Boris-Barboris Posted February 23, 2023 Author Share Posted February 23, 2023 9 hours ago, Theesteban 667 said: If you try to restart AA, even the complete game. Could I explain what the flight model is? It's under the submenu that is shown when you hover the "AA" button on the sidebar (that icon tray where fuel panel and other mod buttons are placed). Quote Link to comment Share on other sites More sharing options...
Theesteban 667 Posted February 23, 2023 Share Posted February 23, 2023 8 hours ago, Boris-Barboris said: Está debajo del submenú que se muestra cuando pasa el botón "AA" en la barra lateral ( que la bandeja del icono donde se colocan el panel de combustible y otros botones de modificación ). I can't really find it, could you post a picture of what it looks like? Quote Link to comment Share on other sites More sharing options...
Boris-Barboris Posted February 24, 2023 Author Share Posted February 24, 2023 9 hours ago, Theesteban 667 said: I can't really find it, could you post a picture of what it looks like? Quote Link to comment Share on other sites More sharing options...
Theesteban 667 Posted February 24, 2023 Share Posted February 24, 2023 1 hour ago, Boris-Barboris said: Holla here is the departure of the flight model, thanks for your patience Quote Link to comment Share on other sites More sharing options...
Boris-Barboris Posted February 25, 2023 Author Share Posted February 25, 2023 On 2/24/2023 at 11:27 AM, Theesteban 667 said: Hollahere is the departure of the flight model, thanks for your patience Was AA broken when you took this screenshot? Seems healthy to me... Quote Link to comment Share on other sites More sharing options...
DianonForce Posted March 5, 2023 Share Posted March 5, 2023 Hi, i hope you can help me. I build a starter plane with a tuboshaft engine. It flys okish with SAS, but as soon as i activate Autopilot, it rolls clockwise with insane rate and never stops. with autopilot on with autopilot on Quote Link to comment Share on other sites More sharing options...
Boris-Barboris Posted March 5, 2023 Author Share Posted March 5, 2023 (edited) 9 minutes ago, DianonForce said: but as soon as i activate Autopilot, it rolls clockwise with insane rate and never stops. What is the name of the part that is used as propeller blade? Generally, yeah, I didn't test it on DLC props, and the math assumes fixed-wing plane with no moving parts ( There is a workaround coded, but it obviously fails in your case. Edited March 5, 2023 by Boris-Barboris Quote Link to comment Share on other sites More sharing options...
DianonForce Posted March 5, 2023 Share Posted March 5, 2023 this one Quote Link to comment Share on other sites More sharing options...
Boris-Barboris Posted March 5, 2023 Author Share Posted March 5, 2023 4 minutes ago, DianonForce said: this one Yeah, sorry. I opened the code, and it looks like AA will not work with propellers. Quote Link to comment Share on other sites More sharing options...
Hippodingo Posted March 11, 2023 Share Posted March 11, 2023 Hello, Your mod is really nice and I've been using it for a long time. Is there a simple way to use it in IVA (with RPM notably)? I tried with kOS and Baker script but I can't make it work properly. Basically, I would like to use autopilot like IRL, with buttons in the cockpit to change target heading, altitude, speed and vertical speed. I am opened to learn how to make buttons interact with AA script (like for example if I press one button in IVA, heading will get +1). Thank you for your help! Quote Link to comment Share on other sites More sharing options...
Boris-Barboris Posted March 11, 2023 Author Share Posted March 11, 2023 2 hours ago, Hippodingo said: Is there a simple way to use it in IVA (with RPM notably)? Thanks! I'm afraid, no, there isn't. Quote Link to comment Share on other sites More sharing options...
UndeadFirefly Posted March 21, 2023 Share Posted March 21, 2023 Hi. I'm having issues with oscillation when FBW is turned on. If I turn it on before takeoff the plane immediately pitches down to the ground right after takeoff. If I turn it on mid flight the plane pitches up and down constantly and if the speed is high enough it gets ripped apart. I'm using the default profile and I also have FAR and Procedural Wings installed. What can I do to mitigate this issue? Quote Link to comment Share on other sites More sharing options...
tg626 Posted March 22, 2023 Share Posted March 22, 2023 Dunno about the pitch dn on the rw, but oscillation (hunting) can be the result of excessive authority. Might be something to look at. Quote Link to comment Share on other sites More sharing options...
rogerwang86 Posted May 14, 2023 Share Posted May 14, 2023 Any possible let AtmosphereAutopilot controll more than one rudder on one part? Quote Link to comment Share on other sites More sharing options...
Boris-Barboris Posted May 14, 2023 Author Share Posted May 14, 2023 3 hours ago, rogerwang86 said: Any possible let AtmosphereAutopilot controll more than one rudder on one part? If you mean split rudder than no. If not, you'll need to elaborate. Quote Link to comment Share on other sites More sharing options...
rogerwang86 Posted May 15, 2023 Share Posted May 15, 2023 12 hours ago, Boris-Barboris said: If you mean split rudder than no. Yes, is there any way to make split rudder work? Like add a plugin? I can write C# so if there is any chance to make it work, I willing to try. Quote Link to comment Share on other sites More sharing options...
Boris-Barboris Posted May 15, 2023 Author Share Posted May 15, 2023 3 hours ago, rogerwang86 said: Yes, is there any way to make split rudder work? Like add a plugin? I can write C# so if there is any chance to make it work, I willing to try. Sorry, don't see a simple solution on design level, coding is a lesser problem. Quote Link to comment Share on other sites More sharing options...
rogerwang86 Posted May 15, 2023 Share Posted May 15, 2023 7 hours ago, Boris-Barboris said: Sorry, don't see a simple solution on design level, coding is a lesser problem. thank you, will looking another way to fix it. Quote Link to comment Share on other sites More sharing options...
