Jump to content

[1.3.1] Pood's OPM-VO (Outer Planets Mod - Visual Overhaul) [v0.3.5] [2017-09-23]


Poodmund

Recommended Posts

Scatter is not 'technically' necessary as any part of the mod that requires another 'dependency' to functions will just cease to function if that mod is not installed, ergo, but not running Scatterer you will not see its atmospheric effects from Map View, Orbital Vew (Scaled Space) or down at PQS level.

That being said I the other parts of the mod have been and will be set up to work with Scatterer so mileage may vary for you if you're not using it.

Now that 1.1 is out, I will get to work on getting this out for a final Pre-Release once a 1.1 compatible build of OPM is released.

Link to comment
Share on other sites

  On 4/20/2016 at 7:51 PM, Poodmund said:

Scatter is not 'technically' necessary as any part of the mod that requires another 'dependency' to functions will just cease to function if that mod is not installed, ergo, but not running Scatterer you will not see its atmospheric effects from Map View, Orbital Vew (Scaled Space) or down at PQS level.

That being said I the other parts of the mod have been and will be set up to work with Scatterer so mileage may vary for you if you're not using it.

Now that 1.1 is out, I will get to work on getting this out for a final Pre-Release once a 1.1 compatible build of OPM is released.

Expand  

Yeah, I'm waiting for 1.1s Wheel/Leg issues to get sorted out so I don't lose a second Mun Base.

That's great to hear as well, hopefully everything works....

Edited by Andem
Link to comment
Share on other sites

Early tests show that it works somewhat... however, the changes to Scatterer have caused all the planets/moons to appear super bright. At this stage I feel the best way forward would to just write everything from scratch again in a new 1.1 build. I have all the textures and base configs from the previous version so it shouldn't be too painful.

bqxxJ8pl.jpg

Edited by Poodmund
Link to comment
Share on other sites

  On 4/21/2016 at 7:41 PM, Poodmund said:

Early tests show that it works somewhat... however, the changes to Scatterer have caused all the planets/moons to appear super bright. At this stage I feel the best way forward would to just write everything from scratch again in a new 1.1 build. I have all the textures and base configs from the previous version so it shouldn't be too painful.

bqxxJ8pl.jpg

Expand  

You should do well. I see what you mean about the ultra brightness. Tekto looks alot like my alien moon on SpaceEngine. I look forward to seeing what awesomeness will be included next in this beautiful texture enhancement mod. :)

Link to comment
Share on other sites

  On 4/21/2016 at 7:41 PM, Poodmund said:

Early tests show that it works somewhat... however, the changes to Scatterer have caused all the planets/moons to appear super bright. At this stage I feel the best way forward would to just write everything from scratch again in a new 1.1 build. I have all the textures and base configs from the previous version so it shouldn't be too painful.

bqxxJ8pl.jpg

Expand  

I had to do this for SVE but I believe it's actually the changes made to KSP, not Scatterer. I was discussing the brightness issue with rbray and he was saying it was possibly the changes to U5 that Squad had to make.

Link to comment
Share on other sites

  On 4/21/2016 at 7:41 PM, Poodmund said:

Early tests show that it works somewhat... however, the changes to Scatterer have caused all the planets/moons to appear super bright. At this stage I feel the best way forward would to just write everything from scratch again in a new 1.1 build. I have all the textures and base configs from the previous version so it shouldn't be too painful.

bqxxJ8pl.jpg

Expand  

I'm really looking forward to actually being able to run this, finally!  I can't wait for your 1.1 release, @Poodmund.  I have fired up the sorta-fixed TextureReplacer, and I have noticed that all the stars in your skybox now look extra bright there, too.  Is this just something that has changed in Unity 5?

Link to comment
Share on other sites

  On 4/22/2016 at 7:07 AM, Cetera said:

I'm really looking forward to actually being able to run this, finally!  I can't wait for your 1.1 release, @Poodmund.  I have fired up the sorta-fixed TextureReplacer, and I have noticed that all the stars in your skybox now look extra bright there, too.  Is this just something that has changed in Unity 5?

Expand  

What/where is this sort afixed texture replacer?  I'd like to use the same skybox you do as well so any help would be wonderful.

 

poodmund - your work is so beautiful!  I really can't bear to not have it in my game, so will things be OK if I leave in in there?  Then swap to your new 1.1 when it is done?

Link to comment
Share on other sites

  On 4/23/2016 at 2:15 PM, jpinard said:

What/where is this sort afixed texture replacer?  I'd like to use the same skybox you do as well so any help would be wonderful.

 

poodmund - your work is so beautiful!  I really can't bear to not have it in my game, so will things be OK if I leave in in there?  Then swap to your new 1.1 when it is done?

