Rory Yammomoto Posted January 21, 2017 Share Posted January 21, 2017 Cool! Git pulling now. BTW, Any chance we get the BLOK IV Excursion model? the 250 cm one? Quote Link to comment Share on other sites More sharing options...
tg626 Posted January 21, 2017 Share Posted January 21, 2017 (edited) Here's a bit of fun I've been having - Until now I hadn't touched Career mode since v0.24 but BDB has brought back the fun. I no longer feel the grind using this a the other mods I have installed. (You can check those out at my site: ksp.federalproductions.com ) I started with Avant-Garde (Vangaurd): Viklun launchers Launching these simple probes: Then came ATMOS: And finally, the side by side launching of the Venture (Pioneer) and Voyager (Explorer) series On Etoh (Juno) above and Fenris-Alpha (Thor-Able) below: So far I've had my share of failures and triumphs, just like the real early days of NASA. Soon, Hermes (Mercury) will start suborbital testing! You can read all about it at ksp.federalproductions.com Edited January 21, 2017 by tg626 Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted January 21, 2017 Author Share Posted January 21, 2017 12 hours ago, Citingcash41762 said: whay mod is that? ??? Quote Link to comment Share on other sites More sharing options...
Rory Yammomoto Posted January 21, 2017 Share Posted January 21, 2017 (edited) A minor complaint - aren't Aerospikes renowned for their ability to have the same ISP in both atmosphere and space? If so, why does the 'Tohces' Aerospike have such a terrible ISP in atmosphere compared to their vacuum ISP? Edited January 21, 2017 by Rory Yammomoto Quote Link to comment Share on other sites More sharing options...
PickledTripod Posted January 21, 2017 Share Posted January 21, 2017 56 minutes ago, Rory Yammomoto said: A minor complaint - aren't Aerospikes renowned for their ability to have the same ISP in both atmosphere and space? If so, why does the 'Tohces' Aerospike have such a terrible ISP in atmosphere compared to their vacuum ISP? Probably because it's balanced against the stock aerospike, which also has lower Isp ASL. Which is pretty weird because in 0.90 and before its Isp range was something like 350 ASL to 360 vac. I guess Squad decided that it was too OP when they made the atmosphere more realistic in 1.0 and nerfed it, but since then pretty much every mod aerospike has been balanced the same way. Pretty annoying. Quote Link to comment Share on other sites More sharing options...
notJebKerman Posted January 21, 2017 Share Posted January 21, 2017 is 0.9375m active-passive docking port broken? or is just me because i cant use it (still dont know when should i retract). when i come close to docking i just bump and nothing happens. is anyone else having the same problem? Quote Link to comment Share on other sites More sharing options...
DJ Reonic Posted January 21, 2017 Share Posted January 21, 2017 Before docking, ensure the probe is in the extended position. Once you make contact, retract the probe and you should get a hard seal. If you're doing all this and you still can't get a good dock, then there's something wrong. Quote Link to comment Share on other sites More sharing options...
Jso Posted January 21, 2017 Share Posted January 21, 2017 15 hours ago, tg626 said: So far I've had my share of failures and triumphs, just like the real early days of NASA. Soon, Hermes (Mercury) will start suborbital testing! Nice. Liberal use of hibernate should help with your battery issues on the early probes. Quote Link to comment Share on other sites More sharing options...
Drakenex Posted January 21, 2017 Share Posted January 21, 2017 (edited) On 1/1/2017 at 10:36 PM, CobaltWolf said: Going to be streaming a fair amount tomorrow, until then here's a taste... Sniped ohhhh just came from vacations and saw that! thaaaaaaaaaaaaaaaaaaaaaaaaannnnnnkkkkkkkkkkkksssssssssss!!! Saturn MB M22 Edited January 21, 2017 by Drakenex Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted January 21, 2017 Author Share Posted January 21, 2017 56 minutes ago, Drakenex said: ohhhh just came from vacations and saw that! thaaaaaaaaaaaaaaaaaaaaaaaaannnnnnkkkkkkkkkkkksssssssssss!!! Saturn MB M22 The panels are pretty much done, I have to finish the core. I might put it up and ask for suggestions on details for it. Quote Link to comment Share on other sites More sharing options...
