benjee10 Posted May 13, 2018 Author Share Posted May 13, 2018 On 5/11/2018 at 1:24 AM, The-Doctor said: Miss this mod so much, the production of medicine etc, made stations feel like they had an actual purpose. Are the above pics from wips and is it still being worked on? Made my first space station using these parts, ah that was so long ago I do have plans to revive this as a complete overhaul (with the style more in line with my reDirect parts) but I probably won't use those designs. They're pretty old now and I've learnt a lot since making them. Quote Link to comment Share on other sites More sharing options...
true.wizardry Posted December 13, 2018 Share Posted December 13, 2018 Does this mod work with Ksp 1.4.5 or higher, I under stand that it’s intended for version is 1.1.2 Quote Link to comment Share on other sites More sharing options...
benjee10 Posted February 7, 2019 Author Share Posted February 7, 2019 HabTech 2 - Electric Boogaloo Coming soon™ Quote Link to comment Share on other sites More sharing options...
MacJSteele Posted February 7, 2019 Share Posted February 7, 2019 It LIVES!!!! But for real its nice to see you working on this mod again. I liked this mod when it first came out and and happy to see you working on this mod again. Good luck! Quote Link to comment Share on other sites More sharing options...
benjee10 Posted February 7, 2019 Author Share Posted February 7, 2019 Unity module is basically done - bulkheads are independently switchable as well as the tracking dots over the surface of the hull. Quote Link to comment Share on other sites More sharing options...
Foxxonius Augustus Posted February 7, 2019 Share Posted February 7, 2019 Could you use some Hype? Quote Link to comment Share on other sites More sharing options...
plausse Posted February 7, 2019 Share Posted February 7, 2019 (edited) Wowowoho Very exciting stuff Edited February 7, 2019 by plausse Clarification Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted February 7, 2019 Share Posted February 7, 2019 Incredibly exciting to see you return to this! We needed a new ISS mod. Quote Link to comment Share on other sites More sharing options...
Guest Posted February 7, 2019 Share Posted February 7, 2019 One that would have thermal blankets and actually use the stock PBR shader, preferably... Quote Link to comment Share on other sites More sharing options...
komodo Posted February 7, 2019 Share Posted February 7, 2019 Welp. I guess I need to buy more ram. Quote Link to comment Share on other sites More sharing options...
Barzon Posted February 7, 2019 Share Posted February 7, 2019 3 hours ago, Foxxonius Augustus said: Could you use some Hype? Get to work @Foxxonius Augustus! We need as much hype as possible! Quote Link to comment Share on other sites More sharing options...
Foxxonius Augustus Posted February 7, 2019 Share Posted February 7, 2019 (edited) 23 minutes ago, Barzon Kerman said: Get to work @Foxxonius Augustus! We need as much hype as possible! Just to clarify, I only continue the Hype if the mod creator is ok with me doing so. A little Hype never hurt but too much can put undue pressure on creative minds. Keep up the great work @benjee10! (and do let me know if you are ok with me doing what I do best ) Edit: Message received Edited February 7, 2019 by Foxxonius Augustus Quote Link to comment Share on other sites More sharing options...
benjee10 Posted February 7, 2019 Author Share Posted February 7, 2019 2 hours ago, Dragon01 said: One that would have thermal blankets and actually use the stock PBR shader, preferably... Not a fan of the current stock PBR implementation as a standard part shader but it's good for foils etc. so I'll be using it when they come into play. As for thermal blankets... Common berthing mechanism, available both bare and with a thermal protection cover. 25 minutes ago, komodo said: Welp. I guess I need to buy more ram. Aiming for much better memory efficiency than my previous work, so hopefully you won't need to! Aiming to get all pressurised modules on a single 2K texture sheet, maybe with a second 2K sheet for truss parts etc. and a couple of little ones for docking ports. 9 minutes ago, Foxxonius Augustus said: Just to clarify, I only continue the Hype if the mod creator is ok with me doing so. A little Hype never hurt but too much can put undue pressure on creative minds. Keep up the great work @benjee10! (and do let me know if you are ok with me doing what I do best ) Let's keep the hype slowly rolling - no idea when a release will be ready for this & I've got a fair bit to do on reDIRECT still. Quote Link to comment Share on other sites More sharing options...
