SpannerMonkey(smce) Posted September 11, 2018 Author Share Posted September 11, 2018 On 9/10/2018 at 6:40 PM, Polyus said: What parts are these? Hi they are parts of the unreleased craft below, which is in turn part of an unreleased full sized marine mod. Given the current state of KSP, BDA KSP forums and customer interactions i have no plans to release any new mods or parts. Spoiler On 9/9/2018 at 5:41 AM, Aspacedog said: Any help is appreciated Hi downloads are also available from spacedock https://spacedock.info/profile/SpannerMonkey Link to comment Share on other sites More sharing options...
Polyus Posted September 12, 2018 Share Posted September 12, 2018 (edited) aw that sucks. Not really sure what you meant with the second sentence, but the missile pack is nice at least. Edited September 12, 2018 by Polyus Link to comment Share on other sites More sharing options...
Bathalas Posted September 15, 2018 Share Posted September 15, 2018 I was wondering: a bunch of parts from this expansion are double listed in both the SMArmoryTrucks/SMArmoryTanks categories as well as the structural category. Is this as intended? And if not (or if so, even) is there a better way to change it other than manually editing each config file? Certainly not a huge deal, but given how the SMI structure helps clean up and organize all the parts, it struck me as a bit odd. Thanks for your great work on all these mods all the same! Link to comment Share on other sites More sharing options...
Polyus Posted September 15, 2018 Share Posted September 15, 2018 Wait, so, just why are you not making any more parts? I'm lost here. Link to comment Share on other sites More sharing options...
Polyus Posted September 15, 2018 Share Posted September 15, 2018 (edited) Well, that absolutely sucks. Sorry for bringing it up. I'm genuinely sad that you guys won't be doing more, cause you make amazing things. Edited September 15, 2018 by Polyus formatting Link to comment Share on other sites More sharing options...
Vanamonde Posted September 16, 2018 Share Posted September 16, 2018 A few posts have been trimmed from this thread due to some harshly accusatorial comments. Please express yourselves without attacking other forum members. Link to comment Share on other sites More sharing options...
Powered By Sprinkles Posted September 27, 2018 Share Posted September 27, 2018 hi, when i install all of the SM mods, should my directory look like this? SM AFVs SM Industries SM OST and T SMI MissilesLaunchers SM Armoury SM Marine Squad (and other installed mods) thanks in advance Link to comment Share on other sites More sharing options...
XOC2008 Posted September 27, 2018 Share Posted September 27, 2018 3 hours ago, Powered By Sprinkles said: hi, when i install all of the SM mods, should my directory look like this? SM AFVs SM Industries SM OST and T SMI MissilesLaunchers SM Armoury SM Marine Squad (and other installed mods) thanks in advance That looks correct to me. Link to comment Share on other sites More sharing options...
Luc1fer Posted September 28, 2018 Share Posted September 28, 2018 On 9/11/2018 at 11:10 PM, SpannerMonkey(smce) said: Hi they are parts of the unreleased craft below, which is in turn part of an unreleased full sized marine mod. Given the current state of KSP, BDA KSP forums and customer interactions i have no plans to release any new mods or parts. Reveal hidden contents Hi downloads are also available from spacedock https://spacedock.info/profile/SpannerMonkey The tracks get bugged behind the ground and don't work: Link to comment Share on other sites More sharing options...
Jacke Posted September 28, 2018 Share Posted September 28, 2018 7 minutes ago, Luc1fer said: The tracks get bugged behind the ground and don't work: Spoiler Try installing the WorldStabilizer bug fix. It determines at physics start whether models are submerged and raises them a bit, among its work-arounds. Link to comment Share on other sites More sharing options...
Luc1fer Posted September 28, 2018 Share Posted September 28, 2018 5 minutes ago, Jacke said: Try installing the WorldStabilizer bug fix. It determines at physics start whether models are submerged and raises them a bit, among its work-arounds. not supported for 1.4.5, thx anyway Link to comment Share on other sites More sharing options...
Jacke Posted September 28, 2018 Share Posted September 28, 2018 52 minutes ago, Luc1fer said: not supported for 1.4.5, thx anyway WorldStabilizer works in KSP 1.4.5 just fine. And should solve models getting stuck in the ground on load. Link to comment Share on other sites More sharing options...
Luc1fer Posted September 28, 2018 Share Posted September 28, 2018 53 minutes ago, Jacke said: WorldStabilizer works in KSP 1.4.5 just fine. And should solve models getting stuck in the ground on load. reinstalled and worked, thx ^^ Link to comment Share on other sites More sharing options...
