benjee10 Posted May 16, 2019 Author Share Posted May 16, 2019 1 hour ago, edwin.robert said: Absolutely amazing! It's a dream come true!! Textures are perfect, i love the parts. But where are the solar arrays? I downloaded the right version and all and I got every part except the solar arrays. I was really looking forward to using those on my ISS that i'm going to build with my shuttle. Any ideas? Are you sure you’re using the latest version of both the mod and KSP? Can’t think of any reason they wouldn’t be showing up. As far as I’m aware no one else has had this issue. Quote Link to comment Share on other sites More sharing options...
edwin.robert Posted May 16, 2019 Share Posted May 16, 2019 14 minutes ago, benjee10 said: Are you sure you’re using the latest version of both the mod and KSP? Can’t think of any reason they wouldn’t be showing up. As far as I’m aware no one else has had this issue. I have KSP 1.4.1 running HabTech 0.2.0 but that's for KSP 1.6.1 and it's the only version that includes the SAW's. Every other part appears except the SAW. Should I try in CKAN? Quote Link to comment Share on other sites More sharing options...
benjee10 Posted May 16, 2019 Author Share Posted May 16, 2019 38 minutes ago, edwin.robert said: I have KSP 1.4.1 running HabTech 0.2.0 but that's for KSP 1.6.1 and it's the only version that includes the SAW's. Every other part appears except the SAW. Should I try in CKAN? The SAWs use a shader that was only added in KSP 1.6.X, so that may be the problem. I don’t know the logistics but I would imagine that it wouldn’t be backwards compatible. Quote Link to comment Share on other sites More sharing options...
ssd21345 Posted May 22, 2019 Share Posted May 22, 2019 (edited) How do the berthing and docking mechanism work? I cannot figure out correct alignment and orientation(Dunno if I reversed the docking port I have read that you need exact angle to dock too) and how to make them dock Edited May 22, 2019 by ssd21345 Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted May 22, 2019 Share Posted May 22, 2019 3 hours ago, ssd21345 said: How do the berthing and docking mechanism work? I cannot figure out correct alignment and orientation(Dunno if I reversed the docking port I have read that you need exact angle to dock too) and how to make them dock They work as any other Dockingport. An exact angle is only needed if you have a Mod like Snapdock. Quote Link to comment Share on other sites More sharing options...
ssd21345 Posted May 23, 2019 Share Posted May 23, 2019 (edited) 8 hours ago, Cheesecake said: They work as any other Dockingport. An exact angle is only needed if you have a Mod like Snapdock. but which is correct oriention? And isn't berthing is passive and docking is active so you need one ship with berthing and one with docking to dock together? Edited May 23, 2019 by ssd21345 Quote Link to comment Share on other sites More sharing options...
AverageUser54 Posted May 23, 2019 Share Posted May 23, 2019 (edited) Any orientation will work when docking. If you mean what orientation it is in real life then I would not know Docking can be passive or active (Same with berthing) Berthing ports do not work with docking ports. Berthing is different from docking. In real life on the iss berthing happens when the spacecraft is captured by a robotic arm and is pulled into a port. Docking occurs under a ships own power (ie. Soyuz and progress) The way I remember it is that berthing requires some assistance while docking does not Edited May 23, 2019 by AverageUser54 Quote Link to comment Share on other sites More sharing options...
ssd21345 Posted May 23, 2019 Share Posted May 23, 2019 (edited) 23 minutes ago, spacefreak said: Any orientation will work when docking. If you mean what orientation it is in real life then I would not know Docking can be passive or active (Same with berthing) Berthing ports do not work with docking ports. Berthing is different from docking. In real life on the iss berthing happens when the spacecraft is captured by a robotic arm and is pulled into a port. Docking occurs under a ships own power (ie. Soyuz and progress) The way I remember it is that berthing requires some assistance while docking does not I mistook it with tantares passive/active mechanics and nasa's infographic lol Edited May 23, 2019 by ssd21345 Quote Link to comment Share on other sites More sharing options...
edwin.robert Posted May 25, 2019 Share Posted May 25, 2019 On 5/16/2019 at 9:11 PM, benjee10 said: The SAWs use a shader that was only added in KSP 1.6.X, so that may be the problem. I don’t know the logistics but I would imagine that it wouldn’t be backwards compatible. Ok, I upgraded to KSP 1.6.1 after using 1.4.1 for a year, just so that I can get the SAW's It works great, I love the stockalike textures. When will the interiors be modeled? I was doing a test with one of the modules and saw that it was all black. Most of my ISS will be made out of the Habtech modules. I can't wait to get it completed, so when my courageous Kerbals return from Dres, they can rendezvous with the ISS and analyse all the science I got. Quote Link to comment Share on other sites More sharing options...
DriftedCougar Posted June 19, 2019 Share Posted June 19, 2019 Just an suggestion: Wil we get the ISS (canceled) centrifuge module? Could be interesting..... Quote Link to comment Share on other sites More sharing options...
golkaidakhaana Posted June 19, 2019 Share Posted June 19, 2019 5 minutes ago, DriftedCougar said: Just an suggestion: Wil we get the ISS (canceled) centrifuge module? Could be interesting..... I think benjee10 plans to finish stuff like the JEM, robotic arms, truss science palettes etc. first then will work on the cancelled modules and ETS modules. Quote Link to comment Share on other sites More sharing options...
