Drakenex Posted February 27, 2017 Share Posted February 27, 2017 1 minute ago, komodo said: Looks good to go to me, only one gotcha: One the S1F tank, you have it multiplying the fuel volume by 0.24, when you need 1.24. I'm loading it up now, but it looks cool otherwise. yup my bad! fixed. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted February 27, 2017 Author Share Posted February 27, 2017 Last night, I tried to get Skylab in game for y'all, but... Quote Link to comment Share on other sites More sharing options...
Guest Posted February 27, 2017 Share Posted February 27, 2017 5 minutes ago, CobaltWolf said: Last night, I tried to get Skylab in game for y'all, but... Well, the real Skylab didn't have a smooth go of things either. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted February 27, 2017 Author Share Posted February 27, 2017 3 minutes ago, Jack Wolfe said: Well, the real Skylab didn't have a smooth go of things either. Damn... Got me there... Quote Link to comment Share on other sites More sharing options...
Drakenex Posted February 27, 2017 Share Posted February 27, 2017 11 minutes ago, CobaltWolf said: Last night, I tried to get Skylab in game for y'all, but... hehehe 4 minutes ago, Jack Wolfe said: Well, the real Skylab didn't have a smooth go of things either. Yes, life repeats itself Quote Link to comment Share on other sites More sharing options...
Rock3tman_ Posted February 27, 2017 Share Posted February 27, 2017 11 minutes ago, CobaltWolf said: Last night, I tried to get Skylab in game for y'all, but... Any clue what's causing the game to crap itself? Quote Link to comment Share on other sites More sharing options...
Drakenex Posted February 27, 2017 Share Posted February 27, 2017 pull my finger ..err my request Quote Link to comment Share on other sites More sharing options...
Cdw2468 Posted February 27, 2017 Share Posted February 27, 2017 On 2/24/2017 at 5:32 PM, CobaltWolf said: Skylab, dunno what else Delta IV, right? Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted February 27, 2017 Author Share Posted February 27, 2017 9 minutes ago, Drakenex said: pull my finger ..err my request you need to start a new branch, you didn't keep yours updated so its months out of date and can't be committed without solving all the conflicts. Quote Link to comment Share on other sites More sharing options...
Rory Yammomoto Posted February 27, 2017 Share Posted February 27, 2017 (edited) Well, I reinstalled Hisenberg... and that crippled my space station. (I put ONE PART on...) That gave me an opportunity: I Hyper-edited the original up... Why not hyper-edit a more complete one? Yes, I was taking the p i s s in the name. Edited February 27, 2017 by Rory Yammomoto Quote Link to comment Share on other sites More sharing options...
Drakenex Posted February 27, 2017 Share Posted February 27, 2017 (edited) 54 minutes ago, CobaltWolf said: you need to start a new branch, you didn't keep yours updated so its months out of date and can't be committed without solving all the conflicts. okeydokey, never had a branch of mine before though, but I'll do it Edit: Done! Edited February 27, 2017 by Drakenex Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted February 27, 2017 Author Share Posted February 27, 2017 (edited) Finally... Issue was something to do with the window animations. Starting the unity setup over again without them made things work. Right now everything is at the bare minimum to get everything working in game, with little in the way of polish or features. Huge thanks to @Angel-125, whose MOLE mod will be the basis of the features and functions of our Skylab. As a result, the configs are currently more or less copied wholesale from his. The base Skylab is still missing the Apollo Telescope Mount (and related parts) as well as the discone antennas (visible coming from the bottom of the airlock module in this diagram). Additional preemptive thanks to @Daelkyr who is going to be doing some config work on these parts for me. Edited February 27, 2017 by CobaltWolf Quote Link to comment Share on other sites More sharing options...
Rory Yammomoto Posted February 27, 2017 Share Posted February 27, 2017 (edited) 10 minutes ago, CobaltWolf said: Finally... Issue was something to do with the window animations. Starting the unity setup over again without them made things work. Right now everything is at the bare minimum to get everything working in game, with little in the way of polish or features. Huge thanks to @Angel-125, whose MOLE mod will be the basis of the features and functions of our Skylab. As a result, the configs are currently more or less copied wholesale from his. The base Skylab is still missing the Apollo Telescope Mount (and related parts) as well as the discone antennas (visible coming from the bottom of the airlock module in this diagram). Additional preemptive thanks to @Daelkyr who is going to be doing some config work on these parts for me. And just as I finished FREEDUM CHEEZBURGER MAN OOH YEEAAAH BRUTURRRR.... Also, how about contacting @raidernick about his Apollo Telescope mount? maybe seeing what you can take off of his? Edited February 27, 2017 by Rory Yammomoto Quote Link to comment Share on other sites More sharing options...
VenomousRequiem Posted February 27, 2017 Share Posted February 27, 2017 now do Saturn Multibody Quote Link to comment Share on other sites More sharing options...
