional hints."

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At this point RoverDude says that the new feature has already been guessed in this thread:

"Side note... the correct answer has been guessed in this thread. As well as the thread in general discussion where I provide additional hints."

So cross reference your list with the things suggested in this thread before RoverDude's timestamp. (7:20 Central 6/10/2015)

I think that is only the first 3 pages.

Edited by Alshain
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So cross reference your list with the things suggested in this thread before RoverDude's timestamp. (7:20 Central 6/10/2015)

I think that is only the first 3 pages.

Okay,

  1. Sounding Rockets
  2. USI Survivability Pack
  3. USI Exploration Pack
  4. Pipes for transferring resources between crafts and bases
  5. Landing site approximation
  6. Navigation lights
  7. Radiators
  8. Active heat management
  9. Clouds
  10. Magic boulder
  11. Grid projector, for viewing terrain
  12. KSC highlighted from space
  13. New rover wheels
  14. Folding/Retractable rover wheels
  15. Increased aero part heat resistance
  16. Changing the re-entry sound effect

At this point (5:17) RoverDude says that:

"The correct answer is in this thread."

- - - Updated - - -

It's probably going to be a part.

Suggested things in this thread:

  1. Magic boulder
  2. Clamshell Fairings
  3. Stock part reflection
  4. Something to do with heat
  5. Sound overhaul
  6. Dedicated radiator part
  7. Landing site approximation
  8. Life support
  9. Resource transfer pipes
  10. Better ISRU or more resources
  11. Cryogenic fuel for the NERVA with special tanks
  12. Landing lights on the runway (Ed's note-These already exist)
  13. Terrain based radalt (Ed's note-Outside of IVA)
  14. Landing lights on all landing gear / legs
  15. Increased heat resistance on aero parts
  16. A fuel switch option to toggle tanks between LF+Ox, LF only, Ox only

At this point RoverDude says that the new feature has already been guessed in this thread:

"Side note... the correct answer has been guessed in this thread. As well as the thread in general discussion where I provide additional hints."

Okay,

  1. Sounding Rockets
  2. USI Survivability Pack
  3. USI Exploration Pack
  4. Pipes for transferring resources between crafts and bases
  5. Landing site approximation
  6. Navigation lights
  7. Radiators
  8. Active heat management
  9. Clouds
  10. Magic boulder
  11. Grid projector, for viewing terrain
  12. KSC highlighted from space
  13. New rover wheels
  14. Folding/Retractable rover wheels
  15. Increased aero part heat resistance
  16. Changing the re-entry sound effect

At this point (5:17) RoverDude says that:

"The correct answer is in this thread."

The only crossovers are these:

  1. Magic boulder
  2. Dedicated radiator part
  3. Active Heat Management
  4. Landing site approximation
  5. Resource transfer pipes
  6. Terrain based radalt (Ed's note-Outside of IVA), and,
  7. Grid projector, for viewing terrain
  8. Increased heat resistance on aero parts

This seems to be all of the crossovers, tell me if I missed something.

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Okay,

  1. Sounding Rockets
  2. USI Survivability Pack
  3. USI Exploration Pack
  4. Pipes for transferring resources between crafts and bases
  5. Landing site approximation
  6. Navigation lights
  7. Radiators
  8. Active heat management
  9. Clouds
  10. Magic boulder
  11. Grid projector, for viewing terrain
  12. KSC highlighted from space
  13. New rover wheels
  14. Folding/Retractable rover wheels
  15. Increased aero part heat resistance
  16. Changing the re-entry sound effect

At this point (5:17) RoverDude says that:

"The correct answer is in this thread."

That is a list. A cross reference eliminates the differences

  1. Sounding Rockets
  2. USI Survivability Pack
  3. USI Exploration Pack
  4. Pipes for transferring resources between crafts and bases
  5. Landing site approximation
  6. Navigation lights
  7. Radiators
  8. Active heat management
  9. Clouds
  10. Magic boulder
  11. Grid projector, for viewing terrain
  12. KSC highlighted from space
  13. New rover wheels
  14. Folding/Retractable rover wheels
  15. Increased aero part heat resistance
  16. Changing the re-entry sound effect

