Drakenex Posted February 26, 2017 Share Posted February 26, 2017 6 hours ago, komodo said: I'm looking it over now, although slowly due to... ethanol... >_> But, question: In the S1F tank config, you have the y axis scaling by 1.28, but then the entire thing also scaling by 1.28. I don't think this will work as intended, although I need to load it up yet to see. KSP rescaling is my oldest and most savage modding friend >< It often doesn't do as expected. Similarly in the SRB7Seg, i'm not sure what the effect of stacking the scales does in this version of KSP. It will be much easier to pull them into the repo as either legit or extras if the new parts are either in one MM patch, or at least broken out of their parent part config. It also allows for ease of scaling things like masses/dimensions with the arithmetic operators. But, looks shiny on the whole! Something like... Dis. Hide contents +PART[bluedog_Saturn_S4B_Tankage] { @name = bluedog_Saturn_S4C_Tankage @MODEL { %scale = 1, 1.743, 1 } @node_stack_top[1,,] *= 1.743 @node_stack_bottom[1,,] *= 1.743 @title = Sarnus-SIVC-25K Liquid Fuel Tank @mass *= 2.2 @description = S4C Placeholder. NEED MOAR BETTER DESCRIPTION. @RESOURCE[LqdHydrogen] { @amount *= 2.2 @maxAmount *= 2.2 } @RESOURCE[Oxidizer] { @amount *= 2.2 @maxAmount *= 2.2 } } +PART[bluedog_Saturn_S4B_EngineMount] { @name = bluedog_Saturn_S4C_EngineMount @node_stack_engine2 = 0.7, -0.866, 0.0, 0.0, -1.0, 0.0, 2 @node_stack_engine3 = -0.7, -0.866, 0.0, 0.0, -1.0, 0.0, 2 @title = Sarnus-SIVC-25K Engine Mount %stackSymmetry = 1 @description = S4C Engine Mount. MOAR BETTER DESC. ALSO NEEDED. } +PART[bluedog_Saturn_S1E_Tankage] { @name = bluedog_Saturn_S1F_Tankage @author = CobaltWolf Feat. Drakenex @MODEL { @scale = 1, 1.28, 1 @texture = bluedog_saturnV , Bluedog_DB/Parts/Saturn/bluedog_saturn1F } @scale = 1.28 @entryCost = 64700 @cost = 22233 @title = Sarnus-SIF-18K Liquid Fuel Tank @description = Saturn Common Core, common first-stage core of all Multibody Vehicles. @mass = 11.725 @tags = saturn 3.75m sarnus ?s1e ?sie first stage fuel tank large big multibody SCC @RESOURCE[LiquidFuel] { @amount = 8370 @maxAmount = 8370 } @RESOURCE[Oxidizer] { @amount = 10230 @maxAmount = 10230 } } +PART[bluedog_Apollo_Block3_MissionModule] { @author = CobaltWolf Feat. Drakenex @MODEL { %scale = 1, 0.8, 1 } @rescaleFactor = 1.3333 @node_stack_top = 0.0, 0.7895192, 0.0, 0.0, 1.0, 0.0, 2 @node_stack_bottom = 0.0, -0.7895192, 0.0, 0.0, -1.0, 0.0, 2 @entryCost = 18000 @cost = 6500 @title = Apollo CSM Block IV Orbital Mission Module @description = An improvement over the Block III+ service module; Harder, Better, Faster, Stronger... well, get the idea? @mass = 1.2 } +PART[bluedog_Titan_SRB7seg] { @name = bluedog_Titan_SRB7seg_Saturn @author = CobaltWolf Feat. Drakenex @MODEL { %scale = 0.8, 0.67, 0.8 } @scale = 0.67 @node_attach = 1.2, 0.0, 0.0, 1.0, 0.0, 0.0 @title = Sarnus-MB-UA1207 Solid Booster @description = Titan 7-segment solid rocket motor used on Sarnus Multibody. @mass = 6 @tags = solid srb booster 1.875 1875 saturn Sarnus Multibody @RESOURCE[SolidFuel] { @amount = 4755 @maxAmount = 4755 } } +PART[bluedog_Titan_SRBnose] { @name = bluedog_Saturn_SRBnose @author = CobaltWolf Feat. Drakenex @MODEL { %scale = 0.8, 0.9, 0.8 } @scale = 0.9 @tags = srb booster nose cone solid sep separation Saturn Sarnus Multibody } great! I'm re-scaling just the nodes by 1.28, not the whole size, that's why I'm using scale and not rescaleFactor, I was drunk too but I tested it I'll check the MM patch, is much better that way. Thanks!! Quote Link to comment Share on other sites More sharing options...
