CobaltWolf Posted November 16, 2017 Author Share Posted November 16, 2017 9 hours ago, Kablob said: ...Apollo Venus flyby? Yup! I was seduced into making it by some friends. It's basically one part... Of course, to do it I'll basically get the alternate SLA with detachable panels some people have asked for, for free! 43 minutes ago, Hay said: *notices bulge* OwO Quote Link to comment Share on other sites More sharing options...
debaker02 Posted November 16, 2017 Share Posted November 16, 2017 @CobaltWolf I would love to do a flyby of Venus, question have you thought about making the second moon lander and base from ETS? What tools would i need to remove the thruster deflectors on the LEM landing fuel tank? (thinking about a cargo lander) David Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted November 16, 2017 Author Share Posted November 16, 2017 27 minutes ago, debaker02 said: @CobaltWolf I would love to do a flyby of Venus, question have you thought about making the second moon lander and base from ETS? What tools would i need to remove the thruster deflectors on the LEM landing fuel tank? (thinking about a cargo lander) David The ETS moon stuff is 'out of scope' for BDB, as it is based on the Constellation Altair architecture and unrelated to the LEM. However, I get what you're saying and indeed any further moon architecture in BDB will be based on modified LEM hardware. I already have plans for at least two different modules - the Early Lunar Shelter (which some people may remember as having been partially modeled already) and the SheLab. as you pointed out, that will require extensive modifications to the LEM Descent stage to clear off the various hardware specific to the original configuration. It will be a bit of work, but I have to make a new texture sheet for any further LEM updates anyways. Rest assured, it's on my list. Quote Link to comment Share on other sites More sharing options...
Kablob Posted November 17, 2017 Share Posted November 17, 2017 On 11/16/2017 at 9:48 AM, CobaltWolf said: Yup! I was seduced into making it by some friends. It's basically one part... Of course, to do it I'll basically get the alternate SLA with detachable panels some people have asked for, for free! Yessssssssssss! I knew I recognized that profile. Quote Link to comment Share on other sites More sharing options...
Deltac Posted November 17, 2017 Share Posted November 17, 2017 On 11/16/2017 at 9:48 AM, CobaltWolf said: I was seduced Wooooah this just got too hot in here! Quote Link to comment Share on other sites More sharing options...
MeekCJ Posted November 17, 2017 Share Posted November 17, 2017 Hi! So I'm new to the forum, this is my first post here. @CobaltWolf I just want to say I'm a huge fan of this mod. It's great fun to be able to (re)create some of the NASA missions that never were. I do have a small request though. Is there any chance of a 6-way MDA for the Hokulani/SkyLab? I can make something by offsetting Prometheus fuel tanks through the existing 4-way MDA, but a dedicated 6-way MDA would look much prettier I'm sure. But seriously love this mod! Quote Link to comment Share on other sites More sharing options...
Drakenex Posted November 17, 2017 Share Posted November 17, 2017 (edited) Just revamped SMB-CC texture a little: Uploading it to the GH right now Edited November 17, 2017 by Drakenex Quote Link to comment Share on other sites More sharing options...
notJebKerman Posted November 18, 2017 Share Posted November 18, 2017 19 hours ago, Drakenex said: Just revamped SMB-CC texture a little Uploading it to the GH right now Where can I get it? Quote Link to comment Share on other sites More sharing options...
The Cuttlefish Empire Posted November 18, 2017 Share Posted November 18, 2017 is there a 1.3.0 back compatibility version? Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted November 18, 2017 Author Share Posted November 18, 2017 23 hours ago, MeekCJ said: Hi! So I'm new to the forum, this is my first post here. @CobaltWolf I just want to say I'm a huge fan of this mod. It's great fun to be able to (re)create some of the NASA missions that never were. I do have a small request though. Is there any chance of a 6-way MDA for the Hokulani/SkyLab? I can make something by offsetting Prometheus fuel tanks through the existing 4-way MDA, but a dedicated 6-way MDA would look much prettier I'm sure. But seriously love this mod! You know the stock radial attachment port? The original plan was to make Skylab-style versions of those, using the same 0.9375m/0.625m attach point design as the rest of the station. If everyone likes that idea I can be sure to include it in the reelase. 21 hours ago, Drakenex said: Just revamped SMB-CC texture a little: Uploading it to the GH right now Very nice! Some day I'll get around to those... Not that I don't appreciate your work, but I want the Multibody to have more bespoke textures and UVs. Unrelated, but I noticed that the Saturn 1 texture sheet hasn't been updated... soooo, yeah. Only the S-IV IU and tankage, as well as PART of the S-I tankage so far. Also, I have reached kind of a road block on the Venus Flyby part design-wise; trying to figure out how much work it will be to get past it. Stay tuned I suppose. Quote Link to comment Share on other sites More sharing options...
