PocketBrotector Posted June 9, 2017 Share Posted June 9, 2017 Can I just say that I really like the approach that this mod takes to turn the stock Mk3 parts into shuttle replica parts? The Mk3 line is already the part of the stock game most explicitly inspired by real-life vehicle components, so the technique of using a combination of retextures plus new parts is just perfect for getting a true stockalike/realistic STS/Buran. Plus you've got parts that I didn't even realize I wanted, like the MMU, the white EFT, the new Shuttle-C support... What's a good place to read about the real-life Block II designs and proposals? It seems like the KSP community has a vast trove of knowledge about countless alternate configurations and modified designs that never flew - I can't even Google most of this stuff. Quote Link to comment Share on other sites More sharing options...
minepagan Posted June 9, 2017 Share Posted June 9, 2017 On 6/9/2017 at 2:54 AM, PocketBrotector said: Can I just say that I really like the approach that this mod takes to turn the stock Mk3 parts into shuttle replica parts? The Mk3 line is already the part of the stock game most explicitly inspired by real-life vehicle components, so the technique of using a combination of retextures plus new parts is just perfect for getting a true stockalike/realistic STS/Buran. Plus you've got parts that I didn't even realize I wanted, like the MMU, the white EFT, the new Shuttle-C support... What's a good place to read about the real-life Block II designs and proposals? It seems like the KSP community has a vast trove of knowledge about countless alternate configurations and modified designs that never flew - I can't even Google most of this stuff. Expand *beginning shameless plug* I made a post on imgur about the Shuttle Block 2 proposals, it has enough info to at least get you started. https://imgur.com/gallery/Cs6Fo Quote Link to comment Share on other sites More sharing options...
notJebKerman Posted June 9, 2017 Share Posted June 9, 2017 On 6/7/2017 at 7:28 PM, Pak said: I'm starting to get the Shuttle Block 2 LRBs in game. The LRBs were the first step in the Block 2 program and offer increased crew safety and larger payload mass. The 3.125m part set is the Nosecone with sep motors, mid size tank, long tank, quad engine, sep motor pack, and a larger booster decoupler. Just starting testing, then I'll go back and finish the textures. Expand Amazing! Can't wait to fly with Block 2! Also, does anyone know if they were planning to make LRBs reusable at some point? Quote Link to comment Share on other sites More sharing options...
Pak Posted June 9, 2017 Author Share Posted June 9, 2017 (edited) @PocketBrotector Thanks. The pack has grown a lot over the years but I'm glad the original idea is still visible in there. minepagan's link is a good overview. Block II doesn't seem to have much detailed information out there outside of little mentions or diagrams. It seems like the LRBs have the most information available. I have way more info on the Shuttle II which seems like a more far-fetched plan (which I'd also love to build at some point) @notJebKerman They have a similar recovery plan to the Buran boosters. Big side mounted parachutes to land horizontally. Edited June 9, 2017 by Pak Quote Link to comment Share on other sites More sharing options...
notJebKerman Posted June 11, 2017 Share Posted June 11, 2017 Has anyone written a patch that would use LH2+LOX instead of LF+LOX for use with Cryogenic engines mod? It would only require change of the fuel anmount in ET (Ox:17.600, LH2:264.000) and change of isp (366 ASL, 452 in vacuum). Quote Link to comment Share on other sites More sharing options...
