NateDaBeast Posted June 30, 2020 Share Posted June 30, 2020 (edited) I believe I've found the problem. After multiple tests it seemed like one of the mods in this list is causing the problem. Will update this post if I find the mod causing the issue. (sorry if theres a double posting rule on the forums, can't edit my post for some reason) EDIT: So I've found out the mod I believe. Contract configurator worked it appeared, but the two causing the problem was Research Bodies and its dependency REPOSoftTech. Will do some extensive testing later but they seem like the culprits. Edited June 30, 2020 by NateDaBeast Quote Link to comment Share on other sites More sharing options...
LawnDartLeo Posted July 2, 2020 Share Posted July 2, 2020 (edited) Greetings, I believe that these discrepancies are related to your mod and some missing mods but I am not sure which I should be getting (Google is not cooperating). Can you please point me in the right direction to the proper mods? ... missing part module TrajectoriesVesselSettings ... missing part module KSPTextureSwitch The missing mods dont seem to cause any issue other than the popup warning. Edited July 2, 2020 by LawnDartLeo Quote Link to comment Share on other sites More sharing options...
akron Posted July 2, 2020 Author Share Posted July 2, 2020 19 minutes ago, LawnDartLeo said: Greetings, I believe that these discrepancies are related to your mod and some missing mods but I am not sure which I should be getting (Google is not cooperating). Can you please point me in the right direction to the proper mods? ... missing part module TrajectoriesVesselSettings ... missing part module KSPTextureSwitch The missing mods dont seem to cause any issue other than the popup warning. Not sure, I don't use explicit Trajectories config and the texture switch errors I think can be ignored. They should not trigger the configs anyway because those are using a ModuleManager patch. Quote Link to comment Share on other sites More sharing options...
LawnDartLeo Posted July 2, 2020 Share Posted July 2, 2020 (edited) @akron, Thanks! Edited July 2, 2020 by LawnDartLeo Quote Link to comment Share on other sites More sharing options...
Jesse-Lacey Posted July 3, 2020 Share Posted July 3, 2020 Seems to be having an issue with 1.10, I checked the dependencies but they both worked fine. When loading the game it gets stuck at "...Parts/Telescopes/explorer_solar/ca_explorer_solar" just wanted to let you know. Thanks for the awesome mod! Quote Link to comment Share on other sites More sharing options...
akron Posted July 4, 2020 Author Share Posted July 4, 2020 (edited) 21 hours ago, Jesse-Lacey said: Seems to be having an issue with 1.10, I checked the dependencies but they both worked fine. When loading the game it gets stuck at "...Parts/Telescopes/explorer_solar/ca_explorer_solar" just wanted to let you know. Thanks for the awesome mod! What other mods do you have? It could very well be an issue with a script mod since KSP v1.10 just released a couple of days ago. I've done zero testing using the new patch Edited July 4, 2020 by akron Quote Link to comment Share on other sites More sharing options...
Jesse-Lacey Posted July 5, 2020 Share Posted July 5, 2020 I tried it with just ProbesPlus! and it's dependencies just to be sure and had the same issue. I checked each of the dependencies alone and had no issues on boot up. I just wanted to let you know, I know it'll take some time before a 1.10 version comes out. Quote Link to comment Share on other sites More sharing options...
baldamundo Posted July 5, 2020 Share Posted July 5, 2020 On 7/3/2020 at 9:24 PM, Jesse-Lacey said: Seems to be having an issue with 1.10, I checked the dependencies but they both worked fine. When loading the game it gets stuck at "...Parts/Telescopes/explorer_solar/ca_explorer_solar" just wanted to let you know. Thanks for the awesome mod! Having the same issue. Last log entry is: [LOG 21:25:19.980] PartLoader: Part 'Coatl Aerospace/ProbesPlus/Parts/Telescopes/explorer/ca_explorer' has no database record. Creating. [LOG 21:25:19.980] [DragCubeSystem]: Drag cubes not found or cannot be read for part Part. Generating New drag cubes. [LOG 21:25:19.985] DragCubeSystem: Creating drag cubes for part 'ca.explorer' Quote Link to comment Share on other sites More sharing options...
hikerchick29 Posted July 5, 2020 Share Posted July 5, 2020 On 7/4/2020 at 2:23 PM, akron said: What other mods do you have? It could very well be an issue with a script mod since KSP v1.10 just released a couple of days ago. I've done zero testing using the new patch I think it's specifically the solar part. I've noticed similar problems with this and also Bluedog, and the common factor has been parts with integrated solar panels Quote Link to comment Share on other sites More sharing options...
