Apollo13 Posted September 27, 2016 Share Posted September 27, 2016 (edited) Latest KSP build 1540 is broken by the Boop's EER. It causes the rotation and translation widgets to fail. Like others, I appreciate the work he's done on EER. Edited September 27, 2016 by Apollo13 Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 27, 2016 Author Share Posted September 27, 2016 25 minutes ago, Apollo13 said: Latest KSP build 1540 is broken by the Boop's EER. It causes the rotation and translation widgets to fail. Like others, I appreciate the work he's done on EER. Working on it Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 27, 2016 Author Share Posted September 27, 2016 22 minutes ago, linuxgurugamer said: Working on it Fixed: https://github.com/linuxgurugamer/EditorExtensionsRedux/releases/tag/3.2.16 Quote Link to comment Share on other sites More sharing options...
Apollo13 Posted September 27, 2016 Share Posted September 27, 2016 @linuxgurugamer...thanks!! Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 1, 2016 Author Share Posted October 1, 2016 Updated for 1553: https://github.com/linuxgurugamer/EditorExtensionsRedux/releases/tag/3.2.17 Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 4, 2016 Author Share Posted October 4, 2016 Updated for 1564: https://github.com/linuxgurugamer/EditorExtensionsRedux/releases/tag/3.2.18 Quote Link to comment Share on other sites More sharing options...
Cupcake... Posted October 7, 2016 Share Posted October 7, 2016 Thanks for keeping this up to date, I really don't know what I'd do without it! Cupcake... Quote Link to comment Share on other sites More sharing options...
fourfa Posted October 7, 2016 Share Posted October 7, 2016 Looks like in 1569, NoOffsetLimits is not being applied? The max offset is very small, and slightly larger while holding down Shift, which seems like stock behavior. To reproduce: build a ship with two parts and try to drag one Quote Link to comment Share on other sites More sharing options...
Torih Posted October 8, 2016 Share Posted October 8, 2016 (edited) Some changes had been made to the offset gizmo in 1569, guess that's caused an issue. Edited October 8, 2016 by Torih Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 8, 2016 Author Share Posted October 8, 2016 This mod needs to be recompiled and adjusted for every build. I haven't had a chance to do it yet for any of the current ones Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 9, 2016 Author Share Posted October 9, 2016 Updated for 1576: https://github.com/linuxgurugamer/EditorExtensionsRedux/releases/tag/3.2.19 Quote Link to comment Share on other sites More sharing options...
Rodger Posted October 9, 2016 Share Posted October 9, 2016 Using 1576 and 3.2.19, also back to at least 1553 and 3.2.17, the offset tool in local offset mode isn't rotated to match the part's rotation. The movement snap grid is centered on the part in local mode as normal, just the rotation of the offset tool is the same as absolute. Rotate tool is working as intended in local mode. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 9, 2016 Author Share Posted October 9, 2016 10 hours ago, Rodger said: Using 1576 and 3.2.19, also back to at least 1553 and 3.2.17, the offset tool in local offset mode isn't rotated to match the part's rotation. The movement snap grid is centered on the part in local mode as normal, just the rotation of the offset tool is the same as absolute. Rotate tool is working as intended in local mode. Can you post a picture, please? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 9, 2016 Author Share Posted October 9, 2016 10 hours ago, Rodger said: Using 1576 and 3.2.19, also back to at least 1553 and 3.2.17, the offset tool in local offset mode isn't rotated to match the part's rotation. The movement snap grid is centered on the part in local mode as normal, just the rotation of the offset tool is the same as absolute. Rotate tool is working as intended in local mode. I'm pretty sure that is exactly what Stock does. I just removed EEX and tested, had the same behaviour Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 9, 2016 Author Share Posted October 9, 2016 One of the things that stock can do is to reroot shadow part assemblies. I'm adding a way to disable the EEX reroot functionality in the settings, but I'd also like to have a keystoke toggle. I can't use R for a default, since that is already used by the symmetry toggle. For now I'm using K, but would like to see any other suggestions Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 9, 2016 Author Share Posted October 9, 2016 New release: This is updated for 1576 It also now includes an option to disable the reroot functionality, and a new toggle using (for now) the letter K, to temporarily toggle the reroot functionality on and off. this will allow you to be able to reroot shadow part assemblies https://github.com/linuxgurugamer/EditorExtensionsRedux/releases/tag/3.3.0 On 5/29/2016 at 1:35 PM, swjr-swis said: I noticed that the one-click functionality interferes with the recent stock ability to also reroot floating subassemblies (transparent sets of parts disconnected from the main craft and set aside while editing). It simply refuses to do anything with floating sections. Would it be very difficult to add that ability to SelectRoot? If not, at least make it not interfere or revert to stock behaviour when I try reroot a floating subassembly. I would prefer the awkward stock two clicks than it not working at all, I encounter this issue surprisingly often. @swjr-swis I've been thinking about this post for a while, and finally was able to implement a fix. Quote Link to comment Share on other sites More sharing options...
Rodger Posted October 10, 2016 Share Posted October 10, 2016 8 hours ago, linuxgurugamer said: Can you post a picture, please? Maybe it is a new stock feature, but in this case the move tool gizmo would normally be rotated to align with the active part in local offset mode. Quote Link to comment Share on other sites More sharing options...
blowfish Posted October 10, 2016 Share Posted October 10, 2016 (edited) 40 minutes ago, Rodger said: Maybe it is a new stock feature, but in this case the move tool gizmo would normally be rotated to align with the active part in local offset mode. So when you press F to toggle the mode the axes don't align with the part? Edited October 10, 2016 by blowfish Quote Link to comment Share on other sites More sharing options...
Rodger Posted October 10, 2016 Share Posted October 10, 2016 Yeah, in that screenshot it's set to part-relative (offset:local in the middle of the screen), which is why I think there's a bug. Shouldn't the move tool be aligned with the part's rotation in part-relative? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 10, 2016 Author Share Posted October 10, 2016 1 hour ago, Rodger said: Maybe it is a new stock feature, but in this case the move tool gizmo would normally be rotated to align with the active part in local offset mode. Nope. Try it with stock, it will be the same Quote Link to comment Share on other sites More sharing options...
Rodger Posted October 10, 2016 Share Posted October 10, 2016 Just tried it in stock: I placed command pod, attached solar panel, selected move tool, clicked on solar panel, then pressed F to change to Offset: Local. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 10, 2016 Author Share Posted October 10, 2016 1 minute ago, Rodger said: Just tried it in stock: I placed command pod, attached solar panel, selected move tool, clicked on solar panel, then pressed F to change to Offset: Local. Strange, when I tried it, it didn't work that way. I'll try again using those parts Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 10, 2016 Author Share Posted October 10, 2016 13 minutes ago, linuxgurugamer said: Strange, when I tried it, it didn't work that way. I'll try again using those parts I've confirmed the stock behaviour. and confirmed that it isn't working properly in EEX. Thanks for the feedback, I'll get it fixed, but not tonite Quote Link to comment Share on other sites More sharing options...
Rodger Posted October 10, 2016 Share Posted October 10, 2016 Cool, glad to have helped! Quote Link to comment Share on other sites More sharing options...
Jebs_SY Posted October 10, 2016 Share Posted October 10, 2016 (edited) I just wanted to confirm, that I've had the problem, too. However, glad that you can reproduce it already. And thx for the re-root-switch. Much apperciated. Edited October 10, 2016 by Jebs_SY Quote Link to comment Share on other sites More sharing options...
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