xxhansonmaxx Posted January 4, 2016 Author Share Posted January 4, 2016 (edited) Happy New Year! Here's some of the parts that will be in the next update What kinda launch vehicle was needed for that? I used hyperedit lol, this will probably need a 3.75 or 5m rocket Edited January 4, 2016 by xxhansonmaxx answered question Link to comment Share on other sites More sharing options...
BananaTime101 Posted January 4, 2016 Share Posted January 4, 2016 (edited) 15 hours ago, xxhansonmaxx said: Happy New Year! Here's some of the parts that will be in the next update I used hyperedit lol, this will probably need a 3.75 or 5m rocket is that the resupply craft on the top left? Edited January 4, 2016 by BananaIsAFruit Link to comment Share on other sites More sharing options...
Hysterrics Posted January 4, 2016 Share Posted January 4, 2016 (edited) Amazing.@BananaIsAFruit How do you not have rep? Seriously man, have some rep. Edited January 4, 2016 by Sequinox Link to comment Share on other sites More sharing options...
xxhansonmaxx Posted January 5, 2016 Author Share Posted January 5, 2016 (edited) 7 hours ago, BananaIsAFruit said: is that the resupply craft on the top left? Yes, the IRIS 3 hours ago, Sequinox said: Amazing.@BananaIsAFruit How do you not have rep? Seriously man, have some rep. Thanks! Banana, here take one Edited January 5, 2016 by xxhansonmaxx Link to comment Share on other sites More sharing options...
Hysterrics Posted January 5, 2016 Share Posted January 5, 2016 GET THIS MAN SOME REP, STAT. Link to comment Share on other sites More sharing options...
mark7 Posted January 5, 2016 Share Posted January 5, 2016 so,what about the MAV?Or should I say the DAV?hh Link to comment Share on other sites More sharing options...
BananaTime101 Posted January 5, 2016 Share Posted January 5, 2016 (edited) 12 hours ago, Sequinox said: GET THIS MAN SOME REP, STAT. 15 hours ago, xxhansonmaxx said: Yes, the IRIS Thanks! Banana, here take one thanks guys. i feel loved lol Edited January 5, 2016 by BananaIsAFruit Link to comment Share on other sites More sharing options...
xxhansonmaxx Posted January 5, 2016 Author Share Posted January 5, 2016 (edited) 5 hours ago, mark7 said: so,what about the MAV?Or should I say the DAV?hh I did work on it, but the Hermes comes first BTW, what do u guys think these parts are? The left looks like some sort of comms arrary, the other looks like an airlock or a weird docking port... I emailed Andy Weir but he doesn't know since he didn't work on the post production HE ACTUALLY REPLIED TO ME HEHE Edited January 5, 2016 by xxhansonmaxx Link to comment Share on other sites More sharing options...
ComatoseJedi Posted January 5, 2016 Share Posted January 5, 2016 @xxhansonmaxxI would think that the Hermes would have redundant docking ports for refueling or anything that doesn't require a crew to interact with. The array on the ventral part appears to be some kind of science array or detection equipment for external conditions outside the ship, probably just redundant greeble since this is a concept ship designed by Hollywood. And since Hollywood really doesn't make concept art into concept science, it's hard to tell what anything is on this ship that's not obvious. Link to comment Share on other sites More sharing options...
sashan Posted January 5, 2016 Share Posted January 5, 2016 4 hours ago, xxhansonmaxx said: the other looks like an airlock or a weird docking port... A canister for science experiments? That also justifies small manipulator there. Just like the one outside of Kibo. Link to comment Share on other sites More sharing options...
NateDaBeast Posted January 5, 2016 Share Posted January 5, 2016 5 hours ago, xxhansonmaxx said: I did work on it, but the Hermes comes first BTW, what do u guys think these parts are? The left looks like some sort of comms arrary, the other looks like an airlock or a weird docking port... I emailed Andy Weir but he doesn't know since he didn't work on the post production HE ACTUALLY REPLIED TO ME HEHE With it having an arm attached I feel like it could help with docking. Link to comment Share on other sites More sharing options...
xxhansonmaxx Posted January 8, 2016 Author Share Posted January 8, 2016 I'm gonna try to make those in the future @OrbitalEscape got the IRIS and some of the other parts in-game! The ring kinda spins with Infernal Robotics, still trying figuring out counter rotation problems. Soon™ Link to comment Share on other sites More sharing options...