Bjalfi Posted June 25, 2019 Share Posted June 25, 2019 (edited) Screenshot tax Edited June 25, 2019 by Bjalfi Getting pics to work Quote Link to comment Share on other sites More sharing options...
Teslamax Posted June 29, 2019 Share Posted June 29, 2019 @benjee10 one quick suggestion: could you add the bulkhead as a separate part? I'd love it as a 2.5m to 1.25m adapter option. Quote Link to comment Share on other sites More sharing options...
Dark_Dragon26 Posted July 3, 2019 Share Posted July 3, 2019 On 3/27/2019 at 1:39 AM, iplayksp said: Beale just released a couple of new .craft files including Zarya and Zvezda for the ISS. Might be a bit of an old question but: Tantares .craft files for Zarya and Zvezda? Where did you see those? The craft files link on the OP don't contain these On another note: I seem to have a problem with truss construction in HabTech2. I decided to replace CxA with HabTech2 (more parts modeled) and recreated the USOS. When constructing the trusses though, I noticed that I seem to be missing all the truss connection docking ports to connect the truss segments together. I also can't find the round truss part which I assume is the one that rotates the solar arrays. Where can I get those parts? Quote Link to comment Share on other sites More sharing options...
Barzon Posted July 3, 2019 Share Posted July 3, 2019 The solar arrays have rotation build in , but I cant truly answer about the truss ports. IMHO, I think benjee intends users to use the stock 2.5m docking port. Quote Link to comment Share on other sites More sharing options...
benjee10 Posted July 3, 2019 Author Share Posted July 3, 2019 25 minutes ago, Dark_Dragon26 said: Might be a bit of an old question but: Tantares .craft files for Zarya and Zvezda? Where did you see those? The craft files link on the OP don't contain these On another note: I seem to have a problem with truss construction in HabTech2. I decided to replace CxA with HabTech2 (more parts modeled) and recreated the USOS. When constructing the trusses though, I noticed that I seem to be missing all the truss connection docking ports to connect the truss segments together. I also can't find the round truss part which I assume is the one that rotates the solar arrays. Where can I get those parts? Do you have B9 part switch installed? The alpha rotary joint is a variant of the solar array. Like wise the various truss ports are variants of the truss connector part. Quote Link to comment Share on other sites More sharing options...
Dark_Dragon26 Posted July 3, 2019 Share Posted July 3, 2019 (edited) 8 minutes ago, benjee10 said: Do you have B9 part switch installed? The alpha rotary joint is a variant of the solar array. Like wise the various truss ports are variants of the truss connector part. Aha! That's what I was missing. Somehow escaped my notice that you can switch that part to the various needed ones. Quite ingenious. Edit: Thanks man, worked like a charm! That dual axis tracking looks really impressive. Edited July 3, 2019 by Dark_Dragon26 Quote Link to comment Share on other sites More sharing options...
iplayksp Posted July 4, 2019 Share Posted July 4, 2019 11 hours ago, Dark_Dragon26 said: Might be a bit of an old question but: Tantares .craft files for Zarya and Zvezda? Where did you see those? The craft files link on the OP don't contain these On another note: I seem to have a problem with truss construction in HabTech2. I decided to replace CxA with HabTech2 (more parts modeled) and recreated the USOS. When constructing the trusses though, I noticed that I seem to be missing all the truss connection docking ports to connect the truss segments together. I also can't find the round truss part which I assume is the one that rotates the solar arrays. Where can I get those parts? I cant seem to find the Zarya ,and Zvezda either. Maybe you should ask Beale. Quote Link to comment Share on other sites More sharing options...
PriusMann Posted July 7, 2019 Share Posted July 7, 2019 does this work with ksp 1.7.x? Quote Link to comment Share on other sites More sharing options...
golkaidakhaana Posted July 7, 2019 Share Posted July 7, 2019 59 minutes ago, PriusMann said: does this work with ksp 1.7.x? Why didn't you try it yourself first? It'd save you having to ask here. Quote Link to comment Share on other sites More sharing options...
Guest Posted July 7, 2019 Share Posted July 7, 2019 That said, it does. B9 PS gives an annoying (but harmless) error, but that's probably got more to do with the latest version of that, not KSP itself. Quote Link to comment Share on other sites More sharing options...
Windows XP SP2 Posted July 12, 2019 Share Posted July 12, 2019 is there a craft file for the craft seen in the screenshot? Quote Link to comment Share on other sites More sharing options...
golkaidakhaana Posted July 14, 2019 Share Posted July 14, 2019 On 7/12/2019 at 8:57 PM, CocoaGames said: is there a craft file for the craft seen in the screenshot? Nope. Quote Link to comment Share on other sites More sharing options...
Ryan_Coates Posted July 20, 2019 Share Posted July 20, 2019 i have this thing keep on pop up https://gyazo.com/2a04ea9c3ebf8ded0422f28d8b29a711 Quote Link to comment Share on other sites More sharing options...
LexxyT Posted July 29, 2019 Share Posted July 29, 2019 On 7/7/2019 at 9:22 PM, Dragon01 said: That said, it does. B9 PS gives an annoying (but harmless) error, but that's probably got more to do with the latest version of that, not KSP itself. @Dragon01 Is this the error you are referring to? On 7/21/2019 at 3:39 AM, Ryan_Coates said: i have this thing keep on pop up https://gyazo.com/2a04ea9c3ebf8ded0422f28d8b29a711 I'm getting the same here.... Quote Link to comment Share on other sites More sharing options...
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