Angelo Kerman Posted November 15, 2017 Author Share Posted November 15, 2017 (edited) New Omni Hub: With new Structural Spacer (which also has a reaction whee): Edited November 15, 2017 by Angel-125 Quote Link to comment Share on other sites More sharing options...
Space Kadet Posted November 16, 2017 Share Posted November 16, 2017 16 hours ago, Angel-125 said: I don't use B9 part switch but it does make sense if it adds its part switching module to any fuel tank. I might be able to create a patch that removes the B9 part switcher (along with IFS Fuel Switch, it causes the same headaches). this could be why every once in a while my tanks revert to coolant and i loose fuel.... but i figured it was an updating issue. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted November 16, 2017 Author Share Posted November 16, 2017 Almost done with the IVA... Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted November 17, 2017 Author Share Posted November 17, 2017 ASET IVA: Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted November 17, 2017 Author Share Posted November 17, 2017 Finally, the overlay: I'm calling this one done. Quote Link to comment Share on other sites More sharing options...
Just Jim Posted November 17, 2017 Share Posted November 17, 2017 39 minutes ago, Angel-125 said: Finally, the overlay: I'm calling this one done. sweet!!! Quote Link to comment Share on other sites More sharing options...
adsii1970 Posted November 17, 2017 Share Posted November 17, 2017 Oh, when can we begin to horribly abuse play with this mod and learn all its limits? Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted November 17, 2017 Author Share Posted November 17, 2017 (edited) 43 minutes ago, adsii1970 said: Oh, when can we begin to horribly abuse play with this mod and learn all its limits? I'm shooting for end of the month for the Odyssey Three release. Then it's right on to the parts for the ISV Venture Star-alike. The cockpit was bugging me a bit so I tweaked it slightly: Much better, but that stage lock switch is a bit annoying... And here's the next project: This is the S1 Orbital Command Pod. Think of it like an orbital equivalent to the Mk1 pod. Here's some context for it: Edited November 17, 2017 by Angel-125 Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted November 17, 2017 Author Share Posted November 17, 2017 Starting in on the S1 OCP's IVA... Quote Link to comment Share on other sites More sharing options...
Space Kadet Posted November 17, 2017 Share Posted November 17, 2017 4 hours ago, Angel-125 said: Starting in on the S1 OCP's IVA... Interesting... i like! Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted November 17, 2017 Author Share Posted November 17, 2017 To: Cpt. Kerny @adsii1970 Kerman From: Dr. Angelo Kerman. Subject: New Prototype Hey Kerny, Hope you're doing well and the new ship is working out. Things have been pretty hectic here, but my staff is ramping up, and I was thinking: you know those landers of yours? What if you only had to deal with just one, and it seated, like, 8 kerbals? And what if it was capable of landing on Duna and returning to orbit? And what if it was so versatile, you could store a small base in its cargo hold? Anyway, if you get a chance, check out the Estonian Duna Lander reference design in the data packet I've attached. The basic design is sound but might need some tweaks before the design is finalized. Your input would be great, especially given your spaceflight experience. Ok, gotta go, my flat top's getting a bit long... - Angelo Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted November 18, 2017 Author Share Posted November 18, 2017 For those that might not realize it, the previous post contains a link to a pre-release of the Estonian. Also, I finished the orbital command pod/mini cupola: Next up is the Mk2 "Zen" Greenhouse. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted November 18, 2017 Author Share Posted November 18, 2017 (edited) Zen exterior: Edited November 19, 2017 by Angel-125 Quote Link to comment Share on other sites More sharing options...
Kosmonaut Posted November 19, 2017 Share Posted November 19, 2017 God I'm so excited for this Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted November 19, 2017 Author Share Posted November 19, 2017 1 hour ago, Kosmonaut said: God I'm so excited for this Thanks! Me too, I might actually be done before the end of the month! Got a good start on the Zen Greenhouse IVA tonight: Without the plant shelves, it looks a bit like a space gazebo... Quote Link to comment Share on other sites More sharing options...
Sudragon Posted November 19, 2017 Share Posted November 19, 2017 7 hours ago, Angel-125 said: Thanks! Me too, I might actually be done before the end of the month! Got a good start on the Zen Greenhouse IVA tonight: Without the plant shelves, it looks a bit like a space gazebo... I attack the gazebo... Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted November 20, 2017 Author Share Posted November 20, 2017 Managed to finish the Zen Greenhouse: The Odyssey Three release is getting there, now I gotta model and texture the Trinity engine... Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted November 20, 2017 Author Share Posted November 20, 2017 (edited) Concept for the Trinity: If I can't do tri-modal engine switching then it'll be an LFO/Explodium engine. Edited November 20, 2017 by Angel-125 Quote Link to comment Share on other sites More sharing options...
Jimbodiah Posted November 20, 2017 Share Posted November 20, 2017 That greenhouse looks amazing! Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted November 21, 2017 Author Share Posted November 21, 2017 (edited) Made good progress on the Trinity this evening: I've shifted some things around, such as stretching the turbo pump, scaling the nuclear gas core, and moving it to the top of the engine bell. I also added in the control pistons, and did some unwrapping of the mesh. The downside is that having three engine modes is more challenging than I thought, so it'll end up being a "nuclear Mainsail" with even better performance when using Explodium/NuclearSaltWater. Still, not a bad start. Edited November 21, 2017 by Angel-125 Quote Link to comment Share on other sites More sharing options...
Kosmonaut Posted November 21, 2017 Share Posted November 21, 2017 Can't wait for this release Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted November 21, 2017 Author Share Posted November 21, 2017 10 minutes ago, Kosmonaut said: Can't wait for this release There's always the pre-release with the Estonian... The rest will be available in about two weeks if I'm lucky. Quote Link to comment Share on other sites More sharing options...
Space Kadet Posted November 21, 2017 Share Posted November 21, 2017 7 hours ago, Angel-125 said: There's always the pre-release with the Estonian... The rest will be available in about two weeks if I'm lucky. is there any way to get a fairing round the heat shield when you attach something below it? Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted November 21, 2017 Author Share Posted November 21, 2017 8 hours ago, Space Kadet said: is there any way to get a fairing round the heat shield when you attach something below it? Not sure I understand the question. I can use the 3.75m fairing to make a aeroshell for the Estonian... Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted November 21, 2017 Author Share Posted November 21, 2017 I think I have the design figured out: Now the fun of unwrapping and texturing the thing... Quote Link to comment Share on other sites More sharing options...
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