ThreePounds Posted September 22, 2016 Share Posted September 22, 2016 On 9/22/2016 at 1:21 PM, linuxgurugamer said: The edge case is fixed here: https://github.com/linuxgurugamer/KRASH/releases/tag/0.5.21.15 I was unable to replicate this last one, it's possible it was the same issue, please try it again thanks Expand Nope. It's still there. I uploaded a save file for you here: https://www.dropbox.com/sh/056f8806s086jxp/AACEOJtbBpZkzpLPmx4melsWa?dl=0 Try to simulate KRASH Testcraft and you should see the bug. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 22, 2016 Author Share Posted September 22, 2016 Will do, but going to be a while until I can get to it Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 22, 2016 Author Share Posted September 22, 2016 On 9/22/2016 at 2:16 PM, Three_Pounds said: Nope. It's still there. I uploaded a save file for you here: https://www.dropbox.com/sh/056f8806s086jxp/AACEOJtbBpZkzpLPmx4melsWa?dl=0 Try to simulate KRASH Testcraft and you should see the bug. Expand Oh, I missed the "locked parts" part of it. Ok, I'll have to figure that out. Thanks Quote Link to comment Share on other sites More sharing options...
ThreePounds Posted September 22, 2016 Share Posted September 22, 2016 On 9/22/2016 at 3:04 PM, linuxgurugamer said: Oh, I missed the "locked parts" part of it. Ok, I'll have to figure that out. Thanks Expand There is an output in the log that looks like this: Quote [LOG 16:14:39.259] [Pre-Flight Check]: Checking for CraftWithinPartCountLimit: PASS! [LOG 16:14:39.260] [Pre-Flight Check]: Checking for CraftWithinSizeLimits: PASS! [LOG 16:14:39.262] [Pre-Flight Check]: Checking for CraftWithinMassLimits: PASS! [LOG 16:14:39.275] [Pre-Flight Check]: Checking for ExperimentalPartsAvailable: FAIL! Expand Maybe there is a way to intercept that? There surely must be a better way than going through all the parts and checking if they are researched. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 22, 2016 Author Share Posted September 22, 2016 On 9/22/2016 at 4:21 PM, Three_Pounds said: There is an output in the log that looks like this: Maybe there is a way to intercept that? There surely must be a better way than going through all the parts and checking if they are researched. Expand No, there was a very simple way to do it: https://github.com/linuxgurugamer/KRASH/releases/tag/0.5.21.16 Quote Link to comment Share on other sites More sharing options...
ThreePounds Posted September 22, 2016 Share Posted September 22, 2016 On 9/22/2016 at 6:04 PM, linuxgurugamer said: No, there was a very simple way to do it: https://github.com/linuxgurugamer/KRASH/releases/tag/0.5.21.16 Expand While this is fixed in Career, it still is a problem in the elusive Science mode. Is anyone even using that one? You decide if it's worth your time to code a fix. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 22, 2016 Author Share Posted September 22, 2016 On 9/22/2016 at 7:18 PM, Three_Pounds said: While this is fixed in Career, it still is a problem in the elusive Science mode. Is anyone even using that one? You decide if it's worth your time to code a fix. Expand People do, and it's probably not that difficult, I'll look into it Quote Link to comment Share on other sites More sharing options...
ThreePounds Posted September 22, 2016 Share Posted September 22, 2016 (edited) On 9/22/2016 at 7:19 PM, linuxgurugamer said: People do, and it's probably not that difficult, I'll look into it Expand Actually, Simulations in Science mode seem pretty busted in general. I can't get them to work at all. https://www.dropbox.com/s/bu0upht2po9q2vw/KSP_Science.log?dl=0 I get NREs no matter what I try. Also, I see this line from time to time in Career. Is it concerning or worth investigating? Quote [ERR 22:25:18.760] KRASH: [KRASHPersistent] Progress Parser Timed Out Expand Edited September 22, 2016 by Three_Pounds Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 22, 2016 Author Share Posted September 22, 2016 (edited) On 9/22/2016 at 8:27 PM, Three_Pounds said: Actually, Simulations in Science mode seem pretty busted in general. I can't get them to work at all. https://www.dropbox.com/s/bu0upht2po9q2vw/KSP_Science.log?dl=0 I get NREs no matter what I try. Also, I see this line from time to time in Career. Is it concerning or worth investigating? Expand I think you are the first person to try it in Science mode. That being said, I'll have to think about it, almost doesn't make sense since there is no money. That line in the log is harmless, more for me than anyone else. Thanks Edited September 22, 2016 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 23, 2016 Author Share Posted September 23, 2016 Science mode is now working, but I found a problem when you try simming a ship without any control Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 23, 2016 Author Share Posted September 23, 2016 Science mode and sandbox now working properly: https://github.com/linuxgurugamer/KRASH/releases/tag/0.5.21.17 Quote Link to comment Share on other sites More sharing options...
