Starhelperdude Posted January 23, 2021 Share Posted January 23, 2021 7 hours ago, Russekof71 said: Hello, is this mod compatible with RSS / RO in 1.8.1? thank you in advance I tested it many months ago but it should work Quote Link to comment Share on other sites More sharing options...
jimmymcgoochie Posted January 26, 2021 Share Posted January 26, 2021 On 1/23/2021 at 2:52 PM, Russekof71 said: Hello, is this mod compatible with RSS / RO in 1.8.1? thank you in advance I use Probes Plus with RSS/RO/RP-1 in KSP 1.8.1, some of the parts are configured for it but some are not or are poorly balanced (massively overpriced in some cases, overweight or underpowered in others). Probably best to either ignore those that don't work properly, or delete them from the GameData folders entirely. Quote Link to comment Share on other sites More sharing options...
MaeharaProjekt Posted January 28, 2021 Share Posted January 28, 2021 @akron As always, I love what you have been doing with Probes Plus and glad that you are still with us! Enjoy a coffee or whatever, my treat! Quote Link to comment Share on other sites More sharing options...
akron Posted January 29, 2021 Author Share Posted January 29, 2021 On 1/26/2021 at 12:16 PM, jimmymcgoochie said: I use Probes Plus with RSS/RO/RP-1 in KSP 1.8.1, some of the parts are configured for it but some are not or are poorly balanced (massively overpriced in some cases, overweight or underpowered in others). Probably best to either ignore those that don't work properly, or delete them from the GameData folders entirely. Yes, I don't play RSS/RO and I haven't really gotten into understanding the stat changes for balance. I have to rely on RSS modders to write configs for my mod On 1/27/2021 at 8:24 PM, MaeharaProjekt said: @akron As always, I love what you have been doing with Probes Plus and glad that you are still with us! Enjoy a coffee or whatever, my treat! Cheers! I have plenty of work to do still, but the support is appreciated. I've got a bit of catching up to do with recent KSP updates Quote Link to comment Share on other sites More sharing options...
KIMCHI Posted January 29, 2021 Share Posted January 29, 2021 On 1/26/2021 at 11:16 AM, jimmymcgoochie said: I use Probes Plus with RSS/RO/RP-1 in KSP 1.8.1, some of the parts are configured for it but some are not or are poorly balanced (massively overpriced in some cases, overweight or underpowered in others). Probably best to either ignore those that don't work properly, or delete them from the GameData folders entirely. Tell me which parts are overpriced and Ill change them for RP-1. I am currently adding a ton of parts to RP-1. Quote Link to comment Share on other sites More sharing options...
jimmymcgoochie Posted January 29, 2021 Share Posted January 29, 2021 4 hours ago, KIMCHI said: Tell me which parts are overpriced and Ill change them for RP-1. I am currently adding a ton of parts to RP-1. CA reaction wheels are really underpowered compared to the first 'stock' RW- for example the CA RW4 reaction wheel costs 60 funds, uses 60 Watts and produces a mere 0.0006 torque compared to the stock small inline reaction wheel which costs 250 funds, uses 100 Watts but produces 0.1 torque (over 150 times more!). The RW4-A triple reaction wheel costs 250 funds, uses 180 Watts and produces a mere 0.0018 torque which makes it drastically less effective than the similarly priced stock option. While the Coatl RWs are a lot smaller and lighter, they're drastically less powerful and could probably do with a bit more oomph. Quite a few other parts such as antennae and probe cores seem to be priced as they are in stock KSP which makes them very expensive in RP-1. The combined solar panel/antenna for the Surveyor lander and a few other antennae aren't configured right for RealAntennas either. Quote Link to comment Share on other sites More sharing options...
