DECQ Posted March 15, 2016 Author Share Posted March 15, 2016 7 hours ago, Klungi said: I discovered the problem, it is from running the game in " -force-d3d11" mode. Some kind of texture bug pops up when you run ksp with direct x 11. It only happens with this mod though. Anyway there could be a fix for that? Do you know the name of the texture? So it would be easier to understand the problem. 11 minutes ago, Kartoffelkuchen said: I think this should get a little more publicity. *Push push* Very nice mod @DECQ! Thank you for the nice words, in a relatively short time you became a class modder ! Kartoffelkuchen, I have a question for you, do you use PartTools 23? Link to comment Share on other sites More sharing options...
BolleT Posted March 15, 2016 Share Posted March 15, 2016 (edited) really nice mod! the only thing missing is a nice iva Edit: and the brakes doesn't seem to work Edited March 15, 2016 by BolleT Link to comment Share on other sites More sharing options...
Kartoffelkuchen Posted March 15, 2016 Share Posted March 15, 2016 4 hours ago, DECQ said: Thank you for the nice words, in a relatively short time you became a class modder ! Kartoffelkuchen, I have a question for you, do you use PartTools 23? Thank you! Yes, I am working with .23 Parttools. I see you seemed to have problems with animations, because you used unity 5. You will have to use Unity 4 (4.2.2f1 is the version I use I believe) and the 0.23 Parttools to make animations work. Link to comment Share on other sites More sharing options...
DECQ Posted March 15, 2016 Author Share Posted March 15, 2016 53 minutes ago, BolleT said: really nice mod! the only thing missing is a nice iva Edit: and the brakes doesn't seem to work Thank you and welcome to the forum. IVA is awful because it is old, it is necessary to disassemble the new from SSU. Strangely, I have worked well, but I think it's worth waiting for version 1.1 because the wheels will be altered mechanics. Link to comment Share on other sites More sharing options...
DECQ Posted March 15, 2016 Author Share Posted March 15, 2016 24 minutes ago, Kartoffelkuchen said: Thank you! Yes, I am working with .23 Parttools. I see you seemed to have problems with animations, because you used unity 5. You will have to use Unity 4 (4.2.2f1 is the version I use I believe) and the 0.23 Parttools to make animations work. Yes, I realized the mistake and returned to Unity 4.2.2, but some fashion was working on Unity 5 was impossible to move ... But is not the question in PartTools 23 may create ModuleJettison and Emissive texture? If yes, how did you make it work, because it only has a plug-in, but I do not understand to do with it, nothing works ... Link to comment Share on other sites More sharing options...
Kartoffelkuchen Posted March 15, 2016 Share Posted March 15, 2016 1 minute ago, DECQ said: Yes, I realized the mistake and returned to Unity 4.2.2, but some fashion was working on Unity 5 was impossible to move ... But is not the question in PartTools 23 may create ModuleJettison and Emissive texture? If yes, how did you make it work, because it only has a plug-in, but I do not understand to do with it, nothing works ... That's easy. For modulejettison, you basically specify a part of the mesh which should be jettisonable, enter the name into the cfg, that's it. Emessive textures is also not that hard, check out this tutorial: Hope this helps. Link to comment Share on other sites More sharing options...
DECQ Posted March 15, 2016 Author Share Posted March 15, 2016 2 minutes ago, Kartoffelkuchen said: 7 minutes ago, DECQ said: Yes, I realized the mistake and returned to Unity 4.2.2, but some fashion was working on Unity 5 was impossible to move ... But is not the question in PartTools 23 may create ModuleJettison and Emissive texture? If yes, how did you make it work, because it only has a plug-in, but I do not understand to do with it, nothing works ... That's easy. For modulejettison, you basically specify a part of the mesh which should be jettisonable, enter the name into the cfg, that's it. Emessive textures is also not that hard, check out this tutorial: The fact that I know how to do, but when it came a new version of my obsolete PartTools 20 can not do it, but I can not make work partTools 23... After all, he has a one plug-in as far as I understand? Link to comment Share on other sites More sharing options...
MrMeeb Posted March 15, 2016 Share Posted March 15, 2016 I love the reflections Link to comment Share on other sites More sharing options...
DECQ Posted March 16, 2016 Author Share Posted March 16, 2016 16 hours ago, MrMeeb said: I love the reflections It's really beautiful, even I did not think so... By the way, the game is transferred to the launch pad. Link to comment Share on other sites More sharing options...
Klungi Posted March 16, 2016 Share Posted March 16, 2016 On 15/03/2016 at 4:18 PM, DECQ said: Do you know the name of the texture? So it would be easier to understand the problem. It is the fuselage and the cockpit. Everything else is fine. Its perfect up close, but when I zoom out they grow darker until they eventually become black. Link to comment Share on other sites More sharing options...
DECQ Posted March 17, 2016 Author Share Posted March 17, 2016 On 16.03.2016 at 7:11 PM, Klungi said: It is the fuselage and the cockpit. Everything else is fine. Its perfect up close, but when I zoom out they grow darker until they eventually become black. I looked at the model but found nothing that could cause a bug ... I do not understand what the problem was an option that the two mesh stand together and because of this such a mistake but it's OK. Link to comment Share on other sites More sharing options...
