GoldForest Posted July 7, 2020 Share Posted July 7, 2020 (edited) 46 minutes ago, Clamp-o-Tron said: How exactly should the CBM be oriented? Put the large trapazoid like petals against the craft, and put the tiny notches facing away from the craft. The "Front" of the CBM is shown in the picture. See the tiny fork like notches? That's the "Docking/Berthing" side. Edited July 7, 2020 by GoldForest Quote Link to comment Share on other sites More sharing options...
Clamp-o-Tron Posted July 7, 2020 Share Posted July 7, 2020 49 minutes ago, GoldForest said: Put the large trapazoid like petals against the craft, and put the tiny notches facing away from the craft. The "Front" of the CBM is shown in the picture. See the tiny fork like notches? That's the "Docking/Berthing" side. Thanks, I was confused because the IRL CBM is non-androgynus and the other side looks like a port too. Quote Link to comment Share on other sites More sharing options...
dtoxic Posted July 8, 2020 Share Posted July 8, 2020 Hi all, can someone point me as to what version to download? From SpaceDock or Github Dev Version? i am on KSP 1.9.1/1.10 what's the best one to use? Quote Link to comment Share on other sites More sharing options...
MashAndBangers Posted July 8, 2020 Share Posted July 8, 2020 1 hour ago, dtoxic said: Hi all, can someone point me as to what version to download? From SpaceDock or Github Dev Version? i am on KSP 1.9.1/1.10 what's the best one to use? Github Dev version. Do not use this mod in 1.10. Squad tried to fix something, so now things are broke. Quote Link to comment Share on other sites More sharing options...
dtoxic Posted July 8, 2020 Share Posted July 8, 2020 45 minutes ago, MashAndBangers said: Github Dev version. Do not use this mod in 1.10. Squad tried to fix something, so now things are broke. Got it thx for the help :) Quote Link to comment Share on other sites More sharing options...
GuyWithAHoodie Posted July 9, 2020 Share Posted July 9, 2020 How do we tell what parts are which modules? Quote Link to comment Share on other sites More sharing options...
GuyWithAHoodie Posted July 10, 2020 Share Posted July 10, 2020 On 7/8/2020 at 6:08 PM, MashAndBangers said: Github Dev version. Do not use this mod in 1.10. Squad tried to fix something, so now things are broke. o Quote Link to comment Share on other sites More sharing options...
golkaidakhaana Posted July 10, 2020 Share Posted July 10, 2020 14 hours ago, GuyWithAHoodie said: How do we tell what parts are which modules? Well , they have names . Quote Link to comment Share on other sites More sharing options...
Friznit Posted July 10, 2020 Share Posted July 10, 2020 15 hours ago, GuyWithAHoodie said: How do we tell what parts are which modules? 1 hour ago, sslaptnhablhat said: Well , they have names . To be fair, they have Kerbalized names, which understandably can be hard for those not familiar with the ISS. However they all have the real names in tags, so you can search for ISS and the module name (e.g. ISS Unity) My build guide also has the Kerbalised names listed for reference. Quote Link to comment Share on other sites More sharing options...
CoolPilotCaio1 Posted July 11, 2020 Share Posted July 11, 2020 When will you be updating this mod for the new KSP (1.10) as the mod worked for all other versions, just not this new version. Quote Link to comment Share on other sites More sharing options...
benjee10 Posted July 11, 2020 Author Share Posted July 11, 2020 2 hours ago, CoolPilotCaio1 said: When will you be updating this mod for the new KSP (1.10) as the mod worked for all other versions, just not this new version. I am probably going to wait for KSP 1.10.1 in the hope that some of things that were broken by 1.10 get un-broken. Quote Link to comment Share on other sites More sharing options...
Aerodinamic Potatoe Posted July 12, 2020 Share Posted July 12, 2020 I have a problem,when i swich to bulkhead,the node stay in the same place and i have to move the docking port for make it dockable,what can i do if the node stay in the same place? Quote Link to comment Share on other sites More sharing options...
adriangm44 Posted July 12, 2020 Share Posted July 12, 2020 Building tutorial/guide? Quote Link to comment Share on other sites More sharing options...
softweir Posted July 13, 2020 Share Posted July 13, 2020 6 hours ago, adriangm44 said: Building tutorial/guide? This might help. Quote Link to comment Share on other sites More sharing options...
warwen Posted July 15, 2020 Share Posted July 15, 2020 (edited) suite a la dernière maj de ksp le chargmement plante au niveau du chargement [Added translation] following the last update of ksp the loading crashes at the loading level Edited July 16, 2020 by James Kerman Added translation Quote Link to comment Share on other sites More sharing options...