  1. Magic boulder
  2. Clamshell Fairings
  3. Stock part reflection
  4. Something to do with heat
  5. Sound overhaul
  6. Dedicated radiator part
  7. Landing site approximation
  8. Life support
  9. Resource transfer pipes
  10. Better ISRU or more resources
  11. Cryogenic fuel for the NERVA with special tanks
  12. Landing lights on the runway (Ed's note-These already exist)
  13. Terrain based radalt (Ed's note-Outside of IVA)
  14. Landing lights on all landing gear / legs
  15. Increased heat resistance on aero parts
  16. A fuel switch option to toggle tanks between LF+Ox, LF only, Ox only

Check my work, I did it quickly. So if I'm right, that leaves

1. Fuel Transfer Pipes

2. Landing Site Approximation

3. Radiators

4. Heat Management

5. Magic Boulder

6. Aero part heat resistance.

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That is a list. A cross reference eliminates the differences

  1. Sounding Rockets
  2. USI Survivability Pack
  3. USI Exploration Pack
  4. Pipes for transferring resources between crafts and bases
  5. Landing site approximation
  6. Navigation lights
  7. Radiators
  8. Active heat management
  9. Clouds
  10. Magic boulder
  11. Grid projector, for viewing terrain
  12. KSC highlighted from space
  13. New rover wheels
  14. Folding/Retractable rover wheels
  15. Increased aero part heat resistance
  16. Changing the re-entry sound effect

  1. Magic boulder
  2. Clamshell Fairings
  3. Stock part reflection
  4. Something to do with heat
  5. Sound overhaul
  6. Dedicated radiator part
  7. Landing site approximation
  8. Life support
  9. Resource transfer pipes
  10. Better ISRU or more resources
  11. Cryogenic fuel for the NERVA with special tanks
  12. Landing lights on the runway (Ed's note-These already exist)
  13. Terrain based radalt (Ed's note-Outside of IVA)
  14. Landing lights on all landing gear / legs
  15. Increased heat resistance on aero parts
  16. A fuel switch option to toggle tanks between LF+Ox, LF only, Ox only

Check my work, I did it quickly. So if I'm right, that leaves

1. Fuel Transfer Pipes

2. Landing Site Approximation

3. Radiators

4. Heat Management

5. Magic Boulder

6. Aero part heat resistance.

Looks right to me.

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Check my work, I did it quickly. So if I'm right, that leaves

1. Fuel Transfer Pipes

2. Landing Site Approximation

3. Radiators

4. Heat Management

5. Magic Boulder

6. Aero part heat resistance.

Good, but remember he left a hint. I don't think there was anything that could be construed as hinting the Magic Boulder was back, or that fuel pipes were coming. My by guess, that suggests heat management, landing approximation, or radiators.

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Ok, well based on that then

1. Fuel Transfer Pipes <- can't find anything in the clues

2. Landing Site Approximation <- I doubt it but wouldn't cross it off the list. It kinda fits the clues I just don't think Squad would do it.

3. Radiators <- Fits the clues

4. Heat Management <- realistically same as #3

5. Magic Boulder <- I seriously doubt it.

6. Aero part heat resistance. <- Constant balancing is a given, this wouldn't warrant special mention

Of the list I would personally like radiators or fuel transfer pipes. ISRU is useless to me because I hate docking on the ground and you still can't really refine in space effectively so to me it would be like adding ISRU to the game, because I don't consider it there now. Radiators would be nice but in my mind only affect the NERV engine.

Edited by Alshain
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1. Fuel Transfer Pipes <- can't find anything in the clues

2. Landing Site Approximation <- I doubt it but wouldn't cross it off the list. It kinda fits the clues I just don't think Squad would do it.

3. Radiators <- Fits the clues

4. Heat Management <- realistically same as #3

5. Magic Boulder <- I seriously doubt it.

6. Aero part heat resistance. <- Constant balancing is a given, this wouldn't warrant special mention

Yeah, I do think it will be radiators or landing approximation. It's seeming like this was a fairly solo project for Roverdude, which indicates he did almost all the work (probably some kind of part) as well as the fact that if he were balancing heat or something it would need a lot more than one guy playtesting.

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Yeah, I do think it will be radiators or landing approximation. It's seeming like this was a fairly solo project for Roverdude, which indicates he did almost all the work (probably some kind of part) as well as the fact that if he were balancing heat or something it would need a lot more than one guy playtesting.

So, really, it's some kind of heat management, or landing site approximation, and I think that a landing plugin isn't really RoverDude's style, being more of a parts guy.

I'm officially putting my money on heat management.

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Yeah, I do think it will be radiators or landing approximation. It's seeming like this was a fairly solo project for Roverdude, which indicates he did almost all the work (probably some kind of part) as well as the fact that if he were balancing heat or something it would need a lot more than one guy playtesting.

