Hay Posted December 23, 2016 Share Posted December 23, 2016 20 minutes ago, DJ Reonic said: I think something is overriding compatibility. The Redstone rocket, for example, had the engine automatically set for Alcohol/LOX, which I believe was done by a config someone made a while back, (however the big Sarnus engines were set to Kerolox, and were not in that set of configs.) When I went to the fuel tank, to set the fuel up, there was no "Show GUI" button. There was, however, a slider thingy with different fuel types (LF/O, LH2/O, MP, etc...) I wonder if it has to do with B9PartSwitch, or Interstellar Fuel Switch, or even Cryo Tanks. I'm going to do a little investigating. The BDB tanks use B9PartSwitch IIRC Quote Link to comment Share on other sites More sharing options...
DJ Reonic Posted December 23, 2016 Share Posted December 23, 2016 That's my thought. I'm going to try to remove B9PartSwitch on my testing build, and see how that works. Quote Link to comment Share on other sites More sharing options...
DJ Reonic Posted December 23, 2016 Share Posted December 23, 2016 So I tested BDB without B9PartSwitch, and several parts vanished, including some fuel tanks. I'm going to try something else. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted December 23, 2016 Author Share Posted December 23, 2016 4 hours ago, DJ Reonic said: So I tested BDB without B9PartSwitch, and several parts vanished, including some fuel tanks. I'm going to try something else. Did you remove the B9PartSwitch MM files from the Compatibility folder? Quote Link to comment Share on other sites More sharing options...
Hay Posted December 23, 2016 Share Posted December 23, 2016 How can I reduce Hydrogen boil off? I tried using radiators but it didn't seem to help. Quote Link to comment Share on other sites More sharing options...
PickledTripod Posted December 23, 2016 Share Posted December 23, 2016 You can't with normal tanks. Nertea's Cryo Tanks can use EC to stay cool. Quote Link to comment Share on other sites More sharing options...
Jso Posted December 23, 2016 Share Posted December 23, 2016 7 hours ago, DJ Reonic said: I think something is overriding compatibility. The Redstone rocket, for example, had the engine automatically set for Alcohol/LOX, which I believe was done by a config someone made a while back, (however the big Sarnus engines were set to Kerolox, and were not in that set of configs.) When I went to the fuel tank, to set the fuel up, there was no "Show GUI" button. There was, however, a slider thingy with different fuel types (LF/O, LH2/O, MP, etc...) I wonder if it has to do with B9PartSwitch, or Interstellar Fuel Switch, or even Cryo Tanks. I'm going to do a little investigating. I made a real fuels config many many many moons ago but it's so out of date it shouldn't be used. There isn't another one to my knowledge. We need to add some !RealFuels to the B9PartSwitch section to let you use the RealFuels tank switcher. 42 minutes ago, Hay said: How can I reduce Hydrogen boil off? I tried using radiators but it didn't seem to help. You can change the rate in settings. There's no active cooling on these tanks, this is 60's/70's technology - it's lightweight thin walled steel. If the tank is in a cargobay or shielded by a fairing the rate will slow down quite a bit. Sort of pretend insulation. Quote Link to comment Share on other sites More sharing options...
PickledTripod Posted December 23, 2016 Share Posted December 23, 2016 29 minutes ago, Jso said: If the tank is in a cargobay or shielded by a fairing the rate will slow down quite a bit. Sort of pretend insulation. Uh, I had no idea about that. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted December 23, 2016 Author Share Posted December 23, 2016 52 minutes ago, Jso said: I made a real fuels config many many many moons ago but it's so out of date it shouldn't be used. There isn't another one to my knowledge. We need to add some !RealFuels to the B9PartSwitch section to let you use the RealFuels tank switcher. You can change the rate in settings. There's no active cooling on these tanks, this is 60's/70's technology - it's lightweight thin walled steel. If the tank is in a cargobay or shielded by a fairing the rate will slow down quite a bit. Sort of pretend insulation. We are gonna have to figure something out (my idea - a deployable system you surface attach in a streamlined mount) to let people store cryogens for extended periods of time. Ares has to happen at some point! Quote Link to comment Share on other sites More sharing options...
minepagan Posted December 24, 2016 Share Posted December 24, 2016 2 hours ago, CobaltWolf said: We are gonna have to figure something out (my idea - a deployable system you surface attach in a streamlined mount) to let people store cryogens for extended periods of time. Ares has to happen at some point! How about having it be somthing based on the solar panel module, where it is depended on sunlight? I mean, being in the dark wouldn't completely negate boiloff, but that way you can make it so that people can deploy shields, have "insulation," whatever. Quote Link to comment Share on other sites More sharing options...
Nnimrod Posted December 24, 2016 Share Posted December 24, 2016 How does [ModuleBdbBoiloff] work and how can I use it? Also, what would the easiest way to make additional configurations of a part be? Specifically a fuel tank. I don't want blanket patches, I just want to, one part at a time, be able to right click on the part and select an alternate configuration that switches the part to different resources/mass/etc. Quote Link to comment Share on other sites More sharing options...
