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[1.12.x] KRASH - Kerbal Ramification Artificial Simulation Hub (simulation mod for KSP) - Cost settings have been change


linuxgurugamer

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  On 9/22/2016 at 1:21 PM, linuxgurugamer said:

 

The edge case is fixed here:  https://github.com/linuxgurugamer/KRASH/releases/tag/0.5.21.15

I was unable to replicate this last one, it's possible it was the same issue, please try it again

thanks

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Nope. It's still there. I uploaded a save file for you here:

https://www.dropbox.com/sh/056f8806s086jxp/AACEOJtbBpZkzpLPmx4melsWa?dl=0

Try to simulate KRASH Testcraft and you should see the bug.

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  On 9/22/2016 at 2:16 PM, Three_Pounds said:

Nope. It's still there. I uploaded a save file for you here:

https://www.dropbox.com/sh/056f8806s086jxp/AACEOJtbBpZkzpLPmx4melsWa?dl=0

Try to simulate KRASH Testcraft and you should see the bug.

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Oh, I missed the "locked parts" part of it.

Ok, I'll have to figure that out.  Thanks

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  On 9/22/2016 at 3:04 PM, linuxgurugamer said:

Oh, I missed the "locked parts" part of it.

Ok, I'll have to figure that out.  Thanks

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There is an output in the log that looks like this: 

  Quote

[LOG 16:14:39.259] [Pre-Flight Check]: Checking for CraftWithinPartCountLimit: PASS!
[LOG 16:14:39.260] [Pre-Flight Check]: Checking for CraftWithinSizeLimits: PASS!
[LOG 16:14:39.262] [Pre-Flight Check]: Checking for CraftWithinMassLimits: PASS!
[LOG 16:14:39.275] [Pre-Flight Check]: Checking for ExperimentalPartsAvailable: FAIL!

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Maybe there is a way to intercept that? There surely must be a better way than going through all the parts and checking if they are researched.

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  On 9/22/2016 at 4:21 PM, Three_Pounds said:

There is an output in the log that looks like this: 

Maybe there is a way to intercept that? There surely must be a better way than going through all the parts and checking if they are researched.

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No, there was a very simple way to do it:

https://github.com/linuxgurugamer/KRASH/releases/tag/0.5.21.16

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  On 9/22/2016 at 6:04 PM, linuxgurugamer said:

No, there was a very simple way to do it:

https://github.com/linuxgurugamer/KRASH/releases/tag/0.5.21.16

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While this is fixed in Career, it still is a problem in the elusive Science mode. Is anyone even using that one? You decide if it's worth your time to code a fix.

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  On 9/22/2016 at 7:19 PM, linuxgurugamer said:

People do, and it's probably not that difficult, I'll look into it

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Actually, Simulations in Science mode seem pretty busted in general. I can't get them to work at all. :D

https://www.dropbox.com/s/bu0upht2po9q2vw/KSP_Science.log?dl=0

I get NREs no matter what I try.

Also, I see this line from time to time in Career. Is it concerning or worth investigating?

  Quote
[ERR 22:25:18.760] KRASH: [KRASHPersistent] Progress Parser Timed Out
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Edited by Three_Pounds
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  On 9/22/2016 at 8:27 PM, Three_Pounds said:

Actually, Simulations in Science mode seem pretty busted in general. I can't get them to work at all. :D

https://www.dropbox.com/s/bu0upht2po9q2vw/KSP_Science.log?dl=0

I get NREs no matter what I try.

Also, I see this line from time to time in Career. Is it concerning or worth investigating?

 

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I think you are the first person to try it in Science mode.  That being said, I'll have to think about it, almost doesn't make sense since there is no money.

That line in the log is harmless, more for me than anyone else.

Thanks

Edited by linuxgurugamer
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  On 9/23/2016 at 3:18 AM, linuxgurugamer said:

Science mode and sandbox now working properly:  https://github.com/linuxgurugamer/KRASH/releases/tag/0.5.21.17

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Awesome! I played around it with a while now and I can't find any more bugs - a good thing I guess. :D

There is just one thing that you could potentially look at. When you leave the editor scene(s) and you still had the simulation interface open, an empty window titled "Launch Site Selector" will linger until you enter the editor scene again, reopen and close the simulation interface or exit the game. It isn't a big problem because it can be clicked through and since it's transparent it doesn't cover anything.

Anyhow, I think the mod is finally ready. Amazing job! Thanks for putting all the effort into it.

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  On 9/23/2016 at 8:43 AM, Three_Pounds said:

Awesome! I played around it with a while now and I can't find any more bugs - a good thing I guess. :D

There is just one thing that you could potentially look at. When you leave the editor scene(s) and you still had the simulation interface open, an empty window titled "Launch Site Selector" will linger until you enter the editor scene again, reopen and close the simulation interface or exit the game. It isn't a big problem because it can be clicked through and since it's transparent it doesn't cover anything.

Anyhow, I think the mod is finally ready. Amazing job! Thanks for putting all the effort into it.

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That IS a bug, and IMHO is a big problem.

It also showed another problem, that the controls at the top weren't locking (You could also hit the Launch button, etc)

Fixed: https://github.com/linuxgurugamer/KRASH/releases/tag/0.5.21.18

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  On 9/23/2016 at 11:00 AM, linuxgurugamer said:

That IS a bug, and IMHO is a big problem.

It also showed another problem, that the controls at the top weren't locking (You could also hit the Launch button, etc)

Fixed: https://github.com/linuxgurugamer/KRASH/releases/tag/0.5.21.18

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Congratulations! I am out of ideas for bugs. I am using it for my main career save now and it seems very stable. A small but awesome mod that allows me to play Career with hard settings. No reverts is harsh and copying craft files to sandbox feels cheaty. Your mod offers the perfect middle ground between the latter and flying blind.

Edited by Three_Pounds
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  • 2 weeks later...
  On 10/12/2016 at 5:18 PM, Three_Pounds said:

Hello! Should I help you add KRASH to this list: https://www.reddit.com/r/KerbalSpaceProgram/comments/574puy/the_big_list_of_updated_mods_for_ksp_12/ ?

The latest github release works well with 1.2 as far as I can tell.

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NO!!!!

I found problems testing last night working with the production release.

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  On 10/13/2016 at 1:46 PM, linuxgurugamer said:

I found problems testing last night working with the production release.

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I have problems using an illicit version of KRASH in 1.2 where I find myself unable to end simulations. Is that the kind of problem you mean? :o

I'm a HUGE fan of this mod; it's one of my critical must-have mods when playing a hard mode career, and I really appreciate the time you've put into it. :)

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  On 10/14/2016 at 6:41 PM, apocriva said:

I have problems using an illicit version of KRASH in 1.2 where I find myself unable to end simulations. Is that the kind of problem you mean? :o

I'm a HUGE fan of this mod; it's one of my critical must-have mods when playing a hard mode career, and I really appreciate the time you've put into it. :)

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Yes, I am having the same issue now. It used to work fine in the pre-release but it seems like yet another thing was changed. I'll have to resort to using the sandbox to test my designs for the meantime. :)

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