Rory Yammomoto Posted February 26, 2017 Share Posted February 26, 2017 7 hours ago, Drakenex said: sorry, we've ran out of orange foam, so I have only a couple for testing purposes. Now, on a more serious note, I'll appreciate the feedback testing this, while I figure out how to do the pull request Credits: All models and textures by @CobaltWolf S-IVC mass, fuel and nodes calculation by @Jso S1F calculations based on ETS Wiki what does it do? make new parts, or redo old parts? Quote Link to comment Share on other sites More sharing options...
Drakenex Posted February 26, 2017 Share Posted February 26, 2017 29 minutes ago, Rory Yammomoto said: what does it do? make new parts, or redo old parts? both Quote Link to comment Share on other sites More sharing options...
Rory Yammomoto Posted February 26, 2017 Share Posted February 26, 2017 32 minutes ago, Drakenex said: both Well, to provide some feedback, the S1F is really useful. I had to make do originally with a scaled down S1C tank, bu this helps greatly in getting to FREEDUM CHEEBURGER. Quote Link to comment Share on other sites More sharing options...
Drakenex Posted February 26, 2017 Share Posted February 26, 2017 1 hour ago, Rory Yammomoto said: Well, to provide some feedback, the S1F is really useful. I had to make do originally with a scaled down S1C tank, bu this helps greatly in getting to FREEDUM CHEEBURGER. pics or it didn't happen Quote Link to comment Share on other sites More sharing options...
Rory Yammomoto Posted February 26, 2017 Share Posted February 26, 2017 33 minutes ago, Drakenex said: pics or it didn't happen Quote Link to comment Share on other sites More sharing options...
AstroPawian Posted February 26, 2017 Share Posted February 26, 2017 I would only mod apollo and saturn can I remove all the parts and will operate mod ?? if you have to have all those parts of the mod Thx Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted February 26, 2017 Author Share Posted February 26, 2017 Just now, AstroPawian said: I would only mod apollo and saturn can I remove all the parts and will operate mod ?? if you have to have all those parts of the mod Thx If you go into Bluedog_DB/Parts, you can delete all the folders other than Apollo, Saturn, and Shared folders. Quote Link to comment Share on other sites More sharing options...
Teslamax Posted February 26, 2017 Share Posted February 26, 2017 (edited) Apologies if this has already been addressed. I'm running BDB 1.1 (or whatever the new release is) and KSP 1.2.2 (duhh). When I try to launch a Saturn 1C the "Sarnus-SIE-FE1M Engine Mount" quickly overheats and explodes before the rocket clears the pad. Any guesses? I'm using the Sarnus 1C craft file if that helps. @CobaltWolf great looking AARDV by the way!! Edited February 26, 2017 by Teslamax Quote Link to comment Share on other sites More sharing options...
Rory Yammomoto Posted February 26, 2017 Share Posted February 26, 2017 1 minute ago, Teslamax said: Apologies if this has already been addressed. I'm running BDB 1.1 (or whatever the new release is) and KSP 1.2.2 (duhh). When I try to launch a Saturn 1C the "Sarnus-SIE-FE1M Engine Mount" quickly overheats and explodes before the rocket clears the pad. Any guesses? what. What have you attached to it? did you attach the engine or the mounting first? if you attached the engine first, maybe it thinks you are covering the engine up, and putting the full heating force of the F1 into it. Quote Link to comment Share on other sites More sharing options...
Rock3tman_ Posted February 26, 2017 Share Posted February 26, 2017 1 minute ago, Teslamax said: Apologies if this has already been addressed. I'm running BDB 1.1 (or whatever the new release is) and KSP 1.2.2 (duhh). When I try to launch a Saturn 1C the "Sarnus-SIE-FE1M Engine Mount" quickly overheats and explodes before the rocket clears the pad. Any guesses? There are two vernier engines inside the Sarnus 1c. If you use the translate gizmo then you can pull them out of the mount and you'll be fine. Quote Link to comment Share on other sites More sharing options...
Teslamax Posted February 26, 2017 Share Posted February 26, 2017 (edited) 3 minutes ago, Rock3tman_ said: There are two vernier engines inside the Sarnus 1c. If you use the translate gizmo then you can pull them out of the mount and you'll be fine. Thanks! I was wondering if that was the problem. I'll try your solution. Success!!! Edited February 26, 2017 by Teslamax Quote Link to comment Share on other sites More sharing options...