Drakenex Posted November 18, 2017 Share Posted November 18, 2017 1 minute ago, CobaltWolf said: Very nice! Some day I'll get around to those... Not that I don't appreciate your work, but I want the Multibody to have more bespoke textures and UVs. Off course! I'm just filling the blanks while you get at it. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted November 18, 2017 Author Share Posted November 18, 2017 3 minutes ago, Drakenex said: Off course! I'm just filling the blanks while you get at it. Well, not to set any expectations but I *did* unwrap the S-IVC engine mount the other day. Didn't get much done re: texturing it I'm afraid. Quote Link to comment Share on other sites More sharing options...
Drakenex Posted November 18, 2017 Share Posted November 18, 2017 3 minutes ago, CobaltWolf said: Well, not to set any expectations but I *did* unwrap the S-IVC engine mount the other day. Didn't get much done re: texturing it I'm afraid. Right now looks superb anyway Quote Link to comment Share on other sites More sharing options...
Hay Posted November 18, 2017 Share Posted November 18, 2017 3 hours ago, CobaltWolf said: You know the stock radial attachment port? The original plan was to make Skylab-style versions of those, using the same 0.9375m/0.625m attach point design as the rest of the station. If everyone likes that idea I can be sure to include it in the reelase. Very nice! Some day I'll get around to those... Not that I don't appreciate your work, but I want the Multibody to have more bespoke textures and UVs. Unrelated, but I noticed that the Saturn 1 texture sheet hasn't been updated... soooo, yeah. Only the S-IV IU and tankage, as well as PART of the S-I tankage so far. Also, I have reached kind of a road block on the Venus Flyby part design-wise; trying to figure out how much work it will be to get past it. Stay tuned I suppose. Awesome, can't wait to see them in game. Quote Link to comment Share on other sites More sharing options...
MeekCJ Posted November 18, 2017 Share Posted November 18, 2017 4 hours ago, CobaltWolf said: You know the stock radial attachment port? The original plan was to make Skylab-style versions of those, using the same 0.9375m/0.625m attach point design as the rest of the station. If everyone likes that idea I can be sure to include it in the reelase. Oh that's a great idea! That would enable a lot of possibilities... Quote Link to comment Share on other sites More sharing options...
RaiderMan Posted November 18, 2017 Share Posted November 18, 2017 yes please Quote Link to comment Share on other sites More sharing options...
Chimer4 Posted November 19, 2017 Share Posted November 19, 2017 17 hours ago, CobaltWolf said: You've just made my favourite rocket look even better Quote Link to comment Share on other sites More sharing options...
Pappystein Posted November 19, 2017 Share Posted November 19, 2017 (edited) 19 hours ago, CobaltWolf said: Well, not to set any expectations but I *did* unwrap the S-IVC engine mount the other day. Didn't get much done re: texturing it I'm afraid. Whoot! S-III will get new graphics Ok so some of the basic sketches of S-III back in 1961 did look a lot like some of the Sketches for S-IVC in the late 60s but it still won't be a bespoke part. S-III had an open structure above the J-2s S-IVB/C has the Conical structure.... But close enough for me! Edited November 19, 2017 by Pappystein Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted November 20, 2017 Author Share Posted November 20, 2017 (edited) So, uh, check Github? Album a/OGgKk will appear when post is submitted Edited November 22, 2017 by CobaltWolf Quote Link to comment Share on other sites More sharing options...
TiktaalikDreaming Posted November 20, 2017 Share Posted November 20, 2017 2 hours ago, CobaltWolf said: So, uh, check Github? Album OGgKk will appear when post is submitted Or click the link and view on imgur. Part of the ongoing saga of imgur album embedding. Quote Link to comment Share on other sites More sharing options...
Chimer4 Posted November 21, 2017 Share Posted November 21, 2017 @CobaltWolf would it be possible to have an option to toggle the external feed line on the centaur tanks (like on the S-IV tank) so that they can be used in other applications. No problem of you can't, just a small aesthetic consideration Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted November 22, 2017 Author Share Posted November 22, 2017 Ok so apparently the album didn't actually embed. So, see link / click the image. https://imgur.com/a/OGgKk Quote Link to comment Share on other sites More sharing options...
