Rock3tman_ Posted February 19, 2017 Share Posted February 19, 2017 Just now, davidy12 said: Copy the Block III MM Cfg file. Then do this: name = bluedog_Apollo_Block4_MissionModule model = Bluedog_DB/Parts/Apollo/bluedog_Apollo_Block3_MissionModule scale = 1, 0.8, 1 rescaleFactor = 1.3333 node_stack_top = 0.0, 0.7895192, 0.0, 0.0, 1.0, 0.0, 2 node_stack_bottom = 0.0, -0.7895192, 0.0, 0.0, -1.0, 0.0, 2 Thanks. I assume @Drakenex's other rescales are also done this way? Quote Link to comment Share on other sites More sharing options...
davidy12 Posted February 19, 2017 Share Posted February 19, 2017 Just now, Rock3tman_ said: Thanks. I assume @Drakenex's other rescales are also done this way? Some of them yes. Quote Link to comment Share on other sites More sharing options...
Phineas Freak Posted February 19, 2017 Share Posted February 19, 2017 7 minutes ago, davidy12 said: model = Bluedog_DB/Parts/Apollo/bluedog_Apollo_Block3_MissionModule scale = 1, 0.8, 1 This config syntax is invalid, since you need a MODEL node to host them. The correct one would be: MODEL { model = Bluedog_DB/Parts/Apollo/bluedog_Apollo_Block3_MissionModule scale = 1.0, 0.8, 1.0 } Quote Link to comment Share on other sites More sharing options...
davidy12 Posted February 19, 2017 Share Posted February 19, 2017 (edited) Just now, Phineas Freak said: This config syntax is invalid, since you need a MODEL node to host them. The correct one would be: MODEL { model = Bluedog_DB/Parts/Apollo/bluedog_Apollo_Block3_MissionModule scale = 1.0, 0.8, 1.0 } @Phineas Freak: EDIT: Wait that's what I did. Edited February 19, 2017 by davidy12 Quote Link to comment Share on other sites More sharing options...
Rock3tman_ Posted February 19, 2017 Share Posted February 19, 2017 Thanks for the help guys. Just out of curiosity, is changing crew capacity as simple as changing the CrewCapacity line in the MM cfg? Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted February 19, 2017 Author Share Posted February 19, 2017 7 minutes ago, Rock3tman_ said: Thanks for the help guys. Just out of curiosity, is changing crew capacity as simple as changing the CrewCapacity line in the MM cfg? Considering the parts don't have IVAs... yes Quote Link to comment Share on other sites More sharing options...
Rory Yammomoto Posted February 19, 2017 Share Posted February 19, 2017 (edited) Since everybody and their mother is submitting their Space Stations, let me submit mine: If you could not tell, this is my space station, George. It has... things. Actual solar panels, a crew capacity of 4, and some lab experiments coming soon. Edited February 19, 2017 by Rory Yammomoto Quote Link to comment Share on other sites More sharing options...
Abrecan Posted February 19, 2017 Share Posted February 19, 2017 (edited) I give you: The Pilgrim Project http://imgur.com/a/7uXvG That Payload tho Edited February 19, 2017 by Abrecan Quote Link to comment Share on other sites More sharing options...
Hay Posted February 19, 2017 Share Posted February 19, 2017 (edited) Decided to build this, if I just launch it straight up it can reach 11 km/s at an altitude of 3000 km. Yes I know it's useless, but I wanted to create a unnecessarily complicated rocket. The staging is ... complex. And it only uses Titan (Prometheus) parts. Well, except for the fuel lines, struts and radial decouplers. Edited February 19, 2017 by Hay Quote Link to comment Share on other sites More sharing options...
Rock3tman_ Posted February 19, 2017 Share Posted February 19, 2017 @Drakenex I see you helped @davidy12 with the block IV mission module and it looks great in my game as well. Is there any chance you also have your config for the S1F? I'm trying to rescale it too but I don't know what amount of fuel to put in/what the scale values mean/ where to put attachment nodes. Thanks! Quote Link to comment Share on other sites More sharing options...
Abrecan Posted February 19, 2017 Share Posted February 19, 2017 I also did the OPS MOL mission earlier... was fun Quote Link to comment Share on other sites More sharing options...
Foxxonius Augustus Posted February 19, 2017 Share Posted February 19, 2017 You guys understand that the Block IV Mission Module and Saturn Multibody are already on the road map right? In fact some of the parts have already been modeled. Re-scale cfgs are fine but let's remember to make some Hype the real deal shall we? Quote Link to comment Share on other sites More sharing options...
Rock3tman_ Posted February 19, 2017 Share Posted February 19, 2017 35 minutes ago, Foxxonius Augustus said: You guys understand that the Block IV Mission Module and Saturn Multibody are already on the road map right? In fact some of the parts have already been modeled. Re-scale cfgs are fine but let's remember to make some Hype the real deal shall we? The Saturn Multibody S1F is definitely not modeled according to the roadmap, and Cobalt is plenty busy as it is. I am sorry if I'm clogging the thread but it seems relevant and I would rather rescale my own versions that wait for them. Quote Link to comment Share on other sites More sharing options...