ThreePounds Posted September 23, 2016 Share Posted September 23, 2016 On 9/23/2016 at 3:18 AM, linuxgurugamer said: Science mode and sandbox now working properly: https://github.com/linuxgurugamer/KRASH/releases/tag/0.5.21.17 Expand Awesome! I played around it with a while now and I can't find any more bugs - a good thing I guess. There is just one thing that you could potentially look at. When you leave the editor scene(s) and you still had the simulation interface open, an empty window titled "Launch Site Selector" will linger until you enter the editor scene again, reopen and close the simulation interface or exit the game. It isn't a big problem because it can be clicked through and since it's transparent it doesn't cover anything. Anyhow, I think the mod is finally ready. Amazing job! Thanks for putting all the effort into it. Quote Link to comment Share on other sites More sharing options...
icedown Posted September 23, 2016 Share Posted September 23, 2016 I am very glad I had this mod installed today. Might have put a major dent in the bank and a couple buildings otherwise. I might need to check that staging order Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 23, 2016 Author Share Posted September 23, 2016 On 9/23/2016 at 8:43 AM, Three_Pounds said: Awesome! I played around it with a while now and I can't find any more bugs - a good thing I guess. There is just one thing that you could potentially look at. When you leave the editor scene(s) and you still had the simulation interface open, an empty window titled "Launch Site Selector" will linger until you enter the editor scene again, reopen and close the simulation interface or exit the game. It isn't a big problem because it can be clicked through and since it's transparent it doesn't cover anything. Anyhow, I think the mod is finally ready. Amazing job! Thanks for putting all the effort into it. Expand That IS a bug, and IMHO is a big problem. It also showed another problem, that the controls at the top weren't locking (You could also hit the Launch button, etc) Fixed: https://github.com/linuxgurugamer/KRASH/releases/tag/0.5.21.18 Quote Link to comment Share on other sites More sharing options...
ThreePounds Posted September 23, 2016 Share Posted September 23, 2016 (edited) On 9/23/2016 at 11:00 AM, linuxgurugamer said: That IS a bug, and IMHO is a big problem. It also showed another problem, that the controls at the top weren't locking (You could also hit the Launch button, etc) Fixed: https://github.com/linuxgurugamer/KRASH/releases/tag/0.5.21.18 Expand Congratulations! I am out of ideas for bugs. I am using it for my main career save now and it seems very stable. A small but awesome mod that allows me to play Career with hard settings. No reverts is harsh and copying craft files to sandbox feels cheaty. Your mod offers the perfect middle ground between the latter and flying blind. Edited September 23, 2016 by Three_Pounds Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 24, 2016 Author Share Posted September 24, 2016 (edited) Thank you again for doing an awesome qa job Edited September 24, 2016 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
theonegalen Posted September 28, 2016 Share Posted September 28, 2016 That was brilliant! Thanks @Three_Pounds, for doing the QA and @linuxgurugamer for the beautiful bug-squashing!@Three_Pounds, are you involved with the KSP QA/Experimentals team? Quote Link to comment Share on other sites More sharing options...
ThreePounds Posted October 12, 2016 Share Posted October 12, 2016 Hello! Should I help you add KRASH to this list: https://www.reddit.com/r/KerbalSpaceProgram/comments/574puy/the_big_list_of_updated_mods_for_ksp_12/ ? The latest github release works well with 1.2 as far as I can tell. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 13, 2016 Author Share Posted October 13, 2016 On 10/12/2016 at 5:18 PM, Three_Pounds said: Hello! Should I help you add KRASH to this list: https://www.reddit.com/r/KerbalSpaceProgram/comments/574puy/the_big_list_of_updated_mods_for_ksp_12/ ? The latest github release works well with 1.2 as far as I can tell. Expand NO!!!! I found problems testing last night working with the production release. Quote Link to comment Share on other sites More sharing options...
ThreePounds Posted October 13, 2016 Share Posted October 13, 2016 On 10/13/2016 at 1:46 PM, linuxgurugamer said: NO!!!! I found problems testing last night working with the production release. Expand Excellent. Message me when you need help testing. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 13, 2016 Author Share Posted October 13, 2016 On 10/13/2016 at 1:47 PM, Three_Pounds said: Excellent. Message me when you need help testing. Expand Ok. I hope to get some time this evening to work on this, I'll let you know when it's ready for testing Thanks Quote Link to comment Share on other sites More sharing options...
apocriva Posted October 14, 2016 Share Posted October 14, 2016 On 10/13/2016 at 1:46 PM, linuxgurugamer said: I found problems testing last night working with the production release. Expand I have problems using an illicit version of KRASH in 1.2 where I find myself unable to end simulations. Is that the kind of problem you mean? I'm a HUGE fan of this mod; it's one of my critical must-have mods when playing a hard mode career, and I really appreciate the time you've put into it. Quote Link to comment Share on other sites More sharing options...
ThreePounds Posted October 15, 2016 Share Posted October 15, 2016 On 10/14/2016 at 6:41 PM, apocriva said: I have problems using an illicit version of KRASH in 1.2 where I find myself unable to end simulations. Is that the kind of problem you mean? I'm a HUGE fan of this mod; it's one of my critical must-have mods when playing a hard mode career, and I really appreciate the time you've put into it. Expand Yes, I am having the same issue now. It used to work fine in the pre-release but it seems like yet another thing was changed. I'll have to resort to using the sandbox to test my designs for the meantime. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 15, 2016 Author Share Posted October 15, 2016 Released for 1.2 Quote Link to comment Share on other sites More sharing options...
apocriva Posted October 16, 2016 Share Posted October 16, 2016 .zip posted on spacedock contains EditorExtensionsRedux and not KRASH. Quote Link to comment Share on other sites More sharing options...
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