MrMeeb Posted April 9, 2016 Share Posted April 9, 2016 Honestly, something I'm really looking forward to about this mod is that it'll introduce a much needed flexibility and capability of filming inside a module. Up until now, almost all well-made cinematics totally exclude interior shots due to their difficulty to pull off, which really limits the ability to develop a story around the characters. Being able to film inside will increase the diversity and quality of stories, and it'll help me with some of my more long-term ideas! If I may make a request, seeing as the mod is still fairly early in its roadmap, would it be possible to create the possibility to free-IVA, without a Kerbal being attached to the camera? Otherwise there's a potential issue of a Kerbal always being missing from the scene, in order to get the shot. If this is not possible, I'm sure we can work around it. We've been working around many other things for a long time now! Keep up the amazing work! Link to comment Share on other sites More sharing options...
pedro16797 Posted May 14, 2016 Share Posted May 14, 2016 Hey @pizzaoverhead how is it going? Too much time withou hearing about you! Hope everything is fine Anything new with the mod? (I understand your lack of time) Would it be possible, since the own game lets see the interiors from outside, to use your work in order to make windows transparent? I mean a kind of 'only see through the window' filter. Thanks a lot Link to comment Share on other sites More sharing options...
morph9833 Posted May 24, 2016 Share Posted May 24, 2016 Hey there, i have some problems to get this mod working for me. Running on the latest version of KSP (1.1.2). Maybe there are some conflicts with other mods, like "ConnectedLivingSpace"? Im not able to press "Y" to unbuckle from the chair in IVA. It would be cool if one of you may help me. Looking forward to play around with this awesome mod! Greetings, Link to comment Share on other sites More sharing options...
TJBombard Posted May 24, 2016 Share Posted May 24, 2016 4 hours ago, morph9833 said: Hey there, i have some problems to get this mod working for me. Running on the latest version of KSP (1.1.2). Maybe there are some conflicts with other mods, like "ConnectedLivingSpace"? Im not able to press "Y" to unbuckle from the chair in IVA. It would be cool if one of you may help me. Looking forward to play around with this awesome mod! Greetings, I do not believe that this mod is updated to be compatible with 1.1.2 as of yet. So, sadly, until it is it will not function in the latest version and will only work in 1.0.5 Link to comment Share on other sites More sharing options...
pizzaoverhead Posted June 28, 2016 Author Share Posted June 28, 2016 I've done the first bit of testing this against 1.1, and things are badly broken. Lots of code has changed for Unity 5, the GUI and shader are non-functional, and the new stock cutaway view has changed some of the relevant camera setup. It'll take a while to get things back where they were. On the positive side, NathanKell has added some extra pieces that negate the need for some buggy hacks that had been causing FreeIVA issues. Link to comment Share on other sites More sharing options...
HafCoJoe Posted June 30, 2016 Share Posted June 30, 2016 On 6/28/2016 at 1:46 AM, pizzaoverhead said: I've done the first bit of testing this against 1.1, and things are badly broken. Lots of code has changed for Unity 5, the GUI and shader are non-functional, and the new stock cutaway view has changed some of the relevant camera setup. It'll take a while to get things back where they were. On the positive side, NathanKell has added some extra pieces that negate the need for some buggy hacks that had been causing FreeIVA issues. Sorry to hear that Nothing more frustrating for me. Link to comment Share on other sites More sharing options...
silvanus Posted June 30, 2016 Share Posted June 30, 2016 I'm following this mod closely, it really can bring a whole new dimension to the game. Keep up the good work @pizzaoverhead, really appreciate your work Link to comment Share on other sites More sharing options...
Dazza23 Posted July 9, 2016 Share Posted July 9, 2016 Is this mod dead? Link to comment Share on other sites More sharing options...
silvanus Posted July 10, 2016 Share Posted July 10, 2016 No I think it's just being developed slowly :-) Link to comment Share on other sites More sharing options...
Redneck Posted July 15, 2016 Share Posted July 15, 2016 i wanted to test this out. Does anybody know if this works in 1.1.3? Is there a certain part that it uses? Link to comment Share on other sites More sharing options...
pizzaoverhead Posted July 15, 2016 Author Share Posted July 15, 2016 3 hours ago, Redneck said: i wanted to test this out. Does anybody know if this works in 1.1.3? Is there a certain part that it uses? 1.1 changed things enough that it doesn't work at all. As this point, I'm still working on getting my other mods up and running again before returning to more experimental mods like this one. Link to comment Share on other sites More sharing options...
Redneck Posted July 15, 2016 Share Posted July 15, 2016 5 hours ago, pizzaoverhead said: 1.1 changed things enough that it doesn't work at all. As this point, I'm still working on getting my other mods up and running again before returning to more experimental mods like this one. thanks for the reply. Looking forward to a test version. Please take your time and thank you for your contribution o7 Link to comment Share on other sites More sharing options...
pizzaoverhead Posted July 15, 2016 Author Share Posted July 15, 2016 Here's the state it's in at the moment: Most of it doesn't work, with loads of errors, but it now does something in 1.1 at least.https://drive.google.com/file/d/0B7wRgLdaxUSdbEZ4akR2amFXRzA/view?usp=sharing Link to comment Share on other sites More sharing options...