MaverickSawyer Posted February 26, 2017 Share Posted February 26, 2017 6 hours ago, Jso said: Too much Kerbatonium I guess. We'll divide those masses by 10 or 20 or something. Yeah, I figured as much. First reaction was along the lines of "What are these guys making the instrument casing from, compressed tungsten?" Quote Link to comment Share on other sites More sharing options...
komodo Posted February 26, 2017 Share Posted February 26, 2017 11 hours ago, Drakenex said: great! I'm re-scaling just the nodes by 1.28, not the whole size, that's why I'm using scale and not rescaleFactor, I was drunk too but I tested it I'll check the MM patch, is much better that way. Thanks!! On the mission module at least, there is both scale, model scale, rescale factor, and some manually scaled node heights, thus the confusion No problem, moar parts = moar better. (Is that on a flag somewhere? This mod needs that slogan.. ) Quote Link to comment Share on other sites More sharing options...
minepagan Posted February 26, 2017 Share Posted February 26, 2017 5 hours ago, Teslamax said: Apologies if this has already been addressed. I'm running BDB 1.1 (or whatever the new release is) and KSP 1.2.2 (duhh). When I try to launch a Saturn 1C the "Sarnus-SIE-FE1M Engine Mount" quickly overheats and explodes before the rocket clears the pad. Any guesses? I'm using the Sarnus 1C craft file if that helps. @CobaltWolf great looking AARDV by the way!! Whoops....sorry. I'll fix that next chance I get. Quote Link to comment Share on other sites More sharing options...
BadMunky Posted February 26, 2017 Share Posted February 26, 2017 Ok Quote Link to comment Share on other sites More sharing options...
Drakenex Posted February 26, 2017 Share Posted February 26, 2017 (edited) 54 minutes ago, komodo said: On the mission module at least, there is both scale, model scale, rescale factor, and some manually scaled node heights, thus the confusion No problem, moar parts = moar better. (Is that on a flag somewhere? This mod needs that slogan.. ) yeah, moar boosters, moar booze!! Great assist there @komodo!! I've tuned some bit to the MM patch and it's ready! last to get to SS Freedom is a rotten Kerbal! (that was stupid I know ...) ahh yes, here it is Install instructions: Delete all cfgs from my last Zip unzip this on your KSP folder nopes, no profit, drink is better (Russian accent) 1½ to 2 ounces (45 to 60 milliliters) vodka 5 to 6 ounces (150 to 180 milliliters) orange juice Ice Orange slice or maraschino cherry (for garnish) Mix and now you are safe to profit Edited February 27, 2017 by Drakenex Quote Link to comment Share on other sites More sharing options...
TimothyC Posted February 27, 2017 Share Posted February 27, 2017 (edited) The Stream is live. Secret Project, or so I'm told. Edited February 27, 2017 by TimothyC Quote Link to comment Share on other sites More sharing options...
VenomousRequiem Posted February 27, 2017 Share Posted February 27, 2017 2 hours ago, BadMunky said: Ok nice Quote Link to comment Share on other sites More sharing options...
Jay The Amazing Toaster Posted February 27, 2017 Share Posted February 27, 2017 4 minutes ago, VenomousRequiem said: nice cool Quote Link to comment Share on other sites More sharing options...
Rock3tman_ Posted February 27, 2017 Share Posted February 27, 2017 Just now, Jay The Amazing Toaster said: cool sick Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted February 27, 2017 Author Share Posted February 27, 2017 Just now, Rock3tman_ said: sick tubular Quote Link to comment Share on other sites More sharing options...
Rock3tman_ Posted February 27, 2017 Share Posted February 27, 2017 AARDV Block II resupply with new science experiments. Quote Link to comment Share on other sites More sharing options...
Drakenex Posted February 27, 2017 Share Posted February 27, 2017 fixed some @ and % + craft files Quote Link to comment Share on other sites More sharing options...
komodo Posted February 27, 2017 Share Posted February 27, 2017 23 minutes ago, Drakenex said: fixed some @ and % + craft files Looks good to go to me, only one gotcha: One the S1F tank, you have it multiplying the fuel volume by 0.24, when you need 1.24. I'm loading it up now, but it looks cool otherwise. Quote Link to comment Share on other sites More sharing options...
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