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Introducing

True weather.

What is it?

  • Adds wind, rain, thunderstorms, hurricanes, tornadoes, tsunamis (real ones)!
  • Telescope parts can scan hurricanes to predict their paths
  • 64k graphics for rain
  • Winds will affect rocket trajectories
  • Thunderstorms can strike ships, causing damage.
  • duna, eve, laythe, and jool have storms as well.

Spacedock

https://spacedock.info/mod/112212/True weather

Edited by The_Arcitect
Finished coding
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1 minute ago, The_Arcitect said:

Introducing

True weather.

What is it?

  • Adds wind, rain, thunderstorms, hurricanes, tornadoes, tsunamis (real ones)!
  • Telescope parts can scan hurricanes to predict their paths
  • 64k graphics for rain
  • Winds will affect rocket trajectories
  • Thunderstorms can strike ships, causing damage.
  • duna, eve, laythe, and jool have storms as well.

That sounds awesome, someone needs to make this!

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My new mod:

Ad caelum

Adds: 

  • N-body physics
  • Adds stuff from True Weather
  • Adds more contracts (+40)
  • Adds a new star system: dart, a young star.
  • Adds lasers for interstellar travel.
  • Adds health for kerbals (Ie, Jeb will need brakes from time to time.)
  • Adds a Bureaucracy system.
  • KSC is more blended in (IE, the KSC is no longer sticking out.)
  • Adds +200 new parts.
Edited by The_Arcitect
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After after after kerbin: 

The large white star of the tempest system has long since undergone a planetary nebula, and the red dwarf's new eccentric orbit has ejected the inner solar system. Due to friction with the planetary nebula, the outer solar system has migrated inwards. Gateway is now in the habitable zone and orbits the red dwarf, and Khom has migrated into a higher orbit, ejecting all but 3 of gateways moons, one of which orbits kohm and the other orbit either close or far from gateway. From John you will explore the remnants of the Kerbol tempest star system, the planets ejected by the red dwarf into orbits high above Kerbol. Kerbalkind will attempt to unlock the mysteries of the precursor civilization and unlock the mysteries of strange radiation coming from Rhode, referencing Duna of all places! Meanwhile a team of physicists on Kerbin begin to find evidence of a multiverse and the strange ancient ships littered on their ancient moon. Maybe, Kerbals will complete their final transformation from beings to gods and unlock the secrets of the precursors.

AAAF lighting: makes the game really dark on the old Kerbol system.

ngl that actually sounds really cool.

On 9/11/2020 at 10:06 PM, kerbiloid said:

Kumanity

8 bln Kerbals.

The mod for when we get old and nostalgic, and want to remember lag.

Edited by catloaf
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Voxelus: replaces ksp's current rigidbody based system with a voxel based system adding:

Destructible terrain.

Support for forests and cities due to them being part of Kerbin.

Realistic simulation for craft under forces such as:

  • Part damage and deformation
  • Less lag due to high part count*
  • Realistic bending (like the pipes in Teardown)
  • No more kraken.

*due to the nature of the simulation, lag is now linear not exponential. Lag is actually higher with low part counts, but much better with high part counts.

5 minutes ago, kerbiloid said:

the times when there were just 8 bln humans on the Earth, and it was not lagging irl.

Imagine if coronavirus was caused by some sort of faulty hardware on a higher civilizations computer running their equivalent of universe sandbox (let's hope junior/greystillplays doesn't he in and give us 100000 moons.)

Edited by catloaf
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5 hours ago, catloaf said:

Voxelus: replaces ksp's current rigidbody based system with a voxel based system adding:

Destructible terrain.

Support for forests and cities due to them being part of Kerbin.

Realistic simulation for craft under forces such as:

  • Part damage and deformation
  • Less lag due to high part count*
  • Realistic bending (like the pipes in Teardown)
  • No more kraken.

 

I like this idea.

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10 minutes ago, The_Arcitect said:

Anything is possible with enough coding

Ok, then also:

Kerzilla vs Kaiju.

Enormous K-monsters sometimes get from the ocean and are hanging around, sometimes attacking KSC.

Build a Wall. discover their approaches from orbit, make them walk away.

Even if Squad worries about space pets, these ones are defnitely safe.

KSPI-E compatibility: Kerzilla is equipped with fusion reactor and a laser.

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I just got an ampere gpu and I need to use it:

8k volumetric clouds,

Ray Tracing,

PBR,

DLSS support,

Built in dumb RTX on RTX off thing,

Youtubers getting payed to talk about how much they love ksp with rtx, oh what's this? Sponsored by nvidia.

Stuff to annoy people with 7 year old laptops/people with parents who are ignorant/cheaped out/linux users.

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KOSG: allows kos to display graphics, now you can play ksp inside of ksp!

KOSG arcade: a bunch of scripts made by the creator that adds a bunch of games, most of which are spoofs of retro games.

Games in KOSGA:

Super kerb bros: basically super Mario bros but with a Kerbal theme, for example fireflowers are vector engines, and mushrooms are boosters.

icePak: a winter themed version of Pac man with a Kerbal collecting boosters while avoiding pink yeti's (don't ask, happened during development of the I'll fated nerv 2.)

Green harvesters: space invaders spoof, virtually unchanged except for booster lasers and more Kerbal sprites.

Snake: snake but with glowing apples (nerv 2 again.)

Snake 3D: A third person version of snake reminiscent of 3d games from the early 2000's.

Games too terrible to be mentioned.

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