Expand  

You can find the Texture Replacer mod here: https://github.com/ducakar/TextureReplacer/releases/ and my Skyboxes can be found here: Link

Thanks for your kind words. I have most of the Scatterer work redone. Its looking nice, the new features and tweaks added since like 3 months ago really bring out the best in Scatterer. I have taken into consideration the criticism made in this thread about Tekto not appearing like Titan enough and have changed its look using Scatterer enough to replicate a thick fuzzy atmosphere much like what was possible in the old EVE. There will still be thick, stormy cloud layers present and fog on the surface but it will render beneath Scatterers' fuzz so the clouds will become more apparent the lower you get in altitude.

A little teaser of Tekto with only Scatterer effects applied... no clouds yet.

7PqNMgxl.png

EDIT: Also, jpinard, you can drop the 0.1.2 or 0.1.3 Pre-release of this mod into your 1.1 build and it is likely that it will work to some extent. It did for me on a fresh 1.1 build with the dependent mods installed as this mod is really just textures and configs which should not be affected by the 1.1 update. However, with 1.1's new lighting, it looks way too bright and weird. Its up to you if you want to experiment or not. :D

 

Edited by Poodmund
Link to comment
Share on other sites

Will you be able to fix the brightness?

That screenshot of Tekto looks so Incredible.  I hate to use the term "beautiful" once again, but it really is. I cannot tell you how much I am looking forward to this.  It is going to be so nice exploring these worlds.

Link to comment
Share on other sites

  On 4/23/2016 at 2:48 PM, Poodmund said:

You can find the Texture Replacer mod here: https://github.com/ducakar/TextureReplacer/releases/ and my Skyboxes can be found here: Link

Thanks for your kind words. I have most of the Scatterer work redone. Its looking nice, the new features and tweaks added since like 3 months ago really bring out the best in Scatterer. I have taken into consideration the criticism made in this thread about Tekto not appearing like Titan enough and have changed its look using Scatterer enough to replicate a thick fuzzy atmosphere much like what was possible in the old EVE. There will still be thick, stormy cloud layers present and fog on the surface but it will render beneath Scatterers' fuzz so the clouds will become more apparent the lower you get in altitude.

A little teaser of Tekto with only Scatterer effects applied... no clouds yet.

7PqNMgxl.png

EDIT: Also, jpinard, you can drop the 0.1.2 or 0.1.3 Pre-release of this mod into your 1.1 build and it is likely that it will work to some extent. It did for me on a fresh 1.1 build with the dependent mods installed as this mod is really just textures and configs which should not be affected by the 1.1 update. However, with 1.1's new lighting, it looks way too bright and weird. Its up to you if you want to experiment or not. :D

 

Expand  

Your work really is stunning! Good luck on the updating front, that Tekto even without clouds looks absolutely awesome!

Edited by lagcity613
Link to comment
Share on other sites

Still working on getting low level EVE clouds to visually blend properly with Scatterer as some of the techniques have changed slightly. I think it will be for the better. I'm also getting some weird crashes that may or may not be related to anything to do with this mod but its taking some of my time looking into it. Anyway... have a teaser...

Be aware that I did take the liberty to Photoshop the shadow on the rings to try and convince Blackrack to prioritize its functionality in Scatterer (hehe) as it looks simply gorgeous but everything else is completely untouched in-game screenshot. I will also be putting some hurricane systems down on Tekto at low level. I have an idea as to how I can get them to actually rotate around the storm's eye but this may take some time tinkering so at first I think I'll just keep them as conventional cloud maps.

@jpinard, unfortunately I won't be supporting 1.0.5 and won't be updating previous releases to work with 1.1 as I don't think it'd be worth my time. I'll concentrate focus on getting this new build ready for 1.1 first and hope to get something out soon after a 1.1 compatible OPM build is released.

Edited by Poodmund
Link to comment
Share on other sites

  On 4/25/2016 at 5:37 PM, Poodmund said:

Still working on getting low level EVE clouds to visually blend properly with Scatterer as some of the techniques have changed slightly. I think it will be for the better. I'm also getting some weird crashes that may or may not be related to anything to do with this mod but its taking some of my time looking into it. Anyway... have a teaser...

Be aware that I did take the liberty to Photoshop the shadow on the rings to try and convince Blackrack to prioritize its functionality in Scatterer (hehe) as it looks simply gorgeous but everything else is completely untouched in-game screenshot. I will also be putting some hurricane systems down on Tekto at low level. I have an idea as to how I can get them to actually rotate around the storm's eye but this may take some time tinkering so at first I think I'll just keep them as conventional cloud maps.

@jpinard, unfortunately I won't be supporting 1.0.5 and won't be updating previous releases to work with 1.1 as I don't think it'd be worth my time. I'll concentrate focus on getting this new build ready for 1.1 first and hope to get something out soon after a 1.1 compatible OPM build is released.