Rory Yammomoto Posted February 27, 2017 Share Posted February 27, 2017 1 minute ago, VenomousRequiem said: now do Saturn Multibody Already there. @Drakenex has one in game, and is trying to get it in the main github. Quote Link to comment Share on other sites More sharing options...
VenomousRequiem Posted February 27, 2017 Share Posted February 27, 2017 Just now, Rory Yammomoto said: Already there. @Drakenex has one in game, and is trying to get it in the main github. ok Quote Link to comment Share on other sites More sharing options...
Drakenex Posted February 27, 2017 Share Posted February 27, 2017 15 minutes ago, VenomousRequiem said: now do Saturn Multibody 13 minutes ago, Rory Yammomoto said: Already there. @Drakenex has one in game, and is trying to get it in the main github. 12 minutes ago, VenomousRequiem said: ok no no, that's just a counterfeit one. Quote Link to comment Share on other sites More sharing options...
Rory Yammomoto Posted February 27, 2017 Share Posted February 27, 2017 (edited) 25 minutes ago, Drakenex said: no no, that's just a counterfeit one. You retextured and added to the model... you accidentally created a new part. Edited February 27, 2017 by Rory Yammomoto Quote Link to comment Share on other sites More sharing options...
Kuu Lightwing Posted February 27, 2017 Share Posted February 27, 2017 5 minutes ago, Drakenex said: no no, that's just a counterfeit one. Chinese replica? Make parts cheaper than the original should be! Quote Link to comment Share on other sites More sharing options...
Drakenex Posted February 27, 2017 Share Posted February 27, 2017 16 minutes ago, Kuu Lightwing said: Chinese replica? Make parts cheaper than the original should be! Exactly, its more in the league of a Chinese knock-off Quote Link to comment Share on other sites More sharing options...
komodo Posted February 27, 2017 Share Posted February 27, 2017 Of small note on the S1F tank, due to the rescale method, either the nodes need to be resized manually, or node_attach tweaked, but attaching an S1F to another radially leaves a large rescale-sized gap. This is a minor thing, I just didn't catch it last night. (I also wonder what Nosecone would work in this case... p-fairings?) Quote Link to comment Share on other sites More sharing options...
Drakenex Posted February 27, 2017 Share Posted February 27, 2017 1 minute ago, komodo said: Of small note on the S1F tank, due to the rescale method, either the nodes need to be resized manually, or node_attach tweaked, but attaching an S1F to another radially leaves a large rescale-sized gap. This is a minor thing, I just didn't catch it last night. (I also wonder what Nosecone would work in this case... p-fairings?) surface node? top and bottom are OK as far as I know Quote Link to comment Share on other sites More sharing options...
Rory Yammomoto Posted February 27, 2017 Share Posted February 27, 2017 2 minutes ago, Drakenex said: surface node? top and bottom are OK as far as I know there is a gap in where the game thinks the tank ends and where the tank's visible model ends. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted February 27, 2017 Author Share Posted February 27, 2017 13 minutes ago, komodo said: Of small note on the S1F tank, due to the rescale method, either the nodes need to be resized manually, or node_attach tweaked, but attaching an S1F to another radially leaves a large rescale-sized gap. This is a minor thing, I just didn't catch it last night. (I also wonder what Nosecone would work in this case... p-fairings?) 11 minutes ago, Drakenex said: surface node? top and bottom are OK as far as I know 8 minutes ago, Rory Yammomoto said: there is a gap in where the game thinks the tank ends and where the tank's visible model ends. You just need to set the offset in node_attach to 1.875 Quote Link to comment Share on other sites More sharing options...
Drakenex Posted February 27, 2017 Share Posted February 27, 2017 (edited) 13 minutes ago, CobaltWolf said: You just need to set the offset in node_attach to 1.875 Oh Ok, this fixes it: +PART[bluedog_Saturn_S1E_Tankage] { @name = bluedog_Saturn_S1F_Tankage @author = CobaltWolf Feat. Drakenex @MODEL { %scale = 1, 1.28, 1 %texture = bluedog_saturnV , Bluedog_DB/Parts/Saturn/bluedog_saturn1F } @node_stack_top[1,,] *= 1.28 @node_stack_bottom[1,,] *= 1.28 @entryCost *= 1.28 @cost *= 1.28 @title = Sarnus-SIF-18K Liquid Fuel Tank @description = Saturn Common Core, common first-stage core of all Multibody Vehicles. @mass = 11.725 @tags = saturn 3.75m sarnus ?s1e ?sie first stage fuel tank large big multibody SCC @RESOURCE[LiquidFuel] { @amount *= 1.24 @maxAmount *= 1.24 } @RESOURCE[Oxidizer] { @amount *= 1.24 @maxAmount *= 1.24 } } I'll add it to my branch. In other news: Spacelab (because I'm too lazy to make an ATM right now) ready to launch! habitation25internals from Nertea's Station Parts Expansion works perfectly as an IVA for the OW Edited February 27, 2017 by Drakenex Quote Link to comment Share on other sites More sharing options...
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