Climberfx Posted July 15, 2016 Share Posted July 15, 2016 Imagine your mod, with this parts (-> Signature link) Link to comment Share on other sites More sharing options...
Redneck Posted July 15, 2016 Share Posted July 15, 2016 17 minutes ago, pizzaoverhead said: Here's the state it's in at the moment: Most of it doesn't work, with loads of errors, but it now does something in 1.1 at least.https://drive.google.com/file/d/0B7wRgLdaxUSdbEZ4akR2amFXRzA/view?usp=sharing cool ill check it out when i get off work here in about 3 hours? would you like me to report my findings or are you already aware of them? Link to comment Share on other sites More sharing options...
pizzaoverhead Posted July 15, 2016 Author Share Posted July 15, 2016 35 minutes ago, Climberfx said: Imagine your mod, with this parts (-> Signature link) That's pretty cool! I like your engine effects! I've been testing something similar myself: 29 minutes ago, Redneck said: cool ill check it out when i get off work here in about 3 hours? would you like me to report my findings or are you already aware of them? Feel free! Just beware that your findings may be "breaks my game entirely" I haven't had much time to check it out, but so far I know that the GUI, camera depth sorting, hatches and collision all don't work right. Link to comment Share on other sites More sharing options...
Climberfx Posted July 15, 2016 Share Posted July 15, 2016 9 minutes ago, pizzaoverhead said: That's pretty cool! I like your engine effects! I've been testing something similar myself: Feel free! Just beware that your findings may be "breaks my game entirely" I haven't had much time to check it out, but so far I know that the GUI, camera depth sorting, hatches and collision all don't work right. I believe in that type of Visual, more stylish. In my machine the stock one don't make trail, it make little balls, that have nothing to do with smoke, rsrsrsrsrsrs. My first pics with engine was only in Maya, but when i get there, i gonna try it in game too. Cheers Link to comment Share on other sites More sharing options...
HafCoJoe Posted July 15, 2016 Share Posted July 15, 2016 (edited) 14 minutes ago, Climberfx said: I believe in that type of Visual, more stylish. In my machine the stock one don't make trail, it make little balls, that have nothing to do with smoke, rsrsrsrsrsrs. My first pics with engine was only in Maya, but when i get there, i gonna try it in game too. Cheers I get the same thing as well w/ large part count crafts. That solid style cone is very interesting! It feels... "clean". Fills my head with a retro-TRON taste. Is it less resource intensive than stock? That's filling my head with ideas for a clean texture retro-graphics overhaul... Edited July 15, 2016 by Avera9eJoe Link to comment Share on other sites More sharing options...
Climberfx Posted July 15, 2016 Share Posted July 15, 2016 2 minutes ago, Avera9eJoe said: I get the same thing as well w/ large part count crafts. That solid style cone is very interesting! It feels... "clean". Fills my head with a retro-TRON taste. Is it less resource intensive than stock? That's filling my head with ideas for a clean texture retro-graphics overhaul... I really don't know yet, but i believe it is. Because you play only with a simple poly and maybe some post fx i can try later on. Link to comment Share on other sites More sharing options...
HafCoJoe Posted July 15, 2016 Share Posted July 15, 2016 Best of luck Climber If I get the urge I may end up making "clean" variants of all KSP parts. Would be an interesting aesthetic change. - I wanted to say that it's pleasant to hear from you again - I've seen your work in the ancient past and it's almost mystical to see the veteran crowd return Link to comment Share on other sites More sharing options...
stratzzt Posted August 19, 2016 Share Posted August 19, 2016 I think another cool idea would be implementing the movement mechanics of EVA somehow, allowing the viewer to "float" instead of just move. What i mean by that is maintain inertia, you know, like in EVA. Link to comment Share on other sites More sharing options...
Cheesecake Posted August 19, 2016 Share Posted August 19, 2016 Are there any News of this Mod? Is it still in developement? Link to comment Share on other sites More sharing options...
Andem Posted August 19, 2016 Share Posted August 19, 2016 6 hours ago, Cheesecake said: Are there any News of this Mod? Is it still in developement? Read the entire page. Link to comment Share on other sites More sharing options...
silvanus Posted August 20, 2016 Share Posted August 20, 2016 I'm hoping for a sudden unexpected update to 1.1.3 ! ;-D Link to comment Share on other sites More sharing options...
catnapper Posted August 24, 2016 Share Posted August 24, 2016 On 8/20/2016 at 11:11 AM, silvanus said: I'm hoping for a sudden unexpected update to 1.1.3 ! ;-D We all are Link to comment Share on other sites More sharing options...
Recommended Posts