The-Doctor Posted September 13, 2019 Share Posted September 13, 2019 On 8/9/2019 at 5:17 PM, MIRROR said: Can we get a Craft file for this??? @NiL send me a dm I got the part from him, though it's a modified part of an outdated mod, and it can cause crashes Quote Link to comment Share on other sites More sharing options...
rogerwang86 Posted September 14, 2019 Share Posted September 14, 2019 (edited) -- Edited September 24, 2019 by rogerwang86 posts in wrong place Quote Link to comment Share on other sites More sharing options...
NiL Posted September 16, 2019 Share Posted September 16, 2019 On 9/14/2019 at 1:13 AM, The-Doctor said: @NiL send me a dm I got the part from him, though it's a modified part of an outdated mod, and it can cause crashes What, did i? I don't remember sending anything, perhaps you misquoted or it was a typo. Or I just forgot, of course, this is also possible Quote Link to comment Share on other sites More sharing options...
alaykitty Posted September 16, 2019 Share Posted September 16, 2019 Just want to say thank you for an awesome mod! I see that development will likely not continue too much more due to KSP 2, but I wanted to ask if there had ever been any plans for, or a similar mod, which adds the Mobile Servicing System for tracking along the truss assemblies. Or if anyone has created something similar with robotics :) Slowly doing an ISS build mission by mission and I'd love to do the truss assembly the way it was actually created! Quote Link to comment Share on other sites More sharing options...
Operation_Blackbird Posted September 19, 2019 Share Posted September 19, 2019 Is there any video showing what piece goes where? I really wanna build this with the benjee shuttle, but I don't know what goes where, please help or show me. Quote Link to comment Share on other sites More sharing options...
rougeaux Posted September 20, 2019 Share Posted September 20, 2019 1 hour ago, Operation_Blackbird said: Is there any video showing what piece goes where? I really wanna build this with the benjee shuttle, but I don't know what goes where, please help or show me. Not a video, but I do have some in-hangar screenshots of my build. This is an overview of the USOS, minus the truss structure: Spoiler And the port-side truss structure. From left, two giant tracking solar panel units, a semi-hex truss with radiator attached, another semi-hex truss, and finally the S0 truss unit which attaches to the top of Destiny using a surface-mount truss connector. The starboard truss structure is identical. Spoiler Here's a view of the point at which S0 and Destiny connect. Spoiler And here's a detail (minus the trusses) showing how that relates to Z1, which is berthed to the top port of Unity and not physically connected to S0. Spoiler Finally, here's my take on the Russian segment, using BDB Skylab parts because USA: Spoiler I would like to point out that while I have constructed stations like this in orbit with tugs and arms, in this particular case I decided to save myself a few hours and just used Hyperedit to plop the whole thing where I wanted it, which is why it's missing helpful things like grappling points and extra truss connectors. Quote Link to comment Share on other sites More sharing options...
Operation_Blackbird Posted September 20, 2019 Share Posted September 20, 2019 8 hours ago, rougeaux said: Not a video, but I do have some in-hangar screenshots of my build. This is an overview of the USOS, minus the truss structure: Reveal hidden contents And the port-side truss structure. From left, two giant tracking solar panel units, a semi-hex truss with radiator attached, another semi-hex truss, and finally the S0 truss unit which attaches to the top of Destiny using a surface-mount truss connector. The starboard truss structure is identical. Reveal hidden contents Here's a view of the point at which S0 and Destiny connect. Reveal hidden contents And here's a detail (minus the trusses) showing how that relates to Z1, which is berthed to the top port of Unity and not physically connected to S0. Reveal hidden contents Finally, here's my take on the Russian segment, using BDB Skylab parts because USA: Reveal hidden contents I would like to point out that while I have constructed stations like this in orbit with tugs and arms, in this particular case I decided to save myself a few hours and just used Hyperedit to plop the whole thing where I wanted it, which is why it's missing helpful things like grappling points and extra truss connectors. Can you send me the save file? I can use that to make a video on which pieces go where. Quote Link to comment Share on other sites More sharing options...
YourAgony Posted September 27, 2019 Share Posted September 27, 2019 Hello, i didn`t have the Solararrays, but i don`t know why.... if i search in output.log -> then i found this : Cannot clone model 'HabTech2/Parts/Trusses/ht2_SAW' as model does not exist can someone help please? i use KSP 1.4.5 Quote Link to comment Share on other sites More sharing options...
Foxxonius Augustus Posted September 27, 2019 Share Posted September 27, 2019 (edited) 2 hours ago, YourAgony said: Hello, i didn`t have the Solararrays, but i don`t know why.... if i search in output.log -> then i found this : Cannot clone model 'HabTech2/Parts/Trusses/ht2_SAW' as model does not exist can someone help please? i use KSP 1.4.5 I'm no expert but the use of ver 1.4.5 is likely the reason. Or rather, the use of a version of module manager that is compatible with 1.4.5 is likely the reason. My best guess would be to update KSP so that you can use a more up to date version of MM. Edit: Another option might be to download the legacy version of HabTech (i.e. HabTech 1) although those parts generally have less features and don't look as good. Edited September 27, 2019 by Foxxonius Augustus Quote Link to comment Share on other sites More sharing options...
