VASTEG Posted February 17, 2020 Share Posted February 17, 2020 (edited) 53 minutes ago, benjee10 said: Карта нормалей, например, карта нормалей не загружается или читается неправильно. Я знаю, что в 1.8 они немного изменили поведение Шейдера, который вызвал это в некоторых частях переадресации (который я сейчас исправил), но я не получил эту ошибку при тестировании деталей HabTech в 1.8. Вы можете использовать версию SpaceDock или GitHub? GitHub - это более свежая, поэтому мне интересно, что она там или она просто устарела в выпуске SpaceDock. Да, я скачал HabTech2 с GitHub [Moderator added translation] Yes, I downloaded the HabTech2 from GitHub Edited February 17, 2020 by James Kerman Added translation Quote Link to comment Share on other sites More sharing options...
benjee10 Posted February 17, 2020 Author Share Posted February 17, 2020 51 minutes ago, VASTEG said: Да, я скачал HabTech2 с GitHub [Moderator added translation] Yes, I downloaded the HabTech2 from GitHub That is strange. Does the same happen with the space dock version? Quote Link to comment Share on other sites More sharing options...
VASTEG Posted February 17, 2020 Share Posted February 17, 2020 4 hours ago, benjee10 said: That is strange. Does the same happen with the space dock version? The version from SpaceDock turned out to be more working. Now the textures are displayed correctly. Thanks! Everything worked out. Quote Link to comment Share on other sites More sharing options...
benjee10 Posted February 20, 2020 Author Share Posted February 20, 2020 The Japanese Experiment Module is finally getting its Exposed Facility: Mount will be switchable. Experiment packages will be separate parts. Haven't decided what to do about the robotic arm yet! This will hopefully be part of an update to feature the Alpha Magnetic Spectrometer, External Stowage Platforms/Logistics Carriers, and a bunch of little greeblies (antennas etc.) that we've been missing. Quote Link to comment Share on other sites More sharing options...
hikerchick29 Posted February 21, 2020 Share Posted February 21, 2020 Hi, I'm having trouble with the solar truss, I can't mount anything (ie grapple point) to the outside. Also, anything that spawns with it is hundreds of meters in the sky. This problem is persistent as of 1.8.1 and 1.9 Quote Link to comment Share on other sites More sharing options...
benjee10 Posted February 21, 2020 Author Share Posted February 21, 2020 (edited) 9 hours ago, hikerchick29 said: Hi, I'm having trouble with the solar truss, I can't mount anything (ie grapple point) to the outside. Also, anything that spawns with it is hundreds of meters in the sky. This problem is persistent as of 1.8.1 and 1.9 You can’t mount anything directly to the solar truss by design, as it will be left behind when the truss rotates to track the sun. To manoeuvre it into place you’ll need to use node attach. I noticed that bug earlier, it’s something which happened in previous versions but thought I’d fixed, I can’t quite remember what causes it so if anyone has any info that’d save me a lot of trial and error... Edited February 21, 2020 by benjee10 Quote Link to comment Share on other sites More sharing options...
Z3R0_0NL1N3 Posted February 21, 2020 Share Posted February 21, 2020 (edited) Hype! 10 hours ago, benjee10 said: Haven't decided what to do about the robotic arm yet! Doesn't your Shuttle pack use the DLC robotics? But Kibō's robotic arm is for experiments, not for assembly manipulation, so couldn't it just be an animated part like the rover science arms in Breaking Ground? Not sure if it's feasible, but maybe a MM config to switch its function to the latter for those who don't have the DLC Edited February 21, 2020 by Z3R0_0NL1N3 Quote Link to comment Share on other sites More sharing options...
benjee10 Posted February 21, 2020 Author Share Posted February 21, 2020 7 minutes ago, Z3R0_0NL1N3 said: Hype! Doesn't your Shuttle pack use the DLC robotics? But Kibō's robotic arm is for experiments, not for assembly manipulation, so couldn't it just be an animated part like the rover science arms in Breaking Ground? Not sure if it's feasible, but maybe a MM config to switch its function to the latter for those who don't have the DLC Yes, and I do plan to add Canadarm2 which will be powered by robotics in the same way, but again that's used for construction. There's no real reason to have the Kibo arm be actually functional and it would be a big drain on part count - so I guess animated in the best way to go? But then it just becomes a piece of decoration, unless I give it a science experiment but that might seem a bit strange. Quote Link to comment Share on other sites More sharing options...
