KillAshley Posted September 7, 2015 Author Share Posted September 7, 2015 I uploaded the video of Tylo seeing as people are interesting in ithttps://www.youtube.com/watch?v=ZmLUMaoVGNI Quote Link to comment Share on other sites More sharing options...
ibuckshot5 Posted September 12, 2015 Share Posted September 12, 2015 *knock* Quote Link to comment Share on other sites More sharing options...
KillAshley Posted September 12, 2015 Author Share Posted September 12, 2015 *knock* shameless bump, ay? here's a little something: Quote Link to comment Share on other sites More sharing options...
ibuckshot5 Posted September 12, 2015 Share Posted September 12, 2015 snipCool pol creationAlso I found on your imgur what Jool may look like:Javascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
123nick Posted September 12, 2015 Share Posted September 12, 2015 if you dont use kittopia, then what did you use to modify the planets ingame, like in the vids? Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted September 12, 2015 Share Posted September 12, 2015 if you dont use kittopiahe is Quote Link to comment Share on other sites More sharing options...
KillAshley Posted September 12, 2015 Author Share Posted September 12, 2015 Also I found on your imgur what Jool may look like:Was going to hand make a Jool texture, but I have a better plan . That was just something i threw together in like 5 mins so i wasn't staring at a giant pink blob in the sky after i removed all the stock ScaledSpace textures lolif you dont use kittopia, then what did you use to modify the planets ingame, like in the vids?I use Kittopia for Kopernicus to edit the planets. It won't save any changes to the planets currently, so after the videos end i spend a lot of time writing all the values and mods out properly lol Quote Link to comment Share on other sites More sharing options...
ibuckshot5 Posted September 12, 2015 Share Posted September 12, 2015 When do you plan to release? I'll make a playthrough of this on youtube, but it'll be insane (like aliens and stuff) Quote Link to comment Share on other sites More sharing options...
MatterBeam Posted September 13, 2015 Share Posted September 13, 2015 How does this affect performance? Quote Link to comment Share on other sites More sharing options...
Sauron Posted September 13, 2015 Share Posted September 13, 2015 For the benefit of those of us who can't follow a very accelerated youtube video, can you give a general outline of how to go about doing this? In a somewhat idiot-proof way. (I can't seem to get Kittopia to *do* much of anything but I'd love to take a proper crack at making procedural stuff.) Quote Link to comment Share on other sites More sharing options...
KillAshley Posted September 13, 2015 Author Share Posted September 13, 2015 When do you plan to release? I'll make a playthrough of this on youtube, but it'll be insane (like aliens and stuff)when it's ready like i said in the OP, I have no idea how long this will take as it entirely depends on my free time and motivation, but when all the planets have their terrain done at least I'll slowly be putting out releases as i turn my attention to overhauling the science part of the game (biomes, mulitpliers, etc.)How does this affect performance?VERY minimally, I'm overhauling stock bodies and replacing stock scaledspace assets in the process, so the differences are extremely minimal save for a few upped resolutions for bodies i enlarged.For the benefit of those of us who can't follow a very accelerated youtube video, can you give a general outline of how to go about doing this? In a somewhat idiot-proof way. (I can't seem to get Kittopia to *do* much of anything but I'd love to take a proper crack at making procedural stuff.)I've actually taken on the job of creating and maintaining the Kopernicus examples, so I'll be posting better examples with explanations as I go. To tell you the truth though, the best thing you can do is to just load up the game and experiment. Trial and error is how i learnt all the various PQSMods in the game, just modify values and see how they affect the planet and then make sure to remember what does what and you'll do fine. Quote Link to comment Share on other sites More sharing options...
tygoo7 Posted September 13, 2015 Share Posted September 13, 2015 I've actually taken on the job of creating and maintaining the Kopernicus examples, so I'll be posting better examples with explanations as I go. To tell you the truth though, the best thing you can do is to just load up the game and experiment. Trial and error is how i learnt all the various PQSMods in the game, just modify values and see how they affect the planet and then make sure to remember what does what and you'll do fine.Is there a way to save the PQS changes in Kittopia? Quote Link to comment Share on other sites More sharing options...