Jesse-Lacey Posted July 6, 2020 Share Posted July 6, 2020 21 hours ago, baldamundo said: Having the same issue. Last log entry is: [LOG 21:25:19.980] PartLoader: Part 'Coatl Aerospace/ProbesPlus/Parts/Telescopes/explorer/ca_explorer' has no database record. Creating. [LOG 21:25:19.980] [DragCubeSystem]: Drag cubes not found or cannot be read for part Part. Generating New drag cubes. [LOG 21:25:19.985] DragCubeSystem: Creating drag cubes for part 'ca.explorer' This is much more useful than what I posted, thanks, I don't really know how to get the log entries like this. Quote Link to comment Share on other sites More sharing options...
akron Posted July 16, 2020 Author Share Posted July 16, 2020 Hey all, I am still trying to make time to do more throughout testing of the Mod in KSP 1.10, but please continue to report any issues. UPDATE Began UV and texture work on the Spartan lander (Viking). Before getting so far as to do AO bakes, I started laying out the wiring for it. It's been challenging but fun. I decided to do two versions of the bus. First will be the default Viking skin with all the appropriate bits and wiring. This will be less flexible but there is just no way to do justice to this unique spacecraft without using less generic parts, similar to how I had to do with Cassini. I will also make a stripped-down version of the bus in stock grey that you guys can build more custom landers with. I still need to do more work on the propellant lines and all the engine wiring harness. I probably will not do the detailed propellant lines and valve wiring because it's just too damn complex. The current harness is abstracted enough as it is. ~cheers Quote Link to comment Share on other sites More sharing options...
alberro+ Posted July 16, 2020 Share Posted July 16, 2020 3 hours ago, akron said: Hey all, I am still trying to make time to do more throughout testing of the Mod in KSP 1.10, but please continue to report any issues. UPDATE Began UV and texture work on the Spartan lander (Viking). Before getting so far as to do AO bakes, I started laying out the wiring for it. It's been challenging but fun. I decided to do two versions of the bus. First will be the default Viking skin with all the appropriate bits and wiring. This will be less flexible but there is just no way to do justice to this unique spacecraft without using less generic parts, similar to how I had to do with Cassini. I will also make a stripped-down version of the bus in stock grey that you guys can build more custom landers with. I still need to do more work on the propellant lines and all the engine wiring harness. I probably will not do the detailed propellant lines and valve wiring because it's just too damn complex. The current harness is abstracted enough as it is. ~cheers Looks sick! Can't wait to use this. Quote Link to comment Share on other sites More sharing options...
Polaris0352 Posted July 19, 2020 Share Posted July 19, 2020 @akron your attention to detail is what keeps me coming back. To me, ksp is more than just science, the visuals and the utility are just as important. Your mod will always be on my must have list. Thanks for all your hard work, it is most appreciated. Quote Link to comment Share on other sites More sharing options...
oniontrain Posted July 19, 2020 Share Posted July 19, 2020 I think that's the perfect compromise between making an exact model of the parts, and having it look like it belongs in KSP Quote Link to comment Share on other sites More sharing options...
Iodyne Posted July 21, 2020 Share Posted July 21, 2020 (edited) Here's a realfuels patch for the torekkaPM engine to make both RCS modules use hydrazine: @PART[ca_torekkaPM]:NEEDS[RealFuels] { @MODULE[ModuleRCSFX],* { @resourceName = Hydrazine } } that is for within Coatl's folder here's for within Realfuels-stock folder: @PART[ca_torekkaPM]:AFTER[CoatlAerospace] { @MODULE[ModuleRCSFX],* { @resourceName = Hydrazine } } Pick one or the other. Will likely be included/fixed in RealFuels-Stock by default in next version (current version = 5.0.1) Edited July 21, 2020 by Iodyne Quote Link to comment Share on other sites More sharing options...
