Pappystein Posted December 10, 2018 Share Posted December 10, 2018 (edited) 12 hours ago, Tiankay said: Looks awesome as usual @CobaltWolf! Public Service Announcement for 1.5.1 players: The currently bundled version of B9PartSwitch in BDB 1.4.4 is outdated! It works fine in KSP 1.4.x, but in 1.5.x the attachement nodes of the RD-180 (Muo-5E-2207 "Czar") wont switch with the mesh and thus, the engine will clip into the main tank. Manually update to the most recent version of B9PartSwitch *here* to fix that. Peace TK Or download the masters file on the Github, as it has the latest B9PartSwitch. I know I didn't upgrade B9PS on it's own and it is working fine for me in 1.5.1 But THANKS for posting that for the people who haven't downloaded the most up to date version of BDB! Just verified the Master file has B9PS updated on or about November 19th. PS it looks like I have to download the masters again with that new awesome boat-tail for the Atlas-V..... Edited December 10, 2018 by Pappystein Quote Link to comment Share on other sites More sharing options...
Pulsar Posted December 10, 2018 Share Posted December 10, 2018 (edited) On 12/10/2018 at 9:44 PM, CobaltWolf said: Oh, to address this - I had to upscale the fairing diameter to 3.5m. At 3.125m the size ratio was off because the core is overscaled (2.5m is too big for an Atlas V, basically) and it was REALLY obvious that the fairing was too skinny. The Atlas V 5xx's profile is pretty distinctive and I didn't feel comfortable releasing it like that. It's fine, I think it looks better that way. For now, I will use 3.125 meters fairing for adapters. Somehow it can be hidden from staging now. In the past, it didn't work. And I can still cover the whole 3.125 meters stage too. Show in Atlas V core + 2 SRMUs + 3.125 meters upper stage with CT2X 'Tunguska' from cryogenic engine mod by Nertea. I would prefer the Centaur T for Atlas V 5xx though. Shorter, more clearance and more payload space. This one is in the 522 configurations. Edited December 15, 2018 by Pulsar Quote Link to comment Share on other sites More sharing options...
Tiankay Posted December 10, 2018 Share Posted December 10, 2018 (edited) 2 hours ago, Pappystein said: ...for the people who haven't downloaded the most up to date version of BDB!... Yes, its updated in the master. But I assume that most players dont actually download straight from repos. So "technically", people who could encounter this are on the most up to date (release) version Peace TK Edited December 10, 2018 by Tiankay Quote Link to comment Share on other sites More sharing options...
DiscoSlelge Posted December 12, 2018 Share Posted December 12, 2018 Apollo-Soyuz luv <3 Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted December 14, 2018 Author Share Posted December 14, 2018 Hey y'all! So.... things have been quiet here (aside from like that hour I took to finished the 5xx fairing base). Why? Well, on top of the existing IRL stuff I was already going through, I've also started getting ready for a move at the end of next week! And that means, most of the time the last week or two that I would normally devote to KSP work, has gone into stuff like packing, getting affairs in order, constantly cleaning the apartment so that I can walk through it because packing makes a ton of mess... yeah. But, what that means, is I feel pretty confident saying that we no longer will be able to make my goal of having this release together in time for the Christmas holidays and everyone's breaks. Believe me, I'm sad too. I honestly don't know when it will be out at this point, since it will depend on how things shake out once the move is done and how long it takes to get the new apartment set up, etc. The flip side, I think, is that means I've been spending a lot less time on KSP lately, meaning I'm going to be fairly refreshed and bringing a bit more energy back than I had. So, looking forward to being able to work on things a lot more, get this release out, and then start working on more stuff! Quote Link to comment Share on other sites More sharing options...
komodo Posted December 15, 2018 Share Posted December 15, 2018 @CobaltWolf S'all good. You do you, enjoy the holiday as much as you can! Also, $%^& packing. I understand. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted December 15, 2018 Author Share Posted December 15, 2018 So like I know what I said... but I was super bored last night and needed a break. I said something about it before, but the mini radial decoupler needed to be moved to a new texture sheet because it's currently part of the old Scout texture sheet which, obviously, I'm deprecating. That's a good chance to do something we've decided is going to be part of BDB moving forward: 'Generic' parts like decouplers, sepratrons, anything that doesn't necessarily need to be part of a specific rocket family because it's used elsewhere, is going to be kept on separate texture sheets, to make pruning easier. While I redid the UV map for it, I also UV unwrapped the medium radial decoupler. I decided to throw some textures together for it, they're mostly done - I want to see if there are any more good greeble opportunities. This decoupler should look good for 0.9375m, 1.25m and 1.5m parts. Quote Link to comment Share on other sites More sharing options...
