VenomousRequiem Posted March 13, 2016 Share Posted March 13, 2016 A little update on the situation: Please download this and test it. I've gone through and overhauled almost every single RP config in the mod. @CobaltWolf This is the least broken set of configs I've ever produced, so please see to it that they end up in your dev install, and eventually the final release. @davidy12, again you're the one who points out RP flaws more than anyone else, so enjoy. Obviously they go in Bluedog_DB/compatibility, but please for the love of God delete the RealPlumes folder before dragging this new one in. And uh... let's not talk about the Juno 45K engine's vernier plumes... It's a work in progress and I know they're broken. Quote Link to comment Share on other sites More sharing options...
davidy12 Posted March 13, 2016 Share Posted March 13, 2016 (edited) @VenomousRequiemTesting now. Edited March 13, 2016 by davidy12 Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted March 14, 2016 Author Share Posted March 14, 2016 I am going to try and revert my PCs back to 8.1 tonight, and hopefully will resume our regularly scheduled programming. Quote Link to comment Share on other sites More sharing options...
akron Posted March 14, 2016 Share Posted March 14, 2016 I've got this recurring issue (and it may not be BDB's fault) where parts will have no textures loaded. This affects the cameras 4/5 times and it happens about every two game loads or so. The other times it will be a random science experiment, like the IR or the Mass Spec. I though someone else had this issue some pages back, is this a know problem? The only other issue I have noticed is the 2-man capsule flings my Kerbals around from the ladder. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted March 14, 2016 Author Share Posted March 14, 2016 2 minutes ago, akron said: I've got this recurring issue (and it may not be BDB's fault) where parts will have no textures loaded. This affects the cameras 4/5 times and it happens about every two game loads or so. The other times it will be a random science experiment, like the IR or the Mass Spec. I though someone else had this issue some pages back, is this a know problem? The only other issue I have noticed is the 2-man capsule flings my Kerbals around from the ladder. It's in the dev releases, sometimes TGAs fail to load. I only compress at the end, otherwise I'd have to constantly be deleting DDS textures and recompressing TGAs. I am going to be comprehensively fixing and expanding the Malhena and Hermes next update. Quote Link to comment Share on other sites More sharing options...
VenomousRequiem Posted March 14, 2016 Share Posted March 14, 2016 4 minutes ago, akron said: I've got this recurring issue (and it may not be BDB's fault) where parts will have no textures loaded. This affects the cameras 4/5 times and it happens about every two game loads or so. The other times it will be a random science experiment, like the IR or the Mass Spec. I though someone else had this issue some pages back, is this a know problem? The only other issue I have noticed is the 2-man capsule flings my Kerbals around from the ladder. Just now, CobaltWolf said: It's in the dev releases, sometimes TGAs fail to load. I only compress at the end, otherwise I'd have to constantly be deleting DDS textures and recompressing TGAs. I am going to be comprehensively fixing and expanding the Malhena and Hermes next update. TGAs fail to load whenever the memory usage is too high. I've had that problem since I bought the game a few years ago. I've since fixed it with uh... Linux. Quote Link to comment Share on other sites More sharing options...
akron Posted March 14, 2016 Share Posted March 14, 2016 29 minutes ago, VenomousRequiem said: I've since fixed it with uh... Linux. What gives! I use Linux! Quote Link to comment Share on other sites More sharing options...
VenomousRequiem Posted March 14, 2016 Share Posted March 14, 2016 7 minutes ago, akron said: What gives! I use Linux! Maybe it's just KSP being... KSP... It'll be fixed in the actual release. I don't ever see this problem when I'm using 64x. Quote Link to comment Share on other sites More sharing options...
Sgt.Shutesie Posted March 15, 2016 Share Posted March 15, 2016 My quest to create a real Santa... I mean Eve probe out of an ICBM fairing have failed. Mostly because re-entry velocity is the death of me, stock fairings don't really protect the contents inside from heat, the slowing thrusters are considered "stowed" and this is my first real attempt at a lander. Quote Link to comment Share on other sites More sharing options...
VenomousRequiem Posted March 15, 2016 Share Posted March 15, 2016 53 minutes ago, Sgt.Shutesie said: My quest to create a real Santa... I mean Eve probe out of an ICBM fairing have failed. Mostly because re-entry velocity is the death of me, stock fairings don't really protect the contents inside from heat, the slowing thrusters are considered "stowed" and this is my first real attempt at a lander. As in landing on Eve? Are you playing with stock scale? Quote Link to comment Share on other sites More sharing options...
Sgt.Shutesie Posted March 16, 2016 Share Posted March 16, 2016 2 hours ago, VenomousRequiem said: As in landing on Eve? Are you playing with stock scale? I was trying to land on Eve and is stock scale. Quote Link to comment Share on other sites More sharing options...
VenomousRequiem Posted March 16, 2016 Share Posted March 16, 2016 23 minutes ago, Sgt.Shutesie said: I was trying to land on Eve and is stock scale. Want some tips? Especially if playing HSS x2 or x3, NEVER aerocapture with Eve. A reasonable heatshield would do nice but a small parachute is all you need once you get into the atmosphere, which I guess is the problem, no? Just don't try and aerocapture and use a bigger heatshield than you actually need. Quote Link to comment Share on other sites More sharing options...