KillAshley Posted September 14, 2015 Author Share Posted September 14, 2015 currently no as I said earlier;It won't save any changes to the planets currently, so after the videos end i spend a lot of time writing all the values and mods out properly lolevery value has to be placed into the .cfg files manually for now Quote Link to comment Share on other sites More sharing options...
Svm420 Posted September 15, 2015 Share Posted September 15, 2015 Had a thought about the mod would this method result in better textures at the poles as your altitude rises? That seems to be an area that always seems to lose quality the quickly because of how maps are made 2d and stretched on the sphere. I know you can make maps. better suited for a sphere, but I wondered if this method has any effect? Thanks! Quote Link to comment Share on other sites More sharing options...
blackrack Posted September 15, 2015 Share Posted September 15, 2015 These look like voronoi cells Quote Link to comment Share on other sites More sharing options...
KillAshley Posted September 15, 2015 Author Share Posted September 15, 2015 Had a thought about the mod would this method result in better textures at the poles as your altitude rises? That seems to be an area that always seems to lose quality the quickly because of how maps are made 2d and stretched on the sphere. I know you can make maps. better suited for a sphere, but I wondered if this method has any effect? Thanks!There will always be loss of resolution when it comes to wrapping textures to a sphere. This method does help somewhat, as the textures are derived directly from the terrain itself, instead of being forced onto the terrain like color maps are done. this means color noise is more clearly defined across the planet regardless of it's position. The only real distortion from the wrap is on the scaledspace textures.These look like voronoi cellsthats because they are I love the look of the cells, It makes for a very unusual look. I use them on mroe than one planet, but Mun is the only one that's really noticeable! Quote Link to comment Share on other sites More sharing options...
KillAshley Posted September 16, 2015 Author Share Posted September 16, 2015 So I had an idea and kind of ran with it for a while.....Javascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
MrHappyFace Posted September 16, 2015 Share Posted September 16, 2015 Are those VoronoiCraters? It looks very nice Quote Link to comment Share on other sites More sharing options...
Svm420 Posted September 16, 2015 Share Posted September 16, 2015 Agree with happy dude looks amazing! Quote Link to comment Share on other sites More sharing options...
KillAshley Posted September 17, 2015 Author Share Posted September 17, 2015 lol yeah the entire terrain is generated solely from VoronoiCraters...6 crater mods in fact, and LandControl for the color. I wanted to see what happens with that many craters mods introduced onto a world and after configuring them I'm pretty happy with the result! Quote Link to comment Share on other sites More sharing options...
KillAshley Posted September 22, 2015 Author Share Posted September 22, 2015 Just ignore Kerbin in the background... Quote Link to comment Share on other sites More sharing options...
timandy1 Posted September 22, 2015 Share Posted September 22, 2015 Is that Laythe? Quote Link to comment Share on other sites More sharing options...
KillAshley Posted September 22, 2015 Author Share Posted September 22, 2015 that would actually be Eve, I decided to stay true to the "hostile body" kind of idea. Dark, manacing, and with dark carbon-heavy oceans that trap enough light & heat that it becomes super heated making ships very explodey Quote Link to comment Share on other sites More sharing options...
blackrack Posted September 22, 2015 Share Posted September 22, 2015 Just ignore Kerbin in the background...http://i.imgur.com/60I9iGH.pngI actually like this one a lot, more pics? Is it supposed to have an atmosphere also? Quote Link to comment Share on other sites More sharing options...
Svm420 Posted September 22, 2015 Share Posted September 22, 2015 Wow this will definitely be my planet mod when it's as ready as I am . Simple amazing! Quote Link to comment Share on other sites More sharing options...
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