Drakenex Posted August 27, 2017 Share Posted August 27, 2017 or, with @Pak blessing I can share mine, no names yet but I can add them if you want Quote Link to comment Share on other sites More sharing options...
Pak Posted August 27, 2017 Author Share Posted August 27, 2017 @Dgraz22 SRBs just needed a little less fuel. I updated so they'll burn out before 25km now. @Dano818 I changed my mind and didn't want to include those with the base parts. I still have the texture I just forgot about it. I'll finish it up and put it out when I can. Quote Link to comment Share on other sites More sharing options...
roruwok Posted August 28, 2017 Share Posted August 28, 2017 @Pak Firstly, thanks for the 2.5x rescale configs! However, I've noticed that the config adjusts part "CA_SRBnose" twice (lines 59 and 74). Looking at the changes, I assume the second one is meant to adjust part "CA_boosterPack". Quote Link to comment Share on other sites More sharing options...
njbrown09 Posted August 28, 2017 Share Posted August 28, 2017 does this work on 1.2.2? Quote Link to comment Share on other sites More sharing options...
DrLicor Posted August 28, 2017 Share Posted August 28, 2017 6 minutes ago, njbrown09 said: does this work on 1.2.2? Yep, just not the latest version. Go to the spacedock download link in the OP. Click on changelog, select the latest version of 1.2.2 Quote Link to comment Share on other sites More sharing options...
njbrown09 Posted August 28, 2017 Share Posted August 28, 2017 Craft files are invalid ;( Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted August 29, 2017 Share Posted August 29, 2017 3 hours ago, njbrown09 said: Craft files are invalid ;( Craft files would have the parts from the 1.3 releases... Quote Link to comment Share on other sites More sharing options...
Dave_Rocket Posted August 29, 2017 Share Posted August 29, 2017 Absolutely beautiful work, can't believe I'm just now finding this. Quote Link to comment Share on other sites More sharing options...
gc1ceo Posted August 29, 2017 Share Posted August 29, 2017 Has anybody built a Buran/Energia? Quote Link to comment Share on other sites More sharing options...
TheRedTom Posted August 29, 2017 Share Posted August 29, 2017 1 hour ago, gc1ceo said: Has anybody built a Buran/Energia? I'm a personal fan of the AB Launchers Energia. It still works in 1.3 as far as I'm aware. I'll see if I can get any screenshots. @Beale has been teasing photos of a new Energia that will be part of Tantares but until then, AB is the best for the job IMO. Quote Link to comment Share on other sites More sharing options...
TheRedTom Posted August 29, 2017 Share Posted August 29, 2017 Not-so-ninja-edit @gc1ceo On the launchpad. Up up and away! Quote Link to comment Share on other sites More sharing options...
gc1ceo Posted August 30, 2017 Share Posted August 30, 2017 I'll been building a sort of Energia with Contares, although I can't seem to connect it with the Buran shuttle... what are you using for decouplers? Quote Link to comment Share on other sites More sharing options...
TheRedTom Posted August 30, 2017 Share Posted August 30, 2017 10 hours ago, gc1ceo said: I'll been building a sort of Energia with Contares, although I can't seem to connect it with the Buran shuttle... what are you using for decouplers? This bad boy Quote Link to comment Share on other sites More sharing options...
gc1ceo Posted August 31, 2017 Share Posted August 31, 2017 I put something together with Contares, it works -sorta-, I'll post the craft file and some pictures later. I can more or less get it into orbit with Mechjeb although I haven't quite tried manually yet. Quote Link to comment Share on other sites More sharing options...