I'm fairly certain it's radiators. I could be wrong but I just don't feel like Squad will add landing approximation given their stance on adding autopilots, it's a bit close.

So, really, it's some kind of heat management, or landing site approximation, and I think that a landing plugin isn't really RoverDude's style, being more of a parts guy.

I'm officially putting my money on heat management.

Not really, he has done both, but I think he has done more coding than parts.

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I'm pretty sure it's radiators too. Landing site approximation is unlikely_it's not a small change. And as Zucal said, there were no hints about Fuel hoses or magic boulder. So it's gonna be some heat management stuff. Aero part heat resistance, if tweaked, will not be made by Roverdude but by Squad (see last week's devnotes). So my bet is on either (or both ? who knows) radiators or (and?) some kind of heat management part like heatsinks or high conductivity heat pipes.

EDIT : multi ninja'ed

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ISRU is useless to me because I hate docking on the ground and you still can't really refine in space effectively so to me it would be like adding ISRU to the game, because I don't consider it there now. Radiators would be nice but in my mind only affect the NERV engine.

OT, but what gave you that idea? Space refining is equally as viable as ground refining.

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OT, but what gave you that idea? Space refining is equally as viable as ground refining.

I tried it. It still doesn't produce enough fuel to get an effective gain, not the way I am accustomed to with Kethane. I can say it isn't "equally as viable", even in Kethane, because you are carrying drills back and forth and also you can't land on an empty tank if you aren't converting on site because you need fuel to get back and you have to haul that down too, but in Kethane you get enough net gain despite that. I don't know the reason, but I just couldn't make it work out.

As for refining on site, I go to extreme lengths to never dock while landed. It just isn't an option for me.

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I tried it. It still doesn't produce enough fuel to get an effective gain, not the way I am accustomed to with Kethane. I can say it isn't "equally as viable", even in Kethane, because you are carrying drills back and forth and also you can't land on an empty tank if you aren't converting on site because you need fuel to get back and you have to haul that down too, but in Kethane you get enough net gain despite that. I don't know the reason, but I just couldn't make it work out.

And you can still get a net gain with stock if that's what rocks your boat (despite there being a myriad number of advantages to refining on the ground and storing the fuel in orbit), given that it's a lossless conversion. 100t of ore = 100t of fuel, regardless of where you refine it.

(Edit)

on a side note, the test craft I used in dev was a self-fueling biome hopper, and I had no issue making it back with a net gain, despite packing a drill and an ISRU module. So it is certainly doable, with relevant design changes based on what body you're talking.

Edited by RoverDude
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Well I tried on the Mun and Minmus, I did get a net gain on both but it was so small on the Mun, it would have been rather tedious to attempt to fill a vessel with it. It would have taken less time to launch a fuel tank from Kerbin. Minmus was fine for what should be obvious reasons, but there aren't a lot of planets and moons that compare to Minmus.

I would be fine with in-situ refining, my only beef with that is the fact that lining up a single pair of docking ports on a hill would be more annoying than a dozen trips back and forth from the surface. Stock has no solution for this. KAS works, but that is just another mod required to make a stock feature work.

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Have you tried The Claw? It doesn't need special aligning, any part it can grab will do.

It's cheap, unrealistic, and ugly though. i'd rather bring everything to orbit to dock properly.

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It's cheap, unrealistic, and ugly though. i'd rather bring everything to orbit to dock properly.

Not to mention buggy...the claw is nearly the (if not the) most buggy single item in the game. Nearly guaranteed kraken inducing.

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I just imagine invisible fuel lines passing through it ;) Fuel transfer is a short event. I don't think the developers anticipated some players would try to make permanent asteroid stations with them, and switch back and forth to them frequently. In any event, problems do occur, I wouldn't object to Squad doing more focused testing, now that we have contracts asking for semi-permanent asteroid installations.

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I think the addition of Engineer Kerbals being able to add/remove/reroute/connect vessel parts while on EVA to the stock game (fuel lines or otherwise) would warrant more than a 'smaller feature' tag

That would be the star feature of an update, not a byline (I mean people would

).
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I'm guessing that cold places (Duna, Laythe) will now have more of an effect on cooling you stuff down.

That would be a good idea, really the further from the sun should do that unless you are in a planet that generates geothermal energy (which I'm guessing is what Laythe does cause how else would Jool have water and not ice).

However, I think we narrowed the list down pretty well based on RoverDude's comments.

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