JediRangerkendor Posted July 25, 2020 Share Posted July 25, 2020 Damn that Viking is starting to look sexy! Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted July 27, 2020 Share Posted July 27, 2020 On my quest for a few historic re-creations, here's Surveyor's final approach to the moon. I love having these parts! I use them in every save. Side note ... I did have to add a bunch more solid fuel to the SRM to pull this off. In JNSQ, my pre-braking velocity was 1100m/s and increasing. Cancelling all of that plus gravity wasn't gonna happen on 17 solid fuel. The video shows it set to 50, and I have 129m/s remaining after touchdown, so I may try something closer to 42ish next time. Spoiler Quote Link to comment Share on other sites More sharing options...
oniontrain Posted July 31, 2020 Share Posted July 31, 2020 (edited) Everything seems to load in 1.10, I'll report back if I find anything that's actually broken. Disregard that, I'm loading the wrong instance again... OK, so the only part causing a loading issue is ca.explorer_solar. The drag cube is messed up according to the log, which seems to be a consistent thing with mods in 1.10. The only other issue I can see is the textures unlimited fancy shaders aren't there. I also don't play with all the possible compatible mods so ymmv The engines that I put on the surveyor lander body attach nodes also seem to be changing orientation when the craft is loaded for some reason Edited July 31, 2020 by oniontrain Quote Link to comment Share on other sites More sharing options...
hendrack Posted August 1, 2020 Share Posted August 1, 2020 (edited) On 6/30/2020 at 3:59 AM, NateDaBeast said: I believe I've found the problem. After multiple tests it seemed like one of the mods in this list is causing the problem. Will update this post if I find the mod causing the issue. (sorry if theres a double posting rule on the forums, can't edit my post for some reason) EDIT: So I've found out the mod I believe. Contract configurator worked it appeared, but the two causing the problem was Research Bodies and its dependency REPOSoftTech. Will do some extensive testing later but they seem like the culprits. See this, bad MM patching. Edited August 1, 2020 by hendrack Quote Link to comment Share on other sites More sharing options...
Starseeker Posted August 6, 2020 Share Posted August 6, 2020 The bundled Firespitter version appears to be the one for 1.4.5, looking at the .version file. Quote Link to comment Share on other sites More sharing options...
Kunosheru Posted August 9, 2020 Share Posted August 9, 2020 if you allow, I will be happy to localize this mod! I love it very much and am looking forward to the update! I have made localizations for some plentpacks, for example BH, corelian and others .... and I think it will be easy to do this for your mod too! Quote Link to comment Share on other sites More sharing options...
akron Posted August 11, 2020 Author Share Posted August 11, 2020 On 8/9/2020 at 12:12 PM, Kunosheru said: if you allow, I will be happy to localize this mod! I love it very much and am looking forward to the update! I have made localizations for some plentpacks, for example BH, corelian and others .... and I think it will be easy to do this for your mod too! I would absolutely love it if you took a crack at setting up localization files. Be my guest, and thank you! On 8/6/2020 at 5:41 PM, Alex33212 said: The bundled Firespitter version appears to be the one for 1.4.5, looking at the .version file. Where are you downloading the mod from? The latest version is the one on the Github Repo (Not the Github DL page) Quote Link to comment Share on other sites More sharing options...
Kunosheru Posted August 11, 2020 Share Posted August 11, 2020 2 hours ago, akron said: I would absolutely love it if you took a crack at setting up localization files. Be my guest, and thank you! as I understood, there will be a new version soon. It makes no sense for me to localize the old one, because maybe everything can change a lot + new details, so I will translate the new version as soon as it goes into "release" or something like that Quote Link to comment Share on other sites More sharing options...
Kunosheru Posted August 11, 2020 Share Posted August 11, 2020 i was thinking, sorry, if you will allow me, I can start localizing ready-made configs for now Quote Link to comment Share on other sites More sharing options...
baldamundo Posted August 14, 2020 Share Posted August 14, 2020 On 7/5/2020 at 9:56 PM, baldamundo said: Having the same issue. Last log entry is: [LOG 21:25:19.980] PartLoader: Part 'Coatl Aerospace/ProbesPlus/Parts/Telescopes/explorer/ca_explorer' has no database record. Creating. [LOG 21:25:19.980] [DragCubeSystem]: Drag cubes not found or cannot be read for part Part. Generating New drag cubes. [LOG 21:25:19.985] DragCubeSystem: Creating drag cubes for part 'ca.explorer' Can confirm that deleting the ca_explorer part, the rest of the mod seems to work fine Quote Link to comment Share on other sites More sharing options...
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