Sudragon Posted December 16, 2018 Share Posted December 16, 2018 (edited) 19 hours ago, komodo said: @CobaltWolf S'all good. You do you, enjoy the holiday as much as you can! Also, $%^& packing. I understand. 'Two moves equals one fire' -Mark Twain. 'Get a head start, burn it all now' -SuDragon Edited December 16, 2018 by Sudragon Quote Link to comment Share on other sites More sharing options...
seads23 Posted December 16, 2018 Share Posted December 16, 2018 On 12/9/2018 at 7:42 PM, CobaltWolf said: @CobaltWolf What mod did you use for the SLC-41 launch site? Looking forward to the next release, keep up the great work! Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted December 16, 2018 Author Share Posted December 16, 2018 3 minutes ago, seads23 said: @CobaltWolf What mod did you use for the SLC-41 launch site? Looking forward to the next release, keep up the great work! Tundra Space Center, I'm not sure if I'm using unreleased stuff. Quote Link to comment Share on other sites More sharing options...
seads23 Posted December 16, 2018 Share Posted December 16, 2018 5 minutes ago, CobaltWolf said: Tundra Space Center, I'm not sure if I'm using unreleased stuff. Looks like it is the dev release. Thanks! Quote Link to comment Share on other sites More sharing options...
dresoccer4 Posted December 16, 2018 Share Posted December 16, 2018 hi! i tried to load the Athena 1 craft file, but got an error message saying 2 pieces were missing: bluedog.fairingbase.1p5m bluedog.decoupler.1p5m anyone have a guess what's wrong? Quote Link to comment Share on other sites More sharing options...
golkaidakhaana Posted December 16, 2018 Share Posted December 16, 2018 10 minutes ago, dresoccer4 said: hi! i tried to load the Athena 1 craft file, but got an error message saying 2 pieces were missing: bluedog.fairingbase.1p5m bluedog.decoupler.1p5m anyone have a guess what's wrong? I think you're using an older dev version of BDB. Quote Link to comment Share on other sites More sharing options...
dresoccer4 Posted December 16, 2018 Share Posted December 16, 2018 1 hour ago, sslaptnhablhat said: I think you're using an older dev version of BDB. i'm using the main files from: https://github.com/CobaltWolf/Bluedog-Design-Bureau/releases craft files from: https://github.com/CobaltWolf/Bluedog-Design-Bureau/tree/master/Craft Files are there newer craft files i'm missing? Quote Link to comment Share on other sites More sharing options...
golkaidakhaana Posted December 16, 2018 Share Posted December 16, 2018 2 minutes ago, dresoccer4 said: i'm using the main files from: https://github.com/CobaltWolf/Bluedog-Design-Bureau/releases craft files from: https://github.com/CobaltWolf/Bluedog-Design-Bureau/tree/master/Craft Files are there newer craft files i'm missing? That version is outdated, the Peacekeeper fairing and decoupler were recently changed, use this version instead: https://github.com/CobaltWolf/Bluedog-Design-Bureau Quote Link to comment Share on other sites More sharing options...
