Angelo Kerman Posted December 30, 2017 Author Share Posted December 30, 2017 25 minutes ago, adsii1970 said: I'm abusing your mods again, @Angel-125... And your cargo bays are in use: Neat! Sort of reminds me of Thunderbird 2... Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted December 31, 2017 Author Share Posted December 31, 2017 (edited) The basics are working in game. Edited December 31, 2017 by Angel-125 Quote Link to comment Share on other sites More sharing options...
Sudragon Posted December 31, 2017 Share Posted December 31, 2017 741 KM/s delta-v? Grand tour time. Or colony to Jool. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted December 31, 2017 Author Share Posted December 31, 2017 (edited) 12 hours ago, Sudragon said: 741 KM/s delta-v? Grand tour time. Or colony to Jool. Yup, that's Torch Mode. Cruise Mode's thrust drops significantly but you get a corresponding increase in ISP. You also get cruise control, which will enable you to generate thrust under timewarp. This is mostly for those times when you want to point to a distant star and hit the throttle without taking hours to do the burn. Head to @adsii1970's Nohochacyum system or a system in the Galileo Planet Pack in a reasonable timeframe and without a warp drive. Anyway, today I'm working on the cruise control, then I have just two more parts to do, and DSEV is done! I debated making 5m "Jool" tanks as well, and I'm still on the fence about that. I don't particularly care for the DLC's 5m tanks, and I could modify my 3.75m "Duna White" tanks to make a 5m variant. I'd have to replicate the adapter piece and engine mount. For reference, DLC 5m tanks: Duna tanks, I'd use the center set for the Jool line: Not sure if there's much interest in 5m tanks though. Of course they'd have the WBI fuel switchers.. Edited December 31, 2017 by Angel-125 Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted December 31, 2017 Author Share Posted December 31, 2017 To be fair to @SQUAD, I like the remodeled textures they've done for the DLC's 1.875m tanks: They're a definite improvement over what they showed us originally. If they can provide the same treatment to their 5m tanks, then I'm sold; I can patch the tanks in my game with my fuel switcher and call it a day. If not, then I respect their decision and can make my own tank set that's more to my art tastes. Either way, I'll wait and see what the DLC brings; it already has some nice parts and great functionality. Quote Link to comment Share on other sites More sharing options...
SpaceMouse Posted December 31, 2017 Share Posted December 31, 2017 1 hour ago, Angel-125 said: To be fair to @SQUAD, I like the remodeled textures they've done for the DLC's 1.875m tanks: Looks like a battery. Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted December 31, 2017 Share Posted December 31, 2017 2 hours ago, SpaceMouse said: Looks like a battery. 3 hours ago, Angel-125 said: KURACELL™ Kopper Tops I hope Rechargable versions come soon™ Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted January 1, 2018 Author Share Posted January 1, 2018 Putting the finishing touches on the Cruise Control: In order to use Cruise Control, you have to activate the engine, and turn on Cruise Control. You set the desired throttle and desired fuel reserve percentage (to prevent you from running out of gas while on timewarp), and then engage timewarp. Cruise Control does not work when timewarp is disengaged (at the first triangle). Also, the game won't let you adjust any controls while you're in timewarp, so be sure to aim for your target properly before engaging cruise control. You might also need to periodically disengage timewarp and adjust your course. And yes, I added Cruise Control to the Supernova and the Tesla. It's kind of like a legal form of warp drive. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted January 1, 2018 Author Share Posted January 1, 2018 What does the variable-length truss, the Nautilus tank cluster, the spherical fuel tank, and the new Hypernova engine (with cruise control) amount to? This: My next part is something like the ISV Venture Star's radiator. I said I wasn't going to replicate the ISV Venture Star in KSP, but you can sort of get there with the new DSEV parts. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted January 1, 2018 Author Share Posted January 1, 2018 Modled and unwrapped, but not textured: That's 10m tall, 7.5m wide, and 1.25m thick. Quote Link to comment Share on other sites More sharing options...
