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[1.12.x] Editor Extensions Redux released (with SelectRoot merge. StripSymmetry & NoOffsetLimits)


linuxgurugamer

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On 10/11/2016 at 5:47 AM, linuxgurugamer said:

For those who are waiting for this mod, I'll be releasing a full update after 1.2 drops.

There are a couple of surprises in the new release, I think you will like them

 

LinuxGuruGamer

Have all the rep and respect. Thank you.

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On 7/28/2016 at 5:49 AM, hab136 said:

This was mentioned in the Hangar Grid thread, but it might make more sense here.  Vertical snap is awesome, but what I need now is "snap to other part's height" :)

For example I'd like to align my inner landing legs and outer landing legs (shown with an arrow here).  I can do it manually with Hangar Grid, but it's not exact.

M1ohHNx.png

Added in 1.2

1.2 is released.  See the OP for the new features

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Brilliant! The most important mod for us builders! Thanks LGG!

On 9-12-2015 at 3:09 PM, linuxgurugamer said:

Added ability to disable the SelectRoot functionality, so you can use the stock SelectRoot to change the root on a shadow assembly

Quick question. what's a ... shadow assembly?

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56 minutes ago, Fwiffo said:

Sweet!

Is that Master Snap or shadow assembly root thing the surprise, or is there still an Easter Egg hidden for us to find?

The master snap with the sliding parts are the surprise.  If you look back, you will that that there was no mention of either.

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40 minutes ago, Majorjim! said:

what does master snap do? 

Does this help?

Added Master Snap mode.  This allows you to snap parts to any random part, not just the parent.  This works for both horizontal and vertical snapping.  The part selected as the master will be highlighted

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35 minutes ago, Fwiffo said:

Does this help?

Added Master Snap mode.  This allows you to snap parts to any random part, not just the parent.  This works for both horizontal and vertical snapping.  The part selected as the master will be highlighted

Yeah I read that after I posted. :-)

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