Cavscout74 Posted February 11, 2021 Share Posted February 11, 2021 Still loving this mod - Surveyor on the Mun in JNSQ: Quote Link to comment Share on other sites More sharing options...
akron Posted February 26, 2021 Author Share Posted February 26, 2021 Greetings! I have been doing some back-end prep work on the mod (Yay!). So I wanted to post, as it has been a while, to assure that the mod is not dead (Yay!) I am actually looking to see if anyone will be willing to partner to work on modernizing a lot of the more dated components of the mod, in particular the use of older modules and configs. I basically need help tightening up the part cfgs and improving compatibility with newer mods, along with balancing and a just better overall integration and testing. Some parts may need updated models and/or textures, which I can still continue to do, but it would be very nice to get fresh eyes looking to improve other aspects. First couple of goals will be compatibility of science parts with the updated DMOS mod and SCANsat, along with other science mods and start to prepare to remove Firespitter as a part/texture switching dependency. I am unfortunately still incredibly busy, so I cannot really take on training anyone on how to work on part config. It would be nice to have some help working on configs and bug fixing so I can concentrate on just models and textures. I still intend on doing the 3D model work, but if you are interested in working on adding parts as well, all the better! There are a couple of part lines that I may just not get to without help. Interested Kerbonauts can send me a PM. More info to come soon. ~cheers Quote Link to comment Share on other sites More sharing options...
memeking89 Posted March 6, 2021 Share Posted March 6, 2021 is there going to be a 1.11 version Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted March 6, 2021 Share Posted March 6, 2021 35 minutes ago, memeking89 said: is there going to be a 1.11 version probably, why not? eventually, since the mod is not dead it will come I woul say ---------------------------------------------------------------------------------------------------- I would like to help, but I can only model and I fear texturing Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted March 6, 2021 Share Posted March 6, 2021 I'm unable to write you a PM for some reason, I would like to contribute, I can model and test Quote Link to comment Share on other sites More sharing options...
Siege Posted March 7, 2021 Share Posted March 7, 2021 Just wanted to pop in and comment that, while I haven't been playing KSP much in a while and I've been gone from these forums for the better part of 2+ years or so (children have a way of eating up free time), whenever I DO come back to KSP (as I have again lately, inspired by the latest Mars probe mission), I still consider this mod to be absolutely fundamental to my enjoyment of KSP, and I am exceedingly pleased to find it still under active development. Thank you, @akron, and keep up the good great amazing work! Quote Link to comment Share on other sites More sharing options...
mbound Posted March 11, 2021 Share Posted March 11, 2021 @akron still not sure how to find the words but just wanted to say THANK YOU again for basically the best probe mod in the whole KSP community! Thanks a lot also for the SSL-1300 satellite bus, I've been hoping for more commercial satellite parts to be available in KSP mods and that just made my day, as simple as it sounds! Your mod + Nertea's Near future packs (esp. Solar, Electric and Exploration) complement each other very well and make for the best probes and satellites! Quote Link to comment Share on other sites More sharing options...
golkaidakhaana Posted March 23, 2021 Share Posted March 23, 2021 On 7/16/2020 at 4:10 AM, akron said: Hey all, I am still trying to make time to do more throughout testing of the Mod in KSP 1.10, but please continue to report any issues. UPDATE Began UV and texture work on the Spartan lander (Viking). Before getting so far as to do AO bakes, I started laying out the wiring for it. It's been challenging but fun. I decided to do two versions of the bus. First will be the default Viking skin with all the appropriate bits and wiring. This will be less flexible but there is just no way to do justice to this unique spacecraft without using less generic parts, similar to how I had to do with Cassini. I will also make a stripped-down version of the bus in stock grey that you guys can build more custom landers with. I still need to do more work on the propellant lines and all the engine wiring harness. I probably will not do the detailed propellant lines and valve wiring because it's just too damn complex. The current harness is abstracted enough as it is. ~cheers Was the mod still being worked on ? Has he been shelved ? This mod seen no updates in long time ? ; Sorry for my poor understanding of English , it is not the native language Quote Link to comment Share on other sites More sharing options...
