CobaltWolf Posted December 9, 2015 Author Share Posted December 9, 2015 (edited) 7 hours ago, A1Ch1 said: I've updated the Realism Overhaul configs to include Able, Ablestar, Thor, and Vanguard; they're available from the same GitHub branch as before, or, more conveniently, by themselves. Definitely still a WIP, but GLOW, payload, and dry mass are good, and almost everything fits together properly (jury-rigged adapters for RO diameters) except Vanguard. Hide contents As always, awesome work and I can't wait to get to play with Agena Hrmm. The adaptors thing is troubling. If you'd like, PM me a list of the adaptors you'd need for RO sizes. It shouldn't be too hard to scale one end or the other and export them without using new textures. You can include them in the RO download, and MM out the out ones. With that said, RO also has a soft dependency on PP and almost any player would be using it. So it wouldn't be a high priority. Also, seeing the old Thor textures again reminds me how grateful I am to have replaced them. EDIT: Also, can I have a link to the Git for the OP? Edited December 9, 2015 by CobaltWolf Quote Link to comment Share on other sites More sharing options...
NotAgain Posted December 9, 2015 Share Posted December 9, 2015 (edited) 23 hours ago, CobaltWolf said: My Bloeting or the original? The original. Have you released yours yet? Edited December 9, 2015 by NotAgain Image didn't insert. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted December 9, 2015 Author Share Posted December 9, 2015 22 minutes ago, NotAgain said: 22 minutes ago, NotAgain said: The original. Have you released yours yet? The original. Have you released yours yet? No but it's in the latest test release. The parachute is a little buggy. Where's the Red Lion? I wanted to see it. Quote Link to comment Share on other sites More sharing options...
NotAgain Posted December 9, 2015 Share Posted December 9, 2015 13 minutes ago, CobaltWolf said: No but it's in the latest test release. The parachute is a little buggy. Where's the Red Lion? I wanted to see it. How do you insert a picture? Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted December 9, 2015 Author Share Posted December 9, 2015 3 minutes ago, NotAgain said: How do you insert a picture? On the lower right of the post editor, there's an 'insert other media' button. Click it and give it the link to your image. Or if it's an imgur album, there is an imgur album button on the top row. Quote Link to comment Share on other sites More sharing options...
NotAgain Posted December 9, 2015 Share Posted December 9, 2015 11 minutes ago, CobaltWolf said: On the lower right of the post editor, there's an 'insert other media' button. Click it and give it the link to your image. Or if it's an imgur album, there is an imgur album button on the top row. It didn't let me do that. Quote Link to comment Share on other sites More sharing options...
NotAgain Posted December 9, 2015 Share Posted December 9, 2015 (edited) The Red Lion MkI. Built for simple, sub-orbital flights carrying tourists or low-space experiments. Engine and winglets are from BDB, main fuel tanks are from NovaPunch, fairing and adaptor tanks are from BDB, Tourist capsule is from bloeting, the engine and wings are from SXT, and the control surfaces and cockpit are from Taerobee. Edited December 10, 2015 by NotAgain Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted December 9, 2015 Author Share Posted December 9, 2015 Hurray for the awful new forum software! If you're trying to give it an imgur album, just give it the album id. It's the bit after the last slash. So for example http://imgur.com/a/67bFP becomes 67bFP Quote Link to comment Share on other sites More sharing options...
A1Ch1 Posted December 9, 2015 Share Posted December 9, 2015 (edited) 4 hours ago, CobaltWolf said: Hrmm. The adaptors thing is troubling. If you'd like, PM me a list of the adaptors you'd need for RO sizes. It shouldn't be too hard to scale one end or the other and export them without using new textures. You can include them in the RO download, and MM out the out ones. With that said, RO also has a soft dependency on PP and almost any player would be using it. So it wouldn't be a high priority. Also, seeing the old Thor textures again reminds me how grateful I am to have replaced them. EDIT: Also, can I have a link to the Git for the OP? GitHub; I've removed all the non-BDB content so it's easier to merge just the BDB configs without having to search for them with everything else. It's nearly ready to be merged into RO itself, just needs manufacturers and descriptions (and maybe a spreadsheet - it's possible to recreate a LOT of Atlas, Thor, and Delta configurations with the parts you've created! So far I've focused on Atlas-Able, Thor-Able, Thor-Ablestar, and Atlas I-III, with Atlas G-Centaur next on the list.) So far I've managed by resizing and gluing together the various adapters to fit RO tank sizes. I'll PM you the adapter sizes, but no hurry. As an aside, have you considered jettisonable insulation for Centaur, as used through Atlas I? I've been trying to come up with a way to simulate them with no luck so far. Edited December 9, 2015 by A1Ch1 Quote Link to comment Share on other sites More sharing options...
VenomousRequiem Posted December 10, 2015 Share Posted December 10, 2015 (edited) I love me some RO... Is there anything I should be... you know... doing? You guys? Give me suggestions and I'll see if I can get Cobalt to texture it for me... Edit- You know, every time I drop BDB in my RO GameData it stops loading after MM does it's thing. Honestly this is a little frustrating... Edited December 10, 2015 by VenomousRequiem Quote Link to comment Share on other sites More sharing options...