TonyC Posted January 10, 2016 Share Posted January 10, 2016 Well, congratulations on contacting the big guy ! This looks like a mod you really want to do properly and not loosely, and we are very happy for that. Link to comment Share on other sites More sharing options...
klisdaor Posted January 11, 2016 Share Posted January 11, 2016 (edited) First of all. Great work!! I have the knowledge since the start and i, just like many others, could see an amazing advance in it. Congratz!! Well i still think that the ring should be one part and the rotation would be an animation. I played a lot with IR and i've created a sort of rotating ring too to my ships. The thing is, when i try to make maneuvers i need to stop its rotation so i can be able to perform the maneuvers accuretaly and i need to stop its rotation to time warp because if i don't all the thing explodes. Well that's my opinion but you who decide things here, i just wanted to leave the reasons of the why of my thinking. Continue the work, it's great!!! Edited January 11, 2016 by klisdaor Link to comment Share on other sites More sharing options...
Cdodders Posted January 11, 2016 Share Posted January 11, 2016 On 08/01/2016 at 6:26 AM, xxhansonmaxx said: I'm gonna try to make those in the future @OrbitalEscape got the IRIS and some of the other parts in-game! The ring kinda spins with Infernal Robotics, still trying figuring out counter rotation problems. Soon™ Will there be an option for the current Ring, but with the updated textures? Link to comment Share on other sites More sharing options...
RaendyLeBeau Posted January 11, 2016 Share Posted January 11, 2016 (edited) these images beat everthing all - can not wait - I say only one "magnificent CINEMA" !! Edited January 11, 2016 by RaendyLeBeau Link to comment Share on other sites More sharing options...
xxhansonmaxx Posted January 12, 2016 Author Share Posted January 12, 2016 @MegaUZI @RaendyLeBeau Thanks! @klisdaor Thanks man. I think the Ring should be separate parts because I want to make it so u can realistically launch the parts and construct it in orbit, instead of the very kerbalish approach. @Cdodders No, the new ring is a new model Link to comment Share on other sites More sharing options...
-ctn- Posted January 12, 2016 Share Posted January 12, 2016 On January 5, 2016 at 11:27 AM, xxhansonmaxx said: I emailed Andy Weir but he doesn't know since he didn't work on the post production HE ACTUALLY REPLIED TO ME HEHE I wouldn't ask Andy anything about the vehicles in the movie. He had nothing to do with the film's production other than writing the source material (not the script) and he probably signed off on the script. I don't think he even got invited to the set, however he's afraid of flying anyways and the film was shot on location and on stages in Jordan. Link to comment Share on other sites More sharing options...
xxhansonmaxx Posted January 13, 2016 Author Share Posted January 13, 2016 (edited) v0.2 SAVE BREAKER! Texture/Model Revamps, Added IRIS, Added Individual Ring Segments, Added IR parts, Added 3 new crew modules, Added Adapters, Crew Modules now hold crew, Removed old single Ring part, Mod now requires Infernal Robotics Get it here: https://kerbalstuff.com/mod/1338/Hermes%20Interplanetary%20Spacecraft Upcoming: IVAs, MAV, Near Future Fuels, bumpmaps, and more! Edited January 13, 2016 by xxhansonmaxx Link to comment Share on other sites More sharing options...
OrbitalEscape Posted January 13, 2016 Share Posted January 13, 2016 Also, the folder structure was completely changed to share textures and reduce memory used so make sure to delete any old versions Link to comment Share on other sites More sharing options...
klisdaor Posted January 13, 2016 Share Posted January 13, 2016 That's great!! But how do i control the spin?? when i activate all the hermes starts to spin. Help!! Link to comment Share on other sites More sharing options...
V8jester Posted January 13, 2016 Share Posted January 13, 2016 This is really looking great! Link to comment Share on other sites More sharing options...
OrbitalEscape Posted January 13, 2016 Share Posted January 13, 2016 1 hour ago, klisdaor said: That's great!! But how do i control the spin?? when i activate all the hermes starts to spin. Help!! when using the spinning ring you will have to have SAS on to counter the rotation. If you built the ship right there should be enough SAS power Link to comment Share on other sites More sharing options...
klisdaor Posted January 13, 2016 Share Posted January 13, 2016 (edited) Well when i rotate the ring just explodes no matter what i try. It just doesn't dock properly. I'm starting to think that i'm doing something wrong Edited January 13, 2016 by klisdaor Link to comment Share on other sites More sharing options...
xxhansonmaxx Posted January 14, 2016 Author Share Posted January 14, 2016 Thanks everyone! @klisdaor I think thats because the example ship's ring isn't all docked together. I gently spun the ring back and forth and got some parts docked. Link to comment Share on other sites More sharing options...
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