akron Posted March 23, 2021 Author Share Posted March 23, 2021 1 minute ago, golkaidakhaana said: Was the mod still being worked on ? Has he been shelved ? This mod seen no updates in long time ? ; Sorry for my poor understanding of English , it is not the native language Yes, if you see my post just above on this page, you'll see development is ongoing but slow. I am asking for assistance to hopefully help speed up the dev process. Always be sure to check out the last few posts for updates and info Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted March 23, 2021 Share Posted March 23, 2021 (edited) 4 minutes ago, golkaidakhaana said: Was the mod still being worked on ? Has he been shelved ? This mod seen no updates in long time ? ; Sorry for my poor understanding of English , it is not the native language ^ As the creator said a few posts above, he is busy. Edited March 23, 2021 by Spaceman.Spiff Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted March 28, 2021 Share Posted March 28, 2021 On 3/23/2021 at 10:37 AM, akron said: Always be sure to check out the last few posts for updates and info Dear person without whose work I would not enjoy KSP as much, I have a small question/suggestion for some future update, if I may. The Fomalhaut heat shield appears in the Aerodynamics node in the tech tree. Wondering what you'd think about that living in the Landing category? All other heat shields I have are on the landing row, and the Aerodynamics category is all plane parts. (Just realized I'm using the CTT, btw). Quote Link to comment Share on other sites More sharing options...
akron Posted March 29, 2021 Author Share Posted March 29, 2021 19 hours ago, OrbitalManeuvers said: Dear person without whose work I would not enjoy KSP as much, I have a small question/suggestion for some future update, if I may. The Fomalhaut heat shield appears in the Aerodynamics node in the tech tree. Wondering what you'd think about that living in the Landing category? All other heat shields I have are on the landing row, and the Aerodynamics category is all plane parts. (Just realized I'm using the CTT, btw). Hey, thank you for the compliment! I'd place my parts in whatever category stock parts are. If those have now moved to Landing, then I should probably follow suit. Thanks for the heads up Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted April 19, 2021 Share Posted April 19, 2021 (edited) Anyone using Coatl ProbesPlus... I just finished the B9PartSwitch support. Firespitter can now be dumped as a Coatl dependency, tho its still supported, and is used by default, until you actually remove Firespitter...then B9 will take over DONT USE THIS ON AN IMPORTANT SAVED GAME, YET!! ... Wait to see if anyone posts about any problems. If anyone tries it, with no problems other than what's noted in the commit comments, PLEASE reply with that feedbac also, so Akron knows its good to go for inclusion in the next release package. Get it here if anyone wants to try it:https://github.com/raveloda/Coatl-Aerospace Read the commit comments! theres a couple minor issues y'all should note Its not packaged as a release, so you have to download using the green "Code" button, and select "Download ZIP". Note that this isnt usually the way to download releases from Github. It also does NOT include the latest release of B9PartSwitch, which has to be downloaded/installed seperately. Note that B9 switching does not apply while Firespitter is installed. You have to remove its folder from GameData. NOTE that this will kill any other mods you have installed, that require/use Firespitter. Feedbacc/criticism welcome. K' Thanx... Edited April 21, 2021 by Stone Blue Quote Link to comment Share on other sites More sharing options...
safecake Posted June 9, 2021 Share Posted June 9, 2021 where is the latest release? Quote Link to comment Share on other sites More sharing options...
akron Posted June 13, 2021 Author Share Posted June 13, 2021 On 6/9/2021 at 5:37 PM, safecake said: where is the latest release? Latest release is always the Github Repo Quote Link to comment Share on other sites More sharing options...
Raqnick Posted June 14, 2021 Share Posted June 14, 2021 Stacked at explorer_solar part Quote Link to comment Share on other sites More sharing options...
MooseMoi Posted June 15, 2021 Share Posted June 15, 2021 Stuck at this: explorer_solar/ca_explorer_solar Quote Link to comment Share on other sites More sharing options...
Raqnick Posted June 22, 2021 Share Posted June 22, 2021 @MooseMoi Download 1.17 ver,fixed Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted June 22, 2021 Share Posted June 22, 2021 On 6/14/2021 at 10:56 PM, MooseMoi said: Stuck at this: explorer_solar/ca_explorer_solar What @Raqnick said above... 1.17 is only available on the Github repo, master branch, here: (click the green "Code" button, top right)https://github.com/raveloda/Coatl-Aerospace/ Quote Link to comment Share on other sites More sharing options...
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