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[1.12.x] [BG] HabTech2 | Stockalike ISS Parts | 1.0.0 - The Final Update


benjee10

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  • 2 weeks later...
3 minutes ago, Natokerbal said:

https://imgur.com/uoE7Qms

It looks like the normals for the hatches are backwards in the iva. I can also fly through them without opening anything to the point I can leave the vessel in iva mode

I imagine this is caused by using the dev version of HabTech with the release version of FreeIVA (which is meant for the release version of HabTech). Changes have been made to some of the parts in the dev version that could affect FreeIVA compatibility, so either roll back to the release version of HabTech, or just live with it until the new update comes out & FreeIVA support is fixed. Third party mods tend not to support in-development work because of the compatibility/versioning issues like this that can arise.

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3 minutes ago, benjee10 said:

I imagine this is caused by using the dev version of HabTech with the release version of FreeIVA (which is meant for the release version of HabTech). Changes have been made to some of the parts in the dev version that could affect FreeIVA compatibility, so either roll back to the release version of HabTech, or just live with it until the new update comes out & FreeIVA support is fixed. Third party mods tend not to support in-development work because of the compatibility/versioning issues like this that can arise.

no worries, I assumed it was something similar to that just wanted to make sure

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  • 1 month later...

Hey guys, so I downloaded the HabTech2 Mod via CKAN, but there are no new features such as the 3.75 and 5m modules, the SCRAM Escape Pod, Shiny Modules, and a bunch of other stuff. Why is this?

Screenshot-2024-10-31-173159.png

Edited by MYKori_Rosales
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19 minutes ago, MYKori_Rosales said:

Hey guys, so I downloaded the HabTech2 Mod via CKAN, but there are no new features such as the 3.75 and 5m modules, the SCRAM Escape Pod, Shiny Modules, and a bunch of other stuff. Why is this?

Screenshot-2024-10-31-173159.png

The new update is still under development so you will need to grab it from the GitHub repository by downloading the code there. Bear in mind that it is subject to change which may break craft files in the future so use with caution.

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7 hours ago, benjee10 said:

The new update is still under development so you will need to grab it from the GitHub repository by downloading the code there. Bear in mind that it is subject to change which may break craft files in the future so use with caution.

Sorry if this is a bit pushy, but do we have a ballpark of when this will be available on CKAN? I remember hearing that it would be by the end of the year a few months back.

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14 hours ago, benjee10 said:

The new update is still under development so you will need to grab it from the GitHub repository by downloading the code there. Bear in mind that it is subject to change which may break craft files in the future so use with caution.

I actually solved this though last night. Here's How:
 

Spoiler

Since The Other Dependencies  are all up-to-date on CKAN (exept htRobotics, HabTech Props, and HabTech2), I Manually Download them via the "Master" File in Github (which were up-to-date), and then placed them onto the "Gamedata" Folder. Now I go to CKAN and update them up. Once it says "Overwrite Files?" I overwrote them, and It Worked!

 

Also, Here's my Upcomming Core Module for the International Space Station Evangeline - Supermodule Concordia, Launching later!

 

WIP-Supermodule-Concordia-the-Core-Modul

WIP-Supermodule-Concordia-the-Core-Modul

WIP-Supermodule-Concordia-the-Core-Modul

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20 hours ago, Hank Kerman said:

Sorry if this is a bit pushy, but do we have a ballpark of when this will be available on CKAN? I remember hearing that it would be by the end of the year a few months back.

I might try and push through a truncated version of the update before the end of the year. There's a lot more I'd like to do which isn't really ready for prime time yet and probably won't be for a while. 

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2 hours ago, benjee10 said:

I might try and push through a truncated version of the update before the end of the year. There's a lot more I'd like to do which isn't really ready for prime time yet and probably won't be for a while. 

What else do you have in the pipeline besides Lunar Gateway? I mean, you have already done a lot with this update! We got 3m and 5m parts, generic 2m parts, expanded ISS parts based off Freedom's Concepts. 

The only thing really missing are 1.875m generic parts, which is arguably handled by your other mods. Hmmm. ETS Freedom would be nice. Other than that, what else could there be? 

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On 11/1/2024 at 8:17 PM, GoldForest said:

What else do you have in the pipeline besides Lunar Gateway? I mean, you have already done a lot with this update! We got 3m and 5m parts, generic 2m parts, expanded ISS parts based off Freedom's Concepts. 

The only thing really missing are 1.875m generic parts, which is arguably handled by your other mods. Hmmm. ETS Freedom would be nice. Other than that, what else could there be? 

Centrifuge Accommodations Module! The Interim Control Module and Propulsion Module would be cool, and useful for so many things

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