Sgt.Shutesie Posted March 16, 2016 Share Posted March 16, 2016 2 minutes ago, VenomousRequiem said: Want some tips? Especially if playing HSS x2 or x3, NEVER aerocapture with Eve. A reasonable heatshield would do nice but a small parachute is all you need once you get into the atmosphere, which I guess is the problem, no? Just don't try and aerocapture and use a bigger heatshield than you actually need. What I was doing was more of an experiment, seeing if using a Titan II ICBM was a good strategy for dropping payloads into atmospheric planets. Perhaps I'll try Duna next time. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted March 16, 2016 Author Share Posted March 16, 2016 More stuff uploaded to the GitHub, biggest thing is the TweakScale and RT configs are updated. Some other stuff got checked off the list but I don't remember what. Quote Link to comment Share on other sites More sharing options...
VenomousRequiem Posted March 16, 2016 Share Posted March 16, 2016 34 minutes ago, CobaltWolf said: More stuff uploaded to the GitHub, biggest thing is the TweakScale and RT configs are updated. Some other stuff got checked off the list but I don't remember what. Did you include updated RP configs? Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted March 16, 2016 Author Share Posted March 16, 2016 (edited) 28 minutes ago, VenomousRequiem said: Did you include updated RP configs? ... yes. EDIT: It helps if I actually press the sync button on GitHub... Edited March 16, 2016 by CobaltWolf Quote Link to comment Share on other sites More sharing options...
Jso Posted March 16, 2016 Share Posted March 16, 2016 Texture sharing might be a little borked. Numerous errors in the log along these lines: [LOG 20:32:20.243] PartLoader: Compiling Part 'Bluedog_DB/Parts/Antennas/BluedogMariner2Omni/bluedog_mariner2omni' [ERR 20:32:20.246] PartCompiler: Cannot replace texture as texture replacement string is invalid. Syntax is 'origTextureName newTextureURL' Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted March 16, 2016 Author Share Posted March 16, 2016 (edited) @Jso I'll look into it. Does anybody think they could dig up some reference on how payloads are typically mated to kick SRBs? I have not figured out how I want these adapters to look. Edited March 16, 2016 by CobaltWolf Quote Link to comment Share on other sites More sharing options...
VenomousRequiem Posted March 16, 2016 Share Posted March 16, 2016 7 minutes ago, CobaltWolf said: @Jso I'll look into it. Does anybody think they could dig up some reference on how payloads are typically mated to kick SRBs? I have not figured out how I want these adapters to look. Make like a 0.625m-0.3m adapter/decoupler or something. That way it'll make well with 0.625m payloads. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted March 16, 2016 Author Share Posted March 16, 2016 (edited) 48 minutes ago, VenomousRequiem said: Make like a 0.625m-0.3m adapter/decoupler or something. That way it'll make well with 0.625m payloads. Sorry, to clarify I meant the STAR37 and STAR48. I have the attachment down decently for everything else. EDIT: Oh, also, should I merge the heatshields into their respective pods, like how Tantares works? Edited March 16, 2016 by CobaltWolf Quote Link to comment Share on other sites More sharing options...
legoclone09 Posted March 16, 2016 Share Posted March 16, 2016 10 hours ago, CobaltWolf said: Sorry, to clarify I meant the STAR37 and STAR48. I have the attachment down decently for everything else. EDIT: Oh, also, should I merge the heatshields into their respective pods, like how Tantares works? Yeah, merge heatshields. Also maybe redo the Hermes, it looks out of place, but that's only if/when you want to. Quote Link to comment Share on other sites More sharing options...
VenomousRequiem Posted March 16, 2016 Share Posted March 16, 2016 3 hours ago, CobaltWolf said: Sorry, to clarify I meant the STAR37 and STAR48. I have the attachment down decently for everything else. EDIT: Oh, also, should I merge the heatshields into their respective pods, like how Tantares works? Nooo, don't merge the heatshields! It adds so much more ability to use the parts in other things. Quote Link to comment Share on other sites More sharing options...
komodo Posted March 17, 2016 Share Posted March 17, 2016 7 hours ago, VenomousRequiem said: Nooo, don't merge the heatshields! It adds so much more ability to use the parts in other things. Yes, this. It saves some sanity if one is adjusting their heating model, as well. Hermes is "out of place", due to its external origin, although I disagree with this description, as it blends very well with Etoh and Muo, as well as the new members of the family. Personally, as pods scale up, I typically stick a tweak scaled 1.25 m service bay between the pod and heatshield for stuff and things. (Although with USI.LS of late, the "stuff" doesn't go very far I wish they had standalone recyclers... Ah, I digress.) When pinching spesos, every bit of recovery helps. Especially dem science dealios, for sure. Quote Link to comment Share on other sites More sharing options...
TimothyC Posted March 18, 2016 Share Posted March 18, 2016 @CobaltWolf When you get back to it, here are some Titan IVB images:http://media.defense.gov/2014/Aug/29/2000931017/-1/-1/0/140829-F-IO108-012.JPGhttp://media.defense.gov/2014/Aug/29/2000931018/-1/-1/0/140829-F-IO108-011.JPGhttp://media.defense.gov/2014/Aug/29/2000931020/-1/-1/0/140829-F-IO108-010.JPGhttp://media.defense.gov/2014/Aug/29/2000931027/-1/-1/0/140829-F-IO108-004.JPG Enjoy! Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted March 18, 2016 Author Share Posted March 18, 2016 1 hour ago, TimothyC said: @CobaltWolf When you get back to it, here are some Titan IVB images: Enjoy! Thanks! Did I need to do something to Titan IV..? Quote Link to comment Share on other sites More sharing options...
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