Jso Posted December 16, 2018 Share Posted December 16, 2018 3 hours ago, dresoccer4 said: hi! i tried to load the Athena 1 craft file, but got an error message saying 2 pieces were missing: bluedog.fairingbase.1p5m bluedog.decoupler.1p5m anyone have a guess what's wrong? That stuff will be in the next release. Quote Link to comment Share on other sites More sharing options...
dresoccer4 Posted December 16, 2018 Share Posted December 16, 2018 (edited) 8 hours ago, Jso said: That stuff will be in the next release. ah ok i grabbed some craft files that were too new...interesting. are there more craft files somewhere, or just the 6? there seems to be many parts that go together to make a complete ship (like soyez?) (i'm not lazy, i just dont have a lot of free time these days to figure out how to build these historical rockets from scratch like i used, so now i get my main enjoyment from simply flying them around space ) thanks for any help! Edited December 16, 2018 by dresoccer4 Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted December 16, 2018 Author Share Posted December 16, 2018 6 hours ago, dresoccer4 said: ah ok i grabbed some craft files that were too new...interesting. are there more craft files somewhere, or just the 6? there seems to be many parts that go together to make a complete ship (like soyez?) (i'm not lazy, i just dont have a lot of free time these days to figure out how to build these historical rockets from scratch like i used, so now i get my main enjoyment from simply flying them around space ) thanks for any help! I was working on updating the craft files earlier this year but I need to recheck them before I upload them. They were all uploaded here so most *should* work at the moment. Another thing I need to make sure is taken care of to polish this release. Quote Link to comment Share on other sites More sharing options...
Kardea Posted December 16, 2018 Share Posted December 16, 2018 (edited) Has anyone else had an issue with getting SAS to work? For some reason, the Belle TRU probe core, which states it has SAS capability (and certainly did last time I used it...) suddenly has no SAS capability on a new saved career campaign. Same with the Obelix probe core, as well. Anyone have an idea of a cause? EDIT: stock probe cores and even other BDB cores like the Sienno and even the humble Narly work just fine... Edited December 16, 2018 by Kardea Quote Link to comment Share on other sites More sharing options...
dresoccer4 Posted December 17, 2018 Share Posted December 17, 2018 3 hours ago, CobaltWolf said: I was working on updating the craft files earlier this year but I need to recheck them before I upload them. They were all uploaded here so most *should* work at the moment. Another thing I need to make sure is taken care of to polish this release. thanks! i'll give these guys a look Quote Link to comment Share on other sites More sharing options...
Jso Posted December 17, 2018 Share Posted December 17, 2018 1 hour ago, Kardea said: Has anyone else had an issue with getting SAS to work? For some reason, the Belle TRU probe core, which states it has SAS capability (and certainly did last time I used it...) suddenly has no SAS capability on a new saved career campaign. Same with the Obelix probe core, as well. Anyone have an idea of a cause? EDIT: stock probe cores and even other BDB cores like the Sienno and even the humble Narly work just fine... You probably need the upgrades. Quote Link to comment Share on other sites More sharing options...
blowfish Posted December 17, 2018 Share Posted December 17, 2018 3 hours ago, Kardea said: Has anyone else had an issue with getting SAS to work? For some reason, the Belle TRU probe core, which states it has SAS capability (and certainly did last time I used it...) suddenly has no SAS capability on a new saved career campaign. Same with the Obelix probe core, as well. Anyone have an idea of a cause? EDIT: stock probe cores and even other BDB cores like the Sienno and even the humble Narly work just fine... 2 hours ago, Jso said: You probably need the upgrades. And if you're in sandbox, check "Upgrades applied in sandbox" in KSP's settings Quote Link to comment Share on other sites More sharing options...
Abpilot Posted December 17, 2018 Share Posted December 17, 2018 On 12/12/2018 at 11:34 PM, DiscoSlelge said: Apollo-Soyuz luv <3 nawwww <3 Quote Link to comment Share on other sites More sharing options...
Bombaatu Posted December 18, 2018 Share Posted December 18, 2018 Are there configs with Unmanned Before Manned settings for BDB? I set up an install last night and some things look a tad wonky & out of place (command pods too early, for instance). Quote Link to comment Share on other sites More sharing options...
Jso Posted December 18, 2018 Share Posted December 18, 2018 7 hours ago, Bombaatu said: Are there configs with Unmanned Before Manned settings for BDB? I set up an install last night and some things look a tad wonky & out of place (command pods too early, for instance). Not provided by us, no. Quote Link to comment Share on other sites More sharing options...
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