Lisias Posted June 12, 2023 Share Posted June 12, 2023 Hi. I'm trying to use AA to automate the ascent to cruise level. To do such, on the Cruise Flight Controller I set the desired Airspeed on the Speed control, and then on Vertical motion I set a Vertical speed that keeps the throttle control at 100%, but without dropping the current Airspeed below the desired one. Rinse, repeat. Cumbersome, because I would like to have the thing doing it automatically to me, so I can focus on other things while the craft is climbing. There's a way to automate this using AA? I.e., once the aircraft reaches the target Airspeed with the throttle at 100%, the Vertical speed is gradually increased instead of the Throttle being decreased? At the same time, if the current Airspeed drops below the target, the Vertical speed is gradually decreased until the speed matches again the target. That would make my cruising missions way more comfortable! If there's no currently available option to do such, I will gladly implement it myself (and do a pull request into the mainstream) if someone could guide me in the process! Quote Link to comment Share on other sites More sharing options...
Boris-Barboris Posted June 12, 2023 Author Share Posted June 12, 2023 12 minutes ago, Lisias said: Hi. I'm trying to use AA to automate the ascent to cruise level. To do such, on the Cruise Flight Controller I set the desired Airspeed on the Speed control, and then on Vertical motion I set a Vertical speed that keeps the throttle control at 100%, but without dropping the current Airspeed below the desired one. Rinse, repeat. Cumbersome, because I would like to have the thing doing it automatically to me, so I can focus on other things while the craft is climbing. There's a way to automate this using AA? I.e., once the aircraft reaches the target Airspeed with the throttle at 100%, the Vertical speed is gradually increased instead of the Throttle being decreased? At the same time, if the current Airspeed drops below the target, the Vertical speed is gradually decreased until the speed matches again the target. That would make my cruising missions way more comfortable! If there's no currently available option to do such, I will gladly implement it myself (and do a pull request into the mainstream) if someone could guide me in the process! Try FLC vertical motion mode, should suit you better on climb. History: Quote Link to comment Share on other sites More sharing options...
Lisias Posted June 12, 2023 Share Posted June 12, 2023 4 hours ago, Boris-Barboris said: Try FLC vertical motion mode, should suit you better on climb. Ah, so this is the meaning on the "Pseudo FLC" button! Thank you very much! In time, while toying with the thing, I ended up mistyping a value (ended up typing a "," instead of "." as my keyboard is PT-BR) and the damned thing gone 737 MAX (and since I use the GPWS add'on, I crashed hearing that terrifying "PULL UP" alarm! My spine is still frozen...). Well, I think I had solved this problem on the pull request https://github.com/Boris-Barboris/AtmosphereAutopilot/pull/39 . Please review it and advise any change you want me to do! Cheers! Quote Link to comment Share on other sites More sharing options...
Boris-Barboris Posted July 9, 2023 Author Share Posted July 9, 2023 On 6/12/2023 at 10:51 PM, Lisias said: Ah, so this is the meaning on the "Pseudo FLC" button! Thank you very much! In time, while toying with the thing, I ended up mistyping a value (ended up typing a "," instead of "." as my keyboard is PT-BR) and the damned thing gone 737 MAX (and since I use the GPWS add'on, I crashed hearing that terrifying "PULL UP" alarm! My spine is still frozen...). Well, I think I had solved this problem on the pull request https://github.com/Boris-Barboris/AtmosphereAutopilot/pull/39 . Please review it and advise any change you want me to do! Cheers! Release 1.6.1 https://github.com/Boris-Barboris/AtmosphereAutopilot/releases/tag/v1.6.1 Add FPA (flight-path angle) vertical speed mode for Cruise Flight controller. Better handling of input errors in GUI text fields. Thanks to @Lisias and @T2Fat2Fly for their contributions! Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted July 9, 2023 Share Posted July 9, 2023 (edited) 20 minutes ago, Boris-Barboris said: Release 1.6.1 https://github.com/Boris-Barboris/AtmosphereAutopilot/releases/tag/v1.6.1 Add FPA (flight-path angle) vertical speed mode for Cruise Flight controller. Better handling of input errors in GUI text fields. Thanks to @Lisias and @T2Fat2Fly for their contributions! Woah, that feature sounds incredibly useful for SSTOs to be able to set a specific angle to hold! I.E. 10 degree incline, hold until orbit Edited July 9, 2023 by HafCoJoe Quote Link to comment Share on other sites More sharing options...
Test-Account-KSP Posted July 10, 2023 Share Posted July 10, 2023 This looks like an important step toward autoland! If there was also a mode that doesn't simply flies to a waypoint, but intercepts a radial to waypoint that is set on the runway, AA would already be able to fly an approach. Quote Link to comment Share on other sites More sharing options...
SpacedInvader Posted July 24, 2023 Share Posted July 24, 2023 On 2/12/2016 at 12:01 PM, Boris-Barboris said: Will do in next release, if i will find ergonomic way to. Was this option ever added, and if so, how can I access it? Have been looking through the buttons and config file, but can't seem to find any way to switch from the main toolbar to Blizzy's where I keep all of my "mission critical" buttons. Quote Link to comment Share on other sites More sharing options...
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