PickledTripod Posted June 11, 2017 Share Posted June 11, 2017 I've made one for myself, but it's only the SSMEs. // Converts Squad's SSME to hydrolox fuel and make it more similar to the real-life RS-25 @PART[SSME]:NEEDS[CryoEngines] { @description = Kerbodyne's flagship engine, the KS-25 is a sustainer with exceptional efficiency from sea level to space. Kerbodyne engineers achieved this by using hydrogen fuel, using an innovative bell design and running the engine in a high pressure staged combustion cycle. Special new alloys had to be invented to suppress the engine's tendency to become a bomb. It is designed with very durable components for reusability, as well as a high gimbal range, but because of that is more expensive than comparable hydrolox engines. @MODULE[ModuleEnginesFX] { maxThrust = 900 !PROPELLANT{} !PROPELLANT{} PROPELLANT { name = LqdHydrogen ratio = 1.5 DrawGauge = True } PROPELLANT { name = Oxidizer ratio = 0.1 } !atmosphereCurve {} atmosphereCurve { key = 0 452 key = 1 366 key = 20 5 } } @MODULE[ModuleGimbal] { @gimbalRange = 7 } } Save as CFG, drop somewhere in GameData. Quote Link to comment Share on other sites More sharing options...
Pak Posted June 11, 2017 Author Share Posted June 11, 2017 I forgot I was sitting on a cryo patch from TheRedTom as well. I'll get that pushed out soon Quote Link to comment Share on other sites More sharing options...
Frednoeyes Posted June 16, 2017 Share Posted June 16, 2017 Hullo all, I'd like to bring awareness to something I found on the Inter-webs. http://ynot1989.deviantart.com/art/Unchallenged-628217934 I though it was a very cool little what-if story about how the Shuttle Program may have played out differently, plus it's rather topical considering it involves the Shuttle Block 2, (Which is coming along fantastically I might add!) Quote Link to comment Share on other sites More sharing options...
Booze_Boy Posted June 23, 2017 Share Posted June 23, 2017 Hi all, This mod looks damn brilliant, but I cannot, for the life of me, get the parts to line up correct. The body is either too far away or overlap the front RCS heat shield cover thing. Not even the stock ones provided from the developer are correct. Any help would be appreciated, thanks all! Quote Link to comment Share on other sites More sharing options...
Z3R0_0NL1N3 Posted June 23, 2017 Share Posted June 23, 2017 On 6/23/2017 at 11:01 AM, Booze_Boy said: Hi all, This mod looks damn brilliant, but I cannot, for the life of me, get the parts to line up correct. The body is either too far away or overlap the front RCS heat shield cover thing. Not even the stock ones provided from the developer are correct. Any help would be appreciated, thanks all! Expand Could you share screenshots? Is your issue the same as @nowylepszyszatan's on the previous page? If so your Firespitter may be out of date or you should try using Shuttle Payload Technologies as an add-on mod. Quote Link to comment Share on other sites More sharing options...
Booze_Boy Posted June 25, 2017 Share Posted June 25, 2017 On 6/23/2017 at 11:37 AM, Z3R0_0NL1N3 said: Could you share screenshots? Is your issue the same as @nowylepszyszatan's on the previous page? If so your Firespitter may be out of date or you should try using Shuttle Payload Technologies as an add-on mod. Expand Aye it appears I do have the same issue. Do you know where i can find an up-to-date firespitter plugin? Quote Link to comment Share on other sites More sharing options...
Deltac Posted June 25, 2017 Share Posted June 25, 2017 I decided to add something special to my KISS! I refurbished the old Kristall into the Nauka module, and used an APAS port so the Buran could dock! The Shuttle Brothers meet at last! Also Dream Chaser Automated Cargo Vehicle! (Cross post from Tantares) Quote Link to comment Share on other sites More sharing options...
mechanicH Posted June 25, 2017 Share Posted June 25, 2017 @Deltac Wow... that is very nice! Quote Link to comment Share on other sites More sharing options...
Wahgineer Posted June 25, 2017 Share Posted June 25, 2017 @Pak, would you consider adding adapters for the liquid boosters, so that we can mount them inline? Quote Link to comment Share on other sites More sharing options...
notJebKerman Posted June 29, 2017 Share Posted June 29, 2017 (edited) My first Shuttle-C mission, carrying an orbiter and a lander to Laythe with a Centaur upper stage. Edited June 29, 2017 by notJebKerman Quote Link to comment Share on other sites More sharing options...