Drakenex Posted November 22, 2017 Share Posted November 22, 2017 (edited) 38 minutes ago, CobaltWolf said: Ok so apparently the album didn't actually embed. So, see link / click the image. https://imgur.com/a/OGgKk Looking great!! (well on a second thought I'm officially unemployed ) (puts nerd glasses on) Actually this is not an M02, because you're using the S-IVC (dual J-2s) and not the S-IVB. The S-IVC is only used on the M43 and all H variants. In the other hand, it's a fantasy timeline and this is a video game, so we can do whatever we want . Now that I think about it, why an RP-1/Kerosene (room temp fuel )tank uses that much insulation? LOX tank is much smaller to need foam on all the stage. May be is to look like the Shuttle it replaces on that timeline? Can I please have an explanation @e of pi? Edited November 22, 2017 by Drakenex Quote Link to comment Share on other sites More sharing options...
Pappystein Posted November 23, 2017 Share Posted November 23, 2017 (edited) On 11/21/2017 at 8:50 PM, Drakenex said: Looking great!! (well on a second thought I'm officially unemployed ) (puts nerd glasses on) Actually this is not an M02, because you're using the S-IVC (dual J-2s) and not the S-IVB. The S-IVC is only used on the M43 and all H variants. In the other hand, it's a fantasy timeline and this is a video game, so we can do whatever we want . Now that I think about it, why an RP-1/Kerosene (room temp fuel )tank uses that much insulation? LOX tank is much smaller to need foam on all the stage. May be is to look like the Shuttle it replaces on that timeline? Can I please have an explanation @e of pi? F-1 derived Hydrolox replacement engine with Densified fuel???? How about just Densified fuel? And thus needing the insulation and thus needing further tweaks to the CFGs? I mean we have known for oh at-least a couple hundred years about making things cold makes them smaller On the subject of ETS or other historical paths not taken, I wanted to add my tested preliminary UA-1562 and UA-1563 MM cfgs to convert existing UA-120x SRMs into the larger 156s. The models used are not RIGHT but atleast this gets them in the game. RW UA-156x family does not have the hydraulic tank on the side of the SRM like the UA-120s (it is internal) in the Real world only 2 and 3 segment versions of the UA-156 were tested but there was a proposal for a 4 segment version as well. The UA-156x technology was the primary stepping stone to the Space Shuttle SRB... Since BDB has a 2 segment UA120 model the UA-1562 is pretty close to real life (just he hydraulic tank on the side is wrong) but the UA-1563 uses the UA-1205 model from BDB. 2 segments too much. These are not man rated versions of the SRM. But I am working on a patch for Man rating the entire UA-120x and UA-156x SRM family for BDB. Please feel free to provide feedback. I use the UA-1562 on Titan IV launches and the UA-1563 on Saturn IE/F or Saturn II-I18 launches. With Saturn II INT-18 I can launch a Skylab type station without issue into a high orbit. Spoiler +PART[bluedog_Titan_SRB2seg]:NEEDS[Bluedog_DB]:AFTER[Bluedog_DB] { @name = BlueDog_156x2SRM @title = Sarnus "Tempest" 156" 3 segment SRM @rescaleFactor = 1.3 %manufacturer = Pafftek Enterprises in conjunction with Bluedog Design Bureau %description = The Prometheus rocket family has some nice SRMs... The Sarnus 156" is just an enlarged Promethous 120" SRM with some minor internal changes. Bigger, FASTER, MOAR THRUST! %mass = 6.34 %maxTemp = 2750 %cost = 7200 @tags = 156 Sarnus Saturn Titan Prometheus SRM SRB Solid !RESOURCE,* {} !MODULE[ModuleEngine*] {} MODULE { name = ModuleEnginesFX thrustVectorTransformName = thrustTransform engineID = S1SRB powerEffectName = running_closed throttleLocked = True exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 1850.5 heatProduction = 415 useEngineResponseTime = True engineAccelerationSpeed = 8.0 