Drakenex Posted February 19, 2017 Share Posted February 19, 2017 48 minutes ago, Foxxonius Augustus said: You guys understand that the Block IV Mission Module and Saturn Multibody are already on the road map right? In fact some of the parts have already been modeled. Re-scale cfgs are fine but let's remember to make some Hype the real deal shall we? 11 minutes ago, Rock3tman_ said: The Saturn Multibody S1F is definitely not modeled according to the roadmap, and Cobalt is plenty busy as it is. I am sorry if I'm clogging the thread but it seems relevant and I would rather rescale my own versions that wait for them. yup, playing with re-scaled parts is not going to delay them, well, I guess And nobody is hyping anything, 80% of the time is PM and private sharing. And besides, if @VenomousRequiemis not waving her stick, means it's fine Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted February 20, 2017 Author Share Posted February 20, 2017 5 hours ago, Foxxonius Augustus said: You guys understand that the Block IV Mission Module and Saturn Multibody are already on the road map right? In fact some of the parts have already been modeled. Re-scale cfgs are fine but let's remember to make some Hype the real deal shall we? 4 hours ago, Rock3tman_ said: The Saturn Multibody S1F is definitely not modeled according to the roadmap, and Cobalt is plenty busy as it is. I am sorry if I'm clogging the thread but it seems relevant and I would rather rescale my own versions that wait for them. 4 hours ago, Drakenex said: yup, playing with re-scaled parts is not going to delay them, well, I guess And nobody is hyping anything, 80% of the time is PM and private sharing. And besides, if @VenomousRequiemis not waving her stick, means it's fine I honestly don't care even if they're on the thread. The real versions will come eventually and until then, if it keeps people off my back... Quote Link to comment Share on other sites More sharing options...
Kuu Lightwing Posted February 20, 2017 Share Posted February 20, 2017 Wait, it just occurred to me... Am I getting it right that all the stuff like Saturn IC, "Apollo Block III+" and other interesting Apollo/Saturn vehicles not based on real projects? Quote Link to comment Share on other sites More sharing options...
Drakenex Posted February 20, 2017 Share Posted February 20, 2017 21 minutes ago, Kuu Lightwing said: Wait, it just occurred to me... Am I getting it right that all the stuff like Saturn IC, "Apollo Block III+" and other interesting Apollo/Saturn vehicles not based on real projects? nope, alternate reality from a shuttle-less timeline Quote Link to comment Share on other sites More sharing options...
Kuu Lightwing Posted February 20, 2017 Share Posted February 20, 2017 (edited) 8 minutes ago, Drakenex said: nope, alternate reality from a shuttle-less timeline Derp... Well, I guess that's a thing. At least I know where to look if I want to build those How plausible is all that stuff? Edited February 20, 2017 by Kuu Lightwing Quote Link to comment Share on other sites More sharing options...
Daelkyr Posted February 20, 2017 Share Posted February 20, 2017 Very plausible. NASA's goal for a shuttle, station, and tug system had to be curtailed because of budgets. In reality, you either went shuttle or station. The idea for block 3/4/5 Apollo CSM were all studied by NASA early on. Quote Link to comment Share on other sites More sharing options...
Drakenex Posted February 20, 2017 Share Posted February 20, 2017 1 minute ago, Kuu Lightwing said: Derp... Well, I guess that's a thing. At least I know where to look if I want to build those How plausible is all that stuff? Not a rocket scientist here but a human rated launcher with only one engine (atlas V will be I know).... it also relies on very low tech verniers for roll control; that's the negative part, everything else is very detailed and theologically feasible Quote Link to comment Share on other sites More sharing options...
Kuu Lightwing Posted February 20, 2017 Share Posted February 20, 2017 2 minutes ago, Daelkyr said: Very plausible. NASA's goal for a shuttle, station, and tug system had to be curtailed because of budgets. In reality, you either went shuttle or station. The idea for block 3/4/5 Apollo CSM were all studied by NASA early on. Speaking of that kind of stuff... tugs in particular. We need a better NERVA! Stock NTR is not that bad, but I think we need a bigger one. And I honestly would prefer a different look. I heard CobaltWolf is working on something, right? 3 minutes ago, Drakenex said: Not a rocket scientist here but a human rated launcher with only one engine (atlas V will be I know).... it also relies on very low tech verniers for roll control; that's the negative part, everything else is very detailed and theologically feasible You mean S-IC? Quote Link to comment Share on other sites More sharing options...
Drakenex Posted February 20, 2017 Share Posted February 20, 2017 2 minutes ago, Kuu Lightwing said: You mean S-IC? yup Quote Link to comment Share on other sites More sharing options...
Abrecan Posted February 20, 2017 Share Posted February 20, 2017 (edited) Not sure if anyone knew this, but Lockheed Martin did a Advanced Transportation Systems Study (ATSS) in 95' Utilizing the F-1A and J-2S engines; Rating it as a 50k Vehicle with a payload capacity of 24.9t to a 28x407 km orbit with a TWR of 1.48 (F-1A @ 96% throttle). J-2S has TWR of .93 Interesting they have so many configurations between F-1As, SSMEs and M-1s but also use Russian RD engines as well from their Vulcain rocket. One option included for a Series Burn Lunar Mission config was: 1st stage w/ x7 F-1As, 2nd stage w/ x5 SSMEs, and the TLI stage w/ x1 SSME. ... They even included liquid booster studies with some ET derived tanks mated to 2-4**F-1As Edited February 20, 2017 by Abrecan Quote Link to comment Share on other sites More sharing options...
minepagan Posted February 20, 2017 Share Posted February 20, 2017 3 hours ago, Drakenex said: Not a rocket scientist here but a human rated launcher with only one engine (atlas V will be I know).... it also relies on very low tech verniers for roll control; that's the negative part, everything else is very detailed and theologically feasible So....like the Atlas D (after booster sep)? Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted February 20, 2017 Author Share Posted February 20, 2017 Working on a bit of a surprise project tonight that is long overdue over on Twitch, followed by more progress on Skylab. Cheers! Quote Link to comment Share on other sites More sharing options...
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