Nathaniel411 Posted September 30, 2018 Share Posted September 30, 2018 I have the same issue as above, however installing worldstabilizer didn't seem to help. I also have it on normal wheels from the mod too. (Stock works fine) Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted October 1, 2018 Author Share Posted October 1, 2018 On 9/30/2018 at 9:22 AM, Nathaniel411 said: I have the same issue as above, however installing worldstabilizer didn't seem to help. I also have it on normal wheels from the mod too. (Stock works fine) Have you installed all dependencies for kerbal foundries?? your gamedata folder should also contain KSPWheel folder. Although all you need for the tracks to work is Module manager KSPWheel, SMAFV's and SMIndustries On 9/15/2018 at 7:48 PM, Polyus said: not making any more parts Hi as mentioned there are issues, some but not all related to KSP, however it should be appreciated that I've been modding KSP for a long time now, and played it for longer so taking a break is not entirely unexpected . So we'll call this a hiatus, in the hope that should the manpower/ enthusiasm become available and the rage felt, not unjustly, by certain parties cool , the mods that form the core plugins for my projects can be restored to the former stability and reliability. As without those my mods are mostly ornamental Link to comment Share on other sites More sharing options...
Nathaniel411 Posted October 1, 2018 Share Posted October 1, 2018 3 minutes ago, SpannerMonkey(smce) said: Have you installed all dependencies for kerbal foundries?? your gamedata folder should also contain KSPWheel folder. Although all you need for the tracks to work is Module manager KSPWheel, SMAFV's and SMIndustries Oh, didn't know it required kerbal foundries. They work nicely now. I have noticed I need to invert the tracks everytime, (I invert the ones on the right, and un-invert the ones on the left). Link to comment Share on other sites More sharing options...
Polyus Posted October 18, 2018 Share Posted October 18, 2018 On 10/1/2018 at 7:28 PM, SpannerMonkey(smce) said: Have you installed all dependencies for kerbal foundries?? your gamedata folder should also contain KSPWheel folder. Although all you need for the tracks to work is Module manager KSPWheel, SMAFV's and SMIndustries Hi as mentioned there are issues, some but not all related to KSP, however it should be appreciated that I've been modding KSP for a long time now, and played it for longer so taking a break is not entirely unexpected . So we'll call this a hiatus, in the hope that should the manpower/ enthusiasm become available and the rage felt, not unjustly, by certain parties cool , the mods that form the core plugins for my projects can be restored to the former stability and reliability. As without those my mods are mostly ornamental Y'know what? It's all good. Take all the time you need, man! I get it, I do. I probably wouldn't still be playing without your mods. Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted October 24, 2018 Author Share Posted October 24, 2018 On 10/18/2018 at 7:24 AM, Polyus said: Y'know what? It's all good. Take all the time you need, man! I get it, I do. I probably wouldn't still be playing without your mods. Hi thanks for your support, Link to comment Share on other sites More sharing options...
kerbiloid Posted November 28, 2018 Share Posted November 28, 2018 Just found a futuristic nuke-protected tank of 1950s: Chrysler TV-8 Spoiler It's like a descendant of TV-1 concept Spoiler and a counterpart of Object 279 Spoiler Maybe it can be useful. Link to comment Share on other sites More sharing options...
k9wolflord Posted December 20, 2018 Share Posted December 20, 2018 (edited) @SpannerMonkey(smce) The tracks in the mod do not work. When the tank spawns, it falls to the bottom of the hull and the tracks seem to act void or however it is said. The wheels work well and so do the engines but the tracks don't. any suggestions? Edited December 21, 2018 by k9wolflord Link to comment Share on other sites More sharing options...
Vanamonde Posted December 21, 2018 Share Posted December 21, 2018 Some posts have been removed. Guys, if you feel a post is a problem, please just hit the report button on it and let the moderators deal with it. That's what we're here for. Also, please keep in mind that not everybody grew up speaking English. Did the person in question here? I don't know, and the point is, before you go assigning blame, neither do you. Link to comment Share on other sites More sharing options...
JPGSP Posted December 27, 2018 Share Posted December 27, 2018 Do I need to install all of them to work or can I just install 2 of them( the SM_Armory and the SM AFVs Tanks and trucks)? Link to comment Share on other sites More sharing options...
XOC2008 Posted December 27, 2018 Share Posted December 27, 2018 On 12/19/2018 at 6:44 PM, k9wolflord said: @SpannerMonkey(smce) The tracks in the mod do not work. When the tank spawns, it falls to the bottom of the hull and the tracks seem to act void or however it is said. The wheels work well and so do the engines but the tracks don't. any suggestions? Make sure KSPWheel from Kerbalfoundries is updated. Aside from that, if you are using 1.5 or 1.6 I cannot say that these have even been tested for that. Spanner has had real life issues to deal with lately and KSP has not been a priority. Link to comment Share on other sites More sharing options...
o24UK42o Posted December 27, 2018 Share Posted December 27, 2018 8 hours ago, JPGSP said: Do I need to install all of them to work or can I just install 2 of them( the SM_Armory and the SM AFVs Tanks and trucks)? You can install any combination of those, as long as SM Industries is also installed. Link to comment Share on other sites More sharing options...
o24UK42o Posted January 14, 2019 Share Posted January 14, 2019 Is the reactive armor functional at the moment? Link to comment Share on other sites More sharing options...
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