Rory Yammomoto Posted December 24, 2016 Share Posted December 24, 2016 17 hours ago, CobaltWolf said: We are gonna have to figure something out (my idea - a deployable system you surface attach in a streamlined mount) to let people store cryogens for extended periods of time. Ares has to happen at some point! This theoretical 'tank insulation' could be an upgradeable quality to the tanks... and could be dependent on other forms of heat besides the sun (like reentry heat, or whatever the hell the thermometer takes its measurements from). but it has to happen. As I have said before, Cryogenics have a range, and there doesn't seem to be a way to increase it - You go out to Jool and can never come home because the fuel resupply cannot reach you in time to give you anything but a metric ass-tonne of oxidiser. And if we cannot get a way to harvest cryogenic fuel. we need a way to store it and increase the range. Quote Link to comment Share on other sites More sharing options...
komodo Posted December 24, 2016 Share Posted December 24, 2016 (edited) Two early xmas presents just popped up on github: A draft, but fairly complete compatibility config for Snacks!, lightweight as it is. (If there are fellow Snack!-ites, please give it a test if you are so inclined.) More fun, a compatibility config for Vanguard Technologies: Adds proper ejection seats to Gemini/Leo. (Pull the lever, Kronk!) Also, I just realized I misspelled compatibility in both commits. **** Edit to add... Oh, and this little one, which I wasn't going to put in the repo, but in case anyone wanted it... It is a tweakscale adjustment for the small intelligence camera part in @DMagic Orbital Science, adding a 0.938 m size for all of your Agena spying needs. @PART[dmReconSmall]:AFTER[DMagic]:NEEDS[Scale] { @MODULE[TweakScale] { @scaleFactors = 0.625, 0.938, 1.25, 2.5 @scaleNames = 0.625m, 0.938m, 1.25m, 2.5m } } Edited December 25, 2016 by komodo Forgot one... Quote Link to comment Share on other sites More sharing options...
Nnimrod Posted December 25, 2016 Share Posted December 25, 2016 Merry christmas/hanukkah Here's some reading material, might come in handy tomorrow http://www.dtic.mil/dtic/tr/fulltext/u2/a036741.pdf Quote Link to comment Share on other sites More sharing options...
Hay Posted December 25, 2016 Share Posted December 25, 2016 (edited) Happy holidays everyone! Here are some screenshots of my Minmus MOS space station: EDIT: Some more screenshots: Edited December 25, 2016 by Hay Quote Link to comment Share on other sites More sharing options...
DJ Reonic Posted December 25, 2016 Share Posted December 25, 2016 On 12/23/2016 at 1:38 PM, CobaltWolf said: Did you remove the B9PartSwitch MM files from the Compatibility folder? I did, and I have almost complete functionality. Can't wait for the updated RF configs. Quote Link to comment Share on other sites More sharing options...
legoclone09 Posted December 25, 2016 Share Posted December 25, 2016 Well Christmas was great. Quote Link to comment Share on other sites More sharing options...
Cdw2468 Posted December 25, 2016 Share Posted December 25, 2016 1 minute ago, legoclone09 said: Well Christmas was great. How? Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted December 25, 2016 Author Share Posted December 25, 2016 Yeah, Eucl3d shut down and I never got mine Parents gave me money for them and everything haha Quote Link to comment Share on other sites More sharing options...
Jall Posted December 25, 2016 Share Posted December 25, 2016 2 minutes ago, CobaltWolf said: Yeah, Eucl3d shut down and I never got mine Parents gave me money for them and everything haha That's a shame. You could probably find someone else to print them though. Quote Link to comment Share on other sites More sharing options...
legoclone09 Posted December 25, 2016 Share Posted December 25, 2016 I ordered mine in November so it would arrive in time for Christmas. Sad they shut down, were really high quality. Quote Link to comment Share on other sites More sharing options...
Jall Posted December 26, 2016 Share Posted December 26, 2016 Hey! 7000 more rep and I can be just like Cobalt! Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted December 26, 2016 Author Share Posted December 26, 2016 (edited) 8 hours ago, Jall said: Hey! 7000 more rep and I can be just like Cobalt! You'll get there @Hay just saw your edit, that's a neat little station! I'm always glad to see people using those MOS parts, some days I feel the effort was wasted since they wound up being far more time consuming than intended. EDIT: Was wondering was S-II would look like with SOFI (Spray On Foam Insulation) Edited December 26, 2016 by CobaltWolf Quote Link to comment Share on other sites More sharing options...
e of pi Posted December 26, 2016 Share Posted December 26, 2016 12 hours ago, CobaltWolf said: EDIT: Was wondering was S-II would look like with SOFI (Spray On Foam Insulation) It'd look like the S-II: spray on foam was used on Apollo 13 on due to issues with the honeycomb originally used. Quote Link to comment Share on other sites More sharing options...
legoclone09 Posted December 26, 2016 Share Posted December 26, 2016 (edited) 13 hours ago, CobaltWolf said: You'll get there @Hay just saw your edit, that's a neat little station! I'm always glad to see people using those MOS parts, some days I feel the effort was wasted since they wound up being far more time consuming than intended. EDIT: Was wondering was S-II would look like with SOFI (Spray On Foam Insulation) You're making me want to throw the Saturns into Blender, make them usable for printing, and hijack the half-million dollar multi-color 3D printer at my dad's work to make rockets. Edited December 26, 2016 by legoclone09 Quote Link to comment Share on other sites More sharing options...
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