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[WIP] Coatl Aerospace ProbesPlus Dev Thread [Beta] 10/19/2020 (1.8-1.10)


akron

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On November 5, 2016 at 5:18 PM, CobaltWolf said:

basically just a valve that squirts hydrazine over a catalyst bed and out the nozzle.

Sorry CW, you happened to have the right quote for this :P

I'm always amused at how casual everything kerbal is, but the hypergolic fuels might take the (explosive) cake. ("Whatcha got there?" "Oh, unsymmetrical dimethyl hydrazine and some neat nitric acid." "Oh. I think I will go... that... way. Quickly. You stay here. Byenow!")

In other words, If you've used "squirts hydrazine" in a sentence, you're going to be in for a fun time.

*gives @akron brownie points for including warning labels for unsuspecting kerbalnauts* :D

The new parts look spiffy for sure. My soul is ready, even if my graphics card is not!

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5 hours ago, komodo said:

Sorry CW, you happened to have the right quote for this :P

I'm always amused at how casual everything kerbal is, but the hypergolic fuels might take the (explosive) cake. ("Whatcha got there?" "Oh, unsymmetrical dimethyl hydrazine and some neat nitric acid." "Oh. I think I will go... that... way. Quickly. You stay here. Byenow!")

In other words, If you've used "squirts hydrazine" in a sentence, you're going to be in for a fun time.

*gives @akron brownie points for including warning labels for unsuspecting kerbalnauts* :D

The new parts look spiffy for sure. My soul is ready, even if my graphics card is not!

Just a wee short year ago I was blissfully in ignorance of things like Nitrogen Tetroxide, hypergolic fuels, and just what the heck ullage means. It's been a trip, and I have since used Monomethyl Hydrazine in a sentence. 

Thanks for the compliment. I like the look of the labels and can probable include more with little more texture space, but I tend to get a little lazy. UV unwrapping drains your soul in sweet serenity. I'll try to get another one done tonight.

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36 minutes ago, COL.R.Neville said:

how about a 2fer add mono tanks to the radiator? cant remember where ive seen that before at but pretty sure they do it like that sometimes. 

I'm not sure what you mean. Why would the radiators need MP? In Vorona, I am adding the MP to the core.

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6 minutes ago, COL.R.Neville said:

they use the monoprop for cooling. I think in rl they use ammonia or hydrazine. 

I'd rather keep it abstracted like the stock radiators. Maybe add support later  for a cooling/realism mod, with finite coolant. It'd be awesome to do for IR telescopes too, since they also use coolant.

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On 11/7/2016 at 9:24 PM, akron said:

Also, since I don't have time to play the game anymore, is anyone having issues with the mod in KSP 1.2.1?

None. Stuff is working great, and the Lahar makes for a nifty little lander engine when paired with the mini lander can from BDB and a pair of Golden Donut tanks (Can't recall the actual name atm, so Golden Donut it is. :P).

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On 11/12/2016 at 0:35 PM, MaverickSawyer said:

None. Stuff is working great, and the Lahar makes for a nifty little lander engine when paired with the mini lander can from BDB and a pair of Golden Donut tanks (Can't recall the actual name atm, so Golden Donut it is. :P).

I'm thinking about listing the mod as 1.2.1 compatible. Any last objections?

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10 minutes ago, MaverickSawyer said:

From a compatibility standpoint, no. Might want to look at the thrust vector on the Lahar, though... It seems to be slightly off-axis.

Can you log a GitHub issue? If not I'll do one tonight. I'll have to address it on the next update. There's so far not enough things to warrant a patch

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16 minutes ago, MaverickSawyer said:

From a compatibility standpoint, no. Might want to look at the thrust vector on the Lahar, though... It seems to be slightly off-axis.

2 minutes ago, akron said:

Can you log a GitHub issue? If not I'll do one tonight. I'll have to address it on the next update. There's so far not enough things to warrant a patch

Just logged it for y'all. I already had GH open in another window.

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Seems to be working fine, so 1.2.1 it is.

Not version dependant: I used the small solar panels with built-in reaction wheels and it makes the satellite go all wobbly as if the wheels in the panels are looking at a difference direction than the main craft. With other panels I don't have this issue.

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Probes Plus breaks my science context menus.  In the following, the left image is WITH Probes Plus.  The right image is WITHOUT.

cG6StfZ.jpg

Note: this is with multiple mods.  When GameData contains only Squad and Coatl, then it's fine.  However, as noted, only when Coatl is not in GameData, the science context menus are correct.

And yes, before anybody asks, I swapped different mods in and out various combinations before drawing this conclusion.

Edited by Apollo13
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9 minutes ago, akron said:

Eh? I don't do anything to the stock parts... I don't have this issue on my test game either. What other mods do you have?

It has nothing to do with stock parts.  This happens on non-stock as well.  And note my edit above: I swapped multiple mods in and out before coming to this conclusion.  I have about 60 mods; none of which cause this behavior.

Edited by Apollo13
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4 minutes ago, Apollo13 said:

It has nothing to do with stock parts.  This happens on non-stock as well.  And not my edit above: I swapped multiple mods in and out before coming to this conclusion.

Well, let's see if we can figure it out because that does not happen in my test install. My mod does not modify stock parts or stock experiments. is it only the temperature scan?

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23 minutes ago, Apollo13 said:

It has nothing to do with stock parts.  This happens on non-stock as well.  And note my edit above: I swapped multiple mods in and out before coming to this conclusion.  I have about 60 mods; none of which cause this behavior.

confirm!

 

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20 minutes ago, akron said:

Well, let's see if we can figure it out because that does not happen in my test install. My mod does not modify stock parts or stock experiments. is it only the temperature scan?

Left image: no Coatl.  Right image:  with Coatl

LFWzH8Y.jpg

 

I'm showing only stock experiments so there's no confusion that a non-stock experiment is causing the problem.

Edited by Apollo13
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1 minute ago, Apollo13 said:

Left image: no Coatl.  Right image:  with Coatl

LFWzH8Y.jpg

Post a list of mods. I dont have any configs that even touch the material Bay. It has to be mod conflict. Also, what version of ksp?

Alternatively, delete the science configs in my mod and try. Then delete the mm patches in my mod and try again. If the problem persists, it cant be my mod by any way I know of. I am away from my pc until this evening and cannot troubleshoot.

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