DoToH Posted November 11, 2015 Share Posted November 11, 2015 I don't play KSP since 1.0.4 (june?). In fact, I installed 1.0 to 1.0.4 just for testing purposes. My playing save is in 0.90 (and I don't play it any more). Got tired. Same bugs again and again, no performance optimization, memory leaks, ... Still don't understand why, but downloaded and installed 1.0.5. Maybe I'm just idiot. Maybe I believed the " Over 100 issues were fixed" that Harvester posted. So: 1- Launch the game2- Go to VAB3- Mk1-2 commmand pod4- Add MK-16 XL parachute5- Add Rockomax decoupler and remove it from staging to test the feature6- Add orange tank7- Add Skipper8- Press Launch!!9- ...!!10- Call me back when you finish the game, Squad. Link to comment Share on other sites More sharing options...
Wiseman Posted November 11, 2015 Share Posted November 11, 2015 Have you tried adding kerbals? Link to comment Share on other sites More sharing options...
spikeyhat09 Posted November 11, 2015 Share Posted November 11, 2015 (edited) nasa runs into the same problem... always trying to launch rockets while forgetting to put people in them Edited November 11, 2015 by spikeyhat09 Link to comment Share on other sites More sharing options...
SpaceplaneAddict Posted November 11, 2015 Share Posted November 11, 2015 This is kind of your fault, no need to blame Squad.Go to the Crew tab, and add a Kerbal(or three) to the pod. Link to comment Share on other sites More sharing options...
Tolos Posted November 11, 2015 Share Posted November 11, 2015 One day I tripped on my shoelaces, damn shoes must be bugged... Returned them to the store since they obviously don't work properly. Link to comment Share on other sites More sharing options...
DoToH Posted November 11, 2015 Author Share Posted November 11, 2015 That's the problem. Kerbals were added automatically to the first command pod (IIRC). If I'm not wrong, they changed that behaviour or it didn't work for me. Link to comment Share on other sites More sharing options...
Superfluous J Posted November 11, 2015 Share Posted November 11, 2015 Pebcak. Link to comment Share on other sites More sharing options...
razark Posted November 11, 2015 Share Posted November 11, 2015 Do you have crew available, or have the option to automatically hire more crew when needed selected? Link to comment Share on other sites More sharing options...
Reactordrone Posted November 11, 2015 Share Posted November 11, 2015 That's the problem. Kerbals were added automatically to the first command pod (IIRC). If I'm not wrong, they changed that behaviour or it didn't work for me.Are you sure the root part was the command pod? If it's added later it doesn't get crewed automatically. Link to comment Share on other sites More sharing options...
DoToH Posted November 11, 2015 Author Share Posted November 11, 2015 (edited) Fresh install, started new sandbox save without changing any option. Still can't understand why it didn't fill the crew. Maybe the funny guys are right and I don't know how to launch a single ship like I did before in 0.18, 0.19, 0.20, 0.21, 0.22, 0.23, 0.23.5, 0.24, 0.25, 0.90, 1.0 and 1.0.XForget it. I'm not in the mood to do further testing and read easy jokes.Mods, please close this thread. Edited November 11, 2015 by DoToH Link to comment Share on other sites More sharing options...
Wesreidau Posted November 11, 2015 Share Posted November 11, 2015 Well, did you try adding Kerbals? Link to comment Share on other sites More sharing options...
Garbonzo Posted November 11, 2015 Share Posted November 11, 2015 uhm... add some kerbals maybe? Link to comment Share on other sites More sharing options...
Raptor9 Posted November 11, 2015 Share Posted November 11, 2015 I dont understand how someone is ok with the complexities of designing a simulated rocket using real-world physics and aerospace design principles...yet ask them to select a crew prior to launch, and they throw up their hands in frustration and give up.This isn't a joke, it's a legimate puzzlement on my part at threads such as this. Are these "issues" really such a big deal?? Link to comment Share on other sites More sharing options...
Godot Posted November 11, 2015 Share Posted November 11, 2015 Are you sure the root part was the command pod? If it's added later it doesn't get crewed automatically.I agree, maybe this is his problem ...I for my part always add the command pod as the first item of a new ship ....and it get automatically filled to capacityOr perhaps he uses mods that mess with the mechanic Link to comment Share on other sites More sharing options...
AbacusWizard Posted November 11, 2015 Share Posted November 11, 2015 Wait, do you mean command pods don't get auto-filled with kerbals anymore? That's wonderful news! I've always been annoyed at the kerbals that sneak into the command pods right before launch without asking me first! Link to comment Share on other sites More sharing options...
GoSlash27 Posted November 11, 2015 Share Posted November 11, 2015 Wait, do you mean command pods don't get auto-filled with kerbals anymore? That's wonderful news! I've always been annoyed at the kerbals that sneak into the command pods right before launch without asking me first!*coughJEBcough* Link to comment Share on other sites More sharing options...
RocketBlam Posted November 11, 2015 Share Posted November 11, 2015 My command pods always have a Kerbal in them. I don't get why yours doesn't, but I kind of doubt it is because there's something wrong with the game.But hey, if adding crew when there is none (and the game has warned you that there is none) is too much trouble, this probably isn't the game for you.Actually, no. The truth is, you sound like you've thrown a fit over nothing. I'm sorry, I don't mean to be insulting, but you are making way too big a deal about what is an incredibly minor problem. Link to comment Share on other sites More sharing options...
Vanamonde Posted November 11, 2015 Share Posted November 11, 2015 Thread closed by OP's request. Link to comment Share on other sites More sharing options...
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