A1Ch1 Posted December 10, 2015 Share Posted December 10, 2015 (edited) 4 hours ago, VenomousRequiem said: I love me some RO... Is there anything I should be... you know... doing? You guys? Give me suggestions and I'll see if I can get Cobalt to texture it for me... Edit- You know, every time I drop BDB in my RO GameData it stops loading after MM does it's thing. Honestly this is a little frustrating... Really? Is this happening with the configs I just uploaded? I'll do a clean install and figure out what's up. Edit: D'oh, silly error: left out the last few lines of a config. Fixed. Ctrl+A, Ctrl+C, Ctrl+V, my three nemeses. Edited December 10, 2015 by A1Ch1 Quote Link to comment Share on other sites More sharing options...
Kradgger Posted December 10, 2015 Share Posted December 10, 2015 (edited) 6 hours ago, VenomousRequiem said: Is there anything I should be... you know... doing? You guys? Give me suggestions and I'll see if I can get Cobalt to texture it for me... Can I suggest some Delta IV/SLS-ish second stage? With the RL10 and the exposed tank housed inside a big shroud. Also the boat-tailed RS-68 would be nice. I know the GEMs are coming, so that shouldn't be a problem. Also the textures are almost done for it, the new Atlas V (Muo) has a very similar color scheme to the main tanks. By the way, how wide should a BDB Delta IV be? Because it's between the Atlas V and the SLS. 2.75? Edit: Or maybe, saaaay, Ariane 5 with 2m boosters? Edited December 10, 2015 by Kradgger Quote Link to comment Share on other sites More sharing options...
VenomousRequiem Posted December 10, 2015 Share Posted December 10, 2015 Ahhh, that's a lot of suggestions. I'll tell you now, all of those rockets are still in service, so Cobalt defiantly won't want them. I think Delta II is the newest he's considered going so far... :P Let's see... as far as I'm concerned SLS is 5m, Delta IV is 3.75m, and Atlas V is 2.5m. If you need an Ariane 5 why not just grab the one from Tantares? It's stockalike and performs like a charm. Of course it's still missing it's upper stage *Cough* @Beale *Cough* But it's pretty quality. Quote Link to comment Share on other sites More sharing options...
Kradgger Posted December 10, 2015 Share Posted December 10, 2015 15 minutes ago, VenomousRequiem said: Of course it's still missing it's upper stage *Cough* @Beale *Cough* But it's pretty quality. You and I know the Ariane's second stage is a lie. A conspiracy. How else would you explain the lack of mods featuring it, then?! Quote Link to comment Share on other sites More sharing options...
KerbOrbiter Posted December 10, 2015 Share Posted December 10, 2015 So, no CKAN? Quote Link to comment Share on other sites More sharing options...
Kradgger Posted December 10, 2015 Share Posted December 10, 2015 On 12/8/2015, 1:11:26, VenomousRequiem said: Quiet, you! The Breadlord does as he pleases! And so do I! So I went and took a gander at retexturing the part... Took some textures from BDB and some from Beale's own Taerobee Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted December 10, 2015 Author Share Posted December 10, 2015 8 hours ago, Kradgger said: Can I suggest some Delta IV/SLS-ish second stage? With the RL10 and the exposed tank housed inside a big shroud. Also the boat-tailed RS-68 would be nice. I know the GEMs are coming, so that shouldn't be a problem. Also the textures are almost done for it, the new Atlas V (Muo) has a very similar color scheme to the main tanks. By the way, how wide should a BDB Delta IV be? Because it's between the Atlas V and the SLS. 2.75? Edit: Or maybe, saaaay, Ariane 5 with 2m boosters? 2 hours ago, VenomousRequiem said: Ahhh, that's a lot of suggestions. I'll tell you now, all of those rockets are still in service, so Cobalt defiantly won't want them. I think Delta II is the newest he's considered going so far... Let's see... as far as I'm concerned SLS is 5m, Delta IV is 3.75m, and Atlas V is 2.5m. If you need an Ariane 5 why not just grab the one from Tantares? It's stockalike and performs like a charm. Of course it's still missing it's upper stage *Cough* @Beale *Cough* But it's pretty quality. Yeah that's a negative on Delta IV, SLS. God no to the SLS. There's so many half finished ones around here. Atlas V is a somewhat special case because I have a soft spot for it, but other modern launchers don't interest me. Saturn 1 is my rough cutoff. Titan is already going to get done, so there will be Titan III / IV parts but that's more for flexibility in KSP. 2 hours ago, KerbOrbiter said: So, no CKAN? I can't figure out how to get it to work. Have @VenomousRequiem do it or something If y'all haven't noticed, I haven't done anything BDB related all week. That's because I was working on my #SuperSecretProject. I will be trying to do Agena this weekend. It's a really confusing craft to break down. Maybe @curtquarquesso could help me make sense of it? I was thinking having the secondary boosters and tanks be radially attached to the ending section. Quote Link to comment Share on other sites More sharing options...