Terrestris Posted February 22, 2020 Share Posted February 22, 2020 On 2/21/2020 at 10:28 AM, benjee10 said: You can’t mount anything directly to the solar truss by design, as it will be left behind when the truss rotates to track the sun. To manoeuvre it into place you’ll need to use node attach. I noticed that bug earlier, it’s something which happened in previous versions but thought I’d fixed, I can’t quite remember what causes it so if anyone has any info that’d save me a lot of trial and error... Just seeking for advice. Is that any way put a spacecraft with solar truss in orbit? : ) Quote Link to comment Share on other sites More sharing options...
scottadges Posted February 24, 2020 Share Posted February 24, 2020 Hi all, I just wanted to confirm, the latest files (via Spacedock) are the version 0.2.0, correct? Version 0.2.0 for Kerbal Space Program 1.7.3 Released on 2019-03-19 Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted February 24, 2020 Share Posted February 24, 2020 25 minutes ago, scottadges said: Hi all, I just wanted to confirm, the latest files (via Spacedock) are the version 0.2.0, correct? Version 0.2.0 for Kerbal Space Program 1.7.3 Released on 2019-03-19 Latest version is 0.2.1 (look at rist post, link to github) from 2. April 2019 for KSP 1.6.3 (but worked in 1.7.x and should work in 1.8.x and 1.9.x if you use the newest versions of dependencies) Quote Link to comment Share on other sites More sharing options...
scottadges Posted February 24, 2020 Share Posted February 24, 2020 2 hours ago, Cheesecake said: Latest version is 0.2.1 (look at rist post, link to github) from 2. April 2019 for KSP 1.6.3 (but worked in 1.7.x and should work in 1.8.x and 1.9.x if you use the newest versions of dependencies) Ah, I see on Github now. I was looking at Spacedock. It says 0.2.1 is the "pre-release" and 0.2.0 is the "public release" so my understanding is 0.2.0 is maybe more "stable"? I guess just pending some feedback/testing. Anyway, thanks for the info! Quote Link to comment Share on other sites More sharing options...
Jiraiyah Posted February 25, 2020 Share Posted February 25, 2020 17 hours ago, Cheesecake said: Latest version is 0.2.1 (look at rist post, link to github) from 2. April 2019 for KSP 1.6.3 (but worked in 1.7.x and should work in 1.8.x and 1.9.x if you use the newest versions of dependencies) this version gives a serious error on B9 part switch At least I think this error is related to Hab Tech ? Anyone knows how to solve this? Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted February 25, 2020 Share Posted February 25, 2020 As far as I know it is a know B9PartSwitch error which is fixed with the newest versions. Otherwise it can be ignored. Quote Link to comment Share on other sites More sharing options...
Jiraiyah Posted February 25, 2020 Share Posted February 25, 2020 (edited) I have the latest version of B9 for 1.8.1. I will double check via ckan and the git repo. if it's up to date, then i will ignore it and see what will happen Edit : Yup, I have the latest version (2.13.0) Edited February 25, 2020 by Jiraiyah Quote Link to comment Share on other sites More sharing options...
rettter3 Posted February 25, 2020 Share Posted February 25, 2020 2 hours ago, Jiraiyah said: I have the latest version of B9 for 1.8.1. I will double check via ckan and the git repo. if it's up to date, then i will ignore it and see what will happen Edit : Yup, I have the latest version (2.13.0) Also had this issue with tundra exploration Quote Link to comment Share on other sites More sharing options...