Pak Posted September 2, 2017 Author Share Posted September 2, 2017 Update 1.3.0b Changes More small changes to support Mk3 - Block II Most shuttle parts moved down one tier lower in the tech tree to give space for Block II parts. You can now build a full shuttle at the Heavy Aerodynamics and Heavier Rocketry levels. And the initial release of the Block II Program! Please note this is an alpha build as I work on it. Some of the textures are unfinished and there are likely some problems I haven't found/fixed, but it's functional. My free time is very limited and I didn't want to feel like I was sitting on this anymore so I'm putting it out. I'll be cleaning up these parts as I move forward with the rest of the add-on which will include the Block II orbiter and a handful of other parts. Just drop the files into your Cormorant Aeronology folder. I'll be adding a craft file soon but likely won't make a forum post about it. So if you're interested just keep an eye out over the next day or two. A note for stock use: Without using something like Atmospheric Autopilot you really need advanced tweakables activated in your game to manage the main engine gimbals during launch. I recommend this with the normal shuttle as well, but the stock SAS can't deal with all the additional engines going at once. Manual flight is a bit more tricky but still very possible with a little practice. The flight profile from my launch guide in the OP still works, but you should be looking at booster sep around 30km instead of 15k. Good luck! Quote Link to comment Share on other sites More sharing options...
drtedastro Posted September 2, 2017 Share Posted September 2, 2017 Fantastic! Great job @Pak Thanks for all of your hard work and great stuff. Jeb is looking for his crash / test helmet as i download. Cheers. Quote Link to comment Share on other sites More sharing options...
notJebKerman Posted September 2, 2017 Share Posted September 2, 2017 (edited) Just downloaded the new update. Awesome! @Pak Sooo... What's next? Escape system? Block-II control surfaces? Edited September 2, 2017 by notJebKerman Quote Link to comment Share on other sites More sharing options...
minepagan Posted September 2, 2017 Share Posted September 2, 2017 1 hour ago, notJebKerman said: Just downloaded the new update. Awesome! @Pak Sooo... What's next? Escape system? Block-II control surfaces? Phase II, duh. Quote Link to comment Share on other sites More sharing options...
Pak Posted September 2, 2017 Author Share Posted September 2, 2017 This is true. The next big part set will be the full Block II orbiter. While I'm working on that I'll be making and releasing other small parts for B-II and the base shuttle like an advanced airlock and MMU, extended RCS payload, and some other small things. When and how these parts get released just depends on time and what kind of stuff is giving me problems, but it'll all lead to the full orbiter at some point. The general structure is: Phase 1 - LRBs Phase 2 - Block II Orbiter Phase 3 - Heavy Lift stack and Orbiter For all future parts though if it's something that was actually made and used, or something that was concepted for the original shuttle it'll go in the base Mk3 Shuttle Pack. If it's a more advanced version of a part I already have or just something I make up it'll be in the Block II set. Also I put the craft file up. You can find it here Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted September 3, 2017 Share Posted September 3, 2017 These look so much fun! Quote Link to comment Share on other sites More sharing options...
Drakenex Posted September 3, 2017 Share Posted September 3, 2017 (edited) Nice!! good bye SRBs on the C-37C Shuttle (modded from Contares cx-37b) Edited September 3, 2017 by Drakenex Quote Link to comment Share on other sites More sharing options...
bismarck2013 Posted September 3, 2017 Share Posted September 3, 2017 Thanks for the update @Pak Quote Link to comment Share on other sites More sharing options...
TheRedTom Posted September 3, 2017 Share Posted September 3, 2017 Saw this photo on Reddit. Thought it deserved to be here Quote Link to comment Share on other sites More sharing options...
notJebKerman Posted September 3, 2017 Share Posted September 3, 2017 18 hours ago, Drakenex said: Nice!! good bye SRBs on the C-37C Shuttle (modded from Contares cx-37b) Interesting... I will try this with Mk-X version Quote Link to comment Share on other sites More sharing options...
Z3R0_0NL1N3 Posted September 3, 2017 Share Posted September 3, 2017 (edited) Do the LRBs have a parachute return system? Were they ever designed to have one, since salt water isn't the greatest thing on engines. It would be nice for balance, I think, either way. Also is there a way to use firespitter/mesh switch to make the white painted parts weigh a little more? Otherwise I won't stop flying with white paint! P.S. Another question: did the shuttle have lights inside the bay? Edited September 3, 2017 by Z3R0_0NL1N3 Quote Link to comment Share on other sites More sharing options...
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