Jump to content

[1.3.1][Kopernicus] Uncharted Lands v0.5.4 [26Dec17]


KillAshley

Recommended Posts

Also I found on your imgur what Jool may look like:

Was going to hand make a Jool texture, but I have a better plan :wink:. That was just something i threw together in like 5 mins so i wasn't staring at a giant pink blob in the sky after i removed all the stock ScaledSpace textures lol

if you dont use kittopia, then what did you use to modify the planets ingame, like in the vids?

I use Kittopia for Kopernicus to edit the planets. It won't save any changes to the planets currently, so after the videos end i spend a lot of time writing all the values and mods out properly lol

Link to comment
Share on other sites

For the benefit of those of us who can't follow a very accelerated youtube video, can you give a general outline of how to go about doing this? In a somewhat idiot-proof way. (I can't seem to get Kittopia to *do* much of anything but I'd love to take a proper crack at making procedural stuff.)

Link to comment
Share on other sites

When do you plan to release? I'll make a playthrough of this on youtube, but it'll be insane (like aliens and stuff)

when it's ready ;)

like i said in the OP, I have no idea how long this will take as it entirely depends on my free time and motivation, but when all the planets have their terrain done at least I'll slowly be putting out releases as i turn my attention to overhauling the science part of the game (biomes, mulitpliers, etc.)

How does this affect performance?

VERY minimally, I'm overhauling stock bodies and replacing stock scaledspace assets in the process, so the differences are extremely minimal save for a few upped resolutions for bodies i enlarged.

For the benefit of those of us who can't follow a very accelerated youtube video, can you give a general outline of how to go about doing this? In a somewhat idiot-proof way. (I can't seem to get Kittopia to *do* much of anything but I'd love to take a proper crack at making procedural stuff.)

I've actually taken on the job of creating and maintaining the Kopernicus examples, so I'll be posting better examples with explanations as I go. To tell you the truth though, the best thing you can do is to just load up the game and experiment. Trial and error is how i learnt all the various PQSMods in the game, just modify values and see how they affect the planet and then make sure to remember what does what and you'll do fine.

Link to comment
Share on other sites

I've actually taken on the job of creating and maintaining the Kopernicus examples, so I'll be posting better examples with explanations as I go. To tell you the truth though, the best thing you can do is to just load up the game and experiment. Trial and error is how i learnt all the various PQSMods in the game, just modify values and see how they affect the planet and then make sure to remember what does what and you'll do fine.

Is there a way to save the PQS changes in Kittopia?

Link to comment
Share on other sites

Had a thought about the mod would this method result in better textures at the poles as your altitude rises? That seems to be an area that always seems to lose quality the quickly because of how maps are made 2d and stretched on the sphere. I know you can make maps. better suited for a sphere, but I wondered if this method has any effect? Thanks!

Link to comment
Share on other sites

Had a thought about the mod would this method result in better textures at the poles as your altitude rises? That seems to be an area that always seems to lose quality the quickly because of how maps are made 2d and stretched on the sphere. I know you can make maps. better suited for a sphere, but I wondered if this method has any effect? Thanks!

There will always be loss of resolution when it comes to wrapping textures to a sphere. This method does help somewhat, as the textures are derived directly from the terrain itself, instead of being forced onto the terrain like color maps are done. this means color noise is more clearly defined across the planet regardless of it's position. The only real distortion from the wrap is on the scaledspace textures.

These look like voronoi cells

thats because they are :wink: I love the look of the cells, It makes for a very unusual look. I use them on mroe than one planet, but Mun is the only one that's really noticeable!

Link to comment
Share on other sites

lol yeah the entire terrain is generated solely from VoronoiCraters...6 crater mods in fact, and LandControl for the color. I wanted to see what happens with that many craters mods introduced onto a world and after configuring them I'm pretty happy with the result!

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...