G'th Posted September 29, 2019 Share Posted September 29, 2019 Just an FYI, you aren't limited to building the ISS with these parts: Quote Link to comment Share on other sites More sharing options...
rocket_scissors Posted November 20, 2019 Share Posted November 20, 2019 Is there a guide or something if we wanted to build the ISS? There aren't many pictures to go off of for assembling HabTech and the ones that are aren't very clear at times. Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted November 27, 2019 Share Posted November 27, 2019 Actually I'm working on a Kerbalism support config, being shipped with Kerbalism. Further details soon. Quote Link to comment Share on other sites More sharing options...
Friznit Posted November 27, 2019 Share Posted November 27, 2019 On 11/20/2019 at 8:43 PM, rocket_scissors said: Is there a guide or something if we wanted to build the ISS? There aren't many pictures to go off of for assembling HabTech and the ones that are aren't very clear at times. I might be working on something.... Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted November 28, 2019 Share Posted November 28, 2019 (edited) Who wants to test?https://github.com/Gordon-Dry/HabTech2/tree/merge-for-playtest I also commited to HabTech2 - converted .png to .dds (DXT5) and merged another PR from SilveiraMarcel into my playtest branch. fixed some typo.https://github.com/Gordon-Dry/Kerbalism/tree/add-support-for-HabTech2 Edited November 28, 2019 by Gordon Dry Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted November 28, 2019 Share Posted November 28, 2019 ^updated https://github.com/Gordon-Dry/HabTech2/tree/merge-for-playtest Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted November 28, 2019 Share Posted November 28, 2019 ^also updated https://github.com/Gordon-Dry/Kerbalism/tree/add-support-for-HabTech2 Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted November 28, 2019 Share Posted November 28, 2019 Updated again:https://github.com/Gordon-Dry/HabTech2/tree/merge-for-playtesthttps://github.com/Gordon-Dry/Kerbalism/tree/add-support-for-HabTech2 Quote Link to comment Share on other sites More sharing options...
Friznit Posted November 29, 2019 Share Posted November 29, 2019 People keep asking for a guide, so I've figured something out. It's rough around the edges but it'll get you started. https://github.com/friznit/Unofficial-BDB-Wiki/wiki/International-Space-Station Quote Link to comment Share on other sites More sharing options...
Foxxonius Augustus Posted November 30, 2019 Share Posted November 30, 2019 18 hours ago, Friznit said: People keep asking for a guide, so I've figured something out. It's rough around the edges but it'll get you started. https://github.com/friznit/Unofficial-BDB-Wiki/wiki/International-Space-Station Super happy that your amazing wiki continues to grow! Quote Link to comment Share on other sites More sharing options...
Thirst Posted November 30, 2019 Share Posted November 30, 2019 Hi, just one short question. Does this mod eventually still work in ksp 1.8.x ? I used in 1.7.2 and think its one of the best mods. Quote Link to comment Share on other sites More sharing options...
Gargamel Posted November 30, 2019 Share Posted November 30, 2019 1 hour ago, Thirst said: Hi, just one short question. Does this mod eventually still work in ksp 1.8.x ? I used in 1.7.2 and think its one of the best mods. Best course of action is to browse through the thread and see if anybody has reported anything. If not, install it and try. Can't hurt if you make some backups first (which you should always do when installing a new mod), and give it a try. If you do, please report back on your findings so others can learn. Quote Link to comment Share on other sites More sharing options...
Chimichanga Posted December 4, 2019 Share Posted December 4, 2019 (edited) Running 1.8.1 I get 2 B9 warnings on load: [LOG 18:07:42.902] PartLoader: Compiling Part 'HabTech2/Parts/Trusses/ht2_trussPort/ht2_trussPort' [WRN 18:07:42.913] Warning on PartSubtype Bearing on module ModuleB9PartSwitch (moduleID='mount') on part unknownPart: No transforms named 'ht2_truss_trussConnectorBearing_colliders' found [LOG 18:07:42.916] PartLoader: Part 'HabTech2/Parts/Trusses/ht2_trussPort/ht2_trussPort' has no database record. Creating. [LOG 18:07:42.920] DragCubeSystem: Creating drag cubes for part 'ht2.trussPort' [WRN 18:07:42.935] Warning on PartSubtype Bearing on module ModuleB9PartSwitch (moduleID='mount') on part ht2.trussPort: No transforms named 'ht2_truss_trussConnectorBearing_colliders' found Didn't try messing with the part switchers on them in-game but other than that, the modules seem to be working okay. I hope Benjee continues this awesome mod! Edited December 4, 2019 by Chimichanga Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted December 5, 2019 Share Posted December 5, 2019 @Chimichanga there are typos etc. For the time being, use my branch:https://github.com/Gordon-Dry/HabTech2/tree/merge-for-playtest Quote Link to comment Share on other sites More sharing options...
maru0729 Posted December 23, 2019 Share Posted December 23, 2019 (edited) The habtech 2 mode does not apply to my 1.8.1 ksp. I want to use a different mode. Which mode should I use? Edited December 23, 2019 by maru0729 typo Quote Link to comment Share on other sites More sharing options...
maru0729 Posted December 23, 2019 Share Posted December 23, 2019 (edited) And Tantares craft file doesn't work Sorry for using Google Translator. I hope you will be well delivered Edited December 23, 2019 by maru0729 Typo Quote Link to comment Share on other sites More sharing options...
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