Barzon Posted February 7, 2019 Share Posted February 7, 2019 13 minutes ago, benjee10 said: single 2K texture sheet, maybe with a second 2K sheet for truss parts WOW! Question: Will the textures be similar to BDB, or ReStock? Quote Link to comment Share on other sites More sharing options...
komodo Posted February 7, 2019 Share Posted February 7, 2019 3 hours ago, benjee10 said: Aiming for much better memory efficiency than my previous work, so hopefully you won't need to! Aiming to get all pressurised modules on a single 2K texture sheet, maybe with a second 2K sheet for truss parts etc. and a couple of little ones for docking ports. It wasn't a dig at all, I just had my tongue in my cheek as there are already so many must have packages out there that play nicely together, and here is another parts look awesome! Quote Link to comment Share on other sites More sharing options...
benjee10 Posted February 8, 2019 Author Share Posted February 8, 2019 20 hours ago, Barzon Kerman said: WOW! Question: Will the textures be similar to BDB, or ReStock? Aiming to match ReStock/Newer BDB stuff. Cobalt's current style is pretty close to ReStock IMO. 17 hours ago, komodo said: It wasn't a dig at all, I just had my tongue in my cheek as there are already so many must have packages out there that play nicely together, and here is another parts look awesome! Yeah no worries! Just thought I'd clarify as some of my previous mods have been... less than efficient. Destiny (still needs emissives and tracking dots): Quote Link to comment Share on other sites More sharing options...
TheRedTom Posted February 8, 2019 Share Posted February 8, 2019 23 minutes ago, benjee10 said: ~Snip~ Looking fantastic! HYPE Quote Link to comment Share on other sites More sharing options...
Foxxonius Augustus Posted February 8, 2019 Share Posted February 8, 2019 Hype is no mere coincidence, it's... Quote Link to comment Share on other sites More sharing options...
benjee10 Posted February 8, 2019 Author Share Posted February 8, 2019 11 minutes ago, Foxxonius Augustus said: Hype is no mere coincidence, it's... Just spotted a couple of panel variants on that that I can add... Quote Link to comment Share on other sites More sharing options...
Barzon Posted February 8, 2019 Share Posted February 8, 2019 42 minutes ago, benjee10 said: Aiming to match ReStock/Newer BDB stuff Great! Now I need to cross my fingers and hope @CobaltWolf makes longer SIV-B fairings, so I can do shuttle style assembly missions with Apollo Block 5 when you release the updated HabTech! (Any rough estimate for release BTW?) Quote Link to comment Share on other sites More sharing options...
benjee10 Posted February 8, 2019 Author Share Posted February 8, 2019 1 hour ago, Barzon Kerman said: Great! Now I need to cross my fingers and hope @CobaltWolf makes longer SIV-B fairings, so I can do shuttle style assembly missions with Apollo Block 5 when you release the updated HabTech! (Any rough estimate for release BTW?) No idea yet, I want to get another public release of ReDIRECT out before this ideally. I might put some pre-release stuff on GitHub soon though, probably when I have PMA/APAS done. Quote Link to comment Share on other sites More sharing options...
Barzon Posted February 8, 2019 Share Posted February 8, 2019 OK! What diameter will the APAS be? 1.25m or 0.925? Quote Link to comment Share on other sites More sharing options...
Tyko Posted February 8, 2019 Share Posted February 8, 2019 6 hours ago, benjee10 said: On 2/7/2019 at 11:49 AM, Barzon Kerman said: WOW! Question: Will the textures be similar to BDB, or ReStock? Aiming to match ReStock/Newer BDB stuff. Cobalt's current style is pretty close to ReStock IMO. Maybe we need a new term "ReStock-Alike" Quote Link to comment Share on other sites More sharing options...
Barzon Posted February 10, 2019 Share Posted February 10, 2019 What are the diameters of the parts you are making @benjee10 ? Quote Link to comment Share on other sites More sharing options...
benjee10 Posted February 10, 2019 Author Share Posted February 10, 2019 On 2/8/2019 at 10:28 PM, Barzon Kerman said: OK! What diameter will the APAS be? 1.25m or 0.925? APAS will be 0.925m, station parts are 2.5m, CBM 1.25m Quote Link to comment Share on other sites More sharing options...
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