Pak Posted June 29, 2017 Author Share Posted June 29, 2017 @awsumindyman Sure @Deltac @notJebKerman Thanks for the mission photos. It's great seeing stuff like that Quote Link to comment Share on other sites More sharing options...
Wahgineer Posted June 29, 2017 Share Posted June 29, 2017 @Pak thanks! Quote Link to comment Share on other sites More sharing options...
Pak Posted July 2, 2017 Author Share Posted July 2, 2017 Hey guys, With the LRBs comes an engine revamp. The ST-25 was kind of a placeholder so I could balance the shuttle with a lighter/lower thrust engine, so the current engine will be replaced by the streamlined version on the far left and the STB on the right will be available with the Shuttle BII stuff. Pictured from left to right are the Compact, 2.5m, and 2.5m boat-tail mesh switches. (new bits are white and untextured) Quote Link to comment Share on other sites More sharing options...
drtedastro Posted July 2, 2017 Share Posted July 2, 2017 Looking nice. Cheers. Quote Link to comment Share on other sites More sharing options...
Deplaisant Posted July 11, 2017 Share Posted July 11, 2017 How can i download the mod for 1.2.2 ? I can't find previous versions Quote Link to comment Share on other sites More sharing options...
Pak Posted July 11, 2017 Author Share Posted July 11, 2017 @Deplaisant Like this on Spacedock. Quote Link to comment Share on other sites More sharing options...
smotheredrun Posted July 12, 2017 Share Posted July 12, 2017 Nice, I like the red Sharpie look there @Pak Quote Link to comment Share on other sites More sharing options...
lrd.Helmet Posted July 14, 2017 Share Posted July 14, 2017 On 6/11/2017 at 5:17 PM, PickledTripod said: I've made one for myself, but it's only the SSMEs. // Converts Squad's SSME to hydrolox fuel and make it more similar to the real-life RS-25 @PART[SSME]:NEEDS[CryoEngines] { @description = Kerbodyne's flagship engine, the KS-25 is a sustainer with exceptional efficiency from sea level to space. Kerbodyne engineers achieved this by using hydrogen fuel, using an innovative bell design and running the engine in a high pressure staged combustion cycle. Special new alloys had to be invented to suppress the engine's tendency to become a bomb. It is designed with very durable components for reusability, as well as a high gimbal range, but because of that is more expensive than comparable hydrolox engines. @MODULE[ModuleEnginesFX] { maxThrust = 900 !PROPELLANT{} !PROPELLANT{} PROPELLANT { name = LqdHydrogen ratio = 1.5 DrawGauge = True } PROPELLANT { name = Oxidizer ratio = 0.1 } !atmosphereCurve {} atmosphereCurve { key = 0 452 key = 1 366 key = 20 5 } } @MODULE[ModuleGimbal] { @gimbalRange = 7 } } Save as CFG, drop somewhere in GameData. Expand Great! I was looking for something like this. On 6/11/2017 at 7:45 PM, Pak said: I forgot I was sitting on a cryo patch from TheRedTom as well. I'll get that pushed out soon Expand I don't want to be annoying, but how is this patch coming along? Thanks for the great mod btw. Seeing the shuttle reenter is glorious. Quote Link to comment Share on other sites More sharing options...
Bottle Rocketeer 500 Posted July 14, 2017 Share Posted July 14, 2017 @Pak Can I please redistribute the OMS engine in my mod? (the non-offset one) Quote Link to comment Share on other sites More sharing options...
MelancholyFlapper Posted July 15, 2017 Share Posted July 15, 2017 (edited) Oh hey, guess who's making a mostly-reusable shuttle in RO/RSS with a custom RO/RSS config that's not quite done (as RO is still on 1.2.2 and some of the parts in the 1.2.2 version are subject to change)? http://imgur.com/a/K1uIK It's meeeeeeee. I'll be releasing it once I have the Buran parts properly configured as well as the STME and SRBs Edited July 15, 2017 by MelancholyFlapper Quote Link to comment Share on other sites More sharing options...
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