allowShutdown = False fxOffset = 0, 0, 0.35 EngineType = SolidBooster PROPELLANT { name = SolidFuel ratio = 1.0 DrawGauge = True } atmosphereCurve { key = 0 263 key = 1 238 key = 7 0.001 } } RESOURCE { name = SolidFuel amount = 7312 maxAmount = 7312 } } +PART[bluedog_Titan_SRB5seg]:NEEDS[Bluedog_DB]:AFTER[Bluedog_DB] { @name = BlueDog_156x3SRM @title = Sarnus "Typhoon" 156" 3 segment SRM @MODEL { %scale = 1.3, 1.0, 1.3 } %manufacturer = Pafftek Enterprises in conjunction with Bluedog Design Bureau %description = The Prometheus rocket family has some nice SRMs...Sarnus needed bigger versions of them. The Sarnus 156" is just a 4 segement (YES FOUR NOT FIVE) 120" SRM with some minor internal changes scaled up to 156" %mass = 15.24 %maxTemp = 3200 %cost = 10900 !RESOURCE,* {} !MODULE[ModuleEngine*] {} MODULE { name = ModuleEnginesFX thrustVectorTransformName = thrustTransform engineID = S1SRB powerEffectName = running_closed throttleLocked = True exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 3655.27 heatProduction = 415 useEngineResponseTime = True engineAccelerationSpeed = 8.0 allowShutdown = False fxOffset = 0, 0, 0.35 EngineType = SolidBooster PROPELLANT { name = SolidFuel ratio = 1.0 DrawGauge = True } atmosphereCurve { key = 0 289 key = 1 240 key = 7 0.001 } } RESOURCE { name = SolidFuel amount = 10969 maxAmount = 10969 } } +PART[bluedog_Titan_SRBseparator]:NEEDS[Bluedog_DB]:AFTER[Bluedog_DB] { @name = BlueDog_156_Seperator @title = Sarnus "Titan" 156" SRM Seperator %manufacturer = Pafftek Enterprises in conjunction with Bluedog Design Bureau %description = The enlarged Sarnus 156" SRMs needed more kick to get away fromm the Sarnus itself.... The Higher Thrust "Titan" 156" SRM seperator motor was developed %mass = 1.53 %maxTemp = 3200 %cost = 10900 !RESOURCE,* {} !MODULE[ModuleEngine*] MODULE { name = ModuleEngines thrustVectorTransformName = thrustTransform throttleLocked = True exhaustDamage = True allowShutdown = False ignitionThreshold = 0.1 minThrust = 0 maxThrust = 80 heatProduction = 550 fxOffset = 0, 0, 0.02 EngineType = SolidBooster PROPELLANT { name = SolidFuel ratio = 1.0 DrawGauge = True } atmosphereCurve { key = 0 154 key = 1 118 key = 6 0.001 } exhaustDamageMultiplier = 100 } RESOURCE { name = SolidFuel amount = 30 maxAmount = 30 } } +PART[bluedog_Titan_SRBnose]:NEEDS[Bluedog_DB]:AFTER[Bluedog_DB] { @name = BlueDog_156_NoseCone @title = Sarnus "Titan" 156" SRM Nose Cone @rescaleFactor = 1.3 %manufacturer = Pafftek Enterprises in conjunction with Bluedog Design Bureau %description = The enlarged Sarnus 156" SRMs needed more kick to get away fromm the Sarnus itself.... The Higher Thrust "Titan" 156" SRM Nose Cone was developed %mass = 2.21 %maxTemp = 3200 %cost = 10900 !RESOURCE,* {} !MODULE[ModuleEngine*] MODULE { name = ModuleEngines thrustVectorTransformName = thrustTransform throttleLocked = True exhaustDamage = True allowShutdown = False ignitionThreshold = 0.1 minThrust = 0 maxThrust = 80 heatProduction = 550 fxOffset = 0, 0, 0.02 EngineType = SolidBooster PROPELLANT { name = SolidFuel ratio = 1.0 DrawGauge = True } atmosphereCurve { key = 0 154 key = 1 118 key = 6 0.001 } exhaustDamageMultiplier = 100 } RESOURCE { name = SolidFuel amount = 30 maxAmount = 30 } } Edited November 23, 2017 by Pappystein Quote Link to comment Share on other sites More sharing options...
Pappystein Posted November 23, 2017 Share Posted November 23, 2017 On 11/21/2017 at 8:13 PM, CobaltWolf said: Ok so apparently the album didn't actually embed. So, see link / click the image. https://imgur.com/a/OGgKk I get to dl the masters AGAIN. I can't wait to unlock these new parts/textures in my BARIS test build I am currently experimenting with. I am about a million credits and 1000 science away from that point however More stupid useless Tourist and satelite placement launches in my future! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.