Ooglak Kerman Posted January 25, 2023 Share Posted January 25, 2023 @capi3101 what node did you attach the Rangeland to on the Chuckwagon? Attaching to the entry ports has the pad sitting well off the ground. Because of the size, attaching that thing to anything is right fiddly. Quote Link to comment Share on other sites More sharing options...
capi3101 Posted January 25, 2023 Share Posted January 25, 2023 (edited) 13 minutes ago, Ooglak Kerman said: @capi3101 what node did you attach the Rangeland to on the Chuckwagon? Attaching to the entry ports has the pad sitting well off the ground. Because of the size, attaching that thing to anything is right fiddly. KIS 1, I believe - but don't quote me on that. It's been a while. And mine usually do sit well off the ground; driving off of them is possible, driving back up is another matter entirely. You think this is fiddly, you should see what attaching things to the Walkways is like. Seriously, quicksave before you give it a go. (You can wind up with a building attached sideways very easily, or worse yet, inside another building...the fix for which is to zoom in really tight and then swing your camera around, then zoom out until you can see the box and grab it). Edited January 25, 2023 by capi3101 Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted January 25, 2023 Author Share Posted January 25, 2023 Unfortunately Pathfinder is limited in what you can do with attaching parts and the game itself. Hence why Pathfinder has supported EL for so long. If KIS doesn’t work then EL can help you make bases wholesale. I hope colonies will work better in KSP 2 and make Pathfinder obsolete. Quote Link to comment Share on other sites More sharing options...
Ooglak Kerman Posted January 25, 2023 Share Posted January 25, 2023 Turns out the Saddle has a little bitty attachment node off to one side. Turn a Ponderosa 90 degrees and then attach the Rangeland to that. That's the theory anyway and it looks like it will work in the SPH. We'll see. And on the Chuckwagon.... //Name of inflatable animation animationName = Deploy flightAnimationOnly = True I see your flightAnimationOnly = True ... and raise you a MM patch. Evil Angelo!! Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted January 25, 2023 Author Share Posted January 25, 2023 *evil squirrel paws * Quote Link to comment Share on other sites More sharing options...
Ooglak Kerman Posted January 25, 2023 Share Posted January 25, 2023 Just now, Angel-125 said: *evil squirrel paws * Haha! Yeah. So.. Attaching the Rangeland to that very convenient little attach node on the Saddle is the thing! I can drive onto and off of it just fine. I need to figure out how to make the grass go away in that area though. Distracting. Big test next will be making a thing. Quote Link to comment Share on other sites More sharing options...
MoonstreamInSpace Posted January 26, 2023 Share Posted January 26, 2023 (edited) Thank you, Angel-125, for fixing the Pathfinder<->Sandcastle interaction! It works now, and is really useful! Edited January 26, 2023 by MoonstreamInSpace Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted January 26, 2023 Author Share Posted January 26, 2023 1 hour ago, MoonstreamInSpace said: Thank you, Angel-125, for fixing the Pathfinder<->Sandcastle interaction! It works now, and is really useful! You're welcome! I'm glad I was finally able to figure it out, and fix the EL-Sandcastle issues with the survey cones as well. Quote Link to comment Share on other sites More sharing options...
Ooglak Kerman Posted January 26, 2023 Share Posted January 26, 2023 In resource definitions for planets, what is "Variance" and "Dispersal"? Quote Link to comment Share on other sites More sharing options...
Ooglak Kerman Posted January 27, 2023 Share Posted January 27, 2023 Good news everybody! SimpleConstruction is fully compatable with the Rangeland! Built and recycled a cargo/crew truck at the Minmus base. With SCON, it's a good strategy to build individual parts with the SCON enabled docking port(s) and whole assemblies with the Rangeland. With colony building now worked out - courtesy of the advancements by Angelo - I need Kerbals. Time to send out the press gangs - errr - recruitment teams to the bars. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted January 27, 2023 Author Share Posted January 27, 2023 On 1/26/2023 at 11:29 AM, Ooglak Kerman said: In resource definitions for planets, what is "Variance" and "Dispersal"? These are magic numbers for resource distribution in a biome. What they do is a mystery. Quote Link to comment Share on other sites More sharing options...
Ooglak Kerman Posted January 27, 2023 Share Posted January 27, 2023 26 minutes ago, Angel-125 said: These are magic numbers for resource distribution in a biome. What they do is a mystery. Mysterous mystery. @JadeOfMaar can you provide enlightment? Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted January 27, 2023 Share Posted January 27, 2023 31 minutes ago, Ooglak Kerman said: Mysterous mystery. @JadeOfMaar can you provide enlightment? Quote Link to comment Share on other sites More sharing options...
Ooglak Kerman Posted January 27, 2023 Share Posted January 27, 2023 (edited) 18 minutes ago, JadeOfMaar said: Well... yeah, but there is no information on what "Dispersal" and "Variance" mean. Edited January 27, 2023 by Ooglak Kerman Quote Link to comment Share on other sites More sharing options...
panarchist Posted January 27, 2023 Share Posted January 27, 2023 1 hour ago, Ooglak Kerman said: Well... yeah, but there is no information on what "Dispersal" and "Variance" mean. There is - you may have missed it. Variance = 0 ~ 100 (% how noisy the resource distribution is between highest and lowest amount, not necessarily your defined Min and Max.) Dispersal = 0 ~ 100 (multiplies the sharpness/contrast of that noise and makes the high points much more abundant and the low points much less abundant) Quote Link to comment Share on other sites More sharing options...
