towermom9 Posted September 10 Share Posted September 10 fyi if you use Infernal Robotics Connection System, i added "set as target" and "auto capture" functionality to the common berthing mechanism (CBM). its to fix this: https://github.com/benjee10/HabTech2/issues/20 you can get it here: https://github.com/towermom9/IR-ConnectionSystem/releases Quote Link to comment Share on other sites More sharing options...
Natokerbal Posted September 21 Share Posted September 21 https://imgur.com/uoE7Qms It looks like the normals for the hatches are backwards in the iva. I can also fly through them without opening anything to the point I can leave the vessel in iva mode Quote Link to comment Share on other sites More sharing options...
benjee10 Posted September 21 Author Share Posted September 21 3 minutes ago, Natokerbal said: https://imgur.com/uoE7Qms It looks like the normals for the hatches are backwards in the iva. I can also fly through them without opening anything to the point I can leave the vessel in iva mode I imagine this is caused by using the dev version of HabTech with the release version of FreeIVA (which is meant for the release version of HabTech). Changes have been made to some of the parts in the dev version that could affect FreeIVA compatibility, so either roll back to the release version of HabTech, or just live with it until the new update comes out & FreeIVA support is fixed. Third party mods tend not to support in-development work because of the compatibility/versioning issues like this that can arise. Quote Link to comment Share on other sites More sharing options...
Natokerbal Posted September 21 Share Posted September 21 3 minutes ago, benjee10 said: I imagine this is caused by using the dev version of HabTech with the release version of FreeIVA (which is meant for the release version of HabTech). Changes have been made to some of the parts in the dev version that could affect FreeIVA compatibility, so either roll back to the release version of HabTech, or just live with it until the new update comes out & FreeIVA support is fixed. Third party mods tend not to support in-development work because of the compatibility/versioning issues like this that can arise. no worries, I assumed it was something similar to that just wanted to make sure Quote Link to comment Share on other sites More sharing options...
MYKori_Rosales Posted October 31 Share Posted October 31 (edited) Hey guys, so I downloaded the HabTech2 Mod via CKAN, but there are no new features such as the 3.75 and 5m modules, the SCRAM Escape Pod, Shiny Modules, and a bunch of other stuff. Why is this? Edited October 31 by MYKori_Rosales Quote Link to comment Share on other sites More sharing options...
benjee10 Posted October 31 Author Share Posted October 31 19 minutes ago, MYKori_Rosales said: Hey guys, so I downloaded the HabTech2 Mod via CKAN, but there are no new features such as the 3.75 and 5m modules, the SCRAM Escape Pod, Shiny Modules, and a bunch of other stuff. Why is this? The new update is still under development so you will need to grab it from the GitHub repository by downloading the code there. Bear in mind that it is subject to change which may break craft files in the future so use with caution. Quote Link to comment Share on other sites More sharing options...
Hank Kerman Posted October 31 Share Posted October 31 7 hours ago, benjee10 said: The new update is still under development so you will need to grab it from the GitHub repository by downloading the code there. Bear in mind that it is subject to change which may break craft files in the future so use with caution. Sorry if this is a bit pushy, but do we have a ballpark of when this will be available on CKAN? I remember hearing that it would be by the end of the year a few months back. Quote Link to comment Share on other sites More sharing options...
MYKori_Rosales Posted November 1 Share Posted November 1 14 hours ago, benjee10 said: The new update is still under development so you will need to grab it from the GitHub repository by downloading the code there. Bear in mind that it is subject to change which may break craft files in the future so use with caution. I actually solved this though last night. Here's How: Spoiler Since The Other Dependencies are all up-to-date on CKAN (exept htRobotics, HabTech Props, and HabTech2), I Manually Download them via the "Master" File in Github (which were up-to-date), and then placed them onto the "Gamedata" Folder. Now I go to CKAN and update them up. Once it says "Overwrite Files?" I overwrote them, and It Worked! Also, Here's my Upcomming Core Module for the International Space Station Evangeline - Supermodule Concordia, Launching later! Quote Link to comment Share on other sites More sharing options...
benjee10 Posted November 1 Author Share Posted November 1 20 hours ago, Hank Kerman said: Sorry if this is a bit pushy, but do we have a ballpark of when this will be available on CKAN? I remember hearing that it would be by the end of the year a few months back. I might try and push through a truncated version of the update before the end of the year. There's a lot more I'd like to do which isn't really ready for prime time yet and probably won't be for a while. Quote Link to comment Share on other sites More sharing options...
GoldForest Posted November 1 Share Posted November 1 2 hours ago, benjee10 said: I might try and push through a truncated version of the update before the end of the year. There's a lot more I'd like to do which isn't really ready for prime time yet and probably won't be for a while. What else do you have in the pipeline besides Lunar Gateway? I mean, you have already done a lot with this update! We got 3m and 5m parts, generic 2m parts, expanded ISS parts based off Freedom's Concepts. The only thing really missing are 1.875m generic parts, which is arguably handled by your other mods. Hmmm. ETS Freedom would be nice. Other than that, what else could there be? Quote Link to comment Share on other sites More sharing options...
Entr8899 Posted November 2 Share Posted November 2 On 11/1/2024 at 8:17 PM, GoldForest said: What else do you have in the pipeline besides Lunar Gateway? I mean, you have already done a lot with this update! We got 3m and 5m parts, generic 2m parts, expanded ISS parts based off Freedom's Concepts. The only thing really missing are 1.875m generic parts, which is arguably handled by your other mods. Hmmm. ETS Freedom would be nice. Other than that, what else could there be? Centrifuge Accommodations Module! The Interim Control Module and Propulsion Module would be cool, and useful for so many things Quote Link to comment Share on other sites More sharing options...
chaos113 Posted November 4 Share Posted November 4 Would it be possible to get a version of the 5m hub with 8 ports, since there appears to be space for 45° spaces between the existing ones Quote Link to comment Share on other sites More sharing options...
Sudragon Posted November 16 Share Posted November 16 I'm using the development parts and I'm getting B9 exceptions on the 'trunnions'. Is that something that's not quite finished yet? Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted November 16 Share Posted November 16 51 minutes ago, Sudragon said: I'm using the development parts and I'm getting B9 exceptions on the 'trunnions'. Is that something that's not quite finished yet? Do you have the latest SharedAssets too? https://github.com/benjee10/Benjee10_sharedAssets Quote Link to comment Share on other sites More sharing options...
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