Horus Posted January 1, 2018 Share Posted January 1, 2018 7 hours ago, Angel-125 said: Nice kebab centrifuge Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted January 1, 2018 Author Share Posted January 1, 2018 5 hours ago, Horus said: Nice kebab centrifuge Slow roasted over an open flame... Quote Link to comment Share on other sites More sharing options...
Kerbinchaser Posted January 1, 2018 Share Posted January 1, 2018 On 12/30/2017 at 5:37 PM, adsii1970 said: I'm abusing your mods again, @Angel-125... And your cargo bays are in use: Reveal hidden contents Wow! XD That thing is a beast! Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted January 1, 2018 Share Posted January 1, 2018 @adsii1970 Is this ship inspired by Elite: Dangerous? It sure looks the part. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted January 1, 2018 Author Share Posted January 1, 2018 (edited) Radiator is running hot.. Edited January 1, 2018 by Angel-125 Quote Link to comment Share on other sites More sharing options...
SpaceMouse Posted January 2, 2018 Share Posted January 2, 2018 @Angel-125 I think I've found a bug with your configuration plugin. After reconfiguring something to a different fuel type (like the cluster tank to torch fuel) It seems to add liquid fuel and oxidizer in the actual game. It's possible this might be related to fuel switch though as I also have KSPi installed. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted January 2, 2018 Author Share Posted January 2, 2018 (edited) So I'm pretty much done with all the parts for DSEV, save for this one: It's an enormous heat shield- you'd have to assemble it in orbit- that's 22.5m in diameter. It definitely aerobrakes ok, but if you go too deep into an atmosphere, that test craft flips around... Reference: Edited January 2, 2018 by Angel-125 Quote Link to comment Share on other sites More sharing options...
Space Kadet Posted January 2, 2018 Share Posted January 2, 2018 On 12/24/2017 at 12:46 AM, Angel-125 said: whoops, anyway, any chance you could move the estonians COM down a bit (towards the wind end) im getting alot of flippin on aero braking.... Quote Link to comment Share on other sites More sharing options...
Space Kadet Posted January 2, 2018 Share Posted January 2, 2018 On 12/23/2017 at 11:01 PM, Angel-125 said: *snip* Your existing craft will be fine, but new vessels will need the new versions of the trusses. *snip* ummmmm Quote Link to comment Share on other sites More sharing options...
Sudragon Posted January 2, 2018 Share Posted January 2, 2018 16 hours ago, Angel-125 said: Radiator is running hot.. We're going to need steaks, big ones. And possibly a few kilos of prawns (shrimp to you American types) and possibly a small bowl of salad. Quote Link to comment Share on other sites More sharing options...
Space Kadet Posted January 2, 2018 Share Posted January 2, 2018 2 hours ago, Sudragon said: We're going to need steaks, big ones. And possibly a few kilos of prawns (shrimp to you American types) and possibly a small bowl of salad. sorry man, I'm scottish, i don't understand this 'salad' thing you speak of... Isn't it the thing you feed to food Quote Link to comment Share on other sites More sharing options...
SpaceMouse Posted January 2, 2018 Share Posted January 2, 2018 (edited) As a 'merican, I don't understand anything that isn't a cheeseburger. or, fat condensed into a food-like substance. Edited January 2, 2018 by SpaceMouse Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted January 2, 2018 Author Share Posted January 2, 2018 4 hours ago, Space Kadet said: whoops, anyway, any chance you could move the estonians COM down a bit (towards the wind end) im getting alot of flippin on aero braking.... Already been done. 4 hours ago, Space Kadet said: ummmmm Is that with the pre release? Quote Link to comment Share on other sites More sharing options...
Space Kadet Posted January 2, 2018 Share Posted January 2, 2018 15 minutes ago, Angel-125 said: Already been done. Is that with the pre release? yup, i figured it might be just because t was a pre release, but just incase i let you know I always duplicate the install for new mods after one to many killed saves... Quote Link to comment Share on other sites More sharing options...
RedParadize Posted January 2, 2018 Share Posted January 2, 2018 @Angel-125 Nice stuff! Regarding Cruise Control, would you consider releasing it as a stand alone mod? It sound too good to be limited to your mod. Quote Link to comment Share on other sites More sharing options...
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