Rory Yammomoto Posted January 21, 2017 Share Posted January 21, 2017 26 minutes ago, CobaltWolf said: ...I have to finish the core. I might put it up and ask for suggestions on details for it. just use the Atlas V texture for now, and change it later. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted January 22, 2017 Author Share Posted January 22, 2017 19 minutes ago, Rory Yammomoto said: just use the Atlas V texture for now, and change it later. was referring to what I posted on the first which was Lunar Orbiter Quote Link to comment Share on other sites More sharing options...
e of pi Posted January 22, 2017 Share Posted January 22, 2017 9 hours ago, Rory Yammomoto said: A minor complaint - aren't Aerospikes renowned for their ability to have the same ISP in both atmosphere and space? If so, why does the 'Tohces' Aerospike have such a terrible ISP in atmosphere compared to their vacuum ISP? It's not that they have the ability to have the same ISp in both vacuum and sea level pressure, but rather that they compensate to be close to ideal expansion in both, offering close to the best possible performance from their chamber pressure possible in the given atmosphere. Because of the soup, that ideal performance is lower at sea level than in vacuum, but normally an engine must choose between a large bell for vacuum operations and sea level performance, unless firing at staged-combustion levels of chamber pressure. For instance, balancing a 30-bar, 5.5 O/F ratio hydrolox engine to be ideally expanded at sea level (exhaust pressure=1 atm) would give 353s at sea level, but top out at about 394s in vacuum because the ideal expansion ratio there is about 4:1. At a more normal vacuum expansion for an engine like that, say 40:1, you can get 453s in vacuum, but you see only 257s at sea level due to serious flow separation. The difference is less serious for staged combustion: 270 bar chamber pressure at the same mixture ratio buys 418/455 with the 40:1 nozzle (no flow separation), and a ~20:1 ideal sea level nozzle that gets 439s in vacuum. Long story short, you will always get lower performance in sea level atmosphere than vacuum, though bonkers chamber pressures reduce the magnitude of the change. Normally you have to pick a case to optimize for since changing from a 6:1 bell to a 40:1 bell is a challenge, but aerospike nozzles are a system that "automagically" does so. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted January 22, 2017 Author Share Posted January 22, 2017 On 1/20/2017 at 9:22 PM, Rory Yammomoto said: Cool! Git pulling now. BTW, Any chance we get the BLOK IV Excursion model? the 250 cm one? It's modeled but won't be in this release. It'll be in the next batch of Apollo stuff I make. 34 minutes ago, e of pi said: It's not that they have the ability to have the same ISp in both vacuum and sea level pressure, but rather that they compensate to be close to ideal expansion in both, offering close to the best possible performance from their chamber pressure possible in the given atmosphere. Because of the soup, that ideal performance is lower at sea level than in vacuum, but normally an engine must choose between a large bell for vacuum operations and sea level performance, unless firing at staged-combustion levels of chamber pressure. For instance, balancing a 30-bar, 5.5 O/F ratio hydrolox engine to be ideally expanded at sea level (exhaust pressure=1 atm) would give 353s at sea level, but top out at about 394s in vacuum because the ideal expansion ratio there is about 4:1. At a more normal vacuum expansion for an engine like that, say 40:1, you can get 453s in vacuum, but you see only 257s at sea level due to serious flow separation. The difference is less serious for staged combustion: 270 bar chamber pressure at the same mixture ratio buys 418/455 with the 40:1 nozzle (no flow separation), and a ~20:1 ideal sea level nozzle that gets 439s in vacuum. Long story short, you will always get lower performance in sea level atmosphere than vacuum, though bonkers chamber pressures reduce the magnitude of the change. Normally you have to pick a case to optimize for since changing from a 6:1 bell to a 40:1 bell is a challenge, but aerospike nozzles are a system that "automagically" does so. And, to expand on the clarification - I pulled the stats for those engines off of astronautix (since all BDB engines used real world ISP and are balanced with mass) http://www.astronautix.com/j/j-2t-200k.htmlhttp://www.astronautix.com/j/j-2t-250k.html Quote Link to comment Share on other sites More sharing options...
