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The Saga of Emiko Station - Complete


Just Jim

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  On 12/7/2016 at 1:22 AM, Just Jim said:

Except Kerbin isn't tilted and doesn't have winter, or seasons, like the Earth.

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Oh shoot, that's right. I totally forgot about the complete lack of axial tilt, and perfectly circular orbit. Their calendar would be lunar, then entirely celestial-based. 

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  On 12/7/2016 at 1:40 AM, adsii1970 said:

Might they celebrate seller alignments and conjunctions of Kerbol-orbiting bodies? Jool, like Jupiter, would appear in retrograde one every Kerbin-year...

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Quite likely, once a good astronomer noticed the retrograde effect. 

  On 12/7/2016 at 4:49 PM, KAL 9000 said:

Or the once-a Münth total Kerbolar eclipse?

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I'd forgotten about the regular eclipses... It's reasonable that early cave-Kerbals might this was a sign from the gods, or something to that effect, and form some sort of holiday or celebration around it.

 

  On 12/7/2016 at 5:05 PM, Jarin said:

Oh shoot, that's right. I totally forgot about the complete lack of axial tilt, and perfectly circular orbit. Their calendar would be lunar, then entirely celestial-based. 

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Exactly... it would make things quite different than here on Earth.

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Alright, I have one prediction, POSSIBLE SPOILERS

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  On 12/8/2016 at 12:07 AM, obney kerman said:

Alright, I have one prediction, POSSIBLE SPOILERS

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It's OK, you don't have to spoiler it.

It's a very interesting theory, but I'm afraid I have to dispute one thing. You said the future cannot change. Perhaps, but this particular future is based on a vision, and in the sci-fi world, visions are notorious for being fuzzy and misinterpreted and sometimes wrong... like dreams. 

 

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  On 12/8/2016 at 12:52 AM, Just Jim said:

It's OK, you don't have to spoiler it.

It's a very interesting theory, but I'm afraid I have to dispute one thing. You said the future cannot change. Perhaps, but this particular future is based on a vision, and in the sci-fi world, visions are notorious for being fuzzy and misinterpreted and sometimes wrong... like dreams. 

 

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eh, true

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If so, then I should maybe pre-congratulate since this is one of the very few times where I have a proper internet connection (surprisingly while using the Wifi on the bus).

Problem is it's said to cause bad luck to do so, so DO NOT OPEN THIS SPOILER BEFORE THE FIRST BIRTHDAY OF THIS THREAD!!!!!!!

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  On 12/8/2016 at 4:57 AM, The solid fuel chemist said:

5 more days till we hit the first birthday of the saga!

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  On 12/8/2016 at 11:35 AM, DualDesertEagle said:

If so, then I should maybe pre-congratulate since this is one of the very few times where I have a proper internet connection (surprisingly while using the Wifi on the bus).

Problem is it's said to cause bad luck to do so, so DO NOT OPEN THIS SPOILER BEFORE THE FIRST BIRTHDAY OF THIS THREAD!!!!!!!

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Oh wow, you're right! I guess time flies when you're creating alternate universes... :D

 

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  On 12/8/2016 at 3:35 PM, DarkOwl57 said:

So, @Just Jim, how does it feel for Emiko to be (Almost) 1 year old?

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Amazing... but also a little weird. I never imagined it would go on this long, or have so many people reading and liking it. It's quite humbling, and a little scary at times... and I couldn't be more proud, and thankful. Y'all are the ones that make this so much fun. :)

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  On 12/9/2016 at 12:28 AM, adsii1970 said:

Happy anniversary, @Just Jim! Glad to have discovered Emiko Station! Looking forward to what comes next.

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Thanks, but it's still a few days early. As for what comes next, I'm hoping for this weekend, and before the actual anniversary gets here. Got a lot more done today... I spent the afternoon smashing stuff... all sorts of stuff... it was great fun. No, it wasn't the KSC. This is still going to be a fun chapter. :)

Anyway, I'll take screenshots of the aftermath tomorrow, and hopefully get the rest finished as well.

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  On 12/9/2016 at 10:40 PM, The solid fuel chemist said:

wow, If only i could change the subject like that in RL :P

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hehe, yeah, it's great... :sticktongue:

OK everyone, I got most everything done today. Just have to polish off a the last few screenshots tomorrow morning.

Here's a teaser screenshot in the meantime:

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Edited by Just Jim
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  On 12/10/2016 at 4:55 PM, obney kerman said:

Who is geo? Sorry, forgot, but is he geoskopoff?

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Yes.  Oh, btw, Obney Kerman was officially "hired" today...  :)

  On 12/10/2016 at 5:27 PM, Garrett Kerman said:

@Just Jim eesh. I can imagine those chariots are expensive...

 

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That's a lot of rockets back there.

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A Chariot and attached Doodlebug run about 172,000.  Add the delivery skycranes and it's about 512,000.

The bigger issue I had yesterday and today was all the other parts you saw, and the ones you haven't yet, are totally killing my frame rate. Taking a little longer than I had planned because the frame rate is so deep into the yellow.

Oh, one other thing I ran into today is the Starbird isn't flying quite right... something must have changed during the last upgrade. More than anything the RCS is really OP and seems to be fighting itself. I can use it for now, but I think it needs some re-balancing.

Edited by Just Jim
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  On 12/10/2016 at 11:54 PM, Kuzzter said:

Oh, poor Jim. I'll play you a sad song on my 1600 ton, 800 part count violin. :P 

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Oh wait... it get's better... (small spoiler)

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Seriously, I don't know how your computer is able to handle the Intrepid without melting. It must take forever getting all your screenshots together.

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  On 12/5/2016 at 10:45 PM, Just Jim said:

Does anyone know if there is a way, or perhaps a mod, that stops the game from deleting debris?

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I'm late to the convo here.... Now that you've set it above the default, go into the settings.cfg file, find the MAX_VESSELS_BUDGET field and change it to -1. That sets debris persistence to unlimited. (Something I kinda need.)

You used to be able to set this from the settings menu, but whoever rewrote it for Unity 5 seems to have missed it or deliberately set the minimum to 0. Just don't touch the slider again in settings after you do this or it'll bottom out at 0.

Edited by Cydonian Monk
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  On 12/11/2016 at 3:29 AM, SpaceplaneAddict said:

CURSE YOU PERRY THE PLATYPUS!

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I wondered if anyone got that!!! :)

  On 12/11/2016 at 3:06 AM, Cydonian Monk said:

I'm late to the convo here.... Now that you've set it above the default, go into the settings.cfg file, find the MAX_VESSELS_BUDGET field and change it to -1. That sets debris persistence to unlimited. (Something I kinda need.)

You used to be able to set this from the settings menu, but whoever rewrote it for Unity 5 seems to have missed it or deliberately set the minimum to 0. Just don't touch the slider again in settings after you do this or it'll bottom out at 0.

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OK, thanks!

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