Ooglak Kerman Posted January 27, 2023 Share Posted January 27, 2023 35 minutes ago, panarchist said: There is - you may have missed it. Variance = 0 ~ 100 (% how noisy the resource distribution is between highest and lowest amount, not necessarily your defined Min and Max.) Dispersal = 0 ~ 100 (multiplies the sharpness/contrast of that noise and makes the high points much more abundant and the low points much less abundant) Awesome! Thanks for that info. It fills in some gaps for me. Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted January 27, 2023 Share Posted January 27, 2023 24 minutes ago, Ooglak Kerman said: Awesome! Thanks for that info. It fills in some gaps for me. Oops. Forgot to clearly mention the info was in one of the spoilers. But also I thought you'd open the spoilers. Quote Link to comment Share on other sites More sharing options...
Ooglak Kerman Posted January 27, 2023 Share Posted January 27, 2023 3 minutes ago, JadeOfMaar said: Oops. Forgot to clearly mention the info was in one of the spoilers. But also I thought you'd open the spoilers. Completely missed the spoilers. Reading just too fast. Ughh... Leyn really lacks suitable flat places to place a base. Could use a grader! Quote Link to comment Share on other sites More sharing options...
Ooglak Kerman Posted February 2, 2023 Share Posted February 2, 2023 (edited) Whelp... as a colony, Leyn is a write-off. Not enough level ground anywhere I can find. Not even in the big impact craters. It will be a good mining outpost though. Looks like Alva will be a more promising colony - if the Sandwurms don't eat the colony. name = SandWurm materialType = BumpedDiffuse mesh = GU/Terrain/PluginData/Models/SandWurm.obj Edited February 2, 2023 by Ooglak Kerman Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted February 2, 2023 Author Share Posted February 2, 2023 53 minutes ago, Ooglak Kerman said: Whelp... as a colony, Leyn is a write-off. Not enough level ground anywhere I can find. Not even in the big impact craters. It will be a good mining outpost though. Looks like Alva will be a more promising colony - if the Sandwurms don't eat the colony. name = SandWurm materialType = BumpedDiffuse mesh = GU/Terrain/PluginData/Models/SandWurm.obj If you use Kerbal Konstructs you can apply a flat ground "decal" to flatten the ground. I did this on Minmus in my save. Quote Link to comment Share on other sites More sharing options...
Ooglak Kerman Posted February 2, 2023 Share Posted February 2, 2023 9 minutes ago, Angel-125 said: If you use Kerbal Konstructs you can apply a flat ground "decal" to flatten the ground. I did this on Minmus in my save. I've been looking at and considering KK, but I'm not sure I want to go through the hoops of learning it and you can't have every colony attempt work out. Also, as it is, the game is somewhat randomly glitchy out at interstellar distances. About 1 out of 6 or so times I switch scene over to my rover/miner at Leyn, a random part just comes flying off. Seems to be better now that I've removed the surface base though. I'm pretty confident the Kraken lives on Leyn. Quote Link to comment Share on other sites More sharing options...
capi3101 Posted February 3, 2023 Share Posted February 3, 2023 8 hours ago, Ooglak Kerman said: I've been looking at and considering KK, but I'm not sure I want to go through the hoops of learning it and you can't have every colony attempt work out. No, take it from someone who uses KK a lot - go through the hoops of learning it, because it's too big of a pain in the ass to not have every colony attempt work out... KK is actually not that terribly difficult to learn. The only thing I'll say is quicksave before you mash go on fixing terrain, because turning KK on will toss the craft/base into the air. The adjustments you make will still be in place when you quickload. Quote Link to comment Share on other sites More sharing options...
Ooglak Kerman Posted February 3, 2023 Share Posted February 3, 2023 24 minutes ago, capi3101 said: No, take it from someone who uses KK a lot - go through the hoops of learning it, because it's too big of a pain in the ass to not have every colony attempt work out... KK is actually not that terribly difficult to learn. The only thing I'll say is quicksave before you mash go on fixing terrain, because turning KK on will toss the craft/base into the air. The adjustments you make will still be in place when you quickload. I have to quicksave as it is before switching scene to anything on the surface out at Nova Kirbani - especially Leyn. It's right annoying, but just a thing ya gotta do. Since I'm using Blueshift warp, it's not <that> big a deal for a colony attempt to not work out. In this case, Leyn becomes a mining outpost and it really looks like Alva will work out nicely. I'll likely carve out a little time this weekend to dink with KK though. At a minimum, I want to suppress the grass growing around my test base at the KSC. Need to mow that yard! Since you've used it - are you limited to a circular area - or can a polygon be defined? Quote Link to comment Share on other sites More sharing options...
capi3101 Posted February 3, 2023 Share Posted February 3, 2023 I'm pretty sure a polygon can be defined...but in honesty, I've never found a reason to use anything other than a nice, large circle. Though you should probably limit the radius to not much more than 300-400 meters or so. Did a two kilometer area on Pol once and you could see the massive chunk I'd taken out of the moon from orbit... (I might actually have a screenie of that somewhere; I'll have to look). Quote Link to comment Share on other sites More sharing options...
Ooglak Kerman Posted February 3, 2023 Share Posted February 3, 2023 5 hours ago, capi3101 said: I'm pretty sure a polygon can be defined...but in honesty, I've never found a reason to use anything other than a nice, large circle. Though you should probably limit the radius to not much more than 300-400 meters or so. Did a two kilometer area on Pol once and you could see the massive chunk I'd taken out of the moon from orbit... (I might actually have a screenie of that somewhere; I'll have to look). I'd like to see that. Be funny to do that to Gilly. Do you have to essentially define a script for what to do? Quote Link to comment Share on other sites More sharing options...
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