CobaltWolf Posted July 9, 2016 Author Share Posted July 9, 2016 33 minutes ago, Jack Wolfe said: I got the IVA and props from an old KSP install (1.0.5), which had the last release of FASA. I'm sure you can find a download link in the release thread. I put the folder under the Bluedog_DB\Spaces folder, then adjusted the Leo's pod config to point at the transplanted IVA. Pretty simple stuff. I'm not going into a detailed tutorial because a) I wanna get back to flying this baby, and b) it will get rendered obsolete by whatever wonderfulness CobaltWolf and crew decide on. I think I decided on PM'ing Frizzank/Nathankell... 31 minutes ago, AlbertKermin said: I'm just going to leave this here... Noice. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted July 9, 2016 Author Share Posted July 9, 2016 (edited) Well, tonight was mostly polishing MOS stuff, getting the textures finalized and adding normal maps, etc. I did whip up one more part - the three/five way 1.5m adapter. Which is further evidence that I'm apparently just copying @Angel-125's MOLE at this point (Even though it's actually a pretty old part, just unfinished). EDIT: Updated the github with the work from the last week. It's mostly just cfg edits for this release now. Edited July 9, 2016 by CobaltWolf Quote Link to comment Share on other sites More sharing options...
rasta013 Posted July 9, 2016 Share Posted July 9, 2016 (edited) For those of you that were waiting for it, CobatlWolf's latest update to the GitHub repo merged my PR for the Community Tech Tree patch that I've pulled together to help reposition various parts around the CTT nodes. Please, if you are a user of CTT, please take a look at the placement of the parts, changes in node prices (some higher, some lower - mostly balanced though) and if you so desire, feel free to dig through the link below to a spreadsheet listing all the changes. I would really appreciate any feedback anyone is willing to give and will address any inconsistencies or bugs in the patch. I will also be updating this as new parts are added and old parts are balanced. Spreadsheet of changes for CTT Patch Edited July 9, 2016 by rasta013 Quote Link to comment Share on other sites More sharing options...
Beale Posted July 9, 2016 Share Posted July 9, 2016 (edited) 9 hours ago, VenomousRequiem said: Isn't @Beale already working on the IVA for Leo, though? 9 hours ago, CobaltWolf said: I think Beale would appreciate having less stuff to do. Currently, the IVA is very low priority, I cannot lie However, I do have an interior model that is ready to go. It only needs for setup in Unity. (If you want this model I can package and send it over, but if you can use the FASA IVA, that is very pretty). Edited July 9, 2016 by Beale Quote Link to comment Share on other sites More sharing options...
Foxxonius Augustus Posted July 9, 2016 Share Posted July 9, 2016 (edited) 4 hours ago, CobaltWolf said: EDIT: Updated the github with the work from the last week. It's mostly just cfg edits for this release now. not seeing any changes but I might be missing something/was the github update public? Edit: Never mind I see it on the master branch now... Edited July 9, 2016 by Foxxonius Augustus I'm an idiot. Quote Link to comment Share on other sites More sharing options...
Rory Yammomoto Posted July 9, 2016 Share Posted July 9, 2016 are those new centaur models going into the game? I saw you were working on them and they look cool as hell,so... Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted July 9, 2016 Share Posted July 9, 2016 9 hours ago, CobaltWolf said: Well, tonight was mostly polishing MOS stuff, getting the textures finalized and adding normal maps, etc. I did whip up one more part - the three/five way 1.5m adapter. Which is further evidence that I'm apparently just copying @Angel-125's MOLE at this point (Even though it's actually a pretty old part, just unfinished). EDIT: Updated the github with the work from the last week. It's mostly just cfg edits for this release now. Bah, looks nothing like my station hub. Besides which, we all have the same sources to draw from. I saw like three different ISS mods for instance. It's all good, just depends on what you like. Follow your passion I'd say, the rest will take care of itself. Pretty nice hub you made, looks clean. Are you going to make others like a 4-way and T-intersection? Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted July 9, 2016 Author Share Posted July 9, 2016 6 hours ago, Beale said: Currently, the IVA is very low priority, I cannot lie However, I do have an interior model that is ready to go. It only needs for setup in Unity. (If you want this model I can package and send it over, but if you can use the FASA IVA, that is very pretty). I figure it'll save you the work. I still have to get those extra parts sorted and moved to a separate texture sheet for you. 3 hours ago, Rory Yammomoto said: are those new centaur models going into the game? I saw you were working on them and they look cool as hell,so... Eventually? Just now, Angel-125 said: Bah, looks nothing like my station hub. Besides which, we all have the same sources to draw from. I saw like three different ISS mods for instance. It's all good, just depends on what you like. Follow your passion I'd say, the rest will take care of itself. Pretty nice hub you made, looks clean. Are you going to make others like a 4-way and T-intersection? Thanks! It actually didn't use any new texture space. It just uses the texture for the hab module. I wasn't planning on making more intersections, at least for now. There's a strong history of three way symmetry for MORL/LORL/MOL station designs. Quote Link to comment Share on other sites More sharing options...
Sgt.Shutesie Posted July 9, 2016 Share Posted July 9, 2016 41 minutes ago, CobaltWolf said: Hey look dyna soar! I'm going to attempt to make and finish the landing gear today, as well as fixing the rcs ports that I improperly made. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted July 9, 2016 Share Posted July 9, 2016 1 hour ago, CobaltWolf said: I figure it'll save you the work. I still have to get those extra parts sorted and moved to a separate texture sheet for you. Eventually? Thanks! It actually didn't use any new texture space. It just uses the texture for the hab module. I wasn't planning on making more intersections, at least for now. There's a strong history of three way symmetry for MORL/LORL/MOL station designs. Now that would make a very interesting station design! Quote Link to comment Share on other sites More sharing options...