James Kerman Posted July 16, 2020 Share Posted July 16, 2020 Welcome to the forum @warwen, I have added an English translation to your comment because all posts, outside of the international section of the forum, require it because not all browsers and devices support automatic translation. We encourage you to use a service like google translate if you wish to post in the general forum. The mod is currently incompatible with 1.10 (the latest KSP update) however you do have the option of running it if you install KSP 1.9.1. [Translation] Bienvenue sur le forum @warwen, J'ai ajouté une traduction anglaise à votre commentaire car tous les messages, en dehors de la section internationale du forum, l'exigent car tous les navigateurs et appareils ne prennent pas en charge la traduction automatique. Nous vous encourageons à utiliser un service comme google translate si vous souhaitez publier sur le forum général. Le mod est actuellement incompatible avec 1.10 (la dernière mise à jour de KSP) mais vous avez la possibilité de l'exécuter si vous installez KSP 1.9.1. Quote Link to comment Share on other sites More sharing options...
SpaceGreer Posted July 17, 2020 Share Posted July 17, 2020 Is this working in 1.10 at all? (I know the developer is waiting for 1.10.1 before updating). In the meantime, how are people finding it? R Quote Link to comment Share on other sites More sharing options...
northern Posted July 17, 2020 Share Posted July 17, 2020 1 hour ago, SpaceGreer said: Is this working in 1.10 at all? (I know the developer is waiting for 1.10.1 before updating). In the meantime, how are people finding it? R there is no official release for 1.10 as far as i am aware, BUT if you get rid of the trusses folder, the other parts work fine Quote Link to comment Share on other sites More sharing options...
SpaceGreer Posted July 17, 2020 Share Posted July 17, 2020 1 hour ago, northern said: there is no official release for 1.10 as far as i am aware, BUT if you get rid of the trusses folder, the other parts work fine Thanks! That's really helpful. Going to download the now. Thanks! Quote Link to comment Share on other sites More sharing options...
Guest Posted July 17, 2020 Share Posted July 17, 2020 3 hours ago, SpaceGreer said: Is this working in 1.10 at all? (I know the developer is waiting for 1.10.1 before updating). In the meantime, how are people finding it? R Of course not . I had assumed it would be common knowledge at this point that part mods do not work with 1.10 at all . Quote Link to comment Share on other sites More sharing options...
SpaceGreer Posted July 17, 2020 Share Posted July 17, 2020 That's quite unilateral; Ive had very little problem with part modules in 1.10/the vast majority of my mods are working fine. My only issues have been around fairings due to the mechanics update, and one cluster.mount update due to node placement and strength. Quote Link to comment Share on other sites More sharing options...
SpaceGreer Posted July 17, 2020 Share Posted July 17, 2020 Working fine so far (minus the trusses)! Quote Link to comment Share on other sites More sharing options...
Phers Posted July 17, 2020 Share Posted July 17, 2020 1 hour ago, SpaceGreer said: Working fine so far (minus the trusses)! I've managed to get the trusses to load if I edit the part database.cfg and replace the drag_cube info with a part that does load... Quote Link to comment Share on other sites More sharing options...
CSTGaming Posted July 17, 2020 Share Posted July 17, 2020 Apologies if this has already been addressed. But can anyone tell be why when I switch to a kerbal view point inside a module everything is black? almost like I'm missing the internal textures of all the modules. Quote Link to comment Share on other sites More sharing options...
MashAndBangers Posted July 17, 2020 Share Posted July 17, 2020 1 hour ago, Phers said: I've managed to get the trusses to load if I edit the part database.cfg and replace the drag_cube info with a part that does load... Problem is we don't want every user to have to do this. Heck, I didn't know you could do this and I've been here for too long! That being said, when you launch with the solar panel trusses, are you 1000 meters in the air? Quote Link to comment Share on other sites More sharing options...
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