Jay The Amazing Toaster Posted January 22, 2017 Share Posted January 22, 2017 Paying my screenshot tax of my manned Eve mission, to god emperor @CobaltWolf Leaving home. Arrival at Eve. Periapsis Arrival at Kerbin Any chance on us getting ejectable SLA panels? Quote Link to comment Share on other sites More sharing options...
Jall Posted January 23, 2017 Share Posted January 23, 2017 14 hours ago, Jay The Amazing Toaster said: Any chance on us getting ejectable SLA panels? I *think* Cobalt was thinking about it a little while back. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted January 23, 2017 Author Share Posted January 23, 2017 17 hours ago, Jay The Amazing Toaster said: Paying my screenshot tax of my manned Eve mission, to god emperor @CobaltWolf Very nice! Can't wait for the day I'll be able to see my Skylab in game, but until then @Angel-125's is a good substitute. 17 hours ago, Jay The Amazing Toaster said: Any chance on us getting ejectable SLA panels? 2 hours ago, Jall said: I *think* Cobalt was thinking about it a little while back. I did, yes. Another one of those things that got lost in all the different ideas and tasks for this mod. I realize this isn't really a divergence from standard operating procedure for me these days, but just a heads up, I'm not sure how much progress will be happening in the next couple weeks. In addition to my course loads, I am trying to prepare my resume/show reel/essay to apply for a year long NASA Animation Fellowship that would start this summer immediately after I graduate. The submission deadline is in a few weeks so I need to book it to catch up! Hopefully BDB will be featured? Quote Link to comment Share on other sites More sharing options...
MrMeeb Posted January 23, 2017 Share Posted January 23, 2017 38 minutes ago, CobaltWolf said: I'm not sure how much progress will be happening in the next couple weeks ded mod? Quote Link to comment Share on other sites More sharing options...
NeoFatalis Posted January 23, 2017 Share Posted January 23, 2017 38 minutes ago, CobaltWolf said: I realize this isn't really a divergence from standard operating procedure for me these days, but just a heads up, I'm not sure how much progress will be happening in the next couple weeks. In addition to my course loads, I am trying to prepare my resume/show reel/essay to apply for a year long NASA Animation Fellowship that would start this summer immediately after I graduate. The submission deadline is in a few weeks so I need to book it to catch up! Hopefully BDB will be featured? What is an animation fellowship? does that mean making models/animations for NASA? Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted January 23, 2017 Author Share Posted January 23, 2017 31 minutes ago, NeoFatalis said: What is an animation fellowship? does that mean making models/animations for NASA? Basically. It would be in Greenbelt, MD so probably working with a team out of Goddard. Maybe the SVS. Quote Link to comment Share on other sites More sharing options...
Jabbman Posted January 23, 2017 Share Posted January 23, 2017 2 hours ago, CobaltWolf said: a year long NASA Animation Fellowship Sounds great, best of luck with that! Quote Link to comment Share on other sites More sharing options...
DiscoSlelge Posted January 23, 2017 Share Posted January 23, 2017 Quote Link to comment Share on other sites More sharing options...
Guest Posted January 24, 2017 Share Posted January 24, 2017 8 hours ago, CobaltWolf said: Very nice! Can't wait for the day I'll be able to see my Skylab in game, but until then @Angel-125's is a good substitute. With a bit of creative finagling, raidernick's Skylab works well too. Quote Link to comment Share on other sites More sharing options...
Rock3tman_ Posted January 24, 2017 Share Posted January 24, 2017 I've always been hankering to make a mod allowing any tank to be turned into a wet workshop a la Skylab. Too bad I have no idea how to write any kind of mod, let alone a complex plugin Quote Link to comment Share on other sites More sharing options...
Kerbal007 Posted January 24, 2017 Share Posted January 24, 2017 I don't suppose anyone would be so kind as to share craft files for tier 1 in a new game? to work with small craft first? I have had difficulty finding an appropriate craft from kerbalx Quote Link to comment Share on other sites More sharing options...
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