VenomousRequiem Posted July 9, 2016 Share Posted July 9, 2016 TFW I try to play at all recently: Quote Link to comment Share on other sites More sharing options...
123nick Posted July 9, 2016 Share Posted July 9, 2016 Just now, VenomousRequiem said: TFW I try to play at all recently: i thought they fixed that in 1.1.3? if they didnt, Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted July 9, 2016 Author Share Posted July 9, 2016 1.1.3 has far less crashes but I still get them occasionally. Quote Link to comment Share on other sites More sharing options...
rasta013 Posted July 9, 2016 Share Posted July 9, 2016 Same here. At least, I have only been crashing about 2-3 times a day now rather than the 8-10 I was having... Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted July 9, 2016 Share Posted July 9, 2016 9 minutes ago, 123nick said: i thought they fixed that in 1.1.3? if they didnt, I get that (although a different version of the pop-up), QUITE often in 1.1.3, on a lightly modded install Quote Link to comment Share on other sites More sharing options...
Guest Posted July 10, 2016 Share Posted July 10, 2016 15 hours ago, Beale said: Currently, the IVA is very low priority, I cannot lie However, I do have an interior model that is ready to go. It only needs for setup in Unity. (If you want this model I can package and send it over, but if you can use the FASA IVA, that is very pretty). I'm sorry if my post caused toes to get stepped on or feelings to be hurt. I merely gave a "what if" a whirl and it worked out far better than I expected. Quote Link to comment Share on other sites More sharing options...
Rory Yammomoto Posted July 10, 2016 Share Posted July 10, 2016 4 hours ago, VenomousRequiem said: TFW I try to play at all recently: YOU THINK THAT IS BAD? I keep OVERHEATING if I even DARE run too many mods... Quote Link to comment Share on other sites More sharing options...
VenomousRequiem Posted July 10, 2016 Share Posted July 10, 2016 2 minutes ago, Rory Yammomoto said: YOU THINK THAT IS BAD? I keep OVERHEATING if I even DARE run too many mods... Oh please, running a game my processor idles at around 125 degrees C. I know the feel. Quote Link to comment Share on other sites More sharing options...
Rory Yammomoto Posted July 10, 2016 Share Posted July 10, 2016 57 minutes ago, Jack Wolfe said: 16 hours ago, Beale said: Currently, the IVA is very low priority, I cannot lie However, I do have an interior model that is ready to go. It only needs for setup in Unity. (If you want this model I can package and send it over, but if you can use the FASA IVA, that is very pretty). I'm sorry if my post caused toes to get stepped on or feelings to be hurt. I merely gave a "what if" a whirl and it worked out far better than I expected. @Beale Yes Please. If it has a Navball it's better than FASA (FASA, strangely, does not have a navball), plus in my game, the IVA for FASA is a bit too big for the Spica. Same with the Botachelli and the FASA Big G. Quote Link to comment Share on other sites More sharing options...
Guest Posted July 10, 2016 Share Posted July 10, 2016 (edited) 10 minutes ago, Rory Yammomoto said: @Beale Yes Please. If it has a Navball it's better than FASA (FASA, strangely, does not have a navball), plus in my game, the IVA for FASA is a bit too big for the Spica. Same with the Botachelli and the FASA Big G. The Spica? There's an interesting choice. I stayed with the Leo "Vinci". But the lack of a navball is why I went with MOARdV's improvements. Readouts galore, including a tunable navball. Edited July 10, 2016 by Jack Wolfe Quote Link to comment Share on other sites More sharing options...
Rory Yammomoto Posted July 10, 2016 Share Posted July 10, 2016 yeah, the Spica. the gemini pod. Isn't that what it's called> Quote Link to comment Share on other sites More sharing options...
VenomousRequiem Posted July 10, 2016 Share Posted July 10, 2016 Just now, Rory Yammomoto said: yeah, the Spica. the gemini pod. Isn't that what it's called> Spica was Tantares Gemini. It's Leo. Quote Link to comment Share on other sites More sharing options...
Rory Yammomoto Posted July 10, 2016 Share Posted July 10, 2016 (edited) 3 minutes ago, VenomousRequiem said: Spica was Tantares Gemini. It's Leo. ooh. OK. It's too big for the LEO, then. @Beale I would rather like a fitting IVA. Edited July 10, 2016 by Rory Yammomoto Quote Link to comment Share on other sites More sharing options...
VenomousRequiem Posted July 10, 2016 Share Posted July 10, 2016 Just now, Rory Yammomoto said: ooh. OK. It's too big for the LEO, then. If I'm not mistaken you can change the scale of an IVA view through the config file, but I've never messed with it. Quote Link to comment Share on other sites More sharing options...
Guest Posted July 10, 2016 Share Posted July 10, 2016 (edited) 6 minutes ago, VenomousRequiem said: If I'm not mistaken you can change the scale of an IVA view through the config file, but I've never messed with it. Funny, I made it work with the Leo with no rescaling whatsoever as my posts on the previous page show. Oh well. Must have been my lucky day. Edited July 10, 2016 by Jack Wolfe Quote Link to comment Share on other sites More sharing options...
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