VenomousRequiem Posted December 10, 2015 Share Posted December 10, 2015 (edited) Of course you pin it on me. Yeah, I'll look at CKAN stuff when I get home later. Also if you want a functional SLS, go to SSTU! There's a link in my signature. Edit- SSTU is also working on an Apollo CSM, for those of you who want that. Edited December 10, 2015 by VenomousRequiem Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted December 10, 2015 Author Share Posted December 10, 2015 Alternated between modeling/texturing and putting my finishing touches on my final essay for the quarter. Which means I worked on KSP stuff all afternoon. Specifically, the probe expansion stuff that I've committed to releasing in the next update. Nothing new, just finishing up stuff that was in different stages of being done. I worked on a few different things but for now you just get these screenshots: Pioneer 5, Explorer 7. The pioneer core is already in the dev builds, but I am still working on the texture for it. The Explorer core was modeled a long time ago but just got its texture today. Going to be a pain to make it work with the stock solar module. Folding magnetometer, with the 0.625m probe cores for scale. I said this before, but I feel a bit odd having one of the antennas have the antenna, but not having a standalone version. Which brings us here. It will be compatible with DMagic in the same way the existing antenna is, so they all share the same sciencedefinitions and you can't use different ones to get different science results. This one folds up a bit less compact than the DMagic one, but it will be a touch lighter. At the end of the day, the difference will be mostly aesthetic. Quote Link to comment Share on other sites More sharing options...
curtquarquesso Posted December 10, 2015 Share Posted December 10, 2015 (edited) 5 hours ago, CobaltWolf said: If y'all haven't noticed, I haven't done anything BDB related all week. That's because I was working on my #SuperSecretProject. I will be trying to do Agena this weekend. It's a really confusing craft to break down. Maybe @curtquarquesso could help me make sense of it? I was thinking having the secondary boosters and tanks be radially attached to the ending section. Huh. Angara eh? Didn't think you'd go any farther East than the RD-180s on the Atlas V... Heh. With Angara, you have a few options... The best info that can be found on Angara is on Russian Space Web. Anatoly has done his homework, and has a good idea of the current configurations. It seems to change every few months. The big problem you run into is off sizes. Angara is rank with them. I can help you out with sizes and scales and logical part divisions if you tell me how far up the rocket you want to go. The URM-1 Boosters are all identical, so that will make the overall catalog part count low for first two stages of the rocket. I would just make the RD-191 Engine, a long LFO tank, and a nosecone with built in sep-motors. That's the easy part... The URM-2 has two variants as of 2015. The standard URM-2, which has flown once, and the and extended URM-2V which is still on paper. It'd be used for PPTS/PTK NP (whatever it is these days...) missions beyond LEO. You'd be dealing with 1.5m for the URM-1 boosters, and 2.0m for the URM-2. Ugly, I know. You could just scale the whole thing up to 1.875m and 2.5m, but it depends on what payloads you want it to be geared for. I'll work up a mockup with TweakScale, P-Fairings, and Tantares, and see what I can come up with. Edited December 10, 2015 by curtquarquesso Quote Link to comment Share on other sites More sharing options...
Revenant503 Posted December 10, 2015 Share Posted December 10, 2015 Now I'm really confused...Agena or Angara? Considering the rest of the Mod I thought Agena was appropriate but looking at context no I'm lost Quote Link to comment Share on other sites More sharing options...
A1Ch1 Posted December 10, 2015 Share Posted December 10, 2015 It's Agena, not Angara. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted December 10, 2015 Author Share Posted December 10, 2015 Darnit @curtquarquesso xD Now look what you've done! Am I expected to make Angara now? No, I annoyed you because you're good at 1) scaling and 2) your google-fu is better than mine. I am having trouble figuring out how to break up Agena. I'd like to enable the maximum number of configurations with the smallest number of parts. The problem isn't so much the tanks but the engine section - the best way to break it down. My initial thought was to have the secondary mono engines be radially attached to the last section of the fuel tank (the part that necks down), but that's not a fuel tank. It's basically the body around the engine. So if I make the whole thing (including the adapter section to the main tank) the engine, then that at least solves the issue of the fairing, since then I can make a full length one to cover the whole engine section. But then what do I do for the secondary engines? Quote Link to comment Share on other sites More sharing options...
A1Ch1 Posted December 10, 2015 Share Posted December 10, 2015 (edited) A few illustrations to clarify: Spoiler The secondary engines you're referring to are the nitrogen ACS thrusters, and the part that necks down is the aft section? Or the tapered adapter starting at Station 384.0? Edited December 10, 2015 by A1Ch1 Quote Link to comment Share on other sites More sharing options...
fs10inator Posted December 10, 2015 Share Posted December 10, 2015 (edited) Titan IV parts, you say? Could this mean that later, I'd be saying goodbye to NovaPunch in terms of SRMUs? Edited December 10, 2015 by fs10inator Quote Link to comment Share on other sites More sharing options...
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