benjee10 Posted February 25, 2020 Author Share Posted February 25, 2020 Just now, rettter3 said: Also had this issue with tundra exploration 2 hours ago, Jiraiyah said: I have the latest version of B9 for 1.8.1. I will double check via ckan and the git repo. if it's up to date, then i will ignore it and see what will happen Edit : Yup, I have the latest version (2.13.0) 2 hours ago, Cheesecake said: As far as I know it is a know B9PartSwitch error which is fixed with the newest versions. Otherwise it can be ignored. This is a commonly reported bug I'm aware of and that will be fixed in the next release. It's literally a typo in a configuration file. Luckily doesn't have any real effect so you can play normally. If anything I would avoid using the 'Bearing' variant of the truss connector port as it may be that some transforms are not loading in properly. 16 hours ago, scottadges said: Ah, I see on Github now. I was looking at Spacedock. It says 0.2.1 is the "pre-release" and 0.2.0 is the "public release" so my understanding is 0.2.0 is maybe more "stable"? I guess just pending some feedback/testing. Anyway, thanks for the info! The only major difference between 0.2.0 and 0.2.1 is that 0.2.1 has an IVA for the Cupola module. There are a few other tweaks and changes but nothing massive. Both are 'stable' but 0.2.1 isn't a public release as it doesn't have a complete set of features for that phase. So for instance some things may be implemented on some parts but not others. Quote Link to comment Share on other sites More sharing options...
Operation_Blackbird Posted February 25, 2020 Share Posted February 25, 2020 Hey Benjee, huge fan of your shuttle. I wanted to build the HabTech2 space station, but I can't because there is no video or manual on how to make it. If you could give me information that would be perfect! Quote Link to comment Share on other sites More sharing options...
Invaderchaos Posted February 25, 2020 Share Posted February 25, 2020 2 hours ago, Operation_Blackbird said: Hey Benjee, huge fan of your shuttle. I wanted to build the HabTech2 space station, but I can't because there is no video or manual on how to make it. If you could give me information that would be perfect! @Friznit has a page on his Unofficial Bluedog Design Bureau Wiki that details the construction of the ISS. It’s mainly for outlining the process/timeline of how the ISS was constructed(quite helpful for career!), but it also shows which parts go to what section. Here’s a link: https://github.com/friznit/Unofficial-BDB-Wiki/wiki/International-Space-Station Hope it helps! Quote Link to comment Share on other sites More sharing options...
Z3R0_0NL1N3 Posted February 26, 2020 Share Posted February 26, 2020 15 hours ago, Operation_Blackbird said: Hey Benjee, huge fan of your shuttle. I wanted to build the HabTech2 space station, but I can't because there is no video or manual on how to make it. If you could give me information that would be perfect! Don't forget, you'll need Tantares for the Russian modules Quote Link to comment Share on other sites More sharing options...
scottadges Posted February 26, 2020 Share Posted February 26, 2020 16 hours ago, Invaderchaos said: Here’s a link: https://github.com/friznit/Unofficial-BDB-Wiki/wiki/International-Space-Station That's a great link - I forgot that was up there. It's very helpful for doing recreations like this. Thanks! Quote Link to comment Share on other sites More sharing options...
Operation_Blackbird Posted February 26, 2020 Share Posted February 26, 2020 I made the ISS partly, but now need help on the connectors and the russian parts. Quote Link to comment Share on other sites More sharing options...
Drakenex Posted February 27, 2020 Share Posted February 27, 2020 1 hour ago, Operation_Blackbird said: I made the ISS partly, but now need help on the connectors and the russian parts. Some reference: Quote Link to comment Share on other sites More sharing options...
trooperMNG Posted February 27, 2020 Share Posted February 27, 2020 9 hours ago, Drakenex said: Some reference: Very nice. Doesn't Tantares have the longer cylindrical tanks on Zarya anymore? Quote Link to comment Share on other sites More sharing options...
banditsan Posted March 1, 2020 Share Posted March 1, 2020 On 2/27/2020 at 2:47 AM, Drakenex said: Some reference: Why every single ISS build with this mod has incorrect trusses? There is a reason mod has hex part with ofset node. S3 to S1 and P3 to P1 needs ofset Quote Link to comment Share on other sites More sharing options...
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