Expand  

That sounds just fine.  All that matters is we have a version that will function in 1.1 :)

Link to comment
Share on other sites

  On 4/23/2016 at 2:48 PM, Poodmund said:

you can drop the 0.1.2 or 0.1.3 Pre-release of this mod into your 1.1 build and it is likely that it will work to some extent. It did for me on a fresh 1.1 build with the dependent mods installed as this mod is really just textures and configs which should not be affected by the 1.1 update. However, with 1.1's new lighting, it looks way too bright and weird. Its up to you if you want to experiment or not. :D

 

Expand  

 

I did this myself, using CKAN for EVE, Scatterer, and Kopernicus, and dropped in OPM and then your mod manually. It does indeed work and looks awesome even with the crazy brightness.

Z4hckqQ.jpg?1

---

However, I have this weird effect where the OPM planet atmospheres interact with their rings.

 

Do you get this on your install or is it something I did wrong or another mod conflicting? I don't THINK it should be the latter, since nothing else should be messing with visuals, but I could be wrong (EDIT: after attaching my modlist I looked through it again and saw Distant Object Enhancement, which could be causing the issue. Forgot about that one). Attaching modlist just in case. You don't have to track down this issue right now or anything. In fact, if you can't replicate it you should put out your updated version first, and THEN we can look into the issue if it persists.

 

Modlist, apart from manually installed OPM and this mod:

  Reveal hidden contents

 

 

Edited by Volatar
Link to comment
Share on other sites

  On 4/25/2016 at 5:37 PM, Poodmund said:

Still working on getting low level EVE clouds to visually blend properly with Scatterer as some of the techniques have changed slightly. I think it will be for the better. I'm also getting some weird crashes that may or may not be related to anything to do with this mod but its taking some of my time looking into it. Anyway... have a teaser...

Be aware that I did take the liberty to Photoshop the shadow on the rings to try and convince Blackrack to prioritize its functionality in Scatterer (hehe) as it looks simply gorgeous but everything else is completely untouched in-game screenshot. I will also be putting some hurricane systems down on Tekto at low level. I have an idea as to how I can get them to actually rotate around the storm's eye but this may take some time tinkering so at first I think I'll just keep them as conventional cloud maps.

@jpinard, unfortunately I won't be supporting 1.0.5 and won't be updating previous releases to work with 1.1 as I don't think it'd be worth my time. I'll concentrate focus on getting this new build ready for 1.1 first and hope to get something out soon after a 1.1 compatible OPM build is released.

Expand  

Well, should work fine in 1.1, as nothing changed in Kopernicus to break it. A least, I've used it with absolutely no issue, aside from the lack of your amazingly beautiful pack :) I've instead switched over to Alternis Kerbol and edited scatterer and EVE files to fill my gorgeous scenery craving. Will you be using cubemaps for your clouds? Those poor, poor Mac users need  4k+ textures too :P

Edited by lagcity613
Link to comment
Share on other sites

  On 4/25/2016 at 5:37 PM, Poodmund said:

 I'm also getting some weird crashes that may or may not be related to anything to do with this mod but its taking some of my time looking into it. Anyway... have a teaser...

Expand  

Poodmund - shoot/post a zip and I'll be happy to test it for you to help confirm whether crashes are related to this or not.

Link to comment
Share on other sites

I am pretty sure it was an issue with Kopernicus' On Demand Load of which Thomas P has already pushed a fix in the dev branch of Kopernicus. I have been running it tonight and no crashes so far so it seems its been rectified. 

As an aside, with NathanKell explaining in the KSPRC thread that 1.1.1 is to include 'fixes' to some shaders, I will have to redo all the textures and the cloud config colour/alpha settings for the pack to get the colour balance and lightness looking correct... this is a good thing though. Its best to get this out the way early rather than having to do it again later down the line. So rest assured in that this won't be coming out before 1.1.1... but it seems 1.1.1 will be coming out sooner rather than later.

Edited by Poodmund
Link to comment
Share on other sites

I've been trying out some bits to get Auroras looking somewhat good... (watch in full screen 1080p :P )

Your thoughts please? :D 

EDIT: My apologies for the frame-rate and compression in the video, my internet is awful and it took 1 1/2 hours to upload this video.

Edited by Poodmund
Link to comment
Share on other sites

  On 5/1/2016 at 8:05 PM, Poodmund said:

I've been trying out some bits to get Auroras looking somewhat good... (watch in full screen 1080p :P )

Your thoughts please? :D 

EDIT: My apologies for the frame-rate and compression in the video, my internet is awful and it took 1 1/2 hours to upload this video.

Expand  

Good grief, yes!  That is beyond what I thought was possible in KSP.  Nicely done sir! 

Please, please hurry, lol.  I think I have more angst wanting to use your mods than anything else. 

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...