Jovzin Posted March 19, 2016 Share Posted March 19, 2016 (edited) Great work DECQ :) Really nice to see this finished :) Keep up the good work and send my regarts to Dragon :) Now I think it is my turn to finally finish that other Shuttle... Just to find that free time... Edited March 19, 2016 by Jovzin Link to comment Share on other sites More sharing options...
Jovzin Posted March 20, 2016 Share Posted March 20, 2016 DECQ I have the same issue with the texture turning black on zooming out Using DX11 parameter for KSP and WIN64 hack to start KSP in 64bit for Win. Here is the video from VAB : Link to comment Share on other sites More sharing options...
Usili Posted March 20, 2016 Share Posted March 20, 2016 Very nice mod DECQ. I was wondering, were you thinking at all once 1.10 comes out, to make this mod compatible with Realism Overhaul? Link to comment Share on other sites More sharing options...
_Krieger_ Posted March 22, 2016 Share Posted March 22, 2016 (edited) Excellent mod, although I've found an issue worth reporting the Orbiter Docking System doesn't work properly, when I select "Control From Here" the navball doesn't reorient itself, and when i try to dock something with it like the Androgynous Docking Port from the Energia/Mir pack The 2 components remain unattached even if the 2 components touch each other. Edited March 22, 2016 by _Krieger_ Link to comment Share on other sites More sharing options...
DECQ Posted March 23, 2016 Author Share Posted March 23, 2016 On 20.03.2016 at 5:39 PM, Jovzin said: DECQ I have the same issue with the texture turning black on zooming out Using DX11 parameter for KSP and WIN64 hack to start KSP in 64bit for Win. Here is the video from VAB : Unfortunately I do not know how to fix it ... On 20.03.2016 at 8:41 PM, Usili said: Very nice mod DECQ. I was wondering, were you thinking at all once 1.10 comes out, to make this mod compatible with Realism Overhaul? I do not give any guarantees neither, although do not like stock style. 10 hours ago, _Krieger_ said: Excellent mod, although I've found an issue worth reporting the Orbiter Docking System doesn't work properly, when I select "Control From Here" the navball doesn't reorient itself, and when i try to dock something with it like the Androgynous Docking Port from the Energia/Mir pack The 2 components remain unattached even if the 2 components touch each other. I tested it with stock and it worked, look at the problem. Link to comment Share on other sites More sharing options...
_Krieger_ Posted March 23, 2016 Share Posted March 23, 2016 I reinstalled the mod, It's working now. Thanks for replying. Cheers. Link to comment Share on other sites More sharing options...
Goat Master Posted March 25, 2016 Share Posted March 25, 2016 this addon/mod isn't working on my computer. is there any suggestions on what to do Link to comment Share on other sites More sharing options...
Kerbal01 Posted March 25, 2016 Share Posted March 25, 2016 1 hour ago, Goat Master said: this addon/mod isn't working on my computer. is there any suggestions on what to do Provide more info, for a start. What version of KSP (including build number), what version of this mod. Also, a crash report log(if generated), your KSP.log and unity's player.log. Link to comment Share on other sites More sharing options...
Goat Master Posted March 25, 2016 Share Posted March 25, 2016 16 minutes ago, DarthVader said: Provide more info, for a start. What version of KSP (including build number), what version of this mod. Also, a crash report log(if generated), your KSP.log and unity's player.log. I have ksp 1.0.5 and on my loading screen it says I need to use 1.0.4 but I installed the CFG file for the mod to work in 1.0.5 so I'm confused on where I need to put my files Link to comment Share on other sites More sharing options...
Puggonaut Posted March 25, 2016 Share Posted March 25, 2016 How do you install this Mod ? i have downloaded it an unzipped the folders , there are 2 )ETC and the Space Shuttle folder inside the SSS 1V Folder . i'ma bit confused , Do I install the entire SSS 1V as is with the 2 folders inside or do i install the 2 folders seperatley into my GameData Folder ? Link to comment Share on other sites More sharing options...
MrMeeb Posted March 25, 2016 Share Posted March 25, 2016 45 minutes ago, Puggonaut said: How do you install this Mod ? i have downloaded it an unzipped the folders , there are 2 )ETC and the Space Shuttle folder inside the SSS 1V Folder . i'ma bit confused , Do I install the entire SSS 1V as is with the 2 folders inside or do i install the 2 folders seperatley into my GameData Folder ? Install the two folders separately Link to comment Share on other sites More sharing options...
Puggonaut Posted March 25, 2016 Share Posted March 25, 2016 4 hours ago, MrMeeb said: Install the two folders separately Tried that , still not working ? could it be the Craft Files i have added ? Link to comment Share on other sites More sharing options...
DECQ Posted March 26, 2016 Author Share Posted March 26, 2016 Add "SPACE_SHUTTLE_SYSTEM" and "ETC" folder in GameData. Kerbal Space Program/ GameData/ SPACE_SHUTTLE_SYSTEM. ETC is a separate add-on, install it in a folder GameData. Link to comment Share on other sites More sharing options...
cheech420now Posted March 26, 2016 Share Posted March 26, 2016 When I download the craft files